Skills: Difference between revisions
		
		
		
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|  →Non-Class Skills:  Summon Fortune Cookie | Hoyifung04 (talk | contribs) m →Non-Class Skills:  Firestarter | ||
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| | [[Fast Learner]] || [[Crammer's Guide to Cramming]] || Possible || Passive || Improved SQUID disc returns | | [[Fast Learner]] || [[Crammer's Guide to Cramming]] || Possible || Passive || Improved SQUID disc returns | ||
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| | [[Firestarter]] || [[St. Elmo's Chariots of Vanity]] || Possible || Noncombat || + fire damage | |||
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| | [[Heroic Efficiency]] || [[77 Habits of Highly Effective Heroes]] || No || Passive || Reduces turn length by 30 seconds | | [[Heroic Efficiency]] || [[77 Habits of Highly Effective Heroes]] || No || Passive || Reduces turn length by 30 seconds | ||
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| | [[Precompletion Pro]] || [[precompletion training certificate]] || Automatic || Passive || Start each day at 5:30 instead of 6:00 | | [[Precompletion Pro]] || [[precompletion training certificate]] || Automatic || Passive || Start each day at 5:30 instead of 6:00 | ||
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| | [[Summon Fortune Cookie]] || [[Chinese takeout menu]] || Automatic ||  | | [[Summon Fortune Cookie]] || [[Chinese takeout menu]] || Automatic || Noncombat || Summons 4 fortune cookies/day | ||
| |} | |} | ||
| [[Category:Basics]] | [[Category:Basics]] | ||
Revision as of 18:44, 9 August 2011
- If you want the Game Manual page, which has formulae for Class Skills, go to Skills (manual).
- Also worth mentioning in this context are Effects which you can get through other means. They are temporarily and don't cost any power points (PP).
Class Skill Comparison Table
| Elemental | Gadgeteer | Naturalist | Psion | |||||
|---|---|---|---|---|---|---|---|---|
| lvl | Skill | Notes | Skill | Notes | Skill | Notes | Skill | Notes | 
| 1 | Proper Grounding costs 1 PP | Increases strength, intellect, and reflexes | Endurance costs 1 PP | Increased maximum HP | Ant's Strength costs 4 PP | Increased strength Increased maximum HP | Aura: Vim costs 4 PP | Increased to-hit ability Increased dodge ability | 
| 1 | Throw Sparks costs 2 PP | Deals fire damage | Stun Gas costs 3 PP | Decreases foe to-hit and offense Stuns opponents | Kangaroo Punch costs 1 PP | Deals physical damage | Mind Poke costs 1 PP | Deals psychic damage | 
| 2 | Air Shield costs 3 PP | Increases defense | Upgrade Armor costs 5 PP | One of: Adds fire, sonic, and electric resistance Increased damage absorption Increased reflexes & Increased initiative | Charge of the Bovine costs 4 PP | Increased to-hit ability Increased weapon damage | Knit Flesh costs 4 PP | Heals damage | 
| 3 | Ice Bolt costs 4 PP | Deals ice damage | Basic Martial Arts passive skill | Increased to-hit ability | Mantis Reflexes costs 5 PP | Increased reflexes Increased initiative | Telekinesis costs 4 PP | Deals physical damage | 
| 4 | Groundquake costs 6 PP | Reduces opponent to-hit and dodge chances May stun opponent | First Aid costs 6 PP | Heals damage | Echolocation passive skill | Increased item drops | Aura: Mystery costs 8 PP | Increased spell damage -1 to the cost of combat spells | 
| 5 | Proper Hydration passive skill | Regenerate PP every turn | Sugar Purifier costs 20 PP | Increases effectiveness of consumed sugar | Memory of the Elephant costs 6 PP | Increased intellect Increased maximum PP | Premonition passive skill | Increased initiative | 
| 6 | Lightning Bolt costs 8 PP | Deals electric damage | Upgrade Weapons costs 8 PP | One of: Increased to-hit ability Weapon does fire and electric damage Reduced chances of fumbles & Some would-be fumbles become critical hits | Armadillo Armor costs 8 PP | Increases damage absorption | Mind Jab costs 7 PP | Deals psychic damage | 
| 7 | Fire Shield costs 7 PP | Damages foes when they hit you | Metal Detector costs 10 PP | Increases item drops | Snout of the Swine costs 10 PP | Increased chips drop | Wind Warrior costs 12 PP | Summons a sidekick | 
| 8 | Stone Armor costs 12 PP | Increases defense Adds fire, ice, and electric resistance | Advanced Martial Arts passive skill | Increased offense | Starfish Regeneration passive skill | Regenerates HP each turn | Aura: Keen Observation costs 16 PP | Slightly increased % XP gain Increased chips drops | 
| 9 | Tornado costs 10 PP | Reduces opponent to-hit and dodge chances Deals damage | Aerodynamic Vehicle costs 12 PP | Extended vehicle range, at the cost of turn length | Talons of the Raptor costs 12 PP | Increased melee damage | Knit Bone costs 12 PP | Heals damage | 
| 10 | Lifeblood Manipulation costs 20-round(S/2) PP | Heals almost all wounds | Improved Tinkering passive skill | Increases duration of other skills Improves Upgrade Armor & Upgrade Weapons | Trample of the Rhino costs 9 PP | Moderately increased to-hit ability Moderately increased weapon damage | Meditation passive skill | Adds additional minutes to bedtime each rollover | 
| 11 | Metalmorph costs 20-round(S/2) PP | Can upgrade certain metals | Electric Net costs 9 PP | Reduces foe dodge ability Deals electric damage | Summon Wolf costs 9 PP | Summons a sidekick | Electronic Understanding passive skill | Allows you to use Mind Jab, Psionic Blast and Wind warrior on Robots. | 
| 12 | Firestorm costs 14 PP | Deals fire damage | Catalyze passive skill | Upgrades materials with a catalyzer unit | Nurture vs. Nature costs 12 PP | Increased effectiveness from your sidekick | Aura: Vigor costs 12 PP | Regenerates HP each turn Increased maximum HP | 
| 13 | Summon Water Sprite costs 10 PP | Summons a sidekick | Shock Grenade costs 13 PP | Reduces foe hit and offense Deals sonic damage | Spines of the Echidna costs 12 PP | Damages foes when they hit you | Psionic Blast costs 15 PP | Deals psychic damage | 
| 14 | The Fire Within passive skill | Increased PP capacity Increased % spell damage | Stealth costs 10 PP | Increased chance of noncombat adventures | Sinus of the Shark costs 15 PP | Increases chance of combat adventures | Detachment costs 20 PP | Opponent attack damage decreased Turn length increased | 
| 15 | Sundowner Breeze costs 30 PP | Increases foe toughness | Sniper passive skill | Increased ranged damage Increased initiative | Summon Water Buffalo costs 14 PP | Summons a sidekick | Biofeedback costs 10 PP | Adds resistance to fire, ice, sonic, and psychic damage | 
| 16 | Not Implemented yet. | N/A | Battle Armor passive skill | Increased defense | Maul of the Cave Bear costs 13 PP | Greatly increased to-hit ability Greatly increased weapon damage | Aura: Mental Magnetism costs 15 PP | Increased or decreased chance of combat adventures | 
Non-Class Skills
| Skill | Obtained | Permanence | Type | Ability | 
|---|---|---|---|---|
| Artistic Warrior | Tsun Su's War of Art | Possible | Passive | Increased intellect | 
| Fast Learner | Crammer's Guide to Cramming | Possible | Passive | Improved SQUID disc returns | 
| Firestarter | St. Elmo's Chariots of Vanity | Possible | Noncombat | + fire damage | 
| Heroic Efficiency | 77 Habits of Highly Effective Heroes | No | Passive | Reduces turn length by 30 seconds | 
| Nostronomically Hardened | Completing the Through the Dimensional Rabbit-Hole quest | No | Passive | +20 Offense, +20 Defense | 
| Passable Pilot | Playing Flight Simulator in the Virtual Reality Gaming Center | No | Passive | Ability to fly aircraft | 
| Precompletion Pro | precompletion training certificate | Automatic | Passive | Start each day at 5:30 instead of 6:00 | 
| Summon Fortune Cookie | Chinese takeout menu | Automatic | Noncombat | Summons 4 fortune cookies/day |