Difference between revisions of "Defense modifiers"

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| [[Stone Armor]] || [[Elemental]] Skill || '''10 + 2*S + level,<br>cap 30 + 2*S''' || 30 + S minutes || Level 8 || 5% + (S/2)% fire, ice, and electric resistanc
 
| [[Stone Armor]] || [[Elemental]] Skill || '''10 + 2*S + level,<br>cap 30 + 2*S''' || 30 + S minutes || Level 8 || 5% + (S/2)% fire, ice, and electric resistanc
 
|-
 
|-
| [[Air Shield]] || [[Elemental]] Buff || '''5 + 3*S''' || 30 + S minutes || ||  
+
| [[Air Shield]] || [[Elemental]] Buff || '''5 + 3*S''' || 30 + S minutes || Level 2 ||  
 
|-
 
|-
 
| [[Nostronomically Hardened]] || Passive Skill || '''20''' || Always || Level 10 || +20 Offense
 
| [[Nostronomically Hardened]] || Passive Skill || '''20''' || Always || Level 10 || +20 Offense

Revision as of 04:23, 11 March 2010

Rakes-trowel.gif This page contains some non specific data which NEEDS SPADING:
What are the constants? How does randomness get into the calculation?
  • According to the manual, your basic defense is the sum of the power of the boots, full-body suit, gloves, helmet, offhand, pants and shirt you are wearing. Defense modifiers are applied to this value.
  • The damage sustained is calculated as OpponentOffense*(a+b/Defense) where a and b are yet to be determined constants, smaller than one.
  • Amounts for Skills are effected by S, the number of skill points invested in the skill.
Source Source type Increase Duration Requirements Notes
Grimm's Bulwark Talisman 20% Always +20% resistance to all elements
Regenerates HP as a function of level
Regenerates PP as a function of level
-15% offense
Rake's Garden Trowel Talisman 20% Always +20% resistance to all elements
Regenerates HP as a function of level
Regenerates PP as a function of level
-15% offense
Stone Armor Elemental Skill 10 + 2*S + level,
cap 30 + 2*S
30 + S minutes Level 8 5% + (S/2)% fire, ice, and electric resistanc
Air Shield Elemental Buff 5 + 3*S 30 + S minutes Level 2
Nostronomically Hardened Passive Skill 20 Always Level 10 +20 Offense
VHF-1 Exosuit Full-body suit 20 Always +15 Strength
-10 seconds to the duration of each turn
topaz ion stone Accessory 15 Always Level 9
Green Globulin Effect 10 35 minutes Gained from using throwing star - black hole in combat
+10 HP
+10 PP
+10 offense
+10 to-hit
+10 dodge
Minion Brand helmet Helmet 10 Always Level 7 -5 to hit
tri-cycle Transportation 10 Always +10 offense
Thundarr's photon blade Melee weapon 8 Always Level 8 +8 fire damage
smudged sweater Shirt 5 Always Level 3
TheK3vin's Kh4k1s Pants 5 Always Level 7 +10 Reflexes
threeinforced cap Helmet 5 Always Level 7 +10 Intellect
threeinforced vest Shirt 5 Always Level 7 +10 Strength
triangle triptych Offhand Item 4' Always Level 7 Attacker takes 7 damage
iron-toe boots Boots 3 Always Level 9 +3 foe toughness.
+3 offense
-5 to initiative
The Baroness's stiletto boots Boots 3 Always Level 11 +10 to maximum HP
three-fingered gloves Gloves 3 Always Level 7 +10% acid resistance
tritanium treads Boots 3 Always Level 6 -2% chance of weapon fumbles.
gloveless fingers Gloves 2 Always +5% resist fire, ice, electric, and acid damage
Invisibly Boxed Item scales with level 30 minutes Obtained from Mummers' gloves
Angriest Man's Squeezeball of Rage Talisman -15% Always +30% Strength
+20% to your maximum Hit Points
+10% to hit
Bowler's Sticky Wicket Talisman -15% Always +30% Intellect
+20% spell damage
+5 damage absorption
Reed's Brassard Talisman -15% Always +30% Strength
+20% to your maximum Hit Points
+10% to hit
Tempest's Brooch Talisman -15% Always +30% Intellect
+20% spell damage
+5 damage absorption


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration