Difference between revisions of "Defense modifiers"

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(some hints and guesses)
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{{needsspading|What are the constants? How does randomness get into the calculation?}}
 
{{needsspading|What are the constants? How does randomness get into the calculation?}}
* Your basic defense is the sum of the power of the [[Boots Summary Table|boots]], [[Full-body Suits Summary Table|full-body suit]], [[Gloves Summary Table|gloves]], [[Helmets Summary Table|helmet]], [[Offhand Items Summary Table|offhand]], [[Pants Summary Table|pants]] and [[Shirts Summary Table|shirt]] you are wearing. Defense modifiers are applied to this value.  
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* According to the [[Combat (manual)|manual]], your basic defense is the sum of the power of the [[Boots Summary Table|boots]], [[Full-body Suits Summary Table|full-body suit]], [[Gloves Summary Table|gloves]], [[Helmets Summary Table|helmet]], [[Offhand Items Summary Table|offhand]], [[Pants Summary Table|pants]] and [[Shirts Summary Table|shirt]] you are wearing. Defense modifiers are applied to this value.  
 
* The damage sustained is calculated as <code>OpponentOffense*(a+b/Defense)</code> where <code>a</code> and <code>b</code> are yet to be determined constants, smaller than one.
 
* The damage sustained is calculated as <code>OpponentOffense*(a+b/Defense)</code> where <code>a</code> and <code>b</code> are yet to be determined constants, smaller than one.
 
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Revision as of 02:15, 4 January 2010

Rakes-trowel.gif This page contains some non specific data which NEEDS SPADING:
What are the constants? How does randomness get into the calculation?
  • According to the manual, your basic defense is the sum of the power of the boots, full-body suit, gloves, helmet, offhand, pants and shirt you are wearing. Defense modifiers are applied to this value.
  • The damage sustained is calculated as OpponentOffense*(a+b/Defense) where a and b are yet to be determined constants, smaller than one.
Source Source type Increase Duration Requirements Notes
Grimm's Bulwark Talisman 20% Always +20% resistance to all elements
Regenerates HP as a function of level
Regenerates PP as a function of level
-15% offense
Rake's Garden Trowel Talisman 20% Always +20% resistance to all elements
Regenerates HP as a function of level
Regenerates PP as a function of level
-15% offense
Nostronomically Hardened Passive Skill 20 Always Level 10 +20 Offense
VHF-1 Exosuit Full-body suit 20 Always +15 Strength
-10 seconds to the duration of each turn
topaz ion stone Accessory 15 Always Level 9
Green Globulin Effect 10 35 minutes Gained from using throwing star - black hole in combat
+10 HP
+10 PP
+10 offense
+10 to-hit
+10 dodge
Minion Brand helmet Helmet 10 Always Level 7 -5 to hit
tri-cycle Transportation 10 Always +10 offense
Thundarr's photon blade Melee weapon 8 Always Level 8 +8 fire damage
smudged sweater Shirt 5 Always Level 3
TheK3vin's Kh4k1s Pants 5 Always Level 7 +10 Reflexes
threeinforced cap Helmet 5 Always Level 7 +10 Intellect
threeinforced vest Shirt 5 Always Level 7 +10 Strength
triangle triptych Offhand Item 4 Always Level 7 Attacker takes 7 damage
The Baroness's stiletto boots Boots 3 Always Level 11 +10 to maximum HP
three-fingered gloves Gloves 3 Always Level 7 +10% acid resistance
tritanium treads Boots 3 Always Level 6 -2% chance of weapon fumbles.
gloveless fingers Gloves 2 Always +5% resist fire, ice, electric, and acid damage
Air Shield Elemental Buff scales with level 30 minutes
Invisibly Boxed Item scales with level 30 minutes Obtained from Mummers' gloves
Stone Armor Elemental Skill scales with level 30 minutes Level 8 +10% fire, ice, and electric resistance
Angriest Man's Squeezeball of Rage Talisman -15% Always +30% Strength
+20% to your maximum Hit Points
+10% to hit
Bowler's Sticky Wicket Talisman -15% Always +30% Intellect
+20% spell damage
+5 damage absorption
Reed's Brassard Talisman -15% Always +30% Strength
+20% to your maximum Hit Points
+10% to hit
Tempest's Brooch Talisman -15% Always +30% Intellect
+20% spell damage
+5 damage absorption


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration