Initiative modifiers: Difference between revisions
		
		
		
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|  racing bike | Hoyifung04 (talk | contribs) m Premonition not percentage | ||
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| ! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes''' | ! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes''' | ||
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| | [[alluring business suit]] || Full-body suit || '''20%''' || Always || Level 10 || | | [[alluring business suit]] || Full-body suit || '''20%''' || Always || Level 10 || | ||
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| | [[Sniper]] || [[Gadgeteer]] Passive Skill || '''10 + 2*S''' || Always || Level 15 || +5 + 2*S ranged damage | | [[Sniper]] || [[Gadgeteer]] Passive Skill || '''10 + 2*S''' || Always || Level 15 || +5 + 2*S ranged damage | ||
| |- | |||
| | [[Premonition]] || [[Psion]] Passive Skill || '''5 + 2*S + (level/5)''' || Always || Level 5 || | |||
| |- | |- | ||
| | [[The Bee's Knees]] || Item || '''20''' || 90 minutes || || Obtained from [[bug pill]] | | [[The Bee's Knees]] || Item || '''20''' || 90 minutes || || Obtained from [[bug pill]] | ||
Revision as of 23:55, 4 October 2010
|  | This page contains some non specific data which NEEDS SPADING: How exactly is initiative calculated? How is randomness added? | 
- Initiative determined who attacks first, you or your foe.
- According to the manual, initiative is calculated as a function of dodge, Intellect and initiative modifiers.
- Whoever has the higher initiative value, wins.
- Amounts for Skills are affected by S, the number of  skill points invested in the skill. skill points invested in the skill.
| Source | Source type | Increase | Duration | Requirements | Notes | 
|---|---|---|---|---|---|
| alluring business suit | Full-body suit | 20% | Always | Level 10 | |
| Asp Evader | Transportation | 10% | Always | ||
| camouflage dungarees | Full-body suit | 10% | Always | Level 7 | |
| Crystallizer of Dreams | Offhand Item | 10% | Always | Level 40 | 10% physical damage absorption +50 spell damage | 
| epic mop | Melee weapon | 10% | Always | Level 10 | +10 to hit | 
| slick suit | Full-body suit | 10% | Always | Level 10 | +10% dodging ability +5 psychic damage | 
| xelor watch | Accessory | 10% | Always | Level 5 | +10 acid damage | 
| xentrium axe | Melee weapon | 10% | Always | Level 14 | +10 to hit | 
| xentrium crossbow | Ranged weapon | 10% | Always | Level 14 | +10 to hit | 
| Gaul blatter | Ranged weapon | 5% | Always | Level 16 | +10 to hit | 
| Viking Games jersey | Shirt | 5% | Always | +10% Strength +10% Reflexes +5% to your maximum Hit Points +5 XP per combat | |
| dashing shoes | Boots | 3% | Always | Level 15 | +5% Strength | 
| Sniper | Gadgeteer Passive Skill | 10 + 2*S | Always | Level 15 | +5 + 2*S ranged damage | 
| Premonition | Psion Passive Skill | 5 + 2*S + (level/5) | Always | Level 5 | |
| The Bee's Knees | Item | 20 | 90 minutes | Obtained from bug pill | |
| Mantis Reflexes | Naturalist Buff | 5 + S | 30 + 3*S minutes | +5 + S Reflexes | |
| olivine ion stone | Accessory | 15 | Always | Level 9 | |
| Purple Cowardice | Item | 15 | 30 minutes | Obtained from purple pill. +15 Reflexes | |
| chain mail bikini | Full-body suit | 10 | Always | Level 11 | +5 PP per turn +5% chance of critical hits -10% ice resistance | 
| deterministic coin | Offhand Item | 10 | Always | Level 6 | |
| rocket boots | Boots | 10 | Always | Level 5 | for Gadgeteers only Grants the ability to fly - for Gadgeteers only | 
| rorrim mirror | Offhand Item | 10 | Always | ||
| throwing pen | Ranged weapon | 10 | Always | Level 10 | +5 Ranged damage +1 extra ranged attack(s) per turn | 
| UltraSport jersey | Shirt | 10 | Always | Level 12 | +30 to maximum PP | 
| Upgrade Armor: Motorized | Gadgeteer Skill | 5 + S | 20-40 minutes | Level 2 | 4 + (S/2) Reflexes (10 for S=10) Skill points invested in Upgrade Armor Duration depends on Improved Tinkering | 
| metaphoric shoes | Boots | 8 | Always | Level 18 | +5 XP per combat -1 HP per turn | 
| antsy pants | Pants | 5 | Always | Level 9 | +5 foe toughness. | 
| cat suit | Full-body suit | 5 | Always | ||
| digital rapier | Melee weapon | 5 | Always | Level 3 | +10 to hit | 
| moonbow | Ranged weapon | 5 | Always | ||
| motorcycle | Transportation | 5 | Always | ||
| racing bike | Transportation | 5 | Always | ||
| yule thinking perch | Offhand Item | 4 | Always | ||
| Amazing Technicolor Dreampants | Pants | ? | One turn | When trigger Orange Other beneficiary effects | |
| discount pants | Pants | -3 | Always | +3% item drops -3 Reflexes | |
| chain cuirass | Shirt | -5 | Always | Level 11 | +5 damage absorption | 
| chain cuisses | Pants | -5 | Always | Level 11 | +5 damage absorption | 
| iron-toe boots | Boots | -5 | Always | Level 9 | +3 foe toughness. +3 offense +3 defense | 
| Playing Fifty-two Pickup | Item | -5 | 30 minutes | Obtained from magic deck of cards being used on you | |
| poofy skirt | Pants | -5 | Always | Level 8 | +2 damage absorption | 
| skateboard | Transportation | -5 | Always | ||
| unbranded jalopy | Transportation | -5 | Always | ||
| medieval plate | Full-body suit | -10 | Always | Level 18 | +4% XP per combat +10% defense | 
| fins | Boots | -20% | Always | A component of equipment required to breathe under water. |