Fumble Chance
From Twilight Heroes Wiki
- The basic fumble chance is 5%.
- As the note on all of these says, the total effect is capped at +/- 20%, except when the effect is Never.
- Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
bionic cannon | Ranged weapon | Never | Always | Level 10 | +8 fire damage +8 electric damage Take 2 fire damage per round of combat Take 2 electric damage per round of combat |
Doctor Worm's surgical gloves | Gloves | Never | Always | Level 12 | +3 Weapon damage (ranged or melee) |
filthy sock puppet | Offhand | Never | Always | No Level | +10% Strength +15 Increased foe toughness |
handle | Melee weapon | Never | Always | Level 2 | |
pugil stick | Melee weapon | Never | Always | Level 11 | -50% weapon damage |
Upgrade Weapons: Self-Balancing | Gadgeteer Skill | -S% for S<6 Never for S≥6 |
30-50 minutes | Level 6 | For S≥6, (S-5)*10% of fumbles become critical hits Skill points invested in Upgrade Weapons Duration depends on Improved Tinkering |
chameleon clasp | Talisman | -6% | Always | Provides unsurpassed blending-in abilities Grants invisibility (chat effect) +6% chance of critical hits 30% additional damage taken from robots 30% less damage dealt to robots from weapons or skills | |
Got Your Tacky On | Item | -6% | 50 minutes | Obtained from tacky grip | |
Vambraces of the Star Spawn | Gloves | -6% | Always | Level 40 | -15 foe toughness Attacker takes 10 damage |
fingerless gloves | Gloves | -4% | Always | Level 8 | +2% chance of critical hits |
The Shark's darts | Ranged weapon | -4% | Always | Level 6 | +1 extra attack(s) per turn +4% chips |
work gloves | Gloves | -4% | Always | Level 6 | |
the other other hand | Offhand Item | -3% | Always | Level 7 | |
gnat gloves | Gloves | -2% | Always | Level 5 | Grants wearer the ability for super jumps +2% item drops |
tritanium treads | Boots | -2% | Always | Level 6 | +3 defense |
sandals | Boots | -1% | Always | Level 3 | |
quandary suit | Full-body suit | +1% | Always | Level 7 | +15 defense |
Aaron Burr's flintlock | Ranged weapon | +2% | Always | Level 2 | +3 fire damage +3 sonic damage |
Tangled Up in Two | Item | +2% | 60 minutes | Obtained from lost soul +5 damage absorption +25% psychic resistance | |
tattered shorts | Pants | +2% | Always | Level 7 | +10 Strength Gives wearer a slightly brutish appearance. |
scavenged death ray | Ranged weapon | +3% | Always | Level 10 | -5 extra ranged attack(s) per turn +20 electric damage |
catcher's mitt | Gloves | +4% | Always | +2 damage absorption | |
epic flail | Melee weapon | +4% | Always | Level 14 | +10% Strength +30 to maximum HP Causes disastrous fumbles |
springtime fresh puppet | Offhand Item | +4% | Always | -10% Reflexes | |
The Sweats | Item | +4% | 35 minutes | Obtained from Guatemalan pepperjuice | |
axion | Ranged weapon | +5% | Always | Level 10 | +16 ice damage |
massive knuckles | Melee weapon | +5% | Always | Level 12 | Successful hit weakens opponents (by 4 points) Gives wearer a slightly brutish appearance |
super-advanced weapon | Ranged weapon | +5% | Always | Level 12 | +5 to hit +5 Ranged damage +5 electric damage +5% chance of critical hits |
Super Slickery | Item | +5% | 60 minutes | Obtained from body oil +10% to initiative Madness? | |
Gilligan's golf club | Melee weapon | +6% | Always | Level 13 | +10% Reflexes +3% chance of enemy fumbles +10% to your maximum hit points |
stranging device | Ranged weapon | +8% | Always | Level 7 | +10 Sonic Damage |
cat's eye amulet | Talisman | +20% | Always | +5% item drops +5% chips Causes disastrous fumbles |
Enemy Fumbles
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
foxy sombrero mask | Helmet | +8% | Always | +10% chips You can leave your fiery mark on opponents if they fumble | |
Hammer | Melee weapon | +5% | Always | Level 30 | Successful hit weakens opponents (by 8 points) +20% Strength -10 seconds to the duration of each turn Rental equipment is lost at rollover |
ice cool galoshes | Boots | +5% | Always | Level 15 | +5% to your maximum Power Points Cool as Ice |
turkey feather wand | Melee weapon | +5% | Always | +25% spell damage +5% chance of spell critical hits Channels the power of terrible movies | |
ultracentrifugal shorts | Pants | +5% | Always | Level 4 | Infinitesimally increased odds of finding an ultra-rare. Moderately increased odds of finding nonseizium. |
Red Hex | Transportation | +4% | Always | Level 4 | +4 to initiative |
Stainless Steelbreaker | Offhand Item | +4% | Always | +10% offense Occasionally blocks enemy attacks Successful hit weakens opponents (by 5 points) | |
Gilligan's golf club | Melee weapon | +3% | Always | Level 13 | +10% Reflexes +6% chance of weapon fumbles +10% to your maximum Hit Points |
prince prints | Accessory | +3% | Always | Level 4 |