Bonus spell damage

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Revision as of 12:10, 22 February 2011 by Lxndr (talk | contribs)

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  • Bonus spell damage is applied to spell (Psion and Elemental) attacks only.
  • Percentage bonus is applied before non-percentage bonus. For example, say a spell should do 50 damage and the hero has +10%, +10, the damage would be 50*1.1+10=65.
  • Amounts for Skills are affected by S, the number of Skill-point.gif skill points invested in the skill.
  • Note that spells are still governed by their intrinsic damage caps, though percentage increases also increase the cap.
Source Source type Increase Duration Requirements Notes
Mirror of Nitocris Offhand item 50% Always Level 70 -5 to the cost of combat spells
Polar Star Offhand item 25%+50 Always Level 55
Mento's fleshraker wand Melee weapon 25% Always Level 9
karma charm Accessory 20% Always Level 5 Increases the effectiveness of reputation-affecting choices.
Using skills costs -1 PP
Bowler's Sticky Wicket Talisman 20% Always +30% Intellect
+5 damage absorption
-15% defense
Secretive Manacles Talisman 20% Always +20% to your maximum Power Points
Regenerates PP as a function of level
-15% defense
'Senging in the Rain Item 20% 60 minutes Obtained from ginseng supplement
Tempest's Brooch Talisman 20% Always +30% Intellect
+5 damage absorption
-15% defense
aquamarine ion stone Accessory 10% Always Level 9
command chopper Transportation 10% Always Grants wearer ability to fly
fall's staff Melee weapon 10% Always Level 8
insanely super XL bowl Accessory 10% Always Elemental +10% item drops
+10% chips drop
Jill's elegant gloves Gloves 10% Always +10 to maximum PP
-1 to the cost of combat spells
+1 skill point applied to combat skills if Spring-Heeled Jack's boots is worn
The Fire Within Elemental Passive Skill S% Always Level 14 10% + S% max PP
bronze flute Offhand item 8% Always Level 8
gothy black dress Full-body suit 5% Always Level 6 +15% Intellect
illuminum blouse Shirt 5% Always Level 14 +5 electric damage
Marty Crouch's magic chest Offhand item 5% Always Summons 7-11 "magic trick" combat items per day.
Marty Crouch's magic chest (empty) Offhand item 5% Always Summons 7-11 "magic trick" combat items per day.
UltraSport slacks Pants 5% Always Level 12 +20 to maximum PP
Aura: Mystery Psion Skill 2*S + (level/2) 30 minutes Level 4 -1 PP to the cost of combat spells
Ember in a Bottle Talisman .5 x Level Always -2 to maximum HP
Crystallizer of Dreams Offhand item 50 Always Level 40 +10% damage absorption
+10% to initiative
enerbun sphere Offhand item 20 Always Level 12
illuminum skirt Pants 20 Always Level 14 +7 electric damage
Ebon Eye of the Deep Talisman 15 Always +5% of damage returned as PP
-20% chips.
staff of meeting Melee weapon 15 Always Level 10
archron's staff Melee weapon 10 Always Level 8 -5 seconds to the duration of each turn
channeling blade Melee weapon 10 Always Level 5 for Psions only
+10 psychic damage - for Psions only
Gulliver's maul Melee weapon 10 Always Level 12 +3% of weapon damage returned as PP
Livia's icicle pendant Talisman 10 Always +5 ice damage
+10% ice resistance
pandimensional scepter Melee weapon 10 Always Level 9 -1 to the cost of combat spells
The Murk's Silk Shirt Shirt 10 Always Level 9 Using skills costs -1 PP
-5 seconds to the duration of each turn
isinglass orb Offhand item 6 Always Level 4
number one fan Offhand item 6 Always +3 PP per turn
frusion neoscepter Offhand Item 5 Always Level 4
Pawn of Destruction Offhand Item 5 Always Level 5 +5 weapon damage
ball of fire Offhand item 3 Always
filigreed foil hat Helmet 3 Always +3 weapon damage
Starsday day of the week 3 Always
witch's hat Helmet 2 Always
nicknack Accessory 1 Always Level 7 +1 foe toughness
+1 weapon damage (ranged or melee)
+1 damage absorption
+1% item drops
+1% chips
+1% effectiveness from your sidekick
Smoldering with Fury Item scales with level 90 minutes Obtained from rusty brick
Melee damage
Ranged damage


Notes

Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration