Difference between revisions of "General Farming"

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{{User Guide}}
 
{{User Guide}}
 +
 
==Warning==
 
==Warning==
 +
Up to date as of November 6th, 2011. Use with caution.
  
This User Guide is quite out of date, but being slowly brought to date. Use with caution.
+
==Introduction==
 
+
This guide IS for:
== Introduction ==
 
 
 
So.  If you've been farming for 2 years, are getting a hundred chips a day, and know everything there is to know about farming, then you're probably lying.  But whatever the case may be, if you're an experienced farmer, you're not likely to find a lot of new information here.  In fact, you might find a bunch of completely false information.  This guide is not for you.  However, this is a ''wiki'', so feel free to edit it.  This guide IS for
 
 
*Players who have been playing for a while and are interested in getting into farming
 
*Players who have been playing for a while and are interested in getting into farming
 
*Players have been farming for a little while, and want to improve their income
 
*Players have been farming for a little while, and want to improve their income
Line 12: Line 11:
 
So let's get started then.
 
So let's get started then.
  
== Locations ==
+
==Locations==
 
 
 
[[Golden Wooden Nickel Casino]]
 
[[Golden Wooden Nickel Casino]]
* Good for low level players, [[Jackpot!]] gives a good sum of chips, at least at first.  But that's not what we're here for, now is it?
+
*Good for low level players, [[Jackpot!]] gives a good sum of chips, at least at first.  But that's not what we're here for, now is it?
 
[[Cube Theater]]
 
[[Cube Theater]]
* Good for mid-level players, high droprate of autosell-able items, good chip drops
+
*Good for mid-level players, high droprate of autosell-able items, good chip drops, non-combat encounter can either net you good chips or XP.
 +
[[Yang Boulevard]]
 +
*The chips, items, items drops and fight difficulty are comparable to Cube, though the non-combats are generally not as nice. What you're really looking for is [[green tea]], a caffeine item dropped from the [[Black-market herbalist]] that can give up to 360 minutes of +50% chips a day!
 
[[Vincile Building]]
 
[[Vincile Building]]
* Somewhat tougher than the theater, a wide variety of autosell-able items and useful consumables, and better chips drops.
+
*Considerably tougher than the theater, a wide variety of autosellable items and useful consumables, and better chips drops.
 
[[Castle Hundenswein]]
 
[[Castle Hundenswein]]
* Now THIS is true farming.  High chip drops, items autosell for crazy amounts of chips, and a couple items have great recipes for farming.  This is however a very hard area to survive- spending hundreds of turns here isn't realistic unless you're at least level 20.
+
*Now THIS is true farming.  High chip drops, items autosell for crazy amounts of chips, and a couple items have great recipes for farming.  This is however a very hard area to survive- spending hundreds of turns here isn't realistic unless you're at least level 20 or optimize your equipment for combat (and thus not farming!).
  
==Enchantments to get==
+
==Choice Encounters==
 +
[[Cube Theater]]
 +
*For [[intermission]], take the right most path for chips, or the center for XP. Simple choice. Sometimes, an ultra-rare fourth option appears. If so, take it.  The [[SQUID disc: The Best Memory|item]] can be sold to collectors for a lot!
 +
[[Yang Boulevard]]
 +
*Maximize combats to get your hands on as much [[green tea]] as possible, as mentioned earlier.
 +
*The encounters [[Rain on Your Parade]] and [[San Amigos]] aren't particularly useful. You might as well pick up some rainwater for the free PP and beat up one of the Amigos for their items. Try to avoid non-combats.
 +
[[Vincile Building]]
 +
*You'll sometimes be presented with a [[Computer Graveyard|choice]] to take a [[trilowatt computer]] or not. Either is fine.
 +
*Try to minimize non-combat encounters here, as they don't pay quite as well in items and chips as combats do.
 +
[[Castle Hundenswein]]
 +
*There are two noncombats here.  [[Behind Door Number Three ...|One of them]] doesn't really give anything interesting.  The last option is to skip it, not costing a turn.  Do that one.
 +
*The other is [[Forgot to Mention the Crystal Skulls]], in which the second choice yields some delicious [[lustrous liquid]].  You'll want that for one of the recipes.
  
Fairly straightforward.  
+
==Item/Skill Enchantments to get==
 +
Fairly straightforward. Consult these links in order to optimize your equipment. In order of greater to lesser utility:
 +
*[[Item Drop modifiers|+Item drop]], [[Chips_Drop_modifiers|+chip find]] are obviously the most important enchantments for farming. As a starting suggestion, one percent of +items is as good as two percent of +chips. Your experience with this will vary, so experiment with mixtures.
 +
*[[Time_modifiers|-Time]] is useful, for getting more fights and thus more items out of each day
 +
*[[Special_abilities#Improved_Sidekick_Effectiveness|+Sidekick Effectiveness]] gives you boost to either chips or items. This can be quite powerful if you a powerful enough +chips sidekick!
 +
*[[PP_restorers#PP_Regeneration|+PP/turn]], [[PP_restorers#PP_Returned_from_Damage|+PP/damage]] allows you to keep more buffs on yourself, which translates to more chips or ability to cope with a difficult farming area.
 +
*[[Skill Cost modifiers|-Skill cost]] can be worn outside of combat when casting buffs to increase the number of buffs you can cast. Just don't forget to switch back to your farming equipment!
 +
*And pretty much all enchantments not mentioned above might help you to cope with a difficult farming area, but secondary to actually getting more chips and items!
  
<ul>
+
==Equipment==
<li>+chips and +items are obviously the most important enchantments for farming. </li>
+
Neither +%chips or +%items are optimal alone - the best is a combination of the two. That being said, in most equipment slots there is an obvious superior for either one. Bolded items are the most recommended.
<li>-time is useful, for getting more fights and thus more items out of each day</li>
 
<li>+PP/turn allows you to keep more buffs on yourself, which translates to more chips or ability to cope with a difficult farming area.
 
<li>+sidekick effectiveness gives you a small but still useful boost to either chips or items. It's less of a priority than the above, +chips or +items, though.</li>
 
<li>Just about everything else might help you to cope with a difficult farming area, but is secondary to actually getting more chips and items!</li>
 
</ul>
 
  
== Non-Combats==
+
Pick and match from these sets:
  
The Cube
+
===Chips Drop===
*The optimal farming technique regarding noncombats in the Cube is a mixture of exiting stage right and left, using left just enough to maintain a vigilante reputation so you can use the Publicist, in conjunction with the judo kid gloves.  Now, where you draw the line is up to you, but if you want to be REALLY optimal the best strategy is to use your turns just right such that at the end of the day you are a vigilante so you can get your Publicist for the day, and then allowing your reputation to drift to the right while exiting stage right and getting the chips.
+
*Helmets
 +
**'''(IotM) [[foxy sombrero mask]]''': +10% chips.
 +
**'''[[imperial diadem]]''': +7% chips, +6 FT
 +
**[[royal crown]]: +5% chips
 +
*Weapons
 +
**'''([[:Category:Armaments of Destiny|Special]]) [[Fortune]]''': +25% chips
 +
**'''(IotM) [[Atmos Spear (shortened)]]''': +7% chips
 +
**[[long arm of the law]]: +5% chips
 +
**'''[[longbow of the law]]''': +5% chips
 +
*Gloves
 +
**'''[[goldfinger gloves]]''': +8% chips
 +
*Boots
 +
**'''(IotM) [[Roderick's Boots]]''': +10% chips
 +
**[[paint-splattered jellies]]: +5% chips
 +
**[[chip loafers]]: +3% chips
 +
*Offhand
 +
**'''[[plastiscanner]]''': +10% chips
 +
*Accessories
 +
**'''[[Xam's pouch of generosity]]''': +12% chips
 +
**[[jade ion stone]]: +10% chips
 +
**'''[[insanely super XL bowl]]''': +10% chips, +10% items
 +
*Note there are currently no shirts, pants, or transportation that increase chips drops (as of October 23, 2011).
 +
See the [[Chips Drop modifiers|Chips Drop Summary Table]] for a more extensive list.
  
Castle Hundenswein
+
===Item Drops===
*There are two noncombats here.  One of them (Behind door number three...) doesn't really give anything interesting.  The last option is to skip it, not costing a turn.  Do that one.
+
*Weapons
*The other is [[Forgot to Mention the Crystal Skulls]], in which the second choice yields some delicious [[Lustrous liquid]]. You'll want that for one of the recipes.
+
**[[short end of the stick]]: +3% items
 +
**[[shortbow of the stick]]: +3% items
 +
*Shirt
 +
**[[buckskin coat]]: +4% items
 +
*Gloves
 +
**[[sticky gloves]]: +3% items
 +
**[[gnat gloves]]: +2% items, -2% weapon fumbles, +super jumping ability
 +
*Pants
 +
**[[barrel full of monkeys (monkeys not included)]]: +5% items
 +
**[[discount pants]]: +3% items
 +
*Boots
 +
**'''(IotM)''' [[Hobbes' nail boots]]: +5% items, +combat
 +
*Offhand
 +
**'''[[isotope meter]]''': +10% items
 +
**[[flashlight]]: +5% items
 +
*Accessories
 +
**'''(IotM) [[Cupid's quiver]]''': +20% items, +3% HP
 +
**'''(IotM) [[Hero's Cape]]''': +20% items, +PP/turn
 +
**'''(IotM) [[Wolley's Index]]''': +20% items
 +
**'''[[binoculars]]''': +10% items
 +
**[[the Recycler's bin]]: +8% items
 +
**'''[[Frusion Event|{Event}]] [[phial of Samuels]]''': +5% items, +5 PP
 +
*Transportation
 +
**[[light cycle]]: +4% items
 +
*Note there are currently no helmets that increase item drops (as of October 23, 2011).
 +
See the [[Item Drop modifiers|Items Drop Summary Table]] for a more extensive list.
 +
====Specialized Item Drops====
 +
*[[titanium|base]] [[plasteel|metals]] [[cybertronium|only]] - very useful if you are farming metal for whatever reason.
 +
**(Offhand) [[cutting torch]]: +50%
 +
**('''IotM''' Full-body Suit) [[Vortex suit]]: +25%
 +
**(Helmet) [[foyal crown]]: +20%
 +
*[[SQUID and CTHULHU Discs]] - these give decent XP when used and may sell well in the [[Mall]].
 +
**(Offhand) '''[[attache case]]''': +50%
 +
*[[sugar]] - more sugar = more turns
 +
**('''IotM''' Shirt) [[insanely super bowl breastplate]]: +20%
  
== Equipment ==
+
===Time Modifiers===
 +
*Helmet
 +
**'''[[xentrium helm]]''': -10 sec/turn
 +
**'''(IotM)''' [[Seppia's cephalopod skullcap]]: -5 sec/turn, +PP/turn
 +
*Weapon
 +
**'''([[:Category:Armaments of Destiny|Special]])''' '''[[Hammer (Armament of Destiny)|Hammer]]''': -10 sec/turn
 +
*Shirt
 +
**'''(IotM)[[Letter shirt]]''': -15 sec/turn
 +
**'''[[xentrium breastplate]]''': -10 sec/turn
 +
*Pants
 +
**'''(IotM) [[three-speed bicycle shorts (high gear)]]''': -15 sec/turn, +PP/turn
 +
**'''(IotM)''' [[three-speed bicycle shorts (second gear)]]: -10 sec/turn, +HP/turn
 +
**[[xentrium breeches]]: -10 sec/turn
 +
*Boots
 +
**'''[[Prefontane's shoes]]''': -10 sec/turn
 +
**[[Treader of the Dust's Sandals]]: -5 sec/turn, +10 PP/turn
 +
*Offhand
 +
**[[xentrium shield]]: -10 sec/turn
 +
*Transportation
 +
**'''[[armored pegasus]]''': -10 sec/turn
  
Neither +%chips or +%items are optimal alone- the best is a combination of the two.  That being said, in most equipment slots there is an obvious superior for either one.  For instance, the only pair of boots that has either is [[Roderick's Boots]], so you'll be using those, which are +10% chips.
+
===Improved Sidekick Effectiveness===
 +
This can be quite powerful in conjunction with a high-level accountant or noble. With these sidekicks at level 20, +sidekick effectiveness is essentially equivalent to +chips drop. Hint hint.
 +
*Weapon
 +
**[[shepherd's crook]] +5%
 +
*Full-body suit
 +
**'''([[Evil Plushies Attack|Event]]) [[Ursula's teddy]]''': +20%
 +
*Accessories
 +
**'''(IotM) [[Judo kid gloves]]''': +50%
 +
**'''[[Lil' Jerk Disguise Kit]]''': +20%
 +
*Transportation
 +
**'''[[Model T-1000]]''': +25%
  
* Next, your helmet.  Only two helmets increase item or chip drops. One is the Febuary 2009 donation item, the [[foxy sombrero mask]