Difference between revisions of "Bonus melee damage"
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(cave bear) |
(added Upgrade Weapons: Elemental) |
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| [[spiked gloves]] || Gloves || 3 || Always || level 3 || | | [[spiked gloves]] || Gloves || 3 || Always || level 3 || | ||
+ | |- | ||
+ | | [[Upgrade Weapons: Elemental]] || [[Gadgeteer]] Skill || 3 || 45 minutes || Level 10 || +3 fire, ice, and electric damage | ||
|- | |- | ||
| [[paper machete]] || Melee weapon || 2 || Always || || | | [[paper machete]] || Melee weapon || 2 || Always || || |
Revision as of 05:32, 13 February 2009
Bonus melee damage is applied to attacks made with Melee Weapons.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
Maul of the Cave Bear | Naturalist Combat Skill | 300% | one turn | Level 16 | +300% Ranged damage |
Trample of the Rhino | Naturalist Combat Skill | 200% | one turn | Level 10 | +200% Ranged damage |
Dangerously Dour | Item | 100% | 90 minutes | Obtained from grim pill +100% Ranged damage | |
Charge of the Bovine | Naturalist Combat Skill | 100% | one turn | Level 2 | +100% Ranged damage |
Shark's Tooth Necklace | Talisman | .5 x your level | Always | -1 Intellect | |
saw glove | Melee weapon | 15 | Always | Level 12 | |
special wooden cup | Talisman | 15 | Always | +10% to hit +3 XP per combat -15% dodging ability | |
Fighting Club | Melee weapon | 10 | Always | +X offense power +20% Strength +5% of weapon damage returned as HP You do know Jack. Specifically, Jack's physiology. | |
ham banner | Melee weapon | 10 | Always | Level 6 | |
lamp post | Melee weapon | 10 | Always | Level 8 | -8 to hit |
quill blade | Melee weapon | 10 | Always | Level 12 | +5% to hit |
Sockin' it to 'Em | Item | 10 | 60 minutes | Obtained from lost sock | |
jack boots | Boots | 8 | Always | level 7 | |
astral spline | Melee weapon | 7 | Always | Level 9 | +10 to hit |
Upgrade Weapons: Serration | Gadgeteer Skill | 6 | 30 minutes | Level 6-9 | |
truepenny blade | Melee weapon | 5 | Always | Level 7 | +5 to hit |
Bass-O-Matic 77 | Melee weapon | 4 | Always | Level 4 | |
warmaking baton | Melee weapon | 4 | Always | Level 7 | |
Circle A | Accessory | 3 | Always | Level 5 | +3 Ranged damage |
hammer time | Melee weapon | 3 | Always | Level 6 | -5 seconds to the duration of each turn |
roller blades | Boots | 3 | Always | level 5 | |
spiked gloves | Gloves | 3 | Always | level 3 | |
Upgrade Weapons: Elemental | Gadgeteer Skill | 3 | 45 minutes | Level 10 | +3 fire, ice, and electric damage |
paper machete | Melee weapon | 2 | Always | ||
peacekeeping baton | Melee weapon | 2 | Always | ||
Talons of the Raptor | Naturalist Skill | scales with level | 45 minutes | Level 9 | |
Thunder in a Bottle | Talisman | -3 | Always | Using skills costs -2 PP +10% to your maximum PP |