Difference between revisions of "Class Comparison Tables"

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{{needscontent|The details of all skills were changed with the introduction of skill points}}
 
{{needscontent|The details of all skills were changed with the introduction of skill points}}
 
=Skill Comparison Table=
 
=Skill Comparison Table=
Line 29: Line 21:
 
|-
 
|-
 
| '''1'''
 
| '''1'''
| [[Proper Grounding]]&lt;br>costs 1 PP
+
| [[Proper Grounding]]<br>costs 1 PP
 
| Increases strength, intellect, and reflexes
 
| Increases strength, intellect, and reflexes
| [[Endurance]]&lt;br>costs 1 PP
+
| [[Endurance]]<br>costs 1 PP
 
| Increased maximum HP
 
| Increased maximum HP
| [[Ant's Strength]]&lt;br>costs 4 PP
+
| [[Ant's Strength]]<br>costs 4 PP
| Increased strength&lt;br>Increased maximum HP
+
| Increased strength<br>Increased maximum HP
| [[Aura: Vim]]&lt;br>costs 4 PP
+
| [[Aura: Vim]]<br>costs 4 PP
| Increased to-hit ability&lt;br>Increased dodge ability
+
| Increased to-hit ability<br>Increased dodge ability
 
|-
 
|-
 
| '''1'''
 
| '''1'''
| [[Throw Sparks]]&lt;br>costs 2 PP
+
| [[Throw Sparks]]<br>costs 2 PP
 
| Deals fire damage
 
| Deals fire damage
| [[Stun Gas]]&lt;br>costs 3 PP
+
| [[Stun Gas]]<br>costs 3 PP
| Decreases foe to-hit and offense&lt;br>Stuns opponents
+
| Decreases foe to-hit and offense<br>Stuns opponents
| [[Kangaroo Punch]]&lt;br>costs 1 PP
+
| [[Kangaroo Punch]]<br>costs 1 PP
 
| Deals physical damage
 
| Deals physical damage
| [[Mind Poke]]&lt;br>costs 1 PP
+
| [[Mind Poke]]<br>costs 1 PP
 
| Deals psychic damage
 
| Deals psychic damage
 
|-
 
|-
 
| '''2'''
 
| '''2'''
| [[Air Shield]]&lt;br>costs 3 PP
+
| [[Air Shield]]<br>costs 3 PP
 
| Increases defense
 
| Increases defense
| [[Upgrade Armor]]&lt;br>costs 5 PP
+
| [[Upgrade Armor]]<br>costs 5 PP
| One of:&lt;br>Adds fire, sonic, and electric resistance&lt;br>Increased damage absorption&lt;br>Increased reflexes &amp; Increased initiative
+
| One of:<br>Adds fire, sonic, and electric resistance<br>Increased damage absorption<br>Increased reflexes & Increased initiative
| [[Charge of the Bovine]]&lt;br>costs 4 PP
+
| [[Charge of the Bovine]]<br>costs 4 PP
| Increased to-hit ability&lt;br>Increased weapon damage
+
| Increased to-hit ability<br>Increased weapon damage
| [[Knit Flesh]]&lt;br>costs 4 PP
+
| [[Knit Flesh]]<br>costs 4 PP
 
| Heals damage
 
| Heals damage
 
|-
 
|-
 
| '''3'''
 
| '''3'''
| [[Ice Bolt]]&lt;br>costs 4 PP
+
| [[Ice Bolt]]<br>costs 4 PP
 
| Deals ice damage
 
| Deals ice damage
| [[Basic Martial Arts]]&lt;br>passive skill
+
| [[Basic Martial Arts]]<br>passive skill
 
| Increased to-hit ability
 
| Increased to-hit ability
| [[Mantis Reflexes]]&lt;br>costs 5 PP
+
| [[Mantis Reflexes]]<br>costs 5 PP
| Increased reflexes&lt;br>Increased initiative
+
| Increased reflexes<br>Increased initiative
| [[Telekinesis]]&lt;br>costs 4 PP
+
| [[Telekinesis]]<br>costs 4 PP
 
| Deals physical damage
 
| Deals physical damage
 
|-
 
|-
 
| '''4'''
 
| '''4'''
| [[Groundquake]]&lt;br>costs 6 PP
+
| [[Groundquake]]<br>costs 6 PP
| Reduces opponent to-hit and dodge chances&lt;br>May stun opponent
+
| Reduces opponent to-hit and dodge chances<br>May stun opponent
| [[First Aid]]&lt;br>costs 6 PP
+
| [[First Aid]]<br>costs 6 PP
 
| Heals damage
 
| Heals damage
| [[Echolocation]]&lt;br>passive skill
+
| [[Echolocation]]<br>passive skill
 
| Increased item drops
 
| Increased item drops
| [[Aura: Mystery]]&lt;br>costs 8 PP
+
| [[Aura: Mystery]]<br>costs 8 PP
| Increased spell damage&lt;br>-1 to the cost of combat spells
+
| Increased spell damage<br>-1 to the cost of combat spells
 
|-
 
|-
 
| '''5'''
 
| '''5'''
| [[Proper Hydration]]&lt;br>passive skill
+
| [[Proper Hydration]]<br>passive skill
 
| Regenerate PP every turn
 
| Regenerate PP every turn
 
| Not Implemented yet.
 
| Not Implemented yet.
 
| '''N/A'''
 
| '''N/A'''
| [[Memory of the Elephant]]&lt;br>costs 6 PP
+
| [[Memory of the Elephant]]<br>costs 6 PP
| Increased intellect&lt;br>Increased maximum PP
+
| Increased intellect<br>Increased maximum PP
| [[Premonition]]&lt;br>passive skill
+
| [[Premonition]]<br>passive skill
 
| Increased initiative
 
| Increased initiative
 
|-
 
|-
 
| '''6'''
 
| '''6'''
| [[Lightning Bolt]]&lt;br>costs 8 PP
+
| [[Lightning Bolt]]<br>costs 8 PP
 
| Deals electric damage
 
| Deals electric damage
| [[Upgrade Weapons]]&lt;br>costs 8 PP
+
| [[Upgrade Weapons]]<br>costs 8 PP
| One of:&lt;br>Increased to-hit ability&lt;br>Weapon does fire and electric damage&lt;br>Reduced chances of fumbles &amp; Some would-be fumbles become critical hits
+
| One of:<br>Increased to-hit ability<br>Weapon does fire and electric damage<br>Reduced chances of fumbles & Some would-be fumbles become critical hits
| [[Armadillo Armor]]&lt;br>costs 8 PP
+
| [[Armadillo Armor]]<br>costs 8 PP
 
| Increases damage absorption
 
| Increases damage absorption
| [[Mind Jab]]&lt;br>costs 7 PP
+
| [[Mind Jab]]<br>costs 7 PP
 
| Deals psychic damage
 
| Deals psychic damage
 
|-
 
|-
 
| '''7'''
 
| '''7'''
| [[Fire Shield]]&lt;br>costs 7 PP
+
| [[Fire Shield]]<br>costs 7 PP
 
| Damages foes when they hit you
 
| Damages foes when they hit you
| [[Metal Detector]]&lt;br>costs 10 PP
+
| [[Metal Detector]]<br>costs 10 PP
 
| Increases item drops
 
| Increases item drops
| [[Snout of the Swine]]&lt;br>costs 10 PP
+
| [[Snout of the Swine]]<br>costs 10 PP
 
| Increased chips drop
 
| Increased chips drop
| [[Wind Warrior]]&lt;br>costs 12 PP
+
| [[Wind Warrior]]<br>costs 12 PP
 
| Summons a sidekick
 
| Summons a sidekick
 
|-
 
|-
 
| '''8'''
 
