Strength modifiers

From Twilight Heroes Wiki
Revision as of 17:06, 16 August 2010 by PKProStudio (talk | contribs)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
  • The major effect of strength is additional damage to Melee attacks, at the rate of 1 point of damage for every 5 points in strength.
  • Strength determines the result in The Third Funny Room.
  • Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source Source type Increase Duration Requirements Notes
Really Pumped Item +100% 90 minutes Obtained from seltzer of sturdiness
corrupt amulet Talisman +50% Always +50% to all stats
-50% XP per combat
Angriest Man's Squeezeball of Rage Talisman +30% Always +20% to your maximum Hit Points
+10% to hit
-15% defense
Reed's Brassard Talisman +30% Always +20% to your maximum Hit Points
+10% to hit
-15% defense
Aqua Marine Item +25% 180 minutes Obtained from sapphire syrup
+25% to all stats
Festive like October Item +25% 60 minutes Obtained from Brewmeister's master potion
+25% to all stats
abaddon charm Talisman +20% Always +10 fire damage
+20% fire resistance
-3 PP per turn
Erdrick's plate Full-body suit +20% Always Level 15 +5 HP per turn
Fighting Club Melee weapon +20% Always +X offense (+10/level, max: 100)
+10 Melee damage
+5% of weapon damage returned as HP
You do know Jack. Specifically, Jack's physiology.
Pallid Mask Helmet 20% Always Level 70 +10 XP per combat
+20% Intellect
+20% Reflexes
Astral Monkey's Paw Necklace Talisman +15% Always +10% to your maximum Hit Points
-5% Intellect
Chuck van Arnolde's tank top Shirt +15% Always Level 10 +4% chance of critical hits
Paddlebot logo Accessory +15% Always Level 12
The Tenderizer's hammer Melee weapon +15% Always Level 13 +8 Melee damage
amethyst ion stone Accessory +10% Always Level 9
defender of the crown Helmet +10% Always Level 15 +20 to maximum HP
Embiggened Item +10% 90 minutes Obtained from embiggening tonic
epic flail Melee Weapon +10% Always Level 14 +30 to maximum HP
+4% chance of weapon fumbles
Causes disastrous fumbles
filthy sock puppet Offhand Item +10% Always +15 Increased foe toughness
No weapon fumbles, ever
heavy duty jacket Shirt +10% Always Level 15 +5 damage absorption
holy hand grenade launcher Ranged Weapon +10% Always Level 15 +10 fire damage
+50% damage against rabbits
insanely super bowl shield Offhand Item +10% Always Naturalist Attacker takes sonic damage upon successful hit
+5% dodging ability
pants valiant Pants +10% Always Level 15 +20 to maximum HP
power tie Accessory +10% Always Level 10
Robe of 'Umr At-Tawil Full-body suit +10% Always Level 50 Limited immortality 3 times/day
-10 seconds to the duration of each turn
+10% Intellect
+10% Reflexes
Sceptre of 'Umr At-Tawil Melee Weapon +10% Always Level 50 Can use a disintegration beam 10 times/day
-5 seconds to the duration of each turn
+10% Intellect
+10% Reflexes
smart suit Full-body suit +10% Always Level 12 +10% Reflexes
+20% resist fire, ice, electrical, and acid damage
staff of the crusader Melee Weapon +10% Always Level 15 12 fire damage
UltraSport boxing gloves Gloves +10% Always Level 10 +10 to maximum PP
Strong Sense of Self Item +10% 60 minutes Obtained from Lost wallet
+10% to all stats
Viking Games jersey Shirt +10% Always +10% Reflexes
+5% to your maximum Hit Points
+5% to initiative
+5 XP per combat
Wolfed Out Item +10% 60 minutes Obtained from lupine liquor
dashing shoes Boots +5% Always Level 15 +3% to initiative
Gilded Gauntlets of Gripping Greatness Gloves +5% Always Level 10 +3% chips
lion-hearted shield Offhand Item +5% Always Level 15 25 to maximum HP
mighty quill Melee Weapon +5% Always Level 5 +5% to your maximum Hit Points
+3% of weapon damage returned as HP
Plated Pantaloons of Pretentious Potency Pants +5% Always Level 10 +5 damage absorption
Power Point Effect +5% 65 minutes Gained from There's a Blog.Org for This
raccoon mask Accessory +5% Always Level 7
righteous hook Melee Weapon +5% Always Level 15 1% chance to stun opponents
Ant's Strength Naturalist Buff 5 + S 30 + 3*S minutes +10 + S to maximum HP
VHF-1 Exosuit Full-body suit 15 Always +20 defense
-10 seconds to the duration of each turn
crib sheet Accessory 10 Always +10 to all stats
stovepipe hat Helmet 10 Always Level 9
tattered shorts Pants 10 Always Level 7 +2% chance of weapon fumbles
the whole nine yards Melee weapon 10 Always Level 7
threeinforced vest Shirt 10 Always Level 7 +5 defense
tritanium trident Melee weapon 10 Always Level 7 +30% offense
dateless gloves Gloves 9 Always Level 18 +5 XP per combat
unleaded pipe Melee weapon 8 Always Level 7
big left hook Melee weapon 5 Always Level 6
cryonite shield Offhand Item 5 Always Level 4 +20% fire resistance
decorated jerkin Shirt 5 Always Level 7
gold star Accessory 5 Always Increases all stats by +1 level:
+5 Intellect
+5 Reflexes
+10 Maximum HP
+10 Maximum PP
paper pumpkin pin Accessory 5 Always
Proper Grounding Elemental Buff 2+floor(S/3) 15+S minutes Also increases Intellect and Reflexes
Roderick's Gloves Gloves 5 Always +4% chance of critical hits
Provides +10% Strength if worn in conjunction with Roderick's Boots
sturdy harness Shirt 4 Always Level 8 +2% item drops
hedge slammer Melee weapon 3 Always
diamond Offhand Item 1 Always +1 to all stats
vampire costume Full-body suit 1 Always
Lug-Nut Keychain Talisman -1 Always +1 damage absorption
Swedish Navy Wrench Talisman -5% Always +15% Reflexes
+10 dodging ability
Coward's Cloak Accessory -10% Always -10% to all stats
Weakened Enemy -10% 30 minutes Obtained from several foes
Drained Enemy -20% 30 minutes Obtained from nioth korghai
seashell locket Talisman -20% Always +3 PP per turn
Grants wearer the ability to breathe under water
brick wall Offhand Item -33% Always Level 9 +10 damage absorption
Laaaaazyyy Item -50% 60 minutes Obtained from lethargy pill
-50% to all stats


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration