Difference between revisions of "Class Comparison Tables"
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{{needscontent|The details of all skills were changed with the introduction of skill points}} | {{needscontent|The details of all skills were changed with the introduction of skill points}} | ||
=Skill Comparison Table= | =Skill Comparison Table= | ||
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|- | |- | ||
| '''1''' | | '''1''' | ||
− | | [[Proper Grounding]] | + | | [[Proper Grounding]]<br>costs 1 PP |
| Increases strength, intellect, and reflexes | | Increases strength, intellect, and reflexes | ||
− | | [[Endurance]] | + | | [[Endurance]]<br>costs 1 PP |
| Increased maximum HP | | Increased maximum HP | ||
− | | [[Ant's Strength]] | + | | [[Ant's Strength]]<br>costs 4 PP |
− | | Increased strength | + | | Increased strength<br>Increased maximum HP |
− | | [[Aura: Vim]] | + | | [[Aura: Vim]]<br>costs 4 PP |
− | | Increased to-hit ability | + | | Increased to-hit ability<br>Increased dodge ability |
|- | |- | ||
| '''1''' | | '''1''' | ||
− | | [[Throw Sparks]] | + | | [[Throw Sparks]]<br>costs 2 PP |
| Deals fire damage | | Deals fire damage | ||
− | | [[Stun Gas]] | + | | [[Stun Gas]]<br>costs 3 PP |
− | | Decreases foe to-hit and offense | + | | Decreases foe to-hit and offense<br>Stuns opponents |
− | | [[Kangaroo Punch]] | + | | [[Kangaroo Punch]]<br>costs 1 PP |
| Deals physical damage | | Deals physical damage | ||
− | | [[Mind Poke]] | + | | [[Mind Poke]]<br>costs 1 PP |
| Deals psychic damage | | Deals psychic damage | ||
|- | |- | ||
| '''2''' | | '''2''' | ||
− | | [[Air Shield]] | + | | [[Air Shield]]<br>costs 3 PP |
| Increases defense | | Increases defense | ||
− | | [[Upgrade Armor]] | + | | [[Upgrade Armor]]<br>costs 5 PP |
− | | One of: | + | | One of:<br>Adds fire, sonic, and electric resistance<br>Increased damage absorption<br>Increased reflexes & Increased initiative |
− | | [[Charge of the Bovine]] | + | | [[Charge of the Bovine]]<br>costs 4 PP |
− | | Increased to-hit ability | + | | Increased to-hit ability<br>Increased weapon damage |
− | | [[Knit Flesh]] | + | | [[Knit Flesh]]<br>costs 4 PP |
| Heals damage | | Heals damage | ||
|- | |- | ||
| '''3''' | | '''3''' | ||
− | | [[Ice Bolt]] | + | | [[Ice Bolt]]<br>costs 4 PP |
| Deals ice damage | | Deals ice damage | ||
− | | [[Basic Martial Arts]] | + | | [[Basic Martial Arts]]<br>passive skill |
| Increased to-hit ability | | Increased to-hit ability | ||
− | | [[Mantis Reflexes]] | + | | [[Mantis Reflexes]]<br>costs 5 PP |
− | | Increased reflexes | + | | Increased reflexes<br>Increased initiative |
− | | [[Telekinesis]] | + | | [[Telekinesis]]<br>costs 4 PP |
| Deals physical damage | | Deals physical damage | ||
|- | |- | ||
| '''4''' | | '''4''' | ||
− | | [[Groundquake]] | + | | [[Groundquake]]<br>costs 6 PP |
− | | Reduces opponent to-hit and dodge chances | + | | Reduces opponent to-hit and dodge chances<br>May stun opponent |
− | | [[First Aid]] | + | | [[First Aid]]<br>costs 6 PP |
| Heals damage | | Heals damage | ||
− | | [[Echolocation]] | + | | [[Echolocation]]<br>passive skill |
| Increased item drops | | Increased item drops | ||
− | | [[Aura: Mystery]] | + | | [[Aura: Mystery]]<br>costs 8 PP |
− | | Increased spell damage | + | | Increased spell damage<br>-1 to the cost of combat spells |
|- | |- | ||
| '''5''' | | '''5''' | ||
− | | [[Proper Hydration]] | + | | [[Proper Hydration]]<br>passive skill |
| Regenerate PP every turn | | Regenerate PP every turn | ||
| Not Implemented yet. | | Not Implemented yet. | ||
| '''N/A''' | | '''N/A''' | ||
− | | [[Memory of the Elephant]] | + | | [[Memory of the Elephant]]<br>costs 6 PP |
− | | Increased intellect | + | | Increased intellect<br>Increased maximum PP |
− | | [[Premonition]] | + | | [[Premonition]]<br>passive skill |
| Increased initiative | | Increased initiative | ||
|- | |- | ||
| '''6''' | | '''6''' | ||
− | | [[Lightning Bolt]] | + | | [[Lightning Bolt]]<br>costs 8 PP |
| Deals electric damage | | Deals electric damage | ||
− | | [[Upgrade Weapons]] | + | | [[Upgrade Weapons]]<br>costs 8 PP |
− | | One of: | + | | One of:<br>Increased to-hit ability<br>Weapon does fire and electric damage<br>Reduced chances of fumbles & Some would-be fumbles become critical hits |
− | | [[Armadillo Armor]] | + | | [[Armadillo Armor]]<br>costs 8 PP |
| Increases damage absorption | | Increases damage absorption | ||
− | | [[Mind Jab]] | + | | [[Mind Jab]]<br>costs 7 PP |
| Deals psychic damage | | Deals psychic damage | ||
|- | |- | ||
| '''7''' | | '''7''' | ||
− | | [[Fire Shield]] | + | | [[Fire Shield]]<br>costs 7 PP |
| Damages foes when they hit you | | Damages foes when they hit you | ||
− | | [[Metal Detector]] | + | | [[Metal Detector]]<br>costs 10 PP |
| Increases item drops | | Increases item drops | ||
− | | [[Snout of the Swine]] | + | | [[Snout of the Swine]]<br>costs 10 PP |
| Increased chips drop | | Increased chips drop | ||
− | | [[Wind Warrior]] | + | | [[Wind Warrior]]<br>costs 12 PP |
| Summons a sidekick | | Summons a sidekick | ||
|- | |- | ||
| '''8''' | | '''8''' | ||
− | | [[Stone Armor]] | + | | [[Stone Armor]]<br>costs 12 PP |
− | | Increases defense | + | | Increases defense<br>Adds fire, ice, and electric resistance |
− | | [[Advanced Martial Arts]] | + | | [[Advanced Martial Arts]]<br>passive skill |
| Increased offense | | Increased offense | ||
− | | [[Starfish Regeneration]] | + | | [[Starfish Regeneration]]<br>passive skill |
| Regenerates HP each turn | | Regenerates HP each turn | ||
− | | [[Aura: Keen Observation]] | + | | [[Aura: Keen Observation]]<br>costs 16 PP |
− | | Slightly increased % XP gain | + | | Slightly increased % XP gain<br>Increased chips drops |
|- | |- | ||
| '''9''' | | '''9''' | ||
− | | [[Tornado]] | + | | [[Tornado]]<br>costs 10 PP |
− | | Reduces opponent to-hit and dodge chances | + | | Reduces opponent to-hit and dodge chances<br>Deals damage |
| Not Implemented yet. | | Not Implemented yet. | ||
| '''N/A''' | | '''N/A''' | ||
− | | [[Talons of the Raptor]] | + | | [[Talons of the Raptor]]<br>costs 12 PP |
| Increased melee damage | | Increased melee damage | ||
− | | [[Knit Bone]] | + | | [[Knit Bone]]<br>costs 12 PP |
| Heals damage | | Heals damage | ||
|- | |- | ||
| '''10''' | | '''10''' | ||
− | | [[Lifeblood Manipulation]] | + | | [[Lifeblood Manipulation]]<br>costs 20 PP |
| Heals almost all wounds | | Heals almost all wounds | ||
− | | [[Improved Tinkering]] | + | | [[Improved Tinkering]]<br>passive skill |
− | | Increases duration of other skills | + | | Increases duration of other skills<br>Improves [[Upgrade Armor]] & [[Upgrade Weapons]] |
− | | [[Trample of the Rhino]] | + | | [[Trample of the Rhino]]<br>costs 9 PP |
− | | Moderately increased to-hit ability | + | | Moderately increased to-hit ability<br>Moderately increased weapon damage |
− | | [[Meditation]] | + | | [[Meditation]]<br>passive skill |
| Adds additional minutes to bedtime each rollover | | Adds additional minutes to bedtime each rollover | ||
|- | |- | ||
| '''11''' | | '''11''' | ||
− | | [[Metalmorph]] | + | | [[Metalmorph]]<br>costs 20 PP |
| Can upgrade certain metals | | Can upgrade certain metals | ||
− | | [[Electric Net]] | + | | [[Electric Net]]<br>costs 9 PP |
− | | Reduces foe dodge ability | + | | Reduces foe dodge ability<br>Deals electric damage |
− | | [[Summon Wolf]] | + | | [[Summon Wolf]]<br>costs 15 PP |
| Summons a sidekick | | Summons a sidekick | ||
− | | [[Electronic Understanding]] | + | | [[Electronic Understanding]]<br>passive skill |
| Allows you to use [[Mind Jab]], [[Psionic Blast]] and [[Wind warrior]] on [[:Category:Robots|Robots]]. | | Allows you to use [[Mind Jab]], [[Psionic Blast]] and [[Wind warrior]] on [[:Category:Robots|Robots]]. | ||
|- | |- | ||
| '''12''' | | '''12''' | ||
− | | [[Firestorm]] | + | | [[Firestorm]]<br>costs 14 PP |
| Deals fire damage | | Deals fire damage | ||
− | | [[Catalyze]] | + | | [[Catalyze]]<br>passive skill |
| Upgrades materials with a catalyzer unit | | Upgrades materials with a catalyzer unit | ||
− | | [[Nurture vs. Nature]] | + | | [[Nurture vs. Nature]]<br>costs 12 PP |
| Increased effectiveness from your sidekick | | Increased effectiveness from your sidekick | ||
− | | [[Aura: Vigor]] | + | | [[Aura: Vigor]]<br>costs 12 PP |
− | | Regenerates HP each turn | + | | Regenerates HP each turn<br>Increased maximum HP |
|- | |- | ||
| '''13''' | | '''13''' | ||
| Not Implemented yet. | | Not Implemented yet. | ||
| '''N/A''' | | '''N/A''' | ||
− | | [[Shock Grenade]] | + | | [[Shock Grenade]]<br>costs 13 PP |
− | | Reduces foe hit and offense | + | | Reduces foe hit and offense<br>Deals sonic damage |
− | | [[Spines of the Echidna]] | + | | [[Spines of the Echidna]]<br>costs 12 PP |
| Damages foes when they hit you | | Damages foes when they hit you | ||
− | | [[Psionic Blast]] | + | | [[Psionic Blast]]<br>costs 15 PP |
| Deals psychic damage | | Deals psychic damage | ||
|- | |- | ||
| '''14''' | | '''14''' | ||
− | | [[The Fire Within]] | + | | [[The Fire Within]]<br>passive skill |
− | | Increased PP capacity | + | | Increased PP capacity<br>Increased % spell damage |
− | | [[Stealth]] | + | | [[Stealth]]<br>costs 10 PP |
| Increased chance of noncombat adventures | | Increased chance of noncombat adventures | ||
− | | [[Sinus of the Shark]] | + | | [[Sinus of the Shark]]<br>costs 15 PP |
| Increases chance of combat adventures | | Increases chance of combat adventures | ||
− | | [[Detachment]] | + | | [[Detachment]]<br>costs 20 PP |
− | | Opponent attack damage decreased | + | | Opponent attack damage decreased<br>Turn length increased |
|- | |- | ||
| '''15''' | | '''15''' | ||
− | | [[Sundowner Breeze]] | + | | [[Sundowner Breeze]]<br>costs 30 PP |
| Increases foe toughness | | Increases foe toughness | ||
− | | [[Sniper]] | + | | [[Sniper]] <br>passive skill |
− | | Increased ranged damage | + | | Increased ranged damage<br>Increased initiative |
− | | [[Summon Water Buffalo]] | + | | [[Summon Water Buffalo]]<br>costs 20 PP |
| Summons a sidekick | | Summons a sidekick | ||
− | | [[Biofeedback]] | + | | [[Biofeedback]]<br>costs 10 PP |
| Adds resistance to fire, ice, sonic, and psychic damage | | Adds resistance to fire, ice, sonic, and psychic damage | ||
|- | |- | ||
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| Not Implemented yet. | | Not Implemented yet. | ||
| '''N/A''' | | '''N/A''' | ||
− | | [[Battle Armor]] | + | | [[Battle Armor]]<br>passive skill |
| Increased defense | | Increased defense | ||
− | | [[Maul of the Cave Bear]] | + | | [[Maul of the Cave Bear]]<br>costs 13 PP |
− | | Greatly increased to-hit ability | + | | Greatly increased to-hit ability<br>Greatly increased weapon damage |
− | | [[Aura: Mental Magnetism]] | + | | [[Aura: Mental Magnetism]]<br>costs 15 PP |
| Increased or decreased chance of combat adventures | | Increased or decreased chance of combat adventures | ||
|- | |- | ||
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|Base | |Base | ||
| [[Ember in a Bottle]] [[image:ember-bottle.gif]] | | [[Ember in a Bottle]] [[image:ember-bottle.gif]] | ||
− | | +n (.5 x your level) spell damage | + | | +n (.5 x your level) spell damage<br>-2 to maximum HP |
| [[Lug-Nut Keychain]] [[image:lug-keychain.gif]] | | [[Lug-Nut Keychain]] [[image:lug-keychain.gif]] | ||
− | | +1 damage absorption | + | | +1 damage absorption<br>-1 Strength |
| [[Shark's Tooth Necklace]] [[image:Shark-necklace.gif]] | | [[Shark's Tooth Necklace]] [[image:Shark-necklace.gif]] | ||
− | | +n (.5 x your level) melee damage | + | | +n (.5 x your level) melee damage<br>-1 Intellect |
| [[Intellectual Headband]] [[image:Headband.gif]] | | [[Intellectual Headband]] [[image:Headband.gif]] | ||
− | | +10% to the duration of auras | + | | +10% to the duration of auras<br>-1 Reflexes |
|- | |- | ||
− | | 7 From | + | | 7 From<br>[[Don't Cry for Me, Zion-tina]]<br>Quest. |
| [[Thunder in a Bottle]] [[image:Thunder-bottle.jpg]] | | [[Thunder in a Bottle]] [[image:Thunder-bottle.jpg]] | ||
− | | Using skills costs -2 PP | + | | Using skills costs -2 PP<br>+10% to your maximum Power Points<br>-3 Melee damage |
| [[Swedish Navy Wrench]] [[image:Wrench.gif]] | | [[Swedish Navy Wrench]] [[image:Wrench.gif]] | ||
− | | +15% Reflexes | + | | +15% Reflexes<br>+10 dodging ability<br>-5% Strength |
| [[Astral Monkey's Paw Necklace]] [[image:Monkey-paw.jpg]] | | [[Astral Monkey's Paw Necklace]] [[image:Monkey-paw.jpg]] | ||
− | | +15% Strength | + | | +15% Strength<br>+10% to your maximum Hit Points<br>-5% Intellect |
| [[Orb of Insight]] [[image:Orb-insight.jpg]] | | [[Orb of Insight]] [[image:Orb-insight.jpg]] | ||
− | | +15% Intellect | + | | +15% Intellect<br>+20% to the duration of auras<br>-5 Reflexes |
|- | |- | ||
|} | |} |
Revision as of 18:20, 23 November 2010
This page needs content: The details of all skills were changed with the introduction of skill points |
Contents
Skill Comparison Table
Elemental | Gadgeteer | Naturalist | Psion | |||||
---|---|---|---|---|---|---|---|---|
lvl | Skill | Notes | Skill | Notes | Skill | Notes | Skill | Notes |
1 | Proper Grounding costs 1 PP |
Increases strength, intellect, and reflexes | Endurance costs 1 PP |
Increased maximum HP | Ant's Strength costs 4 PP |
Increased strength Increased maximum HP |
Aura: Vim costs 4 PP |
Increased to-hit ability Increased dodge ability |
1 | Throw Sparks costs 2 PP |
Deals fire damage | Stun Gas costs 3 PP |
Decreases foe to-hit and offense Stuns opponents |
Kangaroo Punch costs 1 PP |
Deals physical damage | Mind Poke costs 1 PP |
Deals psychic damage |
2 | Air Shield costs 3 PP |
Increases defense | Upgrade Armor costs 5 PP |
One of: Adds fire, sonic, and electric resistance Increased damage absorption Increased reflexes & Increased initiative |
Charge of the Bovine costs 4 PP |
Increased to-hit ability Increased weapon damage |
Knit Flesh costs 4 PP |
Heals damage |
3 | Ice Bolt costs 4 PP |
Deals ice damage | Basic Martial Arts passive skill |
Increased to-hit ability | Mantis Reflexes costs 5 PP |
Increased reflexes Increased initiative |
Telekinesis costs 4 PP |
Deals physical damage |
4 | Groundquake costs 6 PP |
Reduces opponent to-hit and dodge chances May stun opponent |
First Aid costs 6 PP |
Heals damage | Echolocation passive skill |
Increased item drops | Aura: Mystery costs 8 PP |
Increased spell damage -1 to the cost of combat spells |
5 | Proper Hydration passive skill |
Regenerate PP every turn | Not Implemented yet. | N/A | Memory of the Elephant costs 6 PP |
Increased intellect Increased maximum PP |
Premonition passive skill |
Increased initiative |
6 | Lightning Bolt costs 8 PP |
Deals electric damage | Upgrade Weapons costs 8 PP |
One of: Increased to-hit ability Weapon does fire and electric damage Reduced chances of fumbles & Some would-be fumbles become critical hits |
Armadillo Armor costs 8 PP |
Increases damage absorption | Mind Jab costs 7 PP |
Deals psychic damage |
7 | Fire Shield costs 7 PP |
Damages foes when they hit you | Metal Detector costs 10 PP |
Increases item drops | Snout of the Swine costs 10 PP |
Increased chips drop | Wind Warrior costs 12 PP |
Summons a sidekick |
8 | Stone Armor costs 12 PP |
Increases defense Adds fire, ice, and electric resistance |
Advanced Martial Arts passive skill |
Increased offense | Starfish Regeneration passive skill |
Regenerates HP each turn | Aura: Keen Observation costs 16 PP |
Slightly increased % XP gain Increased chips drops |
9 | Tornado costs 10 PP |
Reduces opponent to-hit and dodge chances Deals damage |
Not Implemented yet. | N/A | Talons of the Raptor costs 12 PP |
Increased melee damage | Knit Bone costs 12 PP |
Heals damage |
10 | Lifeblood Manipulation costs 20 PP |
Heals almost all wounds | Improved Tinkering passive skill |
Increases duration of other skills Improves Upgrade Armor & Upgrade Weapons |
Trample of the Rhino costs 9 PP |
Moderately increased to-hit ability Moderately increased weapon damage |
Meditation passive skill |
Adds additional minutes to bedtime each rollover |
11 | Metalmorph costs 20 PP |
Can upgrade certain metals | Electric Net costs 9 PP |
Reduces foe dodge ability Deals electric damage |
Summon Wolf costs 15 PP |
Summons a sidekick | Electronic Understanding passive skill |
Allows you to use Mind Jab, Psionic Blast and Wind warrior on Robots. |
12 | Firestorm costs 14 PP |
Deals fire damage | Catalyze passive skill |
Upgrades materials with a catalyzer unit | Nurture vs. Nature costs 12 PP |
Increased effectiveness from your sidekick | Aura: Vigor costs 12 PP |
Regenerates HP each turn Increased maximum HP |
13 | Not Implemented yet. | N/A | Shock Grenade costs 13 PP |
Reduces foe hit and offense Deals sonic damage |
Spines of the Echidna costs 12 PP |
Damages foes when they hit you | Psionic Blast costs 15 PP |
Deals psychic damage |
14 | The Fire Within passive skill |
Increased PP capacity Increased % spell damage |
Stealth costs 10 PP |
Increased chance of noncombat adventures | Sinus of the Shark costs 15 PP |
Increases chance of combat adventures | Detachment costs 20 PP |
Opponent attack damage decreased Turn length increased |
15 | Sundowner Breeze costs 30 PP |
Increases foe toughness | Sniper passive skill |
Increased ranged damage Increased initiative |
Summon Water Buffalo costs 20 PP |
Summons a sidekick | Biofeedback costs 10 PP |
Adds resistance to fire, ice, sonic, and psychic damage |
16 | Not Implemented yet. | N/A | Battle Armor passive skill |
Increased defense | Maul of the Cave Bear costs 13 PP |
Greatly increased to-hit ability Greatly increased weapon damage |
Aura: Mental Magnetism costs 15 PP |
Increased or decreased chance of combat adventures |
Class Intrinsic Skills
Elemental | Gadgeteer | Naturalist | Psion |
---|---|---|---|
Can breathe under water | Can create positronic computers | Can Tame certain foes | Can hold one aura every six levels |
Class-Related Talisman Table
Elemental | Gadgeteer | Naturalist | Psion | |||||
---|---|---|---|---|---|---|---|---|
lvl | Talisman | Notes | Talisman | Notes | Talisman | Notes | Talisman | Notes |
Base | Ember in a Bottle | +n (.5 x your level) spell damage -2 to maximum HP |
Lug-Nut Keychain | +1 damage absorption -1 Strength |
Shark's Tooth Necklace | +n (.5 x your level) melee damage -1 Intellect |
Intellectual Headband | +10% to the duration of auras -1 Reflexes |
7 From Don't Cry for Me, Zion-tina Quest. |
Thunder in a Bottle | Using skills costs -2 PP +10% to your maximum Power Points -3 Melee damage |
Swedish Navy Wrench | +15% Reflexes +10 dodging ability -5% Strength |
Astral Monkey's Paw Necklace | +15% Strength +10% to your maximum Hit Points -5% Intellect |
Orb of Insight | +15% Intellect +20% to the duration of auras -5 Reflexes |
Class Stats Comparison Table
Normal 0-level humans start with 1 HP, 1 PP, 1 Strength, 1 Intellect, and 1 Reflexes.
Transmogrified characters have an extra +5 HP, in addition to their 0-level human base stats.
Hit Points, Power Points, To Hit, and Dodge per Level
Class | HP | PP | To-hit | Dodge |
---|---|---|---|---|
Naturalist | +12 HP | +8 PP | +11 to-hit | +9 dodge |
Gadgeteer | +11 HP | +9 PP | +10 to-hit | +10 dodge |
Elementalist | +9 HP | +14 PP | +8 to-hit | +9 dodge |
Psion | +8 HP | +12 PP | +9 to-hit | +11 dodge |
Strength, Intellect, and Reflexes
At first level, each class gets 7 attribute points: +3 to their prime requisite and +2 to their two secondaries, to bring them to 4/3/3 (before modifications due to talisman).
Class | Strength | Intellect | Reflexes |
---|---|---|---|
Naturalist | +3 | +2 | +2 |
Gadgeteer | +2 | +2 | +3 |
Elementalist | +2 | +3 | +2 |
Psion | +2 | +3 | +2 |
At second and succeeding levels, each class gets 15 attribute points, distributed through weighted randomizing among Strength, Intellect, and Reflexes. The random weighs are summarized below:
Class | Strength | Intellect | Reflexes |
---|---|---|---|
Naturalist | 50% | 25% | 25% |
Gadgeteer | 25% | 25% | 50% |
Elementalist | 33% | 33% | 33% |
Psion | 25% | 50% | 25% |
What this means is that while an attribute with 25% chance will usually get 2-5 stats (average 3.75), an attribute with 33% chance will usually get 3-7 stats (average 5), and an attribute with 50% will usually get 5-10 stats (average 7.5), a distribution of 15/0/0 is also possible, for all classes and for any attribute, although this is highly unlikely.