| '''8'''
| [[Stone Armor]]&lt;br>costs 12 PP
+
| [[Stone Armor]]<br>costs 12 PP
| Increases defense&lt;br>Adds fire, ice, and electric resistance
+
| Increases defense<br>Adds fire, ice, and electric resistance
| [[Advanced Martial Arts]]&lt;br>passive skill
+
| [[Advanced Martial Arts]]<br>passive skill
 
| Increased offense
 
| Increased offense
| [[Starfish Regeneration]]&lt;br>passive skill
+
| [[Starfish Regeneration]]<br>passive skill
 
| Regenerates HP each turn
 
| Regenerates HP each turn
| [[Aura: Keen Observation]]&lt;br>costs 16 PP
+
| [[Aura: Keen Observation]]<br>costs 16 PP
| Slightly increased % XP gain&lt;br>Increased chips drops
+
| Slightly increased % XP gain<br>Increased chips drops
 
|-
 
|-
 
| '''9'''
 
| '''9'''
| [[Tornado]]&lt;br>costs 10 PP
+
| [[Tornado]]<br>costs 10 PP
| Reduces opponent to-hit and dodge chances&lt;br>Deals damage
+
| Reduces opponent to-hit and dodge chances<br>Deals damage
 
| Not Implemented yet.
 
| Not Implemented yet.
 
| '''N/A'''
 
| '''N/A'''
| [[Talons of the Raptor]]&lt;br>costs 12 PP
+
| [[Talons of the Raptor]]<br>costs 12 PP
 
| Increased melee damage
 
| Increased melee damage
| [[Knit Bone]]&lt;br>costs 12 PP
+
| [[Knit Bone]]<br>costs 12 PP
 
| Heals damage
 
| Heals damage
 
|-
 
|-
 
| '''10'''
 
| '''10'''
| [[Lifeblood Manipulation]]&lt;br>costs 20 PP
+
| [[Lifeblood Manipulation]]<br>costs 20 PP
 
| Heals almost all wounds
 
| Heals almost all wounds
| [[Improved Tinkering]]&lt;br>passive skill
+
| [[Improved Tinkering]]<br>passive skill
| Increases duration of other skills&lt;br>Improves [[Upgrade Armor]] &amp; [[Upgrade Weapons]]
+
| Increases duration of other skills<br>Improves [[Upgrade Armor]] & [[Upgrade Weapons]]
| [[Trample of the Rhino]]&lt;br>costs 9 PP
+
| [[Trample of the Rhino]]<br>costs 9 PP
| Moderately increased to-hit ability&lt;br>Moderately increased weapon damage
+
| Moderately increased to-hit ability<br>Moderately increased weapon damage
| [[Meditation]]&lt;br>passive skill
+
| [[Meditation]]<br>passive skill
 
| Adds additional minutes to bedtime each rollover
 
| Adds additional minutes to bedtime each rollover
 
|-
 
|-
 
| '''11'''
 
| '''11'''
| [[Metalmorph]]&lt;br>costs 20 PP
+
| [[Metalmorph]]<br>costs 20 PP
 
| Can upgrade certain metals
 
| Can upgrade certain metals
| [[Electric Net]]&lt;br>costs 9 PP
+
| [[Electric Net]]<br>costs 9 PP
| Reduces foe dodge ability&lt;br>Deals electric damage
+
| Reduces foe dodge ability<br>Deals electric damage
| [[Summon Wolf]]&lt;br>costs 15 PP
+
| [[Summon Wolf]]<br>costs 15 PP
 
| Summons a sidekick
 
| Summons a sidekick
| [[Electronic Understanding]]&lt;br>passive skill
+
| [[Electronic Understanding]]<br>passive skill
 
| Allows you to use [[Mind Jab]], [[Psionic Blast]] and [[Wind warrior]] on [[:Category:Robots|Robots]].
 
| Allows you to use [[Mind Jab]], [[Psionic Blast]] and [[Wind warrior]] on [[:Category:Robots|Robots]].
 
|-
 
|-
 
| '''12'''
 
| '''12'''
| [[Firestorm]]&lt;br>costs 14 PP
+
| [[Firestorm]]<br>costs 14 PP
 
| Deals fire damage
 
| Deals fire damage
| [[Catalyze]]&lt;br>passive skill
+
| [[Catalyze]]<br>passive skill
 
| Upgrades materials with a catalyzer unit
 
| Upgrades materials with a catalyzer unit
| [[Nurture vs. Nature]]&lt;br>costs 12 PP
+
| [[Nurture vs. Nature]]<br>costs 12 PP
 
| Increased effectiveness from your sidekick
 
| Increased effectiveness from your sidekick
| [[Aura: Vigor]]&lt;br>costs 12 PP
+
| [[Aura: Vigor]]<br>costs 12 PP
| Regenerates HP each turn&lt;br>Increased maximum HP
+
| Regenerates HP each turn<br>Increased maximum HP
 
|-
 
|-
 
| '''13'''
 
| '''13'''
 
| Not Implemented yet.
 
| Not Implemented yet.
 
| '''N/A'''
 
| '''N/A'''
| [[Shock Grenade]]&lt;br>costs 13 PP
+
| [[Shock Grenade]]<br>costs 13 PP
| Reduces foe hit and offense&lt;br>Deals sonic damage
+
| Reduces foe hit and offense<br>Deals sonic damage
| [[Spines of the Echidna]]&lt;br>costs 12 PP
+
| [[Spines of the Echidna]]<br>costs 12 PP
 
| Damages foes when they hit you
 
| Damages foes when they hit you
| [[Psionic Blast]]&lt;br>costs 15 PP
+
| [[Psionic Blast]]<br>costs 15 PP
 
| Deals psychic damage
 
| Deals psychic damage
 
|-
 
|-
 
| '''14'''
 
| '''14'''
| [[The Fire Within]]&lt;br>passive skill
+
| [[The Fire Within]]<br>passive skill
| Increased PP capacity&lt;br>Increased % spell damage
+
| Increased PP capacity<br>Increased % spell damage
| [[Stealth]]&lt;br>costs 10 PP
+
| [[Stealth]]<br>costs 10 PP
 
| Increased chance of noncombat adventures
 
| Increased chance of noncombat adventures
| [[Sinus of the Shark]]&lt;br>costs 15 PP
+
| [[Sinus of the Shark]]<br>costs 15 PP
 
| Increases chance of combat adventures
 
| Increases chance of combat adventures
| [[Detachment]]&lt;br>costs 20 PP
+
| [[Detachment]]<br>costs 20 PP
| Opponent attack damage decreased&lt;br>Turn length increased
+
| Opponent attack damage decreased<br>Turn length increased
 
|-
 
|-
 
| '''15'''
 
| '''15'''
| [[Sundowner Breeze]]&lt;br>costs 30 PP
+
| [[Sundowner Breeze]]<br>costs 30 PP
 
| Increases foe toughness
 
| Increases foe toughness
| [[Sniper]] &lt;br>passive skill
+
| [[Sniper]] <br>passive skill
| Increased ranged damage&lt;br>Increased initiative
+
| Increased ranged damage<br>Increased initiative
| [[Summon Water Buffalo]]&lt;br>costs 20 PP
+
| [[Summon Water Buffalo]]<br>costs 20 PP
 
| Summons a sidekick
 
| Summons a sidekick
| [[Biofeedback]]&lt;br>costs 10 PP
+
| [[Biofeedback]]<br>costs 10 PP
 
| Adds resistance to fire, ice, sonic, and psychic damage
 
| Adds resistance to fire, ice, sonic, and psychic damage
 
|-
 
|-
Line 191: Line 183:
 
| Not Implemented yet.
 
| Not Implemented yet.
 
| '''N/A'''
 
| '''N/A'''
| [[Battle Armor]]&lt;br>passive skill
+
| [[Battle Armor]]<br>passive skill
 
| Increased defense
 
| Increased defense
| [[Maul of the Cave Bear]]&lt;br>costs 13 PP
+
| [[Maul of the Cave Bear]]<br>costs 13 PP
| Greatly increased to-hit ability&lt;br>Greatly increased weapon damage
+
| Greatly increased to-hit ability<br>Greatly increased weapon damage
| [[Aura: Mental Magnetism]]&lt;br>costs 15 PP
+
| [[Aura: Mental Magnetism]]<br>costs 15 PP
 
| Increased or decreased chance of combat adventures
 
| Increased or decreased chance of combat adventures
 
|-
 
|-
Line 236: Line 228:
 
|Base
 
|Base
 
| [[Ember in a Bottle]] [[image:ember-bottle.gif]]
 
| [[Ember in a Bottle]] [[image:ember-bottle.gif]]
| +n (.5 x your level) spell damage&lt;br>-2 to maximum HP
+
| +n (.5 x your level) spell damage<br>-2 to maximum HP
 
| [[Lug-Nut Keychain]] [[image:lug-keychain.gif]]
 
| [[Lug-Nut Keychain]] [[image:lug-keychain.gif]]
| +1 damage absorption&lt;br>-1 Strength
+
| +1 damage absorption<br>-1 Strength
 
| [[Shark's Tooth Necklace]] [[image:Shark-necklace.gif]]
 
| [[Shark's Tooth Necklace]] [[image:Shark-necklace.gif]]
| +n (.5 x your level) melee damage&lt;br>-1 Intellect
+
| +n (.5 x your level) melee damage<br>-1 Intellect
 
| [[Intellectual Headband]] [[image:Headband.gif]]
 
| [[Intellectual Headband]] [[image:Headband.gif]]
| +10% to the duration of auras&lt;br>-1 Reflexes
+
| +10% to the duration of auras<br>-1 Reflexes
 
|-
 
|-
| 7 From&lt;br>[[Don't Cry for Me, Zion-tina]]&lt;br>Quest.
+
| 7 From<br>[[Don't Cry for Me, Zion-tina]]<br>Quest.
 
| [[Thunder in a Bottle]] [[image:Thunder-bottle.jpg]]
 
| [[Thunder in a Bottle]] [[image:Thunder-bottle.jpg]]
| Using skills costs -2 PP&lt;br>+10% to your maximum Power Points&lt;br>-3 Melee damage
+
| Using skills costs -2 PP<br>+10% to your maximum Power Points<br>-3 Melee damage
 
| [[Swedish Navy Wrench]] [[image:Wrench.gif]]
 
| [[Swedish Navy Wrench]] [[image:Wrench.gif]]
| +15% Reflexes&lt;br>+10 dodging ability&lt;br>-5% Strength
+
| +15% Reflexes<br>+10 dodging ability<br>-5% Strength
 
| [[Astral Monkey's Paw Necklace]] [[image:Monkey-paw.jpg]]
 
| [[Astral Monkey's Paw Necklace]] [[image:Monkey-paw.jpg]]
| +15% Strength&lt;br>+10% to your maximum Hit Points&lt;br>-5% Intellect
+
| +15% Strength<br>+10% to your maximum Hit Points<br>-5% Intellect
 
| [[Orb of Insight]] [[image:Orb-insight.jpg]]
 
| [[Orb of Insight]] [[image:Orb-insight.jpg]]
| +15% Intellect&lt;br>+20% to the duration of auras&lt;br>-5 Reflexes
+
| +15% Intellect<br>+20% to the duration of auras<br>-5 Reflexes
 
|-
 
|-
 
|}
 
|}

Revision as of 18:20, 23 November 2010

Empty-box.jpg This page needs content:
The details of all skills were changed with the introduction of skill points

Skill Comparison Table

Elemental Gadgeteer Naturalist Psion
lvl Skill Notes Skill Notes Skill Notes Skill Notes
1 Proper Grounding
costs 1 PP
Increases strength, intellect, and reflexes Endurance
costs 1 PP
Increased maximum HP Ant's Strength
costs 4 PP
Increased strength
Increased maximum HP
Aura: Vim
costs 4 PP
Increased to-hit ability
Increased dodge ability
1 Throw Sparks
costs 2 PP
Deals fire damage Stun Gas
costs 3 PP
Decreases foe to-hit and offense
Stuns opponents
Kangaroo Punch
costs 1 PP
Deals physical damage Mind Poke
costs 1 PP
Deals psychic damage
2 Air Shield
costs 3 PP
Increases defense Upgrade Armor
costs 5 PP
One of:
Adds fire, sonic, and electric resistance
Increased damage absorption
Increased reflexes & Increased initiative
Charge of the Bovine
costs 4 PP
Increased to-hit ability
Increased weapon damage
Knit Flesh
costs 4 PP
Heals damage
3 Ice Bolt
costs 4 PP
Deals ice damage Basic Martial Arts
passive skill
Increased to-hit ability Mantis Reflexes
costs 5 PP
Increased reflexes
Increased initiative
Telekinesis
costs 4 PP
Deals physical damage
4 Groundquake
costs 6 PP
Reduces opponent to-hit and dodge chances
May stun opponent
First Aid
costs 6 PP
Heals damage Echolocation
passive skill
Increased item drops Aura: Mystery
costs 8 PP
Increased spell damage
-1 to the cost of combat spells
5 Proper Hydration
passive skill
Regenerate PP every turn Not Implemented yet. N/A Memory of the Elephant
costs 6 PP
Increased intellect
Increased maximum PP
Premonition
passive skill
Increased initiative
6 Lightning Bolt
costs 8 PP
Deals electric damage Upgrade Weapons
costs 8 PP
One of:
Increased to-hit ability
Weapon does fire and electric damage
Reduced chances of fumbles & Some would-be fumbles become critical hits
Armadillo Armor
costs 8 PP
Increases damage absorption Mind Jab
costs 7 PP
Deals psychic damage
7 Fire Shield
costs 7 PP
Damages foes when they hit you Metal Detector
costs 10 PP
Increases item drops Snout of the Swine
costs 10 PP
Increased chips drop Wind Warrior
costs 12 PP
Summons a sidekick
8 Stone Armor
costs 12 PP
Increases defense
Adds fire, ice, and electric resistance
Advanced Martial Arts
passive skill
Increased offense Starfish Regeneration
passive skill
Regenerates HP each turn Aura: Keen Observation
costs 16 PP
Slightly increased % XP gain
Increased chips drops
9 Tornado
costs 10 PP
Reduces opponent to-hit and dodge chances
Deals damage
Not Implemented yet. N/A Talons of the Raptor
costs 12 PP
Increased melee damage Knit Bone
costs 12 PP
Heals damage
10 Lifeblood Manipulation
costs 20 PP
Heals almost all wounds Improved Tinkering
passive skill
Increases duration of other skills
Improves Upgrade Armor & Upgrade Weapons
Trample of the Rhino
costs 9 PP
Moderately increased to-hit ability
Moderately increased weapon damage
Meditation
passive skill
Adds additional minutes to bedtime each rollover
11 Metalmorph
costs 20 PP
Can upgrade certain metals Electric Net
costs 9 PP
Reduces foe dodge ability
Deals electric damage
Summon Wolf
costs 15 PP
Summons a sidekick Electronic Understanding
passive skill
Allows you to use Mind Jab, Psionic Blast and Wind warrior on Robots.
12 Firestorm
costs 14 PP
Deals fire damage Catalyze
passive skill
Upgrades materials with a catalyzer unit Nurture vs. Nature
costs 12 PP
Increased effectiveness from your sidekick Aura: Vigor
costs 12 PP
Regenerates HP each turn
Increased maximum HP
13 Not Implemented yet. N/A Shock Grenade
costs 13 PP
Reduces foe hit and offense
Deals sonic damage
Spines of the Echidna
costs 12 PP
Damages foes when they hit you Psionic Blast
costs 15 PP
Deals psychic damage
14 The Fire Within
passive skill
Increased PP capacity
Increased % spell damage
Stealth
costs 10 PP
Increased chance of noncombat adventures Sinus of the Shark
costs 15 PP
Increases chance of combat adventures Detachment
costs 20 PP
Opponent attack damage decreased
Turn length increased
15 Sundowner Breeze
costs 30 PP
Increases foe toughness Sniper
passive skill
Increased ranged damage
Increased initiative
Summon Water Buffalo
costs 20 PP
Summons a sidekick Biofeedback
costs 10 PP
Adds resistance to fire, ice, sonic, and psychic damage
16 Not Implemented yet. N/A Battle Armor
passive skill
Increased defense Maul of the Cave Bear
costs 13 PP
Greatly increased to-hit ability
Greatly increased weapon damage
Aura: Mental Magnetism
costs 15 PP
Increased or decreased chance of combat adventures

Class Intrinsic Skills

Elemental Gadgeteer Naturalist Psion
Can breathe under water Can create positronic computers Can Tame certain foes Can hold one aura every six levels

Class-Related Talisman Table

Elemental Gadgeteer Naturalist Psion
lvl Talisman Notes Talisman Notes Talisman Notes Talisman Notes
Base Ember in a Bottle Ember-bottle.gif +n (.5 x your level) spell damage
-2 to maximum HP
Lug-Nut Keychain Lug-keychain.gif +1 damage absorption
-1 Strength
Shark's Tooth Necklace Shark-necklace.gif +n (.5 x your level) melee damage
-1 Intellect
Intellectual Headband Headband.gif +10% to the duration of auras
-1 Reflexes
7 From
Don't Cry for Me, Zion-tina
Quest.
Thunder in a Bottle Thunder-bottle.jpg Using skills costs -2 PP
+10% to your maximum Power Points
-3 Melee damage
Swedish Navy Wrench Wrench.gif +15% Reflexes
+10 dodging ability
-5% Strength
Astral Monkey's Paw Necklace Monkey-paw.jpg +15% Strength
+10% to your maximum Hit Points
-5% Intellect
Orb of Insight Orb-insight.jpg +15% Intellect
+20% to the duration of auras
-5 Reflexes

Class Stats Comparison Table

Normal 0-level humans start with 1 HP, 1 PP, 1 Strength, 1 Intellect, and 1 Reflexes.

Transmogrified characters have an extra +5 HP, in addition to their 0-level human base stats.

Hit Points, Power Points, To Hit, and Dodge per Level

Class HP PP To-hit Dodge
Naturalist +12 HP +8 PP +11 to-hit +9 dodge
Gadgeteer +11 HP +9 PP +10 to-hit +10 dodge
Elementalist +9 HP +14 PP +8 to-hit +9 dodge
Psion +8 HP +12 PP +9 to-hit +11 dodge

Strength, Intellect, and Reflexes

At first level, each class gets 7 attribute points: +3 to their prime requisite and +2 to their two secondaries, to bring them to 4/3/3 (before modifications due to talisman).

Class Strength Intellect Reflexes
Naturalist +3 +2 +2
Gadgeteer +2 +2 +3
Elementalist +2 +3 +2
Psion +2 +3 +2

At second and succeeding levels, each class gets 15 attribute points, distributed through weighted randomizing among Strength, Intellect, and Reflexes. The random weighs are summarized below:

Class Strength Intellect Reflexes
Naturalist 50% 25% 25%
Gadgeteer 25% 25% 50%
Elementalist 33% 33% 33%
Psion 25% 50% 25%

What this means is that while an attribute with 25% chance will usually get 2-5 stats (average 3.75), an attribute with 33% chance will usually get 3-7 stats (average 5), and an attribute with 50% will usually get 5-10 stats (average 7.5), a distribution of 15/0/0 is also possible, for all classes and for any attribute, although this is highly unlikely.