Difference between revisions of "Strength modifiers"

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| [[insanely super bowl shield]] || Offhand Item || '''10%''' || Always || [[Naturalist]] || Attacker takes sonic damage upon successful hit<br>+5% dodging ability
 
| [[insanely super bowl shield]] || Offhand Item || '''10%''' || Always || [[Naturalist]] || Attacker takes sonic damage upon successful hit<br>+5% dodging ability
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| [[Marble of Madness]] || Talisman || '''+10%''' || Always || || Increases foe toughness as a function of level<br>+10% Intellect<br>+10% Reflexes<br>-10% dodging ability
 
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| [[pants valiant]] || Pants || '''10%''' || Always || Level 15 || +20 to maximum HP
 
| [[pants valiant]] || Pants || '''10%''' || Always || Level 15 || +20 to maximum HP

Revision as of 08:44, 21 December 2010

  • The major effect of strength is additional damage to Melee attacks, at the rate of 1 point of damage for every 5 points in strength.
  • Strength determines the result in The Third Funny Room.
  • Amounts for Skills are affected by S, the number of Skill-point.gif skill points invested in the skill.
Source Source type Increase Duration Requirements Notes
Really Pumped Item 100% 90 minutes Obtained from seltzer of sturdiness
corrupt amulet Talisman 50% Always +50% to all stats
-50% XP per combat
Angriest Man's Squeezeball of Rage Talisman 30% Always +20% to your maximum Hit Points
+10% to hit
-15% defense
Reed's Brassard Talisman 30% Always +20% to your maximum Hit Points
+10% to hit
-15% defense
Aqua Marine Item 25% 180 minutes Obtained from sapphire syrup
+25% to all stats
Festive like October Item 25% 60 minutes Obtained from Brewmeister's master potion
+25% to all stats
abaddon charm Talisman 20% Always +10 fire damage
+20% fire resistance
-3 PP per turn
Erdrick's plate Full-body suit 20% Always Level 15 +5 HP per turn
Fighting Club Melee weapon 20% Always +X offense (+10/level, max: 100)
+10 Melee damage
+5% of weapon damage returned as HP
You do know Jack. Specifically, Jack's physiology.
Pallid Mask Helmet 20% Always Level 70 +10 XP per combat
+20% Intellect
+20% Reflexes
Astral Monkey's Paw Necklace Talisman 15% Always +10% to your maximum Hit Points
-5% Intellect
Chuck van Arnolde's tank top Shirt 15% Always Level 10 +4% chance of critical hits
Paddlebot logo Accessory 15% Always Level 12
The Tenderizer's hammer Melee weapon 15% Always Level 13 +8 Melee damage
amethyst ion stone Accessory 10% Always Level 9
Blue's crushed velvet wristband Accessory 10% Always Level 6 +2 damage absorption
defender of the crown Helmet 10% Always Level 15 +20 to maximum HP
Embiggened Item 10% 90 minutes Obtained from embiggening tonic
epic flail Melee Weapon 10% Always Level 14 +30 to maximum HP
+4% chance of weapon fumbles
Causes disastrous fumbles
filthy sock puppet Offhand Item 10% Always +15 Increased foe toughness
No weapon fumbles, ever
heavy duty jacket Shirt 10% Always Level 15 +5 damage absorption
holy hand grenade launcher Ranged Weapon 10% Always Level 15 +10 fire damage
+50% damage against rabbits
insanely super bowl shield Offhand Item 10% Always Naturalist Attacker takes sonic damage upon successful hit
+5% dodging ability
Marble of Madness Talisman +10% Always Increases foe toughness as a function of level
+10% Intellect
+10% Reflexes
-10% dodging ability
pants valiant Pants 10% Always Level 15 +20 to maximum HP
power tie Accessory 10% Always Level 10
Robe of 'Umr At-Tawil Full-body suit 10% Always Level 50 Limited immortality 3 times/day
-10 seconds to the duration of each turn
+10% Intellect
+10% Reflexes
Sceptre of 'Umr At-Tawil Melee Weapon 10% Always Level 50 Can use a disintegration beam 10 times/day
-5 seconds to the duration of each turn
+10% Intellect
+10% Reflexes
smart suit Full-body suit 10% Always Level 12 +10% Reflexes
+20% resist fire, ice, electrical, and acid damage
staff of the crusader Melee Weapon 10% Always Level 15 12 fire damage
UltraSport boxing gloves Gloves 10% Always Level 10 +10 to maximum PP
Strong Sense of Self Item 10% 60 minutes Obtained from Lost wallet
+10% to all stats
Viking Games jersey Shirt 10% Always +10% Reflexes
+5% to your maximum Hit Points
+5% to initiative
+5 XP per combat
Wolfed Out Item 10% 60 minutes Obtained from lupine liquor
dashing shoes Boots 5% Always Level 15 +3% to initiative
dauntless gauntlets Gloves 5% Always Level 15 +10 to hit
Gilded Gauntlets of Gripping Greatness Gloves 5% Always Level 10 +3% chips
lion-hearted shield Offhand Item 5% Always Level 15 25 to maximum HP
mighty quill Melee Weapon 5% Always Level 5 +5% to your maximum Hit Points
+3% of weapon damage returned as HP
Plated Pantaloons of Pretentious Potency Pants 5% Always Level 10 +5 damage absorption
Power Point Effect 5% 65 minutes Gained from There's a Blog.Org for This
raccoon mask Accessory 5% Always Level 7
righteous hook Melee Weapon 5% Always Level 15 1% chance to stun opponents
Universal Unitard of Ultimate Utility Full-body suit 5% Always Level 10 +5% Intellect
+5% Reflexes
-10 seconds to the duration of each turn
+3 XP per combat
Ant's Strength Naturalist Buff 5 + S 30 + 3*S minutes +10 + S to maximum HP
VHF-1 Exosuit Full-body suit 15 Always +20 defense
-10 seconds to the duration of each turn
crib sheet Accessory 10 Always +10 to all stats
stovepipe hat Helmet 10 Always Level 9
tattered shorts Pants 10 Always Level 7 +2% chance of weapon fumbles
the whole nine yards Melee weapon 10 Always Level 7
threeinforced vest Shirt 10 Always Level 7 +5 defense
tritanium trident Melee weapon 10 Always Level 7 +30% offense
dateless gloves Gloves 9 Always Level 18 +5 XP per combat
supersolid mettle medal Accessory 8 Always +8 Intellect
+8 Reflexes
unleaded pipe Melee weapon 8 Always Level 7
big left hook Melee weapon 5 Always Level 6
cryonite shield Offhand Item 5 Always Level 4 +20% fire resistance
decorated jerkin Shirt 5 Always Level 7
gold star Accessory 5 Always Increases all stats by +1 level:
+5 Intellect
+5 Reflexes
+10 Maximum HP
+10 Maximum PP
+10 offense
+10 defense
+10 to-hit
+10 dodge
Man with the Golden Watch Item 5 60 minutes Obtained from spy watch
+5 Intellect
+5 Reflexes
paper pumpkin pin Accessory 5 Always
Proper Grounding Elemental Buff 2+floor(S/3) 15+S minutes Also increases Intellect and Reflexes
Roderick's Gloves Gloves 5 Always +4% chance of critical hits
Provides +10% Strength if worn in conjunction with Roderick's Boots
heavy mettle medal Accessory 4 Always +4 Intellect
+4 Reflexes
sturdy harness Shirt 4 Always Level 8 +2% item drops
hedge slammer Melee weapon 3 Always
denser mettle medal Accessory 2 Always +2 Intellect
+2 Reflexes
diamond Offhand Item 1 Always +1 to all stats
metal medal of mettle Accessory 1 Always +1 Intellect
+1 Reflexes
vampire costume Full-body suit 1 Always
Lug-Nut Keychain Talisman -1 Always +1 damage absorption
Swedish Navy Wrench Talisman -5% Always +15% Reflexes
+10 dodging ability
Coward's Cloak Accessory -10% Always -10% to all stats
Weakened Enemy -10% 30 minutes Obtained from several foes
Drained Enemy -20% 30 minutes Obtained from nioth korghai
seashell locket Talisman -20% Always +3 PP per turn
Grants wearer the ability to breathe under water
brick wall Offhand Item -33% Always Level 9 +10 damage absorption
Laaaaazyyy Item -50% 60 minutes Obtained from lethargy pill
-50% to all stats


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration