Difference between revisions of "Fumble Chance"

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{{needsspading|What is the basic chance?}}
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* The basic fumble chance is 5%.
 
* As the note on all of these says, the total effect is capped at +/- 20%, except when the effect is ''Never''.
 
* As the note on all of these says, the total effect is capped at +/- 20%, except when the effect is ''Never''.
 
* Amounts for [[Skills (manual)|Skills]] are affected by S, the number of {{skillPoint}}s invested in the skill.  
 
* Amounts for [[Skills (manual)|Skills]] are affected by S, the number of {{skillPoint}}s invested in the skill.  

Revision as of 23:08, 23 December 2010

  • The basic fumble chance is 5%.
  • As the note on all of these says, the total effect is capped at +/- 20%, except when the effect is Never.
  • Amounts for Skills are affected by S, the number of Skill-point.gif skill points invested in the skill.
Source Source type Increase Duration Requirements Notes
Doctor Worm's surgical gloves Gloves Never Always Level 12 +3 Weapon damage (ranged or melee)
filthy sock puppet Offhand Never Always No Level +10% Strength
+15 Increased foe toughness
handle Melee weapon Never Always Level 2
Upgrade Weapons: Self-Balancing Gadgeteer Skill -S% for S<6
Never for S≥6
20-40 minutes Level 6 For S≥6, (S-5)*10% of fumbles become critical hits
Skill points invested in Upgrade Weapons
Duration depends on Improved Tinkering
chameleon clasp Talisman -6% Always Provides unsurpassed blending-in abilities
Grants invisibility (chat effect)
+6% chance of critical hits
30% additional damage taken from robots
30% less damage dealt to robots from weapons or skills
Got Your Tacky On Item -6% 50 minutes Obtained from tacky grip
Vambraces of the Star Spawn Gloves -6% Always Level 40 -15 foe toughness
Attacker takes 10 damage
fingerless gloves Gloves -4% Always Level 8 +2% chance of critical hits
The Shark's darts Ranged weapon -4% Always Level 6 +1 extra attack(s) per turn
+4% chips
work gloves Gloves -4% Always Level 6
gnat gloves Gloves -2% Always Level 5 Grants wearer the ability for super jumps
+2% item drops
tritanium treads Boots -2% Always Level 6 +3 defense
Aaron Burr's flintlock Ranged weapon +2% Always Level 2 +3 fire damage
+3 sonic damage
Tangled Up in Two Item +2% 60 minutes Obtained from lost soul
+5 damage absorption
+25% psychic resistance
tattered shorts Pants +2% Always Level 7 +10 Strength
scavenged death ray Ranged weapon +3% Always Level 10 -5 extra ranged attack(s) per turn
+20 electric damage
catcher's mitt Gloves +4% Always +2 damage absorption
epic flail Melee weapon +4% Always Level 14 +10% Strength
+30 to maximum HP
Causes disastrous fumbles
The Sweats Item +4% 35 minutes Obtained from Guatemalan pepperjuice
Gilligan's golf club Melee weapon +6% Always Level 13 +10% Reflexes
+3% chance of enemy fumbles
+10% to your maximum hit points
stranging device Ranged weapon +8% Always Level 7 +10 Sonic Damage

Enemy Fumbles

Source Source type Increase Duration Requirements Notes
foxy sombrero mask Helmet +8% Always +10% chips
You can leave your fiery mark on opponents if they fumble
Stainless Steelbreaker Offhand Item +4% Always +10% offense
Occasonally blocks enemy attacks
Successful hit weakens opponents (by 5 points)
Gilligan's golf club Melee weapon +3% Always Level 13 +10% Reflexes
+6% chance of weapon fumbles
+10% to your maximum Hit Points


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration