Initiative modifiers: Difference between revisions
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| [[Gaul blatter]] || Ranged weapon || '''5%''' || Always || Level 16 || +10 to hit | | [[Gaul blatter]] || Ranged weapon || '''5%''' || Always || Level 16 || +10 to hit | ||
|- | |||
| [[dashing shoes]] || Boots || '''3%''' || Always || Level 15 || +5% Strength | |||
|- | |- | ||
| [[The Bee's Knees]] || Item || '''20''' || 90 minutes || || Obtained from [[bug pill]] | | [[The Bee's Knees]] || Item || '''20''' || 90 minutes || || Obtained from [[bug pill]] | ||
Revision as of 18:37, 21 January 2010
| This page contains some non specific data which NEEDS SPADING: How exactly is initiative calculated? How is randomness added? |
- Initiative determined who attacks first, you or your foe.
- According to the manual, initiative is calculated as a function of dodge, Intellect and initiative modifiers.
- However has the higher initiative value, wins.
| Source | Source type | Increase | Duration | Requirements | Notes |
|---|---|---|---|---|---|
| Asp Evader | Transportation | 10% | Always | ||
| camouflage dungarees | Full-body suit | 10% | Always | Level 7 | |
| Crystallizer of Dreams | Offhand Item | 10% | Always | Level 40 | 10% physical damage absorption +50 spell damage |
| xelor watch | Accessory | 10% | Always | Level 5 | |
| xentrium axe | Melee weapon | 10% | Always | Level 14 | +10 to hit |
| xentrium crossbow | Ranged weapon | 10% | Always | Level 14 | +10 to hit |
| Gaul blatter | Ranged weapon | 5% | Always | Level 16 | +10 to hit |
| dashing shoes | Boots | 3% | Always | Level 15 | +5% Strength |
| The Bee's Knees | Item | 20 | 90 minutes | Obtained from bug pill | |
| olivine ion stone | Accessory | 15 | Always | Level 9 | |
| Purple Cowardice | Item | 15 | 30 minutes | Obtained from purple pill. +15 Reflexes | |
| deterministic coin | Offhand Item | 10 | Always | Level 6 | |
| Mantis Reflexes | Naturalist Buff | 10 | 45 minutes | +8 Reflexes | |
| UltraSport jersey | Shirt | 10 | Always | Level 12 | +30 to maximum PP |
| Upgrade Armor: Initiative | Gadgeteer Skill | 10 | 45 minutes | Level 10 | +8 Reflexes |
| antsy pants | Pants | 5 | Always | Level 9 | +5 foe toughness. |
| cat suit | Full-body suit | 5 | Always | ||
| digital rapier | Melee weapon | 5 | Always | Level 3 | +10 to hit |
| moonbow | Ranged weapon | 5 | Always | ||
| motorcycle | Transportation | 5 | Always | ||
| yule thinking perch | Offhand Item | 4 | Always | ||
| Amazing Technicolor Dreampants | Pants | ? | One turn | When trigger Orange Other beneficiary effects | |
| Premonition | Psion Skill | scales with level | Always | ||
| discount pants | Pants | -3 | Always | +3% item drops -3 Reflexes | |
| iron-toe boots | Boots | -5 | Always | Level 9 | +3 foe toughness. +3 offense +3 defense |
| Playing Fifty-two Pickup | Item | -5 | 30 minutes | Obtained from magic deck of cards being used on you | |
| poofy skirt | Pants | -5 | Always | Level 8 | +2 damage absorption |
| skateboard | Transportation | -5 | Always | ||
| unbranded jalopy | Transportation | -5 | Always | ||
| fins | Boots | -20% | Always | A component of equipment required to breathe under water. |