Time modifiers
From Twilight Heroes Wiki
- Most adventures in Twilight take five minutes to play. However, time costs can be discounted with several game mechanics found on this page. Since discounted time is a bonus, negative values are preferred to positive ones for this mechanic.
- Turn duration cannot go below 4 minutes, but some very rare effects(two, currently) can give back already used time and thus are not affected by this limit.
- Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source | Source type | Increase (seconds) | Duration | Requirements | Notes |
---|---|---|---|---|---|
Prepunctuality | Software | -30/-45, occasionally | ∞ | Triggers after turn is spent, giving back already used time. Obtained from GigantoFirm LookOut Calendar | |
Heroic Efficiency | Passive Skill | -30 | Always | ||
Overclocked | Item | -15 | 120 minutes | Level 6 | Obtained from overclocking chip |
spy tux | Full-body suit | -15 | Always | +10% dodging ability +10% to initiative | |
three-speed bicycle shorts (high gear) | Pants | -15 | Always | Level 10 | +5 damage absorption Regenerates PP as a function of level |
Race car driver | Sidekick | -1*Level, cap -15 | Full-time | Enabled by using The 'Swift and ...' trilogy | |
letter shirt | Shirt | -0.5*Level, cap -15 | Always | +10% Intellect +10% fire resistance +10% ice resistance | |
armored pegasus | Transportation | -10 | Always | Level 12 | Grants wearer the ability to fly |
foxy caped suit | Full-body suit | -10 | Always | Grants wearer the ability for super jumps +5% Reflexes +10% to hit | |
Hammer | Melee weapon | -10 | Always | Level 30 | Successful hit weakens opponents (by 8 points) +20% Strength +5% chance of enemy fumbles Rental equipment is lost at rollover |
micromillipants | Pants | -10 | Always | Level 20 | +10 foe toughness |
multiversal gong | Offhand Item | -10 | Always | Attacker takes +10% sonic damage upon successful hit. Stunning reverb Rental equipment is lost at rollover | |
Prefontane's shoes | Boots | -10 | Always | Level 10 | |
Robe of 'Umr At-Tawil | Full-body suit | -10 | Always | Level 50 | Limited immortality 3 times/day. +10% Strength +10% Intellect +10% Reflexes |
the Parachutist's pants | Pants | -10 | Always | +10% dodging ability Grants wearer the ability for super jumps Parachute Drop (super jump with a melee weapon in combat) | |
three-speed bicycle shorts (second gear) | Pants | -10 | Always | Level 5 | +10 to hit Regenerates HP as a function of level |
Universal Unitard of Ultimate Utility | Full-body suit | -10 | Always | Level 10 | +5% Strength +5% Intellect +5% Reflexes +3 XP per combat |
VHF-1 Exosuit | Full-body suit | -10 | Always | +15 Strength +20 defense | |
xentrium breastplate | Shirt | -10 | Always | Level 9 | |
xentrium breeches | Pants | -10 | Always | Level 10 | |
xentrium helm | Helmet | -10 | Always | Level 14 | |
xentrium shield | Offhand Item | -10 | Always | Level 10 | |
archron's staff | Melee weapon | -5 | Always | Level 7 | +10 spell damage |
Blockee ATV | Transportation | -5 | Always | Grants wearer the ability for super jumps Grants wearer the ability to breathe under water You find Blockees in the weirdest places | |
cashmere mobius scarf | Accessory | -5 | Always | Level 5 | |
chronatomic clock | Accessory | -5 | Always | Level 10 | Infinitesimally increased odds of finding an ultra-rare. Moderately increased odds of finding nonseizium. |
Claw | Melee weapon | -5 | Always | Level 15 | +20% chance of critical hits +12 Melee damage Rental equipment is lost at rollover |
datapants | Pants | -5 | Always | Level 6 | +5 XP per combat |
hammer time | Melee weapon | -5 | Always | Level 6 | +3 Melee Damage |
master's yo-yo | Melee weapon | -5 | Always | +10% defense Unlocks the Power of Yo | |
Nutcracker's hat | Helmet | -5 | Always | Cracks Nuts Prevents bad injuries +10% chance of critical hits | |
paint-splattered cap | Helmet | -5 | Always | Paint your way out of any situation... well, at least seven situations | |
Queen of the Apocalypse | Accessory | -5 | Always | Level 7 | +5% chance of critical hits |
Ring of Solis | Accessory | -5 | Always | Level 70 | Grants invisibility (chat effect). +5% resistance to all elements +10 psychic damage +40 to maximum HP +40 to maximum PP +10% Intellect |
Sceptre of 'Umr At-Tawil | Melee weapon | -5 | Always | Level 50 | Can use a disintegration beam 10 times/day. +10% Strength +10% Intellect +10% Reflexes |
Seppia's cephalopod skullcap | Helmet | -5 | Always | +5 ice damage Allows the use of SQUID discs Grants wearer the ability to breathe under water Regenerates PP as a function of level | |
shoehorn | Accessory | -5 | Always | Level 5 | |
Somber's Fedora | Helmet | -5 | Always | Level 13 | +13% to your maximum Power Points +5% chance of spell critical hits +1 skill point(s) applied to combat skills |
Synesthesia's synergistic gloves | Gloves | -5 | Always | +5% chips Set bonus: Grants synesthetic powers in a synergistic way | |
The Murk's Silk Shirt | Shirt | -5 | Always | Level 9 | +10 spell damage Using skills costs -1 PP |
three-speed bicycle shorts (first gear) | Pants | -5 | Always | +10 dodging ability Gain XP as a function of level | |
tin medal | Accessory | -5 | Always | Level 11 | +10 to maximum HP +5 weapon damage |
Treader of the Dust's Sandals | Boots | -5 | Always | Level 55 | +10 PP per turn Increased chance of combat adventures. +10 Weapon damage (ranged or melee) |
xentrium boots | Boots | -5 | Always | Level 7 | |
xentrium gauntlets | Gloves | -5 | Always | Level 14 | |
Vortex cycle | Transportation | -5 | Always | +20% to initiative | |
Zeno's bow | Ranged weapon | -5 | Always | Level 6 | +1 extra attack(s) per turn |
Aerodynamic Vehicle | Gadgeteer Skill | +30 - 3*S | 30-50 minutes | Level 9 | Extends vehicle range by one Duration depends on Improved Tinkering |
Old Man Walking | Item | +10 | 120 minutes | Obtained from tormented soles +5 HP regen/turn +5 PP regen/turn | |
PKD'd | Effect | +10 | 35 minutes | Gained from *@=g3,8d\&fbb=-q/hk%fg +20% XP per combat | |
Detachment | Psion Skill | +20 - S | 30 minutes | Level 14 | +20% + S% damage absorption |
lead dirigible | Transportation | +20 | Always | ||
magic truck vehicle | Transportation | +30 | Always | ||
remainder cell phone | Offhand Item | +30 | Always | +13% XP per combat |