Initiative modifiers
| This page contains some non specific data which NEEDS SPADING: How exactly is initiative calculated? How is randomness added?  | 
- Initiative determines who attacks first, you or your foe.
 - Initiative is calculated using base dodge, an Intellect bonus and initiative modifiers.
 - Whoever has the higher initiative value, wins.
 - Amounts for Skills are affected by S, the number of 
 skill points invested in the skill. 
| Source | Source type | Increase | Duration | Requirements | Notes | 
|---|---|---|---|---|---|
| alluring business suit | Full-body suit | 20% | Always | Level 10 | |
| Gandiva's Charm | Talisman | 20% | Always | +3 extra ranged attack(s) per turn. Unlocks Sonic Sniper -20% to your maximum Hit Points  | |
| orwhal onesie | Full-body suit | 20% | Always | Level 15 | +20 fire damage +20% ice resistance  | 
| Vortex cycle | Transportation | 20% | Always | -5 seconds to the duration of each turn | |
| crop | Melee weapon | 15% | Always | Level 11 | +5 sonic damage -10% weapon damage  | 
| aluminum baseball bat | Melee weapon | 10% | Always | Level 11 | +2% weapon damage | 
| Asp Evader | Transportation | 10% | Always | ||
| camouflage dungarees | Full-body suit | 10% | Always | Level 7 | |
| Crystallizer of Dreams | Offhand Item | 10% | Always | Level 40 | +10% damage absorption +50 spell damage  | 
| epic mop | Melee weapon | 10% | Always | Level 10 | +10 to hit | 
| greased bowling shoes | Boots | 10% | Always | Level 11 | |
| slick suit | Full-body suit | 10% | Always | Level 10 | +10% dodging ability +5 psychic damage  | 
| spy tux | Full-body suit | 10% | Always | +10% dodging ability -15 seconds to the duration of each turn  | |
| Super Slickery | Item | 10% | 60 minutes | Obtained from body oil +5% chance of weapon fumbles  | |
| the Night Mare | Transportation | 10% | Always | Level 5 | +10 weapon damage (ranged or melee) | 
| turkey shoot jacket | Shirt | 10% | Always | +5 damage absorption Regenerates HP as a function of level Allows use of the Flight of the Turkey skill 5x per day  | |
| xelor watch | Accessory | 10% | Always | Level 5 | +10 acid damage | 
| xentrium axe | Melee weapon | 10% | Always | Level 14 | +10 to hit | 
| xentrium crossbow | Ranged weapon | 10% | Always | Level 14 | +10 to hit | 
| Gaul blatter | Ranged weapon | 5% | Always | Level 16 | +10 to hit | 
| invisible claymore | Melee weapon | 5% | Always | Level 3 | +5 Melee damage | 
| shimmering wings | Accessory | 5% | Always | Level 12 | Grants wearer the ability to fly +5% dodging ability  | 
| translucent rifle | Ranged weapon | 5% | Always | Level 4 | +5 Ranged damage | 
| Viking Games jersey | Shirt | 5% | Always | +10% Strength +10% Reflexes +5% to your maximum Hit Points +5 XP per combat  | |
| dashing shoes | Boots | 3% | Always | Level 15 | +5% Strength | 
| Premonition | Psion Passive Skill | 5 + 2*S + (level/5) | Always | Level 5 | |
| Sniper | Gadgeteer Passive Skill | 10 + 2*S | Always | Level 15 | +5 + 2*S ranged damage | 
| The Bee's Knees | Item | 20 | 90 minutes | Obtained from bug pill | |
| Mantis Reflexes | Naturalist Buff | 5 + S | 30 + 3*S minutes | +5 + S Reflexes | |
| olivine ion stone | Accessory | 15 | Always | Level 9 | |
| Purple Cowardice | Item | 15 | 30 minutes | Obtained from purple pill +15 Reflexes  | |
| Upgrade Armor: Motorized | Gadgeteer Skill | 5 + S | 30-50 minutes | Level 2 | 4 + (S/2) Reflexes (10 for S=10) Skill points invested in Upgrade Armor Duration depends on Improved Tinkering  | 
| chain mail bikini | Full-body suit | 10 | Always | Level 11 | +5 PP per turn +5% chance of critical hits -10% ice resistance  | 
| deterministic coin | Offhand Item | 10 | Always | Level 6 | |
| Max Velocipede | Item | 10 | 60 minutes | Obtained from velocipede's toadstool | |
| rocket boots | Boots | 10 | Always | Level 5 | for Gadgeteers only Grants the ability to fly - for Gadgeteers only  | 
| rorrim mirror | Offhand Item | 10 | Always | ||
| throwing pen | Ranged weapon | 10 | Always | Level 10 | +5 Ranged damage +1 extra ranged attack(s) per turn  | 
| UltraSport jersey | Shirt | 10 | Always | Level 12 | +30 to maximum PP | 
| metaphoric shoes | Boots | 8 | Always | Level 18 | +5 XP per combat -1 HP per turn  | 
| soft shoes | Boots | 8 | Always | Level 7 | |
| antsy pants | Pants | 5 | Always | Level 9 | +5 foe toughness. | 
| baseball pyrite | Offhand Item | 5 | Always | Level 4 | |
| cat suit | Full-body suit | 5 | Always | ||
| digital rapier | Melee weapon | 5 | Always | Level 3 | +10 to hit | 
| Living Penlights | Item | 5 | 60 minutes | Obtained from spy pen | |
| moonbow | Ranged weapon | 5 | Always | ||
| motorcycle | Transportation | 5 | Always | ||
| racing bike | Transportation | 5 | Always | ||
| silenced mail shirt | Shirt | 5 | Always | Level 11 | +5 damage absorption | 
| silenced mail leggings | Pants | 5 | Always | Level 11 | +5 damage absorption | 
| Wraith | Melee weapon | 5 | Always | +3% of weapon damage returned as HP +3% of weapon damage returned as PP +10 dodging ability Rental equipment is lost at rollover  | |
| Red Hex | Transportation | 4 | Always | Level 4 | +4% chance of enemy fumbles | 
| yule thinking perch | Offhand Item | 4 | Always | ||
| Amazing Technicolor Dreampants | Pants | ? | One turn | When trigger Orange Other beneficiary effects  | |
| discount pants | Pants | -3 | Always | +3% item drops -3 Reflexes  | |
| chain cuirass | Shirt | -5 | Always | Level 11 | +5 damage absorption | 
| chain cuisses | Pants | -5 | Always | Level 11 | +5 damage absorption | 
| iron-toe boots | Boots | -5 | Always | Level 9 | +3 foe toughness. +3 offense +3 defense  | 
| Playing Fifty-two Pickup | Item | -5 | 30 minutes | Obtained from magic deck of cards being used on you | |
| poofy skirt | Pants | -5 | Always | Level 8 | +2 damage absorption | 
| skateboard | Transportation | -5 | Always | ||
| unbranded jalopy | Transportation | -5 | Always | ||
| gigantic sword | Melee weapon | -10 | Always | Level 12 | -10 to hit +10% weapon damage Gives wearer a slightly brutish appearance  | 
| medieval plate | Full-body suit | -10 | Always | Level 18 | +4% XP per combat +10% defense  | 
| teeny-tiny motorcycle | Transportation | -10 | Always | Level 5 | +10% dodging ability Gives wearer a slightly brutish appearance  | 
| cellophane zubaz | Pants | -5% | Always | Level 4 | Increased chance of noncombat adventures | 
| Frost Scaler's humongous mallet | Melee weapon | -10% | Always | Level 12 | +10% weapon damage +5% Strength  | 
| fins | Boots | -20% | Always | A component of equipment required to breathe under water. | |
| can't-dodge ball | Accessory | -75% | Always | -75% dodging ability |