Class Comparison Tables: Difference between revisions
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=Skill Comparison Table= | |||
{| cellpadding="2" cellspacing="0" border="1" align="center" style="text-align:center" | {| cellpadding="2" cellspacing="0" border="1" align="center" style="text-align:center" | ||
|- style="background-color:#EFEFEF" | |- style="background-color:#EFEFEF" | ||
! | ! | ||
! colspan="2" | Elemental | ! colspan="2" | [[Elemental]] | ||
! colspan="2" | Gadgeteer | ! colspan="2" | [[Gadgeteer]] | ||
! colspan="2" | Naturalist | ! colspan="2" | [[Naturalist]] | ||
! colspan="2" | Psion | ! colspan="2" | [[Psion]] | ||
|- | |- | ||
!lvl | !lvl | ||
Line 24: | Line 20: | ||
|- | |- | ||
| '''1''' | | '''1''' | ||
| [[ | | [[Proper Grounding]]<br>costs 1 PP | ||
| ''' | | Increases strength, intellect, and reflexes | ||
| [[Stun Gas]]<br>costs 3 | | [[Endurance]]<br>costs 1 PP | ||
| | | Increased maximum HP | ||
| [[ | | [[Ant's Strength]]<br>costs 4 PP | ||
| | | Increased strength<br>Increased maximum HP | ||
| [[ | | [[Aura: Vim]]<br>costs 4 PP | ||
| | | Increased to-hit ability<br>Increased dodge ability | ||
|- | |||
| '''1''' | |||
| [[Throw Sparks]]<br>costs 2 PP | |||
| Deals fire damage | |||
| [[Stun Gas]]<br>costs 3 PP | |||
| Decreases foe to-hit and offense<br>Stuns opponents | |||
| [[Kangaroo Punch]]<br>costs 1 PP | |||
| Deals physical damage | |||
| [[Mind Poke]]<br>costs 1 PP | |||
| Deals psychic damage | |||
|- | |- | ||
| '''2''' | | '''2''' | ||
| [[Air Shield]]<br>costs 3 | | [[Air Shield]]<br>costs 3 PP | ||
| | | Increases defense | ||
| [[Upgrade Armor]]<br>costs 5 | | [[Upgrade Armor]]<br>costs 5 PP | ||
| | | One of:<br>Adds fire, sonic, and electric resistance<br>Increased damage absorption<br>Increased reflexes & Increased initiative | ||
| [[Charge of the Bovine]]<br>costs 4 | | [[Charge of the Bovine]]<br>costs 4 PP | ||
| Increased | | Increased to-hit ability<br>Increased weapon damage | ||
| [[Knit Flesh]]<br>costs 4 | | [[Knit Flesh]]<br>costs 4 PP | ||
| Heals | | Heals damage | ||
|- | |- | ||
| '''3''' | | '''3''' | ||
| [[Ice | | [[Ice Bolt]]<br>costs 4 PP | ||
| | | Deals ice damage | ||
| [[Basic Martial Arts]]<br> | | [[Basic Martial Arts]]<br>passive skill | ||
| | | Increased to-hit ability | ||
| [[Mantis Reflexes]]<br>costs 5 | | [[Mantis Reflexes]]<br>costs 5 PP | ||
| | | Increased reflexes<br>Increased initiative | ||
| [[Telekinesis]]<br>costs 4 | | [[Telekinesis]]<br>costs 4 PP | ||
| | | Deals physical damage | ||
|- | |- | ||
| '''4''' | | '''4''' | ||
| [[Groundquake]]<br>costs 6 | | [[Groundquake]]<br>costs 6 PP | ||
| | | Reduces opponent to-hit and dodge chances<br>May stun opponent | ||
| [[First Aid]]<br>costs 6 | | [[First Aid]]<br>costs 6 PP | ||
| Heals | | Heals damage | ||
| [[Echolocation]]<br> | | [[Echolocation]]<br>passive skill | ||
| | | Increased item drops | ||
| [[Aura: Mystery]]<br>costs 8 | | [[Aura: Mystery]]<br>costs 8 PP | ||
| | | Increased spell damage<br>-1 to the cost of combat spells | ||
|- | |- | ||
| '''5''' | | '''5''' | ||
| [[Proper Hydration]]<br> | | [[Proper Hydration]]<br>passive skill | ||
| | | Regenerate PP every turn | ||
| [[ | | [[Sugar Purifier]]<br>costs 20 PP | ||
| | | Improves sugar | ||
| [[Memory of the Elephant]]<br>costs 6 | | [[Memory of the Elephant]]<br>costs 6 PP | ||
| | | Increased intellect<br>Increased maximum PP | ||
| [[Premonition]]<br> | | [[Premonition]]<br>passive skill | ||
| | | Increased initiative | ||
|- | |- | ||
| '''6''' | | '''6''' | ||
| [[Lightning Bolt]]<br>costs 8 | | [[Lightning Bolt]]<br>costs 8 PP | ||
| | | Deals electric damage | ||
| [[Upgrade Weapons]]<br>costs 8 | | [[Upgrade Weapons]]<br>costs 8 PP | ||
| | | One of:<br>Increased to-hit ability<br>Weapon does fire and electric damage<br>Reduced chances of fumbles & Some would-be fumbles become critical hits | ||
| [[Armadillo Armor]]<br>costs 8 | | [[Armadillo Armor]]<br>costs 8 PP | ||
| | | Increases damage absorption | ||
| [[Mind Jab]]<br>costs 7 | | [[Mind Jab]]<br>costs 7 PP | ||
| | | Deals psychic damage | ||
|- | |- | ||
| '''7''' | | '''7''' | ||
| [[Fire Shield]]<br>costs 7 | | [[Fire Shield]]<br>costs 7 PP | ||
| | | Damages foes when they hit you | ||
| [[Metal Detector]]<br>costs 10 | | [[Metal Detector]]<br>costs 10 PP | ||
| | | Increases item drops | ||
| [[Snout of the Swine]]<br>costs 10 | | [[Snout of the Swine]]<br>costs 10 PP | ||
| | | Increased chips drop | ||
| [[Wind Warrior]]<br>costs 12 | | [[Wind Warrior]]<br>costs 12 PP | ||
| | | Summons a companion | ||
|- | |- | ||
| '''8''' | | '''8''' | ||
| [[Stone Armor]]<br>costs 12 | | [[Stone Armor]]<br>costs 12 PP | ||
| | | Increases defense<br>Adds fire, ice, and electric resistance | ||
| [[Advanced Martial Arts]]<br> | | [[Advanced Martial Arts]]<br>passive skill | ||
| | | Increased offense | ||
| [[Starfish Regeneration]]<br> | | [[Starfish Regeneration]]<br>passive skill | ||
| | | Regenerates HP each turn | ||
| [[Aura: Keen Observation]]<br>costs 16 | | [[Aura: Keen Observation]]<br>costs 16 PP | ||
| | | Slightly increased % XP gain<br>Increased chips drops | ||
|- | |- | ||
| '''9''' | | '''9''' | ||
| [[Tornado]]<br>costs 10 | | [[Tornado]]<br>costs 10 PP | ||
| | | Reduces opponent to-hit and dodge chances<br>Deals damage | ||
| [[ | | [[Aerodynamic Vehicle]]<br>costs 12 PP | ||
| | | Extended vehicle range, at the cost of turn length (reduced with skill points) | ||
| [[Talons of the Raptor]]<br>costs 12 | | [[Talons of the Raptor]]<br>costs 12 PP | ||
| | | Increased melee damage | ||
| [[Knit Bone]]<br>costs 12 | | [[Knit Bone]]<br>costs 12 PP | ||
| Heals | | Heals damage | ||
|- | |- | ||
| '''10''' | | '''10''' | ||
| [[Lifeblood Manipulation]]<br>costs 20 | | [[Lifeblood Manipulation]]<br>costs 20-round(S/2) PP | ||
| Heals | | Heals almost all wounds | ||
| [[Improved Tinkering]]<br> | | [[Improved Tinkering]]<br>passive skill | ||
| Improves [[Upgrade Armor]] & [[Upgrade Weapons]] | | Increases duration of other skills<br>Improves [[Upgrade Armor]] & [[Upgrade Weapons]] | ||
| [[Trample of the Rhino]]<br>costs 9 | | [[Trample of the Rhino]]<br>costs 9 PP | ||
| | | Moderately increased to-hit ability<br>Moderately increased weapon damage | ||
| [[Meditation]]<br> | | [[Meditation]]<br>passive skill | ||
| | | Adds additional minutes to bedtime each rollover | ||
|- | |- | ||
| '''11''' | | '''11''' | ||
| | | [[Metalmorph]]<br>costs 20 PP | ||
| | | Can upgrade certain metals | ||
| [[Electric Net]]<br>costs 15 PP | |||
| Reduces foe dodge ability<br>Deals electric damage | |||
| [[ | | [[Summon Wolf]]<br>costs 9 PP | ||
| | | Summons a companion | ||
| [[Electronic Understanding]]<br> | | [[Electronic Understanding]]<br>passive skill | ||
| Allows you to use [[Mind Jab]] | | Allows you to use [[Mind Jab]], [[Psionic Blast]] and [[Wind warrior]] on [[:Category:Robots|Robots]]. | ||
|- | |- | ||
| '''12''' | | '''12''' | ||
| [[Firestorm]]<br>costs 14 | | [[Firestorm]]<br>costs 14 PP | ||
| | | Deals fire damage | ||
| | | [[Catalyze]]<br>passive skill | ||
| | | Upgrades materials with a catalyzer unit | ||
| | | [[Nurture vs. Nature]]<br>costs 12 PP | ||
| | | Increased effectiveness from your sidekick | ||
| [[Aura: Vigor]]<br>costs 12 | | [[Aura: Vigor]]<br>costs 12 PP | ||
| | | Regenerates HP each turn<br>Increased maximum HP | ||
|- | |- | ||
| '''13''' | | '''13''' | ||
| | | [[Summon Water Sprite]]<br>costs 10 PP | ||
| | | Summons a companion | ||
| [[Shock Grenade]]<br>costs 13 | | [[Shock Grenade]]<br>costs 13 PP | ||
| | | Reduces foe hit and offense<br>Deals sonic damage | ||
| [[Spines of the Echidna]]<br>costs 12 | | [[Spines of the Echidna]]<br>costs 12 PP | ||
| | | Damages foes when they hit you | ||
| [[Psionic Blast]]<br>costs 15 | | [[Psionic Blast]]<br>costs 15 PP | ||
| | | Deals psychic damage | ||
|- | |- | ||
| '''14''' | | '''14''' | ||
| [[The Fire Within]]<br> | | [[The Fire Within]]<br>passive skill | ||
| | | Increased PP capacity<br>Increased % spell damage | ||
| [[Stealth]]<br>costs 10 | | [[Stealth]]<br>costs 10 PP | ||
| Increased chance of | | Increased chance of noncombat adventures | ||
| [[Sinus of the Shark]]<br>costs 15 | | [[Sinus of the Shark]]<br>costs 15 PP | ||
| | | Increases chance of combat adventures | ||
| | | [[Detachment]]<br>costs 20 PP | ||
| | | Opponent attack damage decreased<br>Turn length increased | ||
|- | |- | ||
| '''15''' | | '''15''' | ||
| | | [[Sundowner Breeze]]<br>costs 30 PP | ||
| | | Increases foe toughness | ||
| [[Sniper]] <br>passive skill | |||
| Increased ranged damage<br>Increased initiative | |||
| [[ | | [[Summon Water Buffalo]]<br>costs 14 PP | ||
| | | Summons a companion | ||
| [[Biofeedback]]<br>costs 10 | | [[Biofeedback]]<br>costs 10 PP | ||
| | | Adds resistance to fire, ice, sonic, and psychic damage | ||
|- | |- | ||
| '''16''' | | '''16''' | ||
| | | [[Salt of the Earth]]<br>passive skill | ||
| | | Increases Spell Critical chance | ||
| [[Battle Armor]]<br> | | [[Battle Armor]]<br>passive skill | ||
| | | Increased defense | ||
| | | [[Maul of the Cave Bear]]<br>costs 13 PP | ||
| | | Greatly increased to-hit ability<br>Greatly increased weapon damage | ||
| | | [[Aura: Mental Magnetism]]<br>costs 15 PP | ||
| | | Increased or decreased chance of combat adventures | ||
|- | |- | ||
|} | |} | ||
===Class | =Class Intrinsic Skills= | ||
{| cellpadding="2" cellspacing="0" border="1" align="center" style="text-align:center" | |||
|- style="background-color:#EFEFEF" | |||
! Elemental | |||
! Gadgeteer | |||
! Naturalist | |||
! Psion | |||
|- | |||
| Can [[Special_abilities#Breathing_Under_Water|breathe under water]] | |||
| Can create [[positronic computer]]s | |||
| Can [[Tame]] [[:Category:Animals|animals]] | |||
| Can hold one [[:Category:Auras|aura]] every six levels | |||
|- | |||
| A cap of 55% resistance to {{col|fire|fire}}, {{col|ice|ice}}, and {{col|electric|electric}} | |||
| Increased chance of [[Running Away|running away]] | |||
| Can find [[athelas leaf|athelas leaves]] | |||
| Bonus 20% resistance to {{col|psychic|psychic}} | |||
|- | |||
| | |||
| An [[extra attacks|extra attack]] with ranged weapons | |||
| | |||
| | |||
|- | |||
|} | |||
=Class-Related Talisman Table= | |||
{| cellpadding="5" cellspacing="0" border="1" align="center" style="text-align:center" | {| cellpadding="5" cellspacing="0" border="1" align="center" style="text-align:center" | ||
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|Base | |Base | ||
| [[Ember in a Bottle]] [[image:ember-bottle.gif]] | | [[Ember in a Bottle]] [[image:ember-bottle.gif]] | ||
| +n (.5 x your level) spell damage<br>-2 to maximum HP | | +n (.5 x your level) spell damage<br>Unlocks Elementals' Core Tap<br>-2 to maximum HP | ||
| [[Lug-Nut Keychain]] [[image:lug-keychain.gif]] | | [[Lug-Nut Keychain]] [[image:lug-keychain.gif]] | ||
| +1 damage absorption<br>-1 Strength | | +1 damage absorption<br>Unlocks Gadgeteers' Death Blossom<br>-1 Strength | ||
| [[Shark's Tooth Necklace]] [[image:Shark-necklace.gif]] | | [[Shark's Tooth Necklace]] [[image:Shark-necklace.gif]] | ||
| +n (.5 x your level) melee damage<br>-1 Intellect | | +n (.5 x your level) melee damage<br>Unlocks Naturalists' Predatory Instincts<br>-1 Intellect | ||
| [[Intellectual Headband]] [[image:Headband.gif]] | | [[Intellectual Headband]] [[image:Headband.gif]] | ||
| +10% to the duration of auras<br>-1 Reflexes | | +10% to the duration of auras<br>Unlocks Psions' Crush Dreams<br>-1 Reflexes | ||
|- | |- | ||
| 7 From<br>[[Don't Cry for Me, Zion-tina]]<br>Quest. | | 7 From<br>[[Don't Cry for Me, Zion-tina]]<br>Quest. | ||
| [[Thunder in a Bottle]] [[image:Thunder-bottle.jpg]] | | [[Thunder in a Bottle]] [[image:Thunder-bottle.jpg]] | ||
| Using skills costs -2 PP<br>+10% to your maximum Power Points<br>-3 Melee damage | | Using skills costs -2 PP<br>+10% to your maximum Power Points<br>Unlocks Elementals' Core Tap<br>-3 Melee damage | ||
| [[Swedish Navy Wrench]] [[image:Wrench.gif]] | | [[Swedish Navy Wrench]] [[image:Wrench.gif]] | ||
| +15% Reflexes<br>+10 dodging ability<br>-5% Strength | | +15% Reflexes<br>+10 dodging ability<br>Unlocks Gadgeteers' Death Blossom<br>-5% Strength | ||
| [[Astral Monkey's Paw Necklace]] [[image:Monkey-paw.jpg]] | | [[Astral Monkey's Paw Necklace]] [[image:Monkey-paw.jpg]] | ||
| +15% Strength<br>+10% to your maximum Hit Points<br>-5% Intellect | | +15% Strength<br>+10% to your maximum Hit Points<br>Unlocks Naturalists' Predatory Instincts<br>-5% Intellect | ||
| [[Orb of Insight]] [[image:Orb-insight.jpg]] | | [[Orb of Insight]] [[image:Orb-insight.jpg]] | ||
| +15% Intellect<br>+20% to the duration of auras<br>-5 | | +15% Intellect<br>+20% to the duration of auras<br>Unlocks Psions' Crush Dreams<br>-5 Reflexes | ||
|- | |- | ||
|} | |} | ||
=Class Nova Ability Table= | |||
{| cellpadding="5" cellspacing="0" border="1" align="center" style="text-align:center" | |||
|- style="background-color:#EFEFEF" | |||
! colspan="2" | Elemental<br><small>with Ember in a Bottle<br>or Thunder in a Bottle</small> | |||
! colspan="2" | Gadgeteer<br><small>with Lug-Nut Keychain<br>orSwedish Navy Wrench</small> | |||
! colspan="2" | Naturalist<br><small>with Shark's Tooth Necklace<br>or Astral Monkey's Paw Necklace</small> | |||
! colspan="2" | Psion<br><small>with Intellectual Headband<br>or Orb of Insight</small> | |||
|- | |||
! Ability | |||
! Notes | |||
! Ability | |||
! Notes | |||
! Ability | |||
! Notes | |||
! Ability | |||
! Notes | |||
|- | |||
| [[Core Tap]] | |||
| Reduces all Elemental skills to 0 PP, once<br>Stuns for one turn | |||
| [[Death Blossom]] | |||
| Deal extra damage with ranged weapons | |||
| [[Predatory Instincts]] | |||
| Deal extra damage with melee weapons | |||
| [[Crush Dreams]] | |||
| Stuns for four turns | |||
|- | |||
|} | |||
=Class Stats Comparison Table= | |||
Normal 0-level humans start with 1 HP, 1 PP, 1 | Normal 0-level humans start with 1 HP, 1 PP, 1 Strength, 1 Intellect, and 1 Reflexes. | ||
Transmogrified characters have an extra +5 HP, in addition to their 0-level human base stats. | Transmogrified characters have an extra +5 HP, in addition to their 0-level human base stats. | ||
==Gain per level== | |||
{| border=1 cellpadding=3 | {| border=1 cellpadding=3 | ||
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! HP | ! HP | ||
! PP | ! PP | ||
! To-hit | |||
! Dodge | |||
|- | |- | ||
| Naturalist | | Naturalist | ||
| | | 12 | ||
| | | 8 | ||
| 11 | |||
| 9 | |||
|- | |- | ||
| Gadgeteer | | Gadgeteer | ||
| | | 11 | ||
| | | 9 | ||
| 10 | |||
| 10 | |||
|- | |- | ||
| | | Elemental | ||
| | | 9 | ||
| | | 14 | ||
| 8 | |||
| 9 | |||
|- | |- | ||
| Psion | | Psion | ||
| | | 8 | ||
| | | 12 | ||
| 9 | |||
| 11 | |||
|- | |- | ||
|} | |} | ||
==Strength, Intellect, and Reflexes== | |||
At first level, each class gets 7 attribute points: +3 to their prime requisite and +2 to their two secondaries, to bring them to 4/3/3 (before modifications due to talisman). | At first level, each class gets 7 attribute points: +3 to their prime requisite and +2 to their two secondaries, to bring them to 4/3/3 (before modifications due to talisman). | ||
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{| border=1 cellpadding=3 | {| border=1 cellpadding=3 | ||
! Class | ! Class | ||
! | ! Strength | ||
! | ! Intellect | ||
! | ! Reflexes | ||
|- | |- | ||
| Naturalist | | Naturalist | ||
Line 279: | Line 347: | ||
| +3 | | +3 | ||
|- | |- | ||
| | | Elemental | ||
| +2 | | +2 | ||
| +3 | | +3 | ||
Line 291: | Line 359: | ||
|} | |} | ||
At second and succeeding levels | At second and succeeding levels, each class gets 15 attribute points, distributed through weighted randomizing among Strength, Intellect, and Reflexes. The random weighs are summarized below: | ||
{| border=1 cellpadding=3 | {| border=1 cellpadding=3 | ||
! Class | ! Class | ||
! | ! Strength | ||
! | ! Intellect | ||
! | ! Reflexes | ||
|- | |- | ||
| Naturalist | | Naturalist | ||
| | | 50% | ||
| | | 25% | ||
| | | 25% | ||
|- | |- | ||
| Gadgeteer | | Gadgeteer | ||
| | | 25% | ||
| | | 25% | ||
| | | 50% | ||
|- | |- | ||
| | | Elemental | ||
| | | 33% | ||
| | | 33% | ||
| | | 33% | ||
|- | |- | ||
| Psion | | Psion | ||
| | | 25% | ||
| | | 50% | ||
| | | 25% | ||
|- | |- | ||
|} | |} | ||
What this means is that while an attribute with 25% chance will usually get 2-5 stats (average 3.75), an attribute with 33% chance will usually get 3-7 stats (average 5), and an attribute with 50% will usually get 5-10 stats (average 7.5), a distribution of 15/0/0 is also possible, for all classes and for any attribute, although this is highly unlikely. | |||
[[Category:Guides]] | [[Category:Guides]] |
Latest revision as of 01:39, 29 November 2014
Skill Comparison Table
Elemental | Gadgeteer | Naturalist | Psion | |||||
---|---|---|---|---|---|---|---|---|
lvl | Skill | Notes | Skill | Notes | Skill | Notes | Skill | Notes |
1 | Proper Grounding costs 1 PP |
Increases strength, intellect, and reflexes | Endurance costs 1 PP |
Increased maximum HP | Ant's Strength costs 4 PP |
Increased strength Increased maximum HP |
Aura: Vim costs 4 PP |
Increased to-hit ability Increased dodge ability |
1 | Throw Sparks costs 2 PP |
Deals fire damage | Stun Gas costs 3 PP |
Decreases foe to-hit and offense Stuns opponents |
Kangaroo Punch costs 1 PP |
Deals physical damage | Mind Poke costs 1 PP |
Deals psychic damage |
2 | Air Shield costs 3 PP |
Increases defense | Upgrade Armor costs 5 PP |
One of: Adds fire, sonic, and electric resistance Increased damage absorption Increased reflexes & Increased initiative |
Charge of the Bovine costs 4 PP |
Increased to-hit ability Increased weapon damage |
Knit Flesh costs 4 PP |
Heals damage |
3 | Ice Bolt costs 4 PP |
Deals ice damage | Basic Martial Arts passive skill |
Increased to-hit ability | Mantis Reflexes costs 5 PP |
Increased reflexes Increased initiative |
Telekinesis costs 4 PP |
Deals physical damage |
4 | Groundquake costs 6 PP |
Reduces opponent to-hit and dodge chances May stun opponent |
First Aid costs 6 PP |
Heals damage | Echolocation passive skill |
Increased item drops | Aura: Mystery costs 8 PP |
Increased spell damage -1 to the cost of combat spells |
5 | Proper Hydration passive skill |
Regenerate PP every turn | Sugar Purifier costs 20 PP |
Improves sugar | Memory of the Elephant costs 6 PP |
Increased intellect Increased maximum PP |
Premonition passive skill |
Increased initiative |
6 | Lightning Bolt costs 8 PP |
Deals electric damage | Upgrade Weapons costs 8 PP |
One of: Increased to-hit ability Weapon does fire and electric damage Reduced chances of fumbles & Some would-be fumbles become critical hits |
Armadillo Armor costs 8 PP |
Increases damage absorption | Mind Jab costs 7 PP |
Deals psychic damage |
7 | Fire Shield costs 7 PP |
Damages foes when they hit you | Metal Detector costs 10 PP |
Increases item drops | Snout of the Swine costs 10 PP |
Increased chips drop | Wind Warrior costs 12 PP |
Summons a companion |
8 | Stone Armor costs 12 PP |
Increases defense Adds fire, ice, and electric resistance |
Advanced Martial Arts passive skill |
Increased offense | Starfish Regeneration passive skill |
Regenerates HP each turn | Aura: Keen Observation costs 16 PP |
Slightly increased % XP gain Increased chips drops |
9 | Tornado costs 10 PP |
Reduces opponent to-hit and dodge chances Deals damage |
Aerodynamic Vehicle costs 12 PP |
Extended vehicle range, at the cost of turn length (reduced with skill points) | Talons of the Raptor costs 12 PP |
Increased melee damage | Knit Bone costs 12 PP |
Heals damage |
10 | Lifeblood Manipulation costs 20-round(S/2) PP |
Heals almost all wounds | Improved Tinkering passive skill |
Increases duration of other skills Improves Upgrade Armor & Upgrade Weapons |
Trample of the Rhino costs 9 PP |
Moderately increased to-hit ability Moderately increased weapon damage |
Meditation passive skill |
Adds additional minutes to bedtime each rollover |
11 | Metalmorph costs 20 PP |
Can upgrade certain metals | Electric Net costs 15 PP |
Reduces foe dodge ability Deals electric damage |
Summon Wolf costs 9 PP |
Summons a companion | Electronic Understanding passive skill |
Allows you to use Mind Jab, Psionic Blast and Wind warrior on Robots. |
12 | Firestorm costs 14 PP |
Deals fire damage | Catalyze passive skill |
Upgrades materials with a catalyzer unit | Nurture vs. Nature costs 12 PP |
Increased effectiveness from your sidekick | Aura: Vigor costs 12 PP |
Regenerates HP each turn Increased maximum HP |
13 | Summon Water Sprite costs 10 PP |
Summons a companion | Shock Grenade costs 13 PP |
Reduces foe hit and offense Deals sonic damage |
Spines of the Echidna costs 12 PP |
Damages foes when they hit you | Psionic Blast costs 15 PP |
Deals psychic damage |
14 | The Fire Within passive skill |
Increased PP capacity Increased % spell damage |
Stealth costs 10 PP |
Increased chance of noncombat adventures | Sinus of the Shark costs 15 PP |
Increases chance of combat adventures | Detachment costs 20 PP |
Opponent attack damage decreased Turn length increased |
15 | Sundowner Breeze costs 30 PP |
Increases foe toughness | Sniper passive skill |
Increased ranged damage Increased initiative |
Summon Water Buffalo costs 14 PP |
Summons a companion | Biofeedback costs 10 PP |
Adds resistance to fire, ice, sonic, and psychic damage |
16 | Salt of the Earth passive skill |
Increases Spell Critical chance | Battle Armor passive skill |
Increased defense | Maul of the Cave Bear costs 13 PP |
Greatly increased to-hit ability Greatly increased weapon damage |
Aura: Mental Magnetism costs 15 PP |
Increased or decreased chance of combat adventures |
Class Intrinsic Skills
Elemental | Gadgeteer | Naturalist | Psion |
---|---|---|---|
Can breathe under water | Can create positronic computers | Can Tame animals | Can hold one aura every six levels |
A cap of 55% resistance to fire, ice, and electric | Increased chance of running away | Can find athelas leaves | Bonus 20% resistance to psychic |
An extra attack with ranged weapons |
Class-Related Talisman Table
Elemental | Gadgeteer | Naturalist | Psion | |||||
---|---|---|---|---|---|---|---|---|
lvl | Talisman | Notes | Talisman | Notes | Talisman | Notes | Talisman | Notes |
Base | Ember in a Bottle | +n (.5 x your level) spell damage Unlocks Elementals' Core Tap -2 to maximum HP |
Lug-Nut Keychain | +1 damage absorption Unlocks Gadgeteers' Death Blossom -1 Strength |
Shark's Tooth Necklace | +n (.5 x your level) melee damage Unlocks Naturalists' Predatory Instincts -1 Intellect |
Intellectual Headband | +10% to the duration of auras Unlocks Psions' Crush Dreams -1 Reflexes |
7 From Don't Cry for Me, Zion-tina Quest. |
Thunder in a Bottle | Using skills costs -2 PP +10% to your maximum Power Points Unlocks Elementals' Core Tap -3 Melee damage |
Swedish Navy Wrench | +15% Reflexes +10 dodging ability Unlocks Gadgeteers' Death Blossom -5% Strength |
Astral Monkey's Paw Necklace | +15% Strength +10% to your maximum Hit Points Unlocks Naturalists' Predatory Instincts -5% Intellect |
Orb of Insight | +15% Intellect +20% to the duration of auras Unlocks Psions' Crush Dreams -5 Reflexes |
Class Nova Ability Table
Elemental with Ember in a Bottle or Thunder in a Bottle |
Gadgeteer with Lug-Nut Keychain orSwedish Navy Wrench |
Naturalist with Shark's Tooth Necklace or Astral Monkey's Paw Necklace |
Psion with Intellectual Headband or Orb of Insight | ||||
---|---|---|---|---|---|---|---|
Ability | Notes | Ability | Notes | Ability | Notes | Ability | Notes |
Core Tap | Reduces all Elemental skills to 0 PP, once Stuns for one turn |
Death Blossom | Deal extra damage with ranged weapons | Predatory Instincts | Deal extra damage with melee weapons | Crush Dreams | Stuns for four turns |
Class Stats Comparison Table
Normal 0-level humans start with 1 HP, 1 PP, 1 Strength, 1 Intellect, and 1 Reflexes.
Transmogrified characters have an extra +5 HP, in addition to their 0-level human base stats.
Gain per level
Class | HP | PP | To-hit | Dodge |
---|---|---|---|---|
Naturalist | 12 | 8 | 11 | 9 |
Gadgeteer | 11 | 9 | 10 | 10 |
Elemental | 9 | 14 | 8 | 9 |
Psion | 8 | 12 | 9 | 11 |
Strength, Intellect, and Reflexes
At first level, each class gets 7 attribute points: +3 to their prime requisite and +2 to their two secondaries, to bring them to 4/3/3 (before modifications due to talisman).
Class | Strength | Intellect | Reflexes |
---|---|---|---|
Naturalist | +3 | +2 | +2 |
Gadgeteer | +2 | +2 | +3 |
Elemental | +2 | +3 | +2 |
Psion | +2 | +3 | +2 |
At second and succeeding levels, each class gets 15 attribute points, distributed through weighted randomizing among Strength, Intellect, and Reflexes. The random weighs are summarized below:
Class | Strength | Intellect | Reflexes |
---|---|---|---|
Naturalist | 50% | 25% | 25% |
Gadgeteer | 25% | 25% | 50% |
Elemental | 33% | 33% | 33% |
Psion | 25% | 50% | 25% |
What this means is that while an attribute with 25% chance will usually get 2-5 stats (average 3.75), an attribute with 33% chance will usually get 3-7 stats (average 5), and an attribute with 50% will usually get 5-10 stats (average 7.5), a distribution of 15/0/0 is also possible, for all classes and for any attribute, although this is highly unlikely.