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TheK3vin's Super Ultimate Optimization to the Point that it's Just Ridiculous 1st Edition (Tentative Title)
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{{User Guide}}
  
== Introduction ==
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==Warning==
 +
Up to date as of November 6th, 2011. Use with caution.
  
So.  If you've been farming for 2 years, are getting a hundred chips a day, and know everything there is to know about farming, then you're probably lying.  But whatever the case may be, if you're an experienced farmer, you're not likely to find a lot of new information here.  In fact, you might find a bunch of completely false information.  This guide is not for you.  However, this is a ''wiki'', so feel free to edit it.  This guide IS for
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==Introduction==
*Players who have been playing for a while and are interested in getting into farming.
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This guide IS for:
 +
*Players who have been playing for a while and are interested in getting into farming
 
*Players have been farming for a little while, and want to improve their income
 
*Players have been farming for a little while, and want to improve their income
 
*Players who have the supernatural ability to bear my writing style
 
*Players who have the supernatural ability to bear my writing style
 
So let's get started then.
 
So let's get started then.
  
== Locations ==
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==Locations==
 +
[[Golden Wooden Nickel Casino]]
 +
*Good for low level players, [[Jackpot!]] gives a good sum of chips, at least at first.  But that's not what we're here for, now is it?
 +
[[Cube Theater]]
 +
*Good for mid-level players, high droprate of autosell-able items, good chip drops, non-combat encounter can either net you good chips or XP.
 +
[[Yang Boulevard]]
 +
*The chips, items, items drops and fight difficulty are comparable to Cube, though the non-combats are generally not as nice. What you're really looking for is [[green tea]], a caffeine item dropped from the [[Black-market herbalist]] that can give up to 360 minutes of +50% chips a day!
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[[Vincile Building]]
 +
*Considerably tougher than the theater, a wide variety of autosellable items and useful consumables, and better chips drops.
 +
[[Castle Hundenswein]]
 +
*Now THIS is true farming.  High chip drops, items autosell for crazy amounts of chips, and a couple items have great recipes for farming.  This is however a very hard area to survive- spending hundreds of turns here isn't realistic unless you're at least level 20 or optimize your equipment for combat (and thus not farming!).
  
The Cube Theater. That's it.  Yes, for lower-level players, the casino is best. But you're not a low-level player, are you?  If you were, why would you be at all interested in Super Ultimate Optimization to the Point that it's Just Ridiculous?  That's about as realistic as..Um...  Something that would be witty to say is not realistic.  But I digressWhatever that means. Here's why you'd be stupid to suggest farming anywhere else:
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==Choice Encounters==
* The average chips per adventure are the highest (meaning the average chips gained per turn of all of the possible patrols is higher than anywhere else [about 100, if you're interested]).
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[[Cube Theater]]
* The items you get can be autosold for a very generous sum of chips at the end of the day.
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*For [[intermission]], take the right most path for chips, or the center for XP. Simple choice. Sometimes, an ultra-rare fourth option appears. If so, take it.  The [[SQUID disc: The Best Memory|item]] can be sold to collectors for a lot!
* Actually there's only two.  A list just doesn't look impressive if there's only 2 items in it.
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[[Yang Boulevard]]
 +
*Maximize combats to get your hands on as much [[green tea]] as possible, as mentioned earlier.
 +
*The encounters [[Rain on Your Parade]] and [[San Amigos]] aren't particularly useful. You might as well pick up some rainwater for the free PP and beat up one of the Amigos for their items. Try to avoid non-combats.
 +
[[Vincile Building]]
 +
*You'll sometimes be presented with a [[Computer Graveyard|choice]] to take a [[trilowatt computer]] or not. Either is fine.
 +
*Try to minimize non-combat encounters here, as they don't pay quite as well in items and chips as combats do.
 +
[[Castle Hundenswein]]
 +
*There are two noncombats here[[Behind Door Number Three ...|One of them]] doesn't really give anything interestingThe last option is to skip it, not costing a turnDo that one.
 +
*The other is [[Forgot to Mention the Crystal Skulls]], in which the second choice yields some delicious [[lustrous liquid]]. You'll want that for one of the recipes.
  
Um actually... So there's this place in the mountains. Which may or may not be better than the cube. But you know.  Yeah.  It probably is.  Definitely.
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==Item/Skill Enchantments to get==
 +
Fairly straightforward. Consult these links in order to optimize your equipment. In order of greater to lesser utility:
 +
*[[Item Drop modifiers|+Item drop]], [[Chips_Drop_modifiers|+chip find]] are obviously the most important enchantments for farming. As a starting suggestion, one percent of +items is as good as two percent of +chips. Your experience with this will vary, so experiment with mixtures.
 +
*[[Time_modifiers|-Time]] is useful, for getting more fights and thus more items out of each day
 +
*[[Special_abilities#Improved_Sidekick_Effectiveness|+Sidekick Effectiveness]] gives you boost to either chips or items. This can be quite powerful if you a powerful enough +chips sidekick!
 +
*[[PP_restorers#PP_Regeneration|+PP/turn]], [[PP_restorers#PP_Returned_from_Damage|+PP/damage]] allows you to keep more buffs on yourself, which translates to more chips or ability to cope with a difficult farming area.
 +
*[[Skill Cost modifiers|-Skill cost]] can be worn outside of combat when casting buffs to increase the number of buffs you can cast. Just don't forget to switch back to your farming equipment!
 +
*And pretty much all enchantments not mentioned above might help you to cope with a difficult farming area, but secondary to actually getting more chips and items!
  
== Non-Combats==  
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==Equipment==
 +
Neither +%chips or +%items are optimal alone - the best is a combination of the two.  That being said, in most equipment slots there is an obvious superior for either one. Bolded items are the most recommended.
  
The optimal farming technique regarding noncombats in the Cube is a mixture of exiting stage right and left, using left just enough to maintain a vigilante reputation so you can use the Publicist, in conjunction with the judo kid gloves.  Now, where you draw the line is up to you, but if you want to be REALLY optimal the best strategy is to use your turns just right such that at the end of the day you are a vigilante so you can get your Publicist for the day, and then allowing your reputation to drift to the right while exiting stage right and getting the chips.  Do I do this?  No.  Does ANYBODY do this?  I should hope not.  But we're talking Super Ultimate Optimization, so there you go.  Moving on.
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Pick and match from these sets:
  
== Equipment ==
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===Chips Drop===
 +
*Helmets
 +
**'''(IotM) [[foxy sombrero mask]]''': +10% chips.
 +
**'''[[imperial diadem]]''': +7% chips, +6 FT
 +
**[[royal crown]]: +5% chips
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*Weapons
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**'''([[:Category:Armaments of Destiny|Special]]) [[Fortune]]''': +25% chips
 +
**'''(IotM) [[Atmos Spear (shortened)]]''': +7% chips
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**[[long arm of the law]]: +5% chips
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**'''[[longbow of the law]]''': +5% chips
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*Gloves
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**'''[[goldfinger gloves]]''': +8% chips
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*Boots
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**'''(IotM) [[Roderick's Boots]]''': +10% chips
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**[[paint-splattered jellies]]: +5% chips
 +
**[[chip loafers]]: +3% chips
 +
*Offhand
 +
**'''[[plastiscanner]]''': +10% chips
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*Accessories
 +
**'''[[Xam's pouch of generosity]]''': +12% chips
 +
**[[jade ion stone]]: +10% chips
 +
**'''[[insanely super XL bowl]]''': +10% chips, +10% items
 +
*Note there are currently no shirts, pants, or transportation that increase chips drops (as of October 23, 2011).
 +
See the [[Chips Drop modifiers|Chips Drop Summary Table]] for a more extensive list.
  
Neither +%chips or +%items are optimal alone- the best is a combination of the two.  That being said, in most equipment slots there is an obvious superior for either one. For instance, the only pair of boots that has either is Roderick's Boots, so you'll be using those, which are +10% chips.
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===Item Drops===
 +
*Weapons
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**[[short end of the stick]]: +3% items
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**[[shortbow of the stick]]: +3% items
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*Shirt
 +
**[[buckskin coat]]: +4% items
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*Gloves
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**[[sticky gloves]]: +3% items
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**[[gnat gloves]]: +2% items, -2% weapon fumbles, +super jumping ability
 +
*Pants
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**[[barrel full of monkeys (monkeys not included)]]: +5% items
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**[[discount pants]]: +3% items
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*Boots
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**'''(IotM)''' [[Hobbes' nail boots]]: +5% items, +combat
 +
*Offhand
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**'''[[isotope meter]]''': +10% items
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**[[flashlight]]: +5% items
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*Accessories
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**'''(IotM) [[Cupid's quiver]]''': +20% items, +3% HP
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**'''(IotM) [[Hero's Cape]]''': +20% items, +PP/turn
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**'''(IotM) [[Wolley's Index]]''': +20% items
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**'''[[binoculars]]''': +10% items
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**[[the Recycler's bin]]: +8% items
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**'''[[Frusion Event|{Event}]] [[phial of Samuels]]''': +5% items, +5 PP
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*Transportation
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**[[light cycle]]: +4% items
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*Note there are currently no helmets that increase item drops (as of October 23, 2011).
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See the [[Item Drop modifiers|Items Drop Summary Table]] for a more extensive list.
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====Specialized Item Drops====
 +
*[[titanium|base]] [[plasteel|metals]] [[cybertronium|only]] - very useful if you are farming metal for whatever reason.
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**(Offhand) [[cutting torch]]: +50%
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**('''IotM''' Full-body Suit) [[Vortex suit]]: +25%
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**(Helmet) [[foyal crown]]: +20%
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*[[SQUID and CTHULHU Discs]] - these give decent XP when used and may sell well in the [[Mall]].
 +
**(Offhand) '''[[attache case]]''': +50%
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*[[sugar]] - more sugar = more turns
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**('''IotM''' Shirt) [[insanely super bowl breastplate]]: +20%
  
* Next, your helmet.  The only helmet that increases item or chip drops is the Royal Crown, which increases chip drops by 5%.  But it is believed that The Virtual Reality helmet is better for farming overall.  Whether or not the “Improved Computer Interaction” gets you more chips when used with the software Financial Prudence and Prepunctuality is questionable (I don't have one to be honest, feel free to edit this if you've found out either way), but the bonus stats and XP are enough to sway most players who have one.  If you don't, I hope you can still sleep at night knowing that your crown is probably just as good maybe.
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===Time Modifiers===
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*Helmet
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**'''[[xentrium helm]]''': -10 sec/turn
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**'''(IotM)''' [[Seppia's cephalopod skullcap]]: -5 sec/turn, +PP/turn
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*Weapon
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**'''([[:Category:Armaments of Destiny|Special]])''' '''[[Hammer (Armament of Destiny)|Hammer]]''': -10 sec/turn
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*Shirt
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**'''(IotM)[[Letter shirt]]''': -15 sec/turn
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**'''[[xentrium breastplate]]''': -10 sec/turn
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*Pants
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**'''(IotM) [[three-speed bicycle shorts (high gear)]]''': -15 sec/turn, +PP/turn
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**'''(IotM)''' [[three-speed bicycle shorts (second gear)]]: -10 sec/turn, +HP/turn
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**[[xentrium breeches]]: -10 sec/turn
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*Boots
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**'''[[Prefontane's shoes]]''': -10 sec/turn
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**[[Treader of the Dust's Sandals]]: -5 sec/turn, +10 PP/turn
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*Offhand
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**[[xentrium shield]]: -10 sec/turn
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*Transportation
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**'''[[armored pegasus]]''': -10 sec/turn
  
* (I'll be using X to indicate bow, end, or arm)
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===Improved Sidekick Effectiveness===
For your weapon, you'll want to use a LongX of the Law (see how this is working here?), which grants +5% chips.  The other option would be a Short X of the stick, which is only 3% item drops.  3 is less than 5.  There you go.
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This can be quite powerful in conjunction with a high-level accountant or noble. With these sidekicks at level 20, +sidekick effectiveness is essentially equivalent to +chips drop. Hint hint.
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*Weapon
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**[[shepherd's crook]] +5%
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*Full-body suit
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**'''([[Evil Plushies Attack|Event]]) [[Ursula's teddy]]''': +20%
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*Accessories
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**'''(IotM) [[Judo kid gloves]]''': +50%
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**'''[[Lil' Jerk Disguise Kit]]''': +20%
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*Transportation
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**'''[[Model T-1000]]''': +25%
  
* The best shirt you can use is the Letter Shirt, which shaves 15 seconds off of every turn, which will end up giving you a solid 7 turns or so extra a day.  It doesn't increase item or chip drops, but the only shirt that does is the harness, which is a measly 2% items.  Plus, a theater is one of the worst places to be walking around in wearing a harness.
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===Other Effects===
 +
*('''IotM''' Helmet) [[Virtual Reality helmet]]: +computer interaction (possibly more time through [[Prepunctuality]]), bonus stats, +XP
 +
*(Offhand) '''[[black box]]''': [[IOU]]s = [[frosted cocoa-fruity marshmallow blasts|sugar cereal]]/[[pre-coffee]] = more turns
 +
*('''IotM''' Transportation) [[VHF-1 Fighter]]: +2 to 4 PP/turn
  
* Your gloves are gonna be sticky glovesThey're the only ones that give +%items or chips. Easy.
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===Talismans===
 +
*The '''[[dice keychain]]''' gives +20% chips at the cost of only -1 PP/turn. Incredibly useful.
 +
*The [[Ultimate Aviator Goggles]] have a +10% chip drops buff, but also a -5% ''items'' dropAlso gives +2 PP/turn.
 +
*The [[cat's eye amulet]] gives both +5% items and chips, but you're going to need to find something to offset the fumbles. The [[Upgrade Weapons]] skill's "[[Upgrade Weapons: Self-Balancing|self-balancing]]" option works nicely.
 +
*If you don't have any of the above, anything that increases your PP regeneration or decreases your PP cost is better than nothing.
  
* Pants are kinda funky (Hah, see what I did there?  No?  You will in a second).  There are no +%items or chips pants currently in the game.  Technically.  I typically farm either in hot pants or pantsless, but that's a matter of personal preference.  But I remind you we're talking about  Super Ultimate Optimization to the Point that it's Just Ridiculous.  This is by no means a good reason to go spending a bunch of stars on them, but if you're absolutely crippled by OCD the Amazing Technicolor Dreampants will ''occasionally'' give you an almost negligible amount of +%items.  If you have them, you're probably already wearing them though.
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===Sidekicks===
 +
These are assumed to be at max effective level.
 +
*'''(IotM) [[Majestic noble]]''': +100% chips, +PP
 +
*'''[[Accountant]]''': +100% chips
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*'''(IotM) [[Grumpy old smuggler]]''': +50% items
 +
*(temporary) '''[[Clockwork kangaroo]]''': +30% items
 +
*(temporary) [[Clockwork ant]]: +50% chips
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*[[Hoarder]]: +20% items
 +
*[[Race car driver]]: -15 seconds/turn
 +
*[[Battle of the Bands|(Event)]] [[Extortionist]]: +30% chips
 +
*(temporary) [[Publicist]]: +30% chips
  
* For you boots, you'll want to use Roderick's.  I explained why a few paragraphs up.
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==Class==
 +
With the advent of Retcon, selecting your class matters less than having the right permed skills on hand. Generally, given that you have all the skills you want, [[Naturalist]]s and [[Gadgeteer]]s have a slight advantage over the other classes, due to slightly better HP and hit chances. Again, however, this is only a minor difference, and you're free to use whatever class you like once you have enough permed skills.
  
* There are two perfectly viable offhand items for farming.  The plasticscanner gives +10% chip drops, and the isotope meter gives +10% item drops.  The decision is made more easily, however, when you note the fact that most of the time you'll have +40% item drops from your accessories, so you need all the chips you can get.  Go with the plasticscanner.
 
  
* Accessories.  Hm.  I was actually banking on my getting bored before I got to this part.  Well, here we go...  There are two IotM accessories that are extremely good for farming- the Hero's Cape and Wolley's Index.  And in the days of old, this was all a hero needed to go off gallivanting and merrily collecting chips at the Cube Theater.  But then Ryme made the Judo Kid Gloves.  So now, your first 30 turns or so should be spent with the Judo Kid Gloves, while you have your Publicist.  That's the fun part- when you get those 500 chip drops that are so pleasing to any true farmer's eye.  But then comes the not fun part, when you have to start thinking about getting other sidekicks.  If you have a spare Couch lying around, feel free to use crows and Mafia informers.  But I would suggest to those of you who don't not to bother, as it really is just a pain the ass finding people willing to sell them.  Same goes for harmonicas and monkeys.
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==Software==
 +
*[[Destitute Dick's Penny-Pincher Program]] gives [[Financial Prudence|A few chips every now and then]]
 +
*[[GigantoFirm LookOut Calendar]] gives [[Prepunctuality|an few seconds every now and then]]
 +
*[[MacRuff's Mercantile Monitor software]] gives [[Targeting Trouble|+combat]]
 +
*[[Garcia's Traffic Avoider software‎]] gives [[Seeking Solitude|-combat]]
  
* Personally, I use the Ultimate Aviator Goggles for my talisman.  They're (relatively) cheap, and they (probably) have a net increase on your chips-per-day.  They also provide two other benefits; one of which is they just look kinda cool in your profile, and the second only applies to Psions.  More on that later.
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Software isn't particularly important unless you really want to increase combat or noncombat encounters.
  
* Your transportation should be, naturally, the VHF-1 FighterWhy is this?  Well, first off it's an Item of the Month so it's just about guaranteed to be the best in most situationsBut more specifically, it gives you 2 to 4 PP every turnWhy is this good?  Well it only is to Psions.  If not, use a moped for all I care. If you are, more on that... right now.
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==Caffeine and Sugar==
 +
Here's some good newsBecause you're buying food to make chips, not spend them, you can stick with vendor stuff and drops and still be optimalYup, [[Mister Tea|Misters Tea]] and [[stroopwafel]]enMisters Tea should be bought en masse when they're at the [[Black Market]], and stroopwafelen drop at the Castle.  If you're not at the Castle, use [[eyeball gumball]]s, search for some cheap sugar at the [[Mall]] or get some [[frosted cocoa-fruity marshmallow blasts]] from the [[Criminology Lab]].
 +
If you manage to get your hands on some [[green tea]], they give an impressive +50% chips boost. Whether this is worth one less caffeine-hour than Mister Tea is up to you.
  
== Class ==
+
==Skills to have==
 +
*[[Aura: Keen Observation]], [[Snout of the Swine]], [[Metal Detector]], and [[Echolocation]] - The obvious culprits. +% chips/items is vital.
 +
*[[Nurture vs. Nature]] - For further boosting your sidekick.
 +
*[[Heroic Efficiency]], [[Meditation]], and [[Sugar Purifier]]. More turns can't hurt.
 +
*[[Stealth]] and/or [[Aura: Mental Magnetism]].  Also als- wait, what?  Yup.  When you're in the Castle, half of your noncombats won't cost a turn.  The other half should be split between getting lustrous liquids and fighting Chemists.  The general rule of thumb is take the lustrous liquid until you've got more than you need for a day or so of [[Feeling Lucky]], then switch to fighing chemists for their high chip and item drops.  You want to get lustrous liquids so you can fight Chemists, and you want to fight Chemists to get the most chips.  Both of these will be increased by increasing your noncombat rate.
 +
*[[Aerodynamic Vehicle]] is great if you want to ride your [[light cycle]] or [[armored pegasus]] to the Castle, but you'll of course, need 10 skill points in it to ward off its drawbacks.
  
Yes, that's right.  Not all heroes are created equal.  For farming, it is the unfortunate fact that Psions are by far the best class for farming.  They are overpowered, imbalanced, and all-around jerks to compete with when it comes to chips.  This is actually for more than 2 to reasons.
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==Consumables==
* Psions get a passive skill at level 10 that gives them ''30 extra minutes per day''.  Yeah.  Seriously.  This means that at 500 chips per turn (that's how much you're getting, right?  Cuz I am), you get about 3500 chips more than the other classes PER DAY.
+
There are two recipes that will come in handy for farming in the CastleThe first is the [[clockwork kangaroo]], which increases item drops, and is created by combining a [[clockwork core]] and a [[xentrium crossbow]]The other is the [[philtre of fortune]], created by combining [[lustrous liquid]] and [[golden powder]].
* Psions have a skill (not a buffSorry other classes) which gives them +25% chips.  That's a lot.  If you didn't know.
 
* This one's a bit of a stretch, but you know.  SUOttPtiJR.  If you have Ultimate Aviator Goggles and a VHF-1 (or a Lexura, for those of us who don't have chips pouring out of our pockets), you'll be getting 4-6 PP a turn.  How, do you ask, can you turn these points into chips?  Well, this is just between you and me, but... ''buffs''.  That's right.  For every 12 PP, you can send a warrior hologram to a friend, who sends it back to you for a total profit of 5 chips.  That's what we in the business call living large.  Oh, and on a side note, it may seem like a good idea to just use a multi to exchange holograms back and forth with, but it's probably not.  And on another side note, Naturalists can do this as well, just with a much lower PP-to-chips return.
 
Okay, so there's still only 3, and I'll admit the last one isn't the most imbalancing factor in the world.  I'm trying my best here.
 
  
== Caffeine and Sugar ==
+
More coming soon...
  
Here's some good news.  Because you're buying food to make chips, not spend them, you can stick with vendor stuff and still be optimal.  That's right, Mister Teas and Eyeball gum balls.  The gum balls are the only thing worth going into any detail on- I suggest buying some obscene amount of gum balls from the machine and either autoselling the colored ones (Huh.) or giving thousands away to random newbies, just for kicks. I'm partial to the second, less racist-sounding choice, but it is once again up to you.
+
==Miscellaneous advice==
 
+
*Remember that some items are worth a surprising amount on player [[Mall]], especially uncommon items or useful consumables. Look up items if you are curious- you may be able to get away with selling them for much more than their auto-sell value!
== Buffs ==
+
*If you choose to farm somewhere other than the above listed areas, remember that not all areas have chips drops, and equip yourself accordingly.
 
 
* Keen Observation.  This is an obvious one.
 
*  The Naturalist buff, Snout of the Swine.  Also obvious.
 
*  Metal Detector, from a Gadgeteer.  Also also obvious.
 
*  Sinus of the Shark.  Also also al- Wait, what?  Yes.  Sinus of the Shark reduces your rate of noncombat adventures.  You will, with my sagely advice, be getting far more than 150 chips per turn in combat, so you'll want as low a combat rate as possible.
 
 
 
I suppose I should also reiterate on the whole sidekick thing while we're here-
 
You should have a Vigilante reputation, and use the Publicist for the 120 minutes you're given him a day.  After that, it's probably better to go it alone, unless you have a Plaid Couch.
 
 
 
== Effects ==
 
 
 
To be added as soon as somebody convinces me it's worth the pain in the ass to stockpile all those damn items.
 
 
 
== Outroduction ==
 
 
 
If you made it this far, I'm sorry.
 

Latest revision as of 23:31, 1 December 2011

This page is a User Guide
It represents one editor's approach to a subject.
It is not in any way "official", nor is it necessarily maintained by Wiki editors
Take this information with a grain of salt.

Warning

Up to date as of November 6th, 2011. Use with caution.

Introduction

This guide IS for:

  • Players who have been playing for a while and are interested in getting into farming
  • Players have been farming for a little while, and want to improve their income
  • Players who have the supernatural ability to bear my writing style

So let's get started then.

Locations

Golden Wooden Nickel Casino

  • Good for low level players, Jackpot! gives a good sum of chips, at least at first. But that's not what we're here for, now is it?

Cube Theater

  • Good for mid-level players, high droprate of autosell-able items, good chip drops, non-combat encounter can either net you good chips or XP.

Yang Boulevard

  • The chips, items, items drops and fight difficulty are comparable to Cube, though the non-combats are generally not as nice. What you're really looking for is green tea, a caffeine item dropped from the Black-market herbalist that can give up to 360 minutes of +50% chips a day!

Vincile Building

  • Considerably tougher than the theater, a wide variety of autosellable items and useful consumables, and better chips drops.

Castle Hundenswein

  • Now THIS is true farming. High chip drops, items autosell for crazy amounts of chips, and a couple items have great recipes for farming. This is however a very hard area to survive- spending hundreds of turns here isn't realistic unless you're at least level 20 or optimize your equipment for combat (and thus not farming!).

Choice Encounters

Cube Theater

  • For intermission, take the right most path for chips, or the center for XP. Simple choice. Sometimes, an ultra-rare fourth option appears. If so, take it. The item can be sold to collectors for a lot!

Yang Boulevard

  • Maximize combats to get your hands on as much green tea as possible, as mentioned earlier.
  • The encounters Rain on Your Parade and San Amigos aren't particularly useful. You might as well pick up some rainwater for the free PP and beat up one of the Amigos for their items. Try to avoid non-combats.

Vincile Building

  • You'll sometimes be presented with a choice to take a trilowatt computer or not. Either is fine.
  • Try to minimize non-combat encounters here, as they don't pay quite as well in items and chips as combats do.

Castle Hundenswein

Item/Skill Enchantments to get

Fairly straightforward. Consult these links in order to optimize your equipment. In order of greater to lesser utility:

  • +Item drop, +chip find are obviously the most important enchantments for farming. As a starting suggestion, one percent of +items is as good as two percent of +chips. Your experience with this will vary, so experiment with mixtures.
  • -Time is useful, for getting more fights and thus more items out of each day
  • +Sidekick Effectiveness gives you boost to either chips or items. This can be quite powerful if you a powerful enough +chips sidekick!
  • +PP/turn, +PP/damage allows you to keep more buffs on yourself, which translates to more chips or ability to cope with a difficult farming area.
  • -Skill cost can be worn outside of combat when casting buffs to increase the number of buffs you can cast. Just don't forget to switch back to your farming equipment!
  • And pretty much all enchantments not mentioned above might help you to cope with a difficult farming area, but secondary to actually getting more chips and items!

Equipment

Neither +%chips or +%items are optimal alone - the best is a combination of the two. That being said, in most equipment slots there is an obvious superior for either one. Bolded items are the most recommended.

Pick and match from these sets:

Chips Drop

See the Chips Drop Summary Table for a more extensive list.

Item Drops

See the Items Drop Summary Table for a more extensive list.

Specialized Item Drops

Time Modifiers

Improved Sidekick Effectiveness

This can be quite powerful in conjunction with a high-level accountant or noble. With these sidekicks at level 20, +sidekick effectiveness is essentially equivalent to +chips drop. Hint hint.

Other Effects

Talismans

  • The dice keychain gives +20% chips at the cost of only -1 PP/turn. Incredibly useful.
  • The Ultimate Aviator Goggles have a +10% chip drops buff, but also a -5% items drop. Also gives +2 PP/turn.
  • The cat's eye amulet gives both +5% items and chips, but you're going to need to find something to offset the fumbles. The Upgrade Weapons skill's "self-balancing" option works nicely.
  • If you don't have any of the above, anything that increases your PP regeneration or decreases your PP cost is better than nothing.

Sidekicks

These are assumed to be at max effective level.

Class

With the advent of Retcon, selecting your class matters less than having the right permed skills on hand. Generally, given that you have all the skills you want, Naturalists and Gadgeteers have a slight advantage over the other classes, due to slightly better HP and hit chances. Again, however, this is only a minor difference, and you're free to use whatever class you like once you have enough permed skills.


Software

Software isn't particularly important unless you really want to increase combat or noncombat encounters.

Caffeine and Sugar

Here's some good news. Because you're buying food to make chips, not spend them, you can stick with vendor stuff and drops and still be optimal. Yup, Misters Tea and stroopwafelen. Misters Tea should be bought en masse when they're at the Black Market, and stroopwafelen drop at the Castle. If you're not at the Castle, use eyeball gumballs, search for some cheap sugar at the Mall or get some frosted cocoa-fruity marshmallow blasts from the Criminology Lab. If you manage to get your hands on some green tea, they give an impressive +50% chips boost. Whether this is worth one less caffeine-hour than Mister Tea is up to you.

Skills to have

Consumables

There are two recipes that will come in handy for farming in the Castle. The first is the clockwork kangaroo, which increases item drops, and is created by combining a clockwork core and a xentrium crossbow. The other is the philtre of fortune, created by combining lustrous liquid and golden powder.

More coming soon...

Miscellaneous advice

  • Remember that some items are worth a surprising amount on player Mall, especially uncommon items or useful consumables. Look up items if you are curious- you may be able to get away with selling them for much more than their auto-sell value!
  • If you choose to farm somewhere other than the above listed areas, remember that not all areas have chips drops, and equip yourself accordingly.