Difference between revisions of "Elemental resistance"

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(snug breeches changed)
(added ursula's teddy)
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| [[fingerless gloves]] || Gloves || <font color="red">-5%</font> || <font color="red">-5%</font> || <font color="red">-5%</font> || || <font color="red">-5%</font> || || <font color="red">-20%</font> || Always || Level 8 || -4% chance of weapon fumbles<br>+2% chance of critical hits
 
| [[fingerless gloves]] || Gloves || <font color="red">-5%</font> || <font color="red">-5%</font> || <font color="red">-5%</font> || || <font color="red">-5%</font> || || <font color="red">-20%</font> || Always || Level 8 || -4% chance of weapon fumbles<br>+2% chance of critical hits
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| [[Ursula's teddy]] || Full-body suit || ||  <font color="red">-20%</font> ||  || ||  || ||  || Always || Level 12 || +20% sidekick effectiveness
 
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| [[Red Pasha's Silver Spoon]] || Talisman || <font color="red">-15%</font> || <font color="red">-15%</font> || <font color="red">-15%</font> || <font color="red">-15%</font> ||<font color="red">-15%</font> || <font color="red">-15%</font> || <font color="red">-90%</font> || Always || || +30% Reflexes<br>+2 extra attack(s) per turn<br>+4% chance of critical hits  
 
| [[Red Pasha's Silver Spoon]] || Talisman || <font color="red">-15%</font> || <font color="red">-15%</font> || <font color="red">-15%</font> || <font color="red">-15%</font> ||<font color="red">-15%</font> || <font color="red">-15%</font> || <font color="red">-90%</font> || Always || || +30% Reflexes<br>+2 extra attack(s) per turn<br>+4% chance of critical hits  

Revision as of 06:19, 13 December 2010

  • The maximum resistance to any single element is 50%.
  • Amounts for Skills are affected by S, the number of Skill-point.gif skill points invested in the skill. Because of the size of the table, values for S=10 are listed, and the exact formula is specified under the Notes column.
Source Source type Fire Ice Electric Sonic Acid Psychic Total Duration Requirements Notes
genuine lookalike World Series 2008 ring Talisman 30% 30% 30% 30% 120% Always

-2 Damage Absorption

Grimm's Bulwark Talisman 20% 20% 20% 20% 20% 20% 120% Always +20% defense
Regenerates HP as a function of level
Regenerates PP as a function of level
-15% offense
Rake's Garden Trowel Talisman 20% 20% 20% 20% 20% 20% 120% Always +20% defense
Regenerates HP as a function of level
Regenerates PP as a function of level
-15% offense
Very Sheltered Item 15% 15% 15% 15% 15% 15% 90% 30 minutes Obtained from potion of the indoors
Abyssinian exosuit Full-body suit 20% 20% 20% 20% 80% Always Level 16 +20% Intellect
Aegis Flux Incapacitor Offhand Item 20% 20% 20% 20% 80% Always Can discharge elemental attacks
+X damage absorption (1x your level, capped at 20)
Attacker takes 5 damage
+20 to maximum HP
smart suit Full-body suit 20% 20% 20% 20% 80% Always Level 12 +10% Strength
+10% Reflexes
Biofeedback Psion Buff 15% 15% 15% 15% 60% 30 minutes Actually 5% + S%
Sonic only with S≥5. Psychic only with S=10
hot pockets Pants 50% 50% Always Level 3 Take 2 fire damage per round of combat
+2 fire damage
The Slime's snuggie Full-body suit 50% 50% Always Level 11 +3 damage absorption
Vociferous's earplugs Accessory 50% 50% Always Level 5
antique shield Offhand Item 12% 12% 12% 12% 48% Always Level 18 +8 XP per combat
Upgrade Armor: Resistance Gadgeteer Skill 15% 15% 15% 45% 20-40 minutes Level 5 Actually 5% + S%
Skill points invested in Upgrade Armor
Duration depends on Improved Tinkering
Robe of Summanus Full-body suit 10% 10% 10% 10% 40% Always Level 40 Increased chance of noncombat adventures
+6% chance of critical hits
Increases the effectiveness of reputation-affecting choices
polytechnic tunic Shirt 10% 10% 10% 10% 40% Always Level 13 +10% Reflexes
Ring of Solis Accessory 5% 5% 5% 5% 5% 5% 30% Always Level 70 Grants invisibility (chat effect)
+10 psychic damage
+40 to maximum HP
+40 to maximum PP
+10% Intellect
-5 seconds to the duration of each turn
Stone Armor Elemental Skill 10% 10% 10% 30% 30 + S Level 8 Actually 5% + (S/2)%
Increases defense by 10 + 2*S + level, capped at 30 + 2*S
Tangled Up in Two Item 25% 25% 60 minutes Obtained from lost soul
+2% chance of fumbles
+5 damage absorption
Abaddon charm Talisman 20% 20% Always +10 fire damage
+20% Strength
-3 PP per turn
Cappy Capi's cayenne cape Accessory 20% 20% Always Level 6 +8 fire damage
cold-blooded axe Melee weapon 20% 20% Always Level 15 +10 ice damage
cryonite corduroys Pants 20% 20% Always Level 5 +10 to maximum PP
cryonite shield Offhand Item 20% 20% Always Level 4 +5 Strength
gloveless fingers Accessory 5% 5% 5% 5% 20% Always +2 defense
letter shirt Shirt 10% 10% 20% Always 10% Intellect
Reduces turn length based on level
righteous shades Accessory 10% 10% 20% Always Level 15 +5% to your maximum Hit Points
Spaced Item 20% 20% 120 minutes Level 15 Obtained from space mead
Regenerate 10 PP/turn
forcegloves Gloves 4% 4% 4% 4% 16% Always Level 4
Bombayer jacket Shirt 15% 15% Always Level 16 +10% Intellect
Petrograd pants Pants 15% 15% Always Level 16 +10% Intellect
Rhodesian ridged helm Helmet 15% 15% Always Level 16 +10% Intellect
thorax targe Offhand Item 15% 15% Always Level 8
Acronym Fever Effect 10% 10% 65 minutes Gained from There's a Blog.Org for This
Code Red Effect 10% 10% 65 minutes Gained from There's a Blog.Org for This
DownLowDed Effect 10% 10% 65 minutes Gained from There's a Blog.Org for This
Gloam's Blindfold Helmet 10% 10% Always Level 9 +10% to the duration of auras
+10 foe toughness
heart of ice Accessory 10% 10% Always Level 10 +3 ice damage
+2 PP per turn
hooded cloak Shirt 10% 10% Always Level 4
lab suit Full-body suit 10% 10% Always Level 10
Livia's icicle pendant Talisman 10% 10% Always +5 ice damage
+10 spell damage
noise-reducing headphones Accessory 10% 10% Always Level 6
Offline Effect 10% 10% 65 minutes Gained from There's a Blog.Org for This
Raskolnikov's fur hat Helmet 10% 10% Always Level 2 +20% to your maximum Hit Points
Seedy Effect 10% 10% 65 minutes Gained from There's a Blog.Org for This
Served Effect 10% 10% 65 minutes Gained from There's a Blog.Org for This
shield of Zion Offhand Item 10% 10% Always Level 5 +10 to maximum HP
Static's spark shield Offhand Item 10% 10% Always Level 7 +6 electric damage
teardrop necklace Accessory 10% 10% Always Level 8
three-fingered gloves Gloves 10% 10% Always Level 7 +3 defense
trylon tights Pants 5% 5% 10% Always Level 8
vicious cycle Transportation 10% 10% Always Level 12 +6 fire damage
pearl necklace Accessory 6% 6% Always Level 5
black hood Helmet 5% 5% Always Level 8
hot pants Pants 5% 5% Always Level 11 +5 fire damage
knit cap Helmet 5% 5% Always Level 4
pseudo-chitin armor Full-body suit 5% 5% Always Level 8 +5 damage absorption
Attacker takes 3 damage
razor glove Melee weapon 5% 5% Always Level 11 +10 Melee damage
+3% chance of critical hits
Ring of Fellowship Accessory 5% 5% Always Grants invisibility (chat effect)
+20 to maximum HP
+3% of weapon damage returned as HP
+X offense (requires suit)worn
titanium shield Offhand Item 5% 5% Always Level 2
Toasty Heart Item 5% 5% 30 minutes Obtained from returning or having returned to you
an item from a Pouch
+4 HP per turn
tropical fleece Shirt 5% 5% Always Level 11 +5 ice damage
red cape and skirt combo Full-body suit 2% 2% Always
roll of gauze Full-body suit 1% 1% Always
chain mail bikini Full-body suit -10% -10% Always Level 11 +5 PP per turn
+10 to initiative
+5% chance of critical hits
five-finger discount gloves Gloves -10% -10% Always Level 9 +3 foe toughness
+3% chips
polyester suit Full-body suit -10% -10% Always Level 4
fingerless gloves Gloves -5% -5% -5% -5% -20% Always Level 8 -4% chance of weapon fumbles
+2% chance of critical hits
Ursula's teddy Full-body suit -20% Always Level 12 +20% sidekick effectiveness
Red Pasha's Silver Spoon Talisman -15% -15% -15% -15% -15% -15% -90% Always +30% Reflexes
+2 extra attack(s) per turn
+4% chance of critical hits
Typhoon's Bracers Talisman -15% -15% -15% -15% -15% -15% -90% Always +30% Reflexes
+2 extra attack(s) per turn
+4% chance of critical hits


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration