Difference between revisions of "Defense modifiers"

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* According to the [[Combat (manual)|manual]], your basic defense is the sum of the power of the [[Boots Summary Table|boots]], [[Full-body Suits Summary Table|full-body suit]], [[Gloves Summary Table|gloves]], [[Helmets Summary Table|helmet]], [[Offhand Items Summary Table|offhand]], [[Pants Summary Table|pants]] and [[Shirts Summary Table|shirt]] you are wearing. Defense modifiers are applied to this value.  
 
* According to the [[Combat (manual)|manual]], your basic defense is the sum of the power of the [[Boots Summary Table|boots]], [[Full-body Suits Summary Table|full-body suit]], [[Gloves Summary Table|gloves]], [[Helmets Summary Table|helmet]], [[Offhand Items Summary Table|offhand]], [[Pants Summary Table|pants]] and [[Shirts Summary Table|shirt]] you are wearing. Defense modifiers are applied to this value.  
 
* The damage sustained is calculated as <code>OpponentOffense*(a+b/Defense)</code> where <code>a</code> and <code>b</code> are yet to be determined constants, smaller than one.
 
* The damage sustained is calculated as <code>OpponentOffense*(a+b/Defense)</code> where <code>a</code> and <code>b</code> are yet to be determined constants, smaller than one.
 +
* Amounts for [[Skills]] are effected by S, the number of skill points invested in the skill.
 
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"   
 
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"   
 
|- style="background-color:#EFEFEF"
 
|- style="background-color:#EFEFEF"
 
! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
 
! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
 
|-
 
|-
| [[Grimm's Bulwark]] || Talisman || 20% || Always || || +20% resistance to all elements<br>Regenerates HP as a function of level<br>Regenerates PP as a function of level<br>-15% offense
+
| [[Grimm's Bulwark]] || Talisman || '''20%''' || Always || || +20% resistance to all elements<br>Regenerates HP as a function of level<br>Regenerates PP as a function of level<br>-15% offense
 
|-
 
|-
| [[Rake's Garden Trowel]] || Talisman || 20% || Always || || +20% resistance to all elements<br>Regenerates HP as a function of level<br>Regenerates PP as a function of level<br>-15% offense
+
| [[Rake's Garden Trowel]] || Talisman || '''20%''' || Always || || +20% resistance to all elements<br>Regenerates HP as a function of level<br>Regenerates PP as a function of level<br>-15% offense
 
|-
 
|-
| [[Nostronomically Hardened]] || Passive Skill || 20 || Always || Level 10 || +20 Offense
+
| [[Stone Armor]] || [[Elemental]] Skill || '''10 + 2*S + level,<br>cap 30 + 2*S''' || 30 + S minutes || Level 8 || 5% + (S/2)% fire, ice, and electric resistanc
 
|-
 
|-
| [[VHF-1 Exosuit]] || Full-body suit || 20 || Always || || +15 Strength<br>-10 seconds to the duration of each turn
+
| [[Air Shield]] || [[Elemental]] Buff || '''5 + 3*S''' || 30 + S minutes || ||  
 
|-
 
|-
| [[topaz ion stone]] || Accessory || 15 || Always || Level 9 ||  
+
| [[Nostronomically Hardened]] || Passive Skill || '''20''' || Always || Level 10 || +20 Offense
 
|-
 
|-
| [[Green Globulin]] || Effect || 10 || 35 minutes || || Gained from using [[throwing star - black hole]] in combat<br>+10 HP<br>+10 PP<br>+10 offense<br>+10 to-hit<br>+10 dodge
+
| [[VHF-1 Exosuit]] || Full-body suit || '''20''' || Always || || +15 Strength<br>-10 seconds to the duration of each turn
 
|-
 
|-
| [[Minion Brand helmet]] || Helmet || 10 || Always || Level 7 || -5 to hit
+
| [[topaz ion stone]] || Accessory || '''15''' || Always || Level 9 ||  
 
|-
 
|-
| [[tri-cycle]] || Transportation || 10 || Always || || +10 offense
+
| [[Green Globulin]] || Effect || '''10''' || 35 minutes || || Gained from using [[throwing star - black hole]] in combat<br>+10 HP<br>+10 PP<br>+10 offense<br>+10 to-hit<br>+10 dodge
 
|-
 
|-
| [[Thundarr's photon blade]] || Melee weapon || 8 || Always || Level 8 || +8 fire damage
+
| [[Minion Brand helmet]] || Helmet || '''10''' || Always || Level 7 || -5 to hit
 
|-
 
|-
| [[smudged sweater]] || Shirt || 5 || Always || Level 3 ||
+
| [[tri-cycle]] || Transportation || '''10''' || Always || || +10 offense
 
|-
 
|-
| [[TheK3vin's Kh4k1s]] || Pants || 5 || Always || Level 7 || +10 Reflexes
+
| [[Thundarr's photon blade]] || Melee weapon || '''8''' || Always || Level 8 || +8 fire damage
 
|-
 
|-
| [[threeinforced cap]] || Helmet || 5 || Always || Level 7 || +10 Intellect
+
| [[smudged sweater]] || Shirt || '''5''' || Always || Level 3 ||
 
|-
 
|-
| [[threeinforced vest]] || Shirt || 5 || Always || Level 7 || +10 Strength
+
| [[TheK3vin's Kh4k1s]] || Pants || '''5''' || Always || Level 7 || +10 Reflexes
 
|-
 
|-
| [[triangle triptych]] || Offhand Item || 4 || Always || Level 7 || Attacker takes 7 damage
+
| [[threeinforced cap]] || Helmet || '''5''' || Always || Level 7 || +10 Intellect
 
|-
 
|-
| [[iron-toe boots]] || Boots || 3 || Always || Level 9 || +3 foe toughness.<br>+3 offense<br>-5 to initiative
+
| [[threeinforced vest]] || Shirt || '''5''' || Always || Level 7 || +10 Strength
 
|-
 
|-
| [[The Baroness's stiletto boots]] || Boots || 3 || Always || Level 11 || +10 to maximum HP
+
| [[triangle triptych]] || Offhand Item || '''4'''' || Always || Level 7 || Attacker takes 7 damage
 
|-
 
|-
| [[three-fingered gloves]] || Gloves || 3 || Always || Level 7 || +10% acid resistance
+
| [[iron-toe boots]] || Boots || '''3''' || Always || Level 9 || +3 foe toughness.<br>+3 offense<br>-5 to initiative
 
|-
 
|-
| [[tritanium treads]] || Boots || 3 || Always || Level 6 || -2% chance of weapon fumbles.
+
| [[The Baroness's stiletto boots]] || Boots || '''3''' || Always || Level 11 || +10 to maximum HP
 
|-
 
|-
| [[gloveless fingers]] || Gloves || 2 || Always || || +5% resist fire, ice, electric, and acid damage
+
| [[three-fingered gloves]] || Gloves || '''3''' || Always || Level 7 || +10% acid resistance
 
|-
 
|-
| [[Air Shield]] || [[Elemental]] Buff || scales with level || 30 minutes || ||  
+
| [[tritanium treads]] || Boots || '''3''' || Always || Level 6 || -2% chance of weapon fumbles.
 
|-
 
|-
| [[Invisibly Boxed]] || Item || scales with level || 30 minutes || || Obtained from [[Mummers' gloves]]
+
| [[gloveless fingers]] || Gloves || '''2''' || Always || || +5% resist fire, ice, electric, and acid damage
 
|-
 
|-
| [[Stone Armor]] || [[Elemental]] Skill || scales with level || 30 minutes || Level 8 || +10% fire, ice, and electric resistance
+
| [[Invisibly Boxed]] || Item || '''scales with level''' || 30 minutes || || Obtained from [[Mummers' gloves]]
 
|-
 
|-
| [[Angriest Man's Squeezeball of Rage]] || Talisman || <font color="red">-15%</font> || Always || || +30% Strength<br>+20% to your maximum Hit Points<br>+10% to hit
+
| [[Angriest Man's Squeezeball of Rage]] || Talisman || '''<font color="red">-15%</font>''' || Always || || +30% Strength<br>+20% to your maximum Hit Points<br>+10% to hit
 
|-
 
|-
| [[Bowler's Sticky Wicket]] || Talisman || <font color="red">-15%</font> || Always || || +30% Intellect<br>+20% spell damage<br>+5 damage absorption
+
| [[Bowler's Sticky Wicket]] || Talisman || '''<font color="red">-15%</font>''' || Always || || +30% Intellect<br>+20% spell damage<br>+5 damage absorption
 
|-
 
|-
| [[Reed's Brassard]] || Talisman || <font color="red">-15%</font> || Always || || +30% Strength<br>+20% to your maximum Hit Points<br>+10% to hit
+
| [[Reed's Brassard]] || Talisman || '''<font color="red">-15%</font>''' || Always || || +30% Strength<br>+20% to your maximum Hit Points<br>+10% to hit
 
|-
 
|-
| [[Tempest's Brooch]] || Talisman || <font color="red">-15%</font> || Always || || +30% Intellect<br>+20% spell damage<br>+5 damage absorption
+
| [[Tempest's Brooch]] || Talisman || '''<font color="red">-15%</font>''' || Always || || +30% Intellect<br>+20% spell damage<br>+5 damage absorption
 
|}
 
|}
 
<br clear="all">
 
<br clear="all">
 
{{Modifiers list}}
 
{{Modifiers list}}
 
[[Category:Modifier Summary Tables]][[Category:Defense Modifiers|*]]
 
[[Category:Modifier Summary Tables]][[Category:Defense Modifiers|*]]

Revision as of 02:38, 11 March 2010

Rakes-trowel.gif This page contains some non specific data which NEEDS SPADING:
What are the constants? How does randomness get into the calculation?
  • According to the manual, your basic defense is the sum of the power of the boots, full-body suit, gloves, helmet, offhand, pants and shirt you are wearing. Defense modifiers are applied to this value.
  • The damage sustained is calculated as OpponentOffense*(a+b/Defense) where a and b are yet to be determined constants, smaller than one.
  • Amounts for Skills are effected by S, the number of skill points invested in the skill.
Source Source type Increase Duration Requirements Notes
Grimm's Bulwark Talisman 20% Always +20% resistance to all elements
Regenerates HP as a function of level
Regenerates PP as a function of level
-15% offense
Rake's Garden Trowel Talisman 20% Always +20% resistance to all elements
Regenerates HP as a function of level
Regenerates PP as a function of level
-15% offense
Stone Armor Elemental Skill 10 + 2*S + level,
cap 30 + 2*S
30 + S minutes Level 8 5% + (S/2)% fire, ice, and electric resistanc
Air Shield Elemental Buff 5 + 3*S 30 + S minutes
Nostronomically Hardened Passive Skill 20 Always Level 10 +20 Offense
VHF-1 Exosuit Full-body suit 20 Always +15 Strength
-10 seconds to the duration of each turn
topaz ion stone Accessory 15 Always Level 9
Green Globulin Effect 10 35 minutes Gained from using throwing star - black hole in combat
+10 HP
+10 PP
+10 offense
+10 to-hit
+10 dodge
Minion Brand helmet Helmet 10 Always Level 7 -5 to hit
tri-cycle Transportation 10 Always +10 offense
Thundarr's photon blade Melee weapon 8 Always Level 8 +8 fire damage
smudged sweater Shirt 5 Always Level 3
TheK3vin's Kh4k1s Pants 5 Always Level 7 +10 Reflexes
threeinforced cap Helmet 5 Always Level 7 +10 Intellect
threeinforced vest Shirt 5 Always Level 7 +10 Strength
triangle triptych Offhand Item 4' Always Level 7 Attacker takes 7 damage
iron-toe boots Boots 3 Always Level 9 +3 foe toughness.
+3 offense
-5 to initiative
The Baroness's stiletto boots Boots 3 Always Level 11 +10 to maximum HP
three-fingered gloves Gloves 3 Always Level 7 +10% acid resistance
tritanium treads Boots 3 Always Level 6 -2% chance of weapon fumbles.
gloveless fingers Gloves 2 Always +5% resist fire, ice, electric, and acid damage
Invisibly Boxed Item scales with level 30 minutes Obtained from Mummers' gloves
Angriest Man's Squeezeball of Rage Talisman -15% Always +30% Strength
+20% to your maximum Hit Points
+10% to hit
Bowler's Sticky Wicket Talisman -15% Always +30% Intellect
+20% spell damage
+5 damage absorption
Reed's Brassard Talisman -15% Always +30% Strength
+20% to your maximum Hit Points
+10% to hit
Tempest's Brooch Talisman -15% Always +30% Intellect
+20% spell damage
+5 damage absorption


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration