Bonus ranged damage

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Revision as of 15:37, 14 February 2009 by Muhandes (talk | contribs) (Made duration of naturalist combat skills clearer)

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Bonus ranged damage is applied to attacks made with Ranged Weapons.

Source Source type Increase Duration Requirements Notes
Maul of the Cave Bear Naturalist Combat Skill 300% one attack Level 16 +300% Melee damage
Trample of the Rhino Naturalist Combat Skill 200% one attack Level 10 +200% Melee damage
Charge of the Bovine Naturalist Combat Skill 100% one attack Level 2 +100% Melee damage
your little friend Ranged weapon 6 Always Level 5
anarchery set Ranged weapon 4 Always Level 7
bag of throwing starfish Ranged weapon 3 Always Level 6
Circle A Accessory 3 Always Level 5 +3 Melee damage
robbin' hood Helmet 3 Always Level 10 +3 to hit
+3% chips
Dangerously Dour Item scales with level 90 minutes Obtained from grim pill
Melee damage
Smoldering with Fury Item scales with level 90 minutes Obtained from rusty brick
Melee damage
Spell damage


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration