Bonus melee damage
Bonus melee damage is applied to attacks made with Melee Weapons.
| Source | Source type | Increase | Duration | Requirements | Notes | 
|---|---|---|---|---|---|
| Dangerously Dour | Item | 100% | 90 minutes | Obtained from grim pill +100% Ranged damage  | |
| Shark's Tooth Necklace | Talisman | .5 x your level | Always | -1 Intellect | |
| saw glove | Melee weapon | 15 | Always | Level 12 | |
| special wooden cup | Talisman | 15 | Always | +10% to hit +3 XP per combat -15% dodging ability  | |
| Fighting Club | Melee weapon | 10 | Always | +X offense power +20% Strength +5% of weapon damage returned as HP You do know Jack. Specifically, Jack's physiology.  | |
| ham banner | Melee weapon | 10 | Always | Level 6 | |
| lamp post | Melee weapon | 10 | Always | Level 8 | -8 to hit | 
| quill blade | Melee weapon | 10 | Always | Level 12 | +5% to hit | 
| Sockin' it to 'Em | Item | 10 | 60 minutes | Obtained from lost sock | |
| jack boots | Boots | 8 | Always | level 7 | |
| astral spline | Melee weapon | 7 | Always | Level 9 | +10 to hit | 
| truepenny blade | Melee weapon | 5 | Always | Level 7 | +5 to hit | 
| Bass-O-Matic 77 | Melee weapon | 4 | Always | Level 4 | |
| warmaking baton | Melee weapon | 4 | Always | Level 7 | |
| Circle A | Accessory | 3 | Always | Level 5 | +3 Ranged damage | 
| hammer time | Melee weapon | 3 | Always | Level 6 | -5 seconds to the duration of each turn | 
| roller blades | Boots | 3 | Always | level 5 | |
| spiked gloves | Gloves | 3 | Always | level 3 | |
| paper machete | Melee weapon | 2 | Always | ||
| peacekeeping baton | Melee weapon | 2 | Always | ||
| Talons of the Raptor | Naturalist Skill | ? | 45 minutes | Level 9 | |
| Upgrade Weapons: Serration | Gadgeteer Skill | ? | 30 minutes | Level 6-9 | |
| Thunder in a Bottle | Talisman | -3 | Always | Using skills costs -2 PP +10% to your maximum PP  |