Difference between revisions of "Initiative modifiers"
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Hoyifung04 (talk | contribs) (Wraith) |
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| [[Vortex cycle]] || Transportation || '''20%''' || Always || || -5 seconds to the duration of each turn | | [[Vortex cycle]] || Transportation || '''20%''' || Always || || -5 seconds to the duration of each turn | ||
+ | |- | ||
+ | | [[crop]] || Melee weapon || '''15%''' || Always || Level 11 || +5 sonic damage<br>-10% weapon damage | ||
+ | |- | ||
+ | | [[aluminum baseball bat]] || Melee weapon || '''10%''' || Always || Level 11 || +2% weapon damage | ||
|- | |- | ||
| [[Asp Evader]] || Transportation || '''10%''' || Always || || | | [[Asp Evader]] || Transportation || '''10%''' || Always || || | ||
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|- | |- | ||
| [[slick suit]] || Full-body suit || '''10%''' || Always || Level 10 || +10% dodging ability<br>+5 psychic damage | | [[slick suit]] || Full-body suit || '''10%''' || Always || Level 10 || +10% dodging ability<br>+5 psychic damage | ||
+ | |- | ||
+ | | [[Super Slickery]] || Item || '''10%''' || 60 minutes || || Obtained from [[body oil]]<br>+5% chance of weapon fumbles | ||
|- | |- | ||
| [[the Night Mare]] || Transportation || '''10%''' || Always || Level 5 || +10 weapon damage (ranged or melee) | | [[the Night Mare]] || Transportation || '''10%''' || Always || Level 5 || +10 weapon damage (ranged or melee) | ||
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| [[invisible claymore]] || Melee weapon || '''5%''' || Always || Level 3 || +5 Melee damage | | [[invisible claymore]] || Melee weapon || '''5%''' || Always || Level 3 || +5 Melee damage | ||
+ | |- | ||
+ | | [[shimmering wings]] || Accessory || '''5%''' || Always || Level 12 || Grants wearer the ability to fly<br>+5% dodging ability | ||
|- | |- | ||
| [[translucent rifle]] || Ranged weapon || '''5%''' || Always || Level 4 || +5 Ranged damage | | [[translucent rifle]] || Ranged weapon || '''5%''' || Always || Level 4 || +5 Ranged damage | ||
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| [[unbranded jalopy]] || Transportation || <font color="red">'''-5'''</font> || Always || || | | [[unbranded jalopy]] || Transportation || <font color="red">'''-5'''</font> || Always || || | ||
+ | |- | ||
+ | | [[gigantic sword]] || Melee weapon || <font color="red">'''-10'''</font> || Always || Level 12 || -10 to hit<br>+10% weapon damage<br>Gives wearer a slightly brutish appearance | ||
|- | |- | ||
| [[medieval plate]] || Full-body suit || <font color="red">'''-10'''</font> || Always || Level 18 || +4% XP per combat<br>+10% defense | | [[medieval plate]] || Full-body suit || <font color="red">'''-10'''</font> || Always || Level 18 || +4% XP per combat<br>+10% defense | ||
+ | |- | ||
+ | | [[teeny-tiny motorcycle]] || Transportation || <font color="red">'''-10'''</font> || Always || Level 5 || +10% dodging ability<br>Gives wearer a slightly brutish appearance | ||
|- | |- | ||
| [[cellophane zubaz]] || Pants || <font color="red">'''-5%'''</font> || Always || Level 4 || Increased chance of noncombat adventures | | [[cellophane zubaz]] || Pants || <font color="red">'''-5%'''</font> || Always || Level 4 || Increased chance of noncombat adventures | ||
+ | |- | ||
+ | | [[Frost Scaler's humongous mallet]] || Melee weapon || <font color="red">'''-10%'''</font> || Always || Level 12 || +10% weapon damage<br>+5% Strength | ||
|- | |- | ||
| [[fins]] || Boots || <font color="red">'''-20%'''</font> || Always || || A component of equipment required to breathe under water. | | [[fins]] || Boots || <font color="red">'''-20%'''</font> || Always || || A component of equipment required to breathe under water. |
Revision as of 18:08, 22 September 2011
This page contains some non specific data which NEEDS SPADING: How exactly is initiative calculated? How is randomness added? |
- Initiative determines who attacks first, you or your foe.
- Initiative is calculated using base dodge, an Intellect bonus and initiative modifiers.
- Whoever has the higher initiative value, wins.
- Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
alluring business suit | Full-body suit | 20% | Always | Level 10 | |
Vortex cycle | Transportation | 20% | Always | -5 seconds to the duration of each turn | |
crop | Melee weapon | 15% | Always | Level 11 | +5 sonic damage -10% weapon damage |
aluminum baseball bat | Melee weapon | 10% | Always | Level 11 | +2% weapon damage |
Asp Evader | Transportation | 10% | Always | ||
camouflage dungarees | Full-body suit | 10% | Always | Level 7 | |
Crystallizer of Dreams | Offhand Item | 10% | Always | Level 40 | +10% damage absorption +50 spell damage |
epic mop | Melee weapon | 10% | Always | Level 10 | +10 to hit |
slick suit | Full-body suit | 10% | Always | Level 10 | +10% dodging ability +5 psychic damage |
Super Slickery | Item | 10% | 60 minutes | Obtained from body oil +5% chance of weapon fumbles | |
the Night Mare | Transportation | 10% | Always | Level 5 | +10 weapon damage (ranged or melee) |
xelor watch | Accessory | 10% | Always | Level 5 | +10 acid damage |
xentrium axe | Melee weapon | 10% | Always | Level 14 | +10 to hit |
xentrium crossbow | Ranged weapon | 10% | Always | Level 14 | +10 to hit |
Gaul blatter | Ranged weapon | 5% | Always | Level 16 | +10 to hit |
invisible claymore | Melee weapon | 5% | Always | Level 3 | +5 Melee damage |
shimmering wings | Accessory | 5% | Always | Level 12 | Grants wearer the ability to fly +5% dodging ability |
translucent rifle | Ranged weapon | 5% | Always | Level 4 | +5 Ranged damage |
Viking Games jersey | Shirt | 5% | Always | +10% Strength +10% Reflexes +5% to your maximum Hit Points +5 XP per combat | |
dashing shoes | Boots | 3% | Always | Level 15 | +5% Strength |
Premonition | Psion Passive Skill | 5 + 2*S + (level/5) | Always | Level 5 | |
Sniper | Gadgeteer Passive Skill | 10 + 2*S | Always | Level 15 | +5 + 2*S ranged damage |
The Bee's Knees | Item | 20 | 90 minutes | Obtained from bug pill | |
Mantis Reflexes | Naturalist Buff | 5 + S | 30 + 3*S minutes | +5 + S Reflexes | |
olivine ion stone | Accessory | 15 | Always | Level 9 | |
Purple Cowardice | Item | 15 | 30 minutes | Obtained from purple pill +15 Reflexes | |
Upgrade Armor: Motorized | Gadgeteer Skill | 5 + S | 30-50 minutes | Level 2 | 4 + (S/2) Reflexes (10 for S=10) Skill points invested in Upgrade Armor Duration depends on Improved Tinkering |
chain mail bikini | Full-body suit | 10 | Always | Level 11 | +5 PP per turn +5% chance of critical hits -10% ice resistance |
deterministic coin | Offhand Item | 10 | Always | Level 6 | |
Max Velocipede | Item | 10 | 60 minutes | Obtained from velocipede's toadstool | |
rocket boots | Boots | 10 | Always | Level 5 | for Gadgeteers only Grants the ability to fly - for Gadgeteers only |
rorrim mirror | Offhand Item | 10 | Always | ||
throwing pen | Ranged weapon | 10 | Always | Level 10 | +5 Ranged damage +1 extra ranged attack(s) per turn |
UltraSport jersey | Shirt | 10 | Always | Level 12 | +30 to maximum PP |
metaphoric shoes | Boots | 8 | Always | Level 18 | +5 XP per combat -1 HP per turn |
soft shoes | Boots | 8 | Always | Level 7 | |
antsy pants | Pants | 5 | Always | Level 9 | +5 foe toughness. |
cat suit | Full-body suit | 5 | Always | ||
digital rapier | Melee weapon | 5 | Always | Level 3 | +10 to hit |
Living Penlights | Item | 5 | 60 minutes | Obtained from spy pen | |
moonbow | Ranged weapon | 5 | Always | ||
motorcycle | Transportation | 5 | Always | ||
racing bike | Transportation | 5 | Always | ||
silenced mail shirt | Shirt | 5 | Always | Level 11 | +5 damage absorption |
silenced mail leggings | Pants | 5 | Always | Level 11 | +5 damage absorption |
Wraith | Melee weapon | 5 | Always | +3% of weapon damage returned as HP +3% of weapon damage returned as PP +10 dodging ability Rental equipment is lost at rollover | |
Red Hex | Transportation | 4 | Always | Level 4 | +4% chance of enemy fumbles |
yule thinking perch | Offhand Item | 4 | Always | ||
Amazing Technicolor Dreampants | Pants | ? | One turn | When trigger Orange Other beneficiary effects | |
discount pants | Pants | -3 | Always | +3% item drops -3 Reflexes | |
chain cuirass | Shirt | -5 | Always | Level 11 | +5 damage absorption |
chain cuisses | Pants | -5 | Always | Level 11 | +5 damage absorption |
iron-toe boots | Boots | -5 | Always | Level 9 | +3 foe toughness. +3 offense +3 defense |
Playing Fifty-two Pickup | Item | -5 | 30 minutes | Obtained from magic deck of cards being used on you | |
poofy skirt | Pants | -5 | Always | Level 8 | +2 damage absorption |
skateboard | Transportation | -5 | Always | ||
unbranded jalopy | Transportation | -5 | Always | ||
gigantic sword | Melee weapon | -10 | Always | Level 12 | -10 to hit +10% weapon damage Gives wearer a slightly brutish appearance |
medieval plate | Full-body suit | -10 | Always | Level 18 | +4% XP per combat +10% defense |
teeny-tiny motorcycle | Transportation | -10 | Always | Level 5 | +10% dodging ability Gives wearer a slightly brutish appearance |
cellophane zubaz | Pants | -5% | Always | Level 4 | Increased chance of noncombat adventures |
Frost Scaler's humongous mallet | Melee weapon | -10% | Always | Level 12 | +10% weapon damage +5% Strength |
fins | Boots | -20% | Always | A component of equipment required to breathe under water. | |
can't-dodge ball | Accessory | -75% | Always | -75% dodging ability |