Class Comparison Tables: Difference between revisions

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{{needscontent|The details of all skills were changed with the introduction of skill points}}
=Skill Comparison Table=
=Skill Comparison Table=


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| Increased spell damage<br>-1 to the cost of combat spells
| Increased spell damage<br>-1 to the cost of combat spells
|-
|-
| `'''5'''
| '''5'''
| [[Proper Hydration]]<br>passive skill
| [[Proper Hydration]]<br>passive skill
| Regenerate PP every turn
| Regenerate PP every turn
| Not Implemented yet.
| [[Sugar Purifier]]<br>costs 20 PP
| '''N/A'''
| Improves sugar
| [[Memory of the Elephant]]<br>costs 6 PP
| [[Memory of the Elephant]]<br>costs 6 PP
| Increased intellect<br>Increased maximum PP
| Increased intellect<br>Increased maximum PP
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| Increased chips drop
| Increased chips drop
| [[Wind Warrior]]<br>costs 12 PP
| [[Wind Warrior]]<br>costs 12 PP
| Summons a sidekick
| Summons a companion
|-
|-
| '''8'''
| '''8'''
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| [[Tornado]]<br>costs 10 PP
| [[Tornado]]<br>costs 10 PP
| Reduces opponent to-hit and dodge chances<br>Deals damage
| Reduces opponent to-hit and dodge chances<br>Deals damage
| Not Implemented yet.
| [[Aerodynamic Vehicle]]<br>costs 12 PP
| '''N/A'''
| Extended vehicle range, at the cost of turn length (reduced with skill points)
| [[Talons of the Raptor]]<br>costs 12 PP
| [[Talons of the Raptor]]<br>costs 12 PP
| Increased melee damage
| Increased melee damage
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|-
|-
| '''10'''
| '''10'''
| [[Lifeblood Manipulation]]<br>costs 20 PP
| [[Lifeblood Manipulation]]<br>costs 20-round(S/2) PP
| Heals almost all wounds
| Heals almost all wounds
| [[Improved Tinkering]]<br>passive skill
| [[Improved Tinkering]]<br>passive skill
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| [[Metalmorph]]<br>costs 20 PP
| [[Metalmorph]]<br>costs 20 PP
| Can upgrade certain metals
| Can upgrade certain metals
| [[Electric Net]]<br>costs 9 PP
| [[Electric Net]]<br>costs 15 PP
| Reduces foe dodge ability<br>Deals electric damage
| Reduces foe dodge ability<br>Deals electric damage
| [[Summon Wolf]]<br>costs 15 PP
| [[Summon Wolf]]<br>costs 9 PP
| Summons a sidekick
| Summons a companion
| [[Electronic Understanding]]<br>passive skill
| [[Electronic Understanding]]<br>passive skill
| Allows you to use [[Mind Jab]], [[Psionic Blast]] and [[Wind warrior]] on [[:Category:Robots|Robots]].
| Allows you to use [[Mind Jab]], [[Psionic Blast]] and [[Wind warrior]] on [[:Category:Robots|Robots]].
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|-
|-
| '''13'''
| '''13'''
| Not Implemented yet.
| [[Summon Water Sprite]]<br>costs 10 PP
| '''N/A'''
| Summons a companion
| [[Shock Grenade]]<br>costs 13 PP
| [[Shock Grenade]]<br>costs 13 PP
| Reduces foe hit and offense<br>Deals sonic damage
| Reduces foe hit and offense<br>Deals sonic damage
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| [[Sniper]] <br>passive skill
| [[Sniper]] <br>passive skill
| Increased ranged damage<br>Increased initiative
| Increased ranged damage<br>Increased initiative
| [[Summon Water Buffalo]]<br>costs 20 PP
| [[Summon Water Buffalo]]<br>costs 14 PP
| Summons a sidekick
| Summons a companion
| [[Biofeedback]]<br>costs 10 PP
| [[Biofeedback]]<br>costs 10 PP
| Adds resistance to fire, ice, sonic, and psychic damage
| Adds resistance to fire, ice, sonic, and psychic damage
|-
|-
| '''16'''
| '''16'''
| Not Implemented yet.
| [[Salt of the Earth]]<br>passive skill
| '''N/A'''
| Increases Spell Critical chance
| [[Battle Armor]]<br>passive skill
| [[Battle Armor]]<br>passive skill
| Increased defense
| Increased defense
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{| cellpadding="2" cellspacing="0" border="1" align="center" style="text-align:center"
{| cellpadding="2" cellspacing="0" border="1" align="center" style="text-align:center"
|- style="background-color:#EFEFEF"
|- style="background-color:#EFEFEF"
! [[Elemental]]
! Elemental
! [[Gadgeteer]]
! Gadgeteer
! [[Naturalist]]
! Naturalist
! [[Psion]]
! Psion
|-
|-
| Can [[Special_abilities#Breathing_Under_Water|breathe under water]]
| Can [[Special_abilities#Breathing_Under_Water|breathe under water]]
| Can create [[positronic computer]]s
| Can create [[positronic computer]]s
| Can [[Tame]] [[:Category:Tameable Foes|certain foes]]
| Can [[Tame]] [[:Category:Animals|animals]]
| Can hold one [[:Category:Auras|aura]] every six levels
| Can hold one [[:Category:Auras|aura]] every six levels
|-
| A cap of 55% resistance to {{col|fire|fire}}, {{col|ice|ice}}, and {{col|electric|electric}}
| Increased chance of [[Running Away|running away]]
| Can find [[athelas leaf|athelas leaves]]
| Bonus 20% resistance to {{col|psychic|psychic}}
|-
|
| An [[extra attacks|extra attack]] with ranged weapons
|
|
|-
|}
|}


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|Base
|Base
| [[Ember in a Bottle]] [[image:ember-bottle.gif]]
| [[Ember in a Bottle]] [[image:ember-bottle.gif]]
| +n (.5 x your level) spell damage<br>-2 to maximum HP
| +n (.5 x your level) spell damage<br>Unlocks Elementals' Core Tap<br>-2 to maximum HP
| [[Lug-Nut Keychain]] [[image:lug-keychain.gif]]
| [[Lug-Nut Keychain]] [[image:lug-keychain.gif]]
| +1 damage absorption<br>-1 Strength
| +1 damage absorption<br>Unlocks Gadgeteers' Death Blossom<br>-1 Strength
| [[Shark's Tooth Necklace]] [[image:Shark-necklace.gif]]
| [[Shark's Tooth Necklace]] [[image:Shark-necklace.gif]]
| +n (.5 x your level) melee damage<br>-1 Intellect
| +n (.5 x your level) melee damage<br>Unlocks Naturalists' Predatory Instincts<br>-1 Intellect
| [[Intellectual Headband]] [[image:Headband.gif]]
| [[Intellectual Headband]] [[image:Headband.gif]]
| +10% to the duration of auras<br>-1 Reflexes
| +10% to the duration of auras<br>Unlocks Psions' Crush Dreams<br>-1 Reflexes
|-
|-
| 7 From<br>[[Don't Cry for Me, Zion-tina]]<br>Quest.
| 7 From<br>[[Don't Cry for Me, Zion-tina]]<br>Quest.
| [[Thunder in a Bottle]] [[image:Thunder-bottle.jpg]]
| [[Thunder in a Bottle]] [[image:Thunder-bottle.jpg]]
| Using skills costs -2 PP<br>+10% to your maximum Power Points<br>-3 Melee damage
| Using skills costs -2 PP<br>+10% to your maximum Power Points<br>Unlocks Elementals' Core Tap<br>-3 Melee damage
| [[Swedish Navy Wrench]] [[image:Wrench.gif]]
| [[Swedish Navy Wrench]] [[image:Wrench.gif]]
| +15% Reflexes<br>+10 dodging ability<br>-5% Strength
| +15% Reflexes<br>+10 dodging ability<br>Unlocks Gadgeteers' Death Blossom<br>-5% Strength
| [[Astral Monkey's Paw Necklace]] [[image:Monkey-paw.jpg]]
| [[Astral Monkey's Paw Necklace]] [[image:Monkey-paw.jpg]]
| +15% Strength<br>+10% to your maximum Hit Points<br>-5% Intellect
| +15% Strength<br>+10% to your maximum Hit Points<br>Unlocks Naturalists' Predatory Instincts<br>-5% Intellect
| [[Orb of Insight]] [[image:Orb-insight.jpg]]
| [[Orb of Insight]] [[image:Orb-insight.jpg]]
| +15% Intellect<br>+20% to the duration of auras<br>-5% Reflexes
| +15% Intellect<br>+20% to the duration of auras<br>Unlocks Psions' Crush Dreams<br>-5 Reflexes
|-
|-
|}
|}


=Class Nova Ability Table=
{| cellpadding="5" cellspacing="0" border="1" align="center" style="text-align:center"
|- style="background-color:#EFEFEF"
! colspan="2" | Elemental<br><small>with Ember in a Bottle<br>or Thunder in a Bottle</small>
! colspan="2" | Gadgeteer<br><small>with Lug-Nut Keychain<br>orSwedish Navy Wrench</small>
! colspan="2" | Naturalist<br><small>with Shark's Tooth Necklace<br>or Astral Monkey's Paw Necklace</small>
! colspan="2" | Psion<br><small>with Intellectual Headband<br>or Orb of Insight</small>
|-
! Ability
! Notes
! Ability
! Notes
! Ability
! Notes
! Ability
! Notes
|-
| [[Core Tap]]
| Reduces all Elemental skills to 0 PP, once<br>Stuns for one turn
| [[Death Blossom]]
| Deal extra damage with ranged weapons
| [[Predatory Instincts]]
| Deal extra damage with melee weapons
| [[Crush Dreams]]
| Stuns for four turns
|-
|}


=Class Stats Comparison Table=
=Class Stats Comparison Table=
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Transmogrified characters have an extra +5 HP, in addition to their 0-level human base stats.  
Transmogrified characters have an extra +5 HP, in addition to their 0-level human base stats.  


==Hit Points and Power Points per Level==
==Gain per level==


{| border=1 cellpadding=3
{| border=1 cellpadding=3
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! HP
! HP
! PP
! PP
! To-hit
! Dodge
|-
|-
| Naturalist
| Naturalist
| +12 HP
| 12
| +8 PP
| 8
| 11
| 9
|-
|-
| Gadgeteer
| Gadgeteer
| +11 HP
| 11
| +9 PP
| 9
| 10
| 10
|-
|-
| Elementalist
| Elemental
| +9 HP
| 9
| +14 PP
| 14
| 8
| 9
|-
|-
| Psion
| Psion
| +8 HP
| 8
| +12 PP
| 12
| 9
| 11
|-
|-
|}
|}
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| +3
| +3
|-
|-
| Elementalist
| Elemental
| +2
| +2
| +3
| +3
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| 50%
| 50%
|-
|-
| Elementalist
| Elemental
| 33%
| 33%
| 33%
| 33%
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|}
|}


What this means is that while an attribute with 25% chance will usually get 2-5 stats (average 3.75), an attribute with 33% chance will usually get 3-7 stats (average 7.5), and an attribute with 50% will usually get 5-10 stats (average 7.5), a distribution of 15/0/0 is also possible, for all classes and for any attribute, although this is highly unlikely.
What this means is that while an attribute with 25% chance will usually get 2-5 stats (average 3.75), an attribute with 33% chance will usually get 3-7 stats (average 5), and an attribute with 50% will usually get 5-10 stats (average 7.5), a distribution of 15/0/0 is also possible, for all classes and for any attribute, although this is highly unlikely.
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 01:39, 29 November 2014

Skill Comparison Table

Elemental Gadgeteer Naturalist Psion
lvl Skill Notes Skill Notes Skill Notes Skill Notes
1 Proper Grounding
costs 1 PP
Increases strength, intellect, and reflexes Endurance
costs 1 PP
Increased maximum HP Ant's Strength
costs 4 PP
Increased strength
Increased maximum HP
Aura: Vim
costs 4 PP
Increased to-hit ability
Increased dodge ability
1 Throw Sparks
costs 2 PP
Deals fire damage Stun Gas
costs 3 PP
Decreases foe to-hit and offense
Stuns opponents
Kangaroo Punch
costs 1 PP
Deals physical damage Mind Poke
costs 1 PP
Deals psychic damage
2 Air Shield
costs 3 PP
Increases defense Upgrade Armor
costs 5 PP
One of:
Adds fire, sonic, and electric resistance
Increased damage absorption
Increased reflexes & Increased initiative
Charge of the Bovine
costs 4 PP
Increased to-hit ability
Increased weapon damage
Knit Flesh
costs 4 PP
Heals damage
3 Ice Bolt
costs 4 PP
Deals ice damage Basic Martial Arts
passive skill
Increased to-hit ability Mantis Reflexes
costs 5 PP
Increased reflexes
Increased initiative
Telekinesis
costs 4 PP
Deals physical damage
4 Groundquake
costs 6 PP
Reduces opponent to-hit and dodge chances
May stun opponent
First Aid
costs 6 PP
Heals damage Echolocation
passive skill
Increased item drops Aura: Mystery
costs 8 PP
Increased spell damage
-1 to the cost of combat spells
5 Proper Hydration
passive skill
Regenerate PP every turn Sugar Purifier
costs 20 PP
Improves sugar Memory of the Elephant
costs 6 PP
Increased intellect
Increased maximum PP
Premonition
passive skill
Increased initiative
6 Lightning Bolt
costs 8 PP
Deals electric damage Upgrade Weapons
costs 8 PP
One of:
Increased to-hit ability
Weapon does fire and electric damage
Reduced chances of fumbles & Some would-be fumbles become critical hits
Armadillo Armor
costs 8 PP
Increases damage absorption Mind Jab
costs 7 PP
Deals psychic damage
7 Fire Shield
costs 7 PP
Damages foes when they hit you Metal Detector
costs 10 PP
Increases item drops Snout of the Swine
costs 10 PP
Increased chips drop Wind Warrior
costs 12 PP
Summons a companion
8 Stone Armor
costs 12 PP
Increases defense
Adds fire, ice, and electric resistance
Advanced Martial Arts
passive skill
Increased offense Starfish Regeneration
passive skill
Regenerates HP each turn Aura: Keen Observation
costs 16 PP
Slightly increased % XP gain
Increased chips drops
9 Tornado
costs 10 PP
Reduces opponent to-hit and dodge chances
Deals damage
Aerodynamic Vehicle
costs 12 PP
Extended vehicle range, at the cost of turn length (reduced with skill points) Talons of the Raptor
costs 12 PP
Increased melee damage Knit Bone
costs 12 PP
Heals damage
10 Lifeblood Manipulation
costs 20-round(S/2) PP
Heals almost all wounds Improved Tinkering
passive skill
Increases duration of other skills
Improves Upgrade Armor & Upgrade Weapons
Trample of the Rhino
costs 9 PP
Moderately increased to-hit ability
Moderately increased weapon damage
Meditation
passive skill
Adds additional minutes to bedtime each rollover
11 Metalmorph
costs 20 PP
Can upgrade certain metals Electric Net
costs 15 PP
Reduces foe dodge ability
Deals electric damage
Summon Wolf
costs 9 PP
Summons a companion Electronic Understanding
passive skill
Allows you to use Mind Jab, Psionic Blast and Wind warrior on Robots.
12 Firestorm
costs 14 PP
Deals fire damage Catalyze
passive skill
Upgrades materials with a catalyzer unit Nurture vs. Nature
costs 12 PP
Increased effectiveness from your sidekick Aura: Vigor
costs 12 PP
Regenerates HP each turn
Increased maximum HP
13 Summon Water Sprite
costs 10 PP
Summons a companion Shock Grenade
costs 13 PP
Reduces foe hit and offense
Deals sonic damage
Spines of the Echidna
costs 12 PP
Damages foes when they hit you Psionic Blast
costs 15 PP
Deals psychic damage
14 The Fire Within
passive skill
Increased PP capacity
Increased % spell damage
Stealth
costs 10 PP
Increased chance of noncombat adventures Sinus of the Shark
costs 15 PP
Increases chance of combat adventures Detachment
costs 20 PP
Opponent attack damage decreased
Turn length increased
15 Sundowner Breeze
costs 30 PP
Increases foe toughness Sniper
passive skill
Increased ranged damage
Increased initiative
Summon Water Buffalo
costs 14 PP
Summons a companion Biofeedback
costs 10 PP
Adds resistance to fire, ice, sonic, and psychic damage
16 Salt of the Earth
passive skill
Increases Spell Critical chance Battle Armor
passive skill
Increased defense Maul of the Cave Bear
costs 13 PP
Greatly increased to-hit ability
Greatly increased weapon damage
Aura: Mental Magnetism
costs 15 PP
Increased or decreased chance of combat adventures

Class Intrinsic Skills

Elemental Gadgeteer Naturalist Psion
Can breathe under water Can create positronic computers Can Tame animals Can hold one aura every six levels
A cap of 55% resistance to fire, ice, and electric Increased chance of running away Can find athelas leaves Bonus 20% resistance to psychic
An extra attack with ranged weapons

Class-Related Talisman Table

Elemental Gadgeteer Naturalist Psion
lvl Talisman Notes Talisman Notes Talisman Notes Talisman Notes
Base Ember in a Bottle +n (.5 x your level) spell damage
Unlocks Elementals' Core Tap
-2 to maximum HP
Lug-Nut Keychain +1 damage absorption
Unlocks Gadgeteers' Death Blossom
-1 Strength
Shark's Tooth Necklace +n (.5 x your level) melee damage
Unlocks Naturalists' Predatory Instincts
-1 Intellect
Intellectual Headband +10% to the duration of auras
Unlocks Psions' Crush Dreams
-1 Reflexes
7 From
Don't Cry for Me, Zion-tina
Quest.
Thunder in a Bottle Using skills costs -2 PP
+10% to your maximum Power Points
Unlocks Elementals' Core Tap
-3 Melee damage
Swedish Navy Wrench +15% Reflexes
+10 dodging ability
Unlocks Gadgeteers' Death Blossom
-5% Strength
Astral Monkey's Paw Necklace +15% Strength
+10% to your maximum Hit Points
Unlocks Naturalists' Predatory Instincts
-5% Intellect
Orb of Insight +15% Intellect
+20% to the duration of auras
Unlocks Psions' Crush Dreams
-5 Reflexes

Class Nova Ability Table

Elemental
with Ember in a Bottle
or Thunder in a Bottle
Gadgeteer
with Lug-Nut Keychain
orSwedish Navy Wrench
Naturalist
with Shark's Tooth Necklace
or Astral Monkey's Paw Necklace
Psion
with Intellectual Headband
or Orb of Insight
Ability Notes Ability Notes Ability Notes Ability Notes
Core Tap Reduces all Elemental skills to 0 PP, once
Stuns for one turn
Death Blossom Deal extra damage with ranged weapons Predatory Instincts Deal extra damage with melee weapons Crush Dreams Stuns for four turns

Class Stats Comparison Table

Normal 0-level humans start with 1 HP, 1 PP, 1 Strength, 1 Intellect, and 1 Reflexes.

Transmogrified characters have an extra +5 HP, in addition to their 0-level human base stats.

Gain per level

Class HP PP To-hit Dodge
Naturalist 12 8 11 9
Gadgeteer 11 9 10 10
Elemental 9 14 8 9
Psion 8 12 9 11

Strength, Intellect, and Reflexes

At first level, each class gets 7 attribute points: +3 to their prime requisite and +2 to their two secondaries, to bring them to 4/3/3 (before modifications due to talisman).

Class Strength Intellect Reflexes
Naturalist +3 +2 +2
Gadgeteer +2 +2 +3
Elemental +2 +3 +2
Psion +2 +3 +2

At second and succeeding levels, each class gets 15 attribute points, distributed through weighted randomizing among Strength, Intellect, and Reflexes. The random weighs are summarized below:

Class Strength Intellect Reflexes
Naturalist 50% 25% 25%
Gadgeteer 25% 25% 50%
Elemental 33% 33% 33%
Psion 25% 50% 25%

What this means is that while an attribute with 25% chance will usually get 2-5 stats (average 3.75), an attribute with 33% chance will usually get 3-7 stats (average 5), and an attribute with 50% will usually get 5-10 stats (average 7.5), a distribution of 15/0/0 is also possible, for all classes and for any attribute, although this is highly unlikely.