Difference between revisions of "Bonus melee damage"

From Twilight Heroes Wiki
Jump to: navigation, search
(bovine added)
(added rhino)
Line 3: Line 3:
 
|- style="background-color:#EFEFEF"
 
|- style="background-color:#EFEFEF"
 
! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
 
! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
 +
|-
 +
| [[Trample of the Rhino]] || [[Naturalist]] Combat Skill || 200% || one turn || Level 2 || +200% Ranged damage
 
|-
 
|-
 
| [[Dangerously Dour]] || Item || 100% || 90 minutes || || Obtained from [[grim pill]]<br>+100% Ranged damage
 
| [[Dangerously Dour]] || Item || 100% || 90 minutes || || Obtained from [[grim pill]]<br>+100% Ranged damage

Revision as of 01:18, 13 February 2009

Bonus melee damage is applied to attacks made with Melee Weapons.

Source Source type Increase Duration Requirements Notes
Trample of the Rhino Naturalist Combat Skill 200% one turn Level 2 +200% Ranged damage
Dangerously Dour Item 100% 90 minutes Obtained from grim pill
+100% Ranged damage
Charge of the Bovine Naturalist Combat Skill 100% one turn Level 2 +100% Ranged damage
Shark's Tooth Necklace Talisman .5 x your level Always -1 Intellect
saw glove Melee weapon 15 Always Level 12
special wooden cup Talisman 15 Always +10% to hit
+3 XP per combat
-15% dodging ability
Fighting Club Melee weapon 10 Always +X offense power
+20% Strength
+5% of weapon damage returned as HP
You do know Jack. Specifically, Jack's physiology.
ham banner Melee weapon 10 Always Level 6
lamp post Melee weapon 10 Always Level 8 -8 to hit
quill blade Melee weapon 10 Always Level 12 +5% to hit
Sockin' it to 'Em Item 10 60 minutes Obtained from lost sock
jack boots Boots 8 Always level 7
astral spline Melee weapon 7 Always Level 9 +10 to hit
Upgrade Weapons: Serration Gadgeteer Skill 6 30 minutes Level 6-9
truepenny blade Melee weapon 5 Always Level 7 +5 to hit
Bass-O-Matic 77 Melee weapon 4 Always Level 4
warmaking baton Melee weapon 4 Always Level 7
Circle A Accessory 3 Always Level 5 +3 Ranged damage
hammer time Melee weapon 3 Always Level 6 -5 seconds to the duration of each turn
roller blades Boots 3 Always level 5
spiked gloves Gloves 3 Always level 3
paper machete Melee weapon 2 Always
peacekeeping baton Melee weapon 2 Always
Talons of the Raptor Naturalist Skill scales with level 45 minutes Level 9
Thunder in a Bottle Talisman -3 Always Using skills costs -2 PP
+10% to your maximum PP


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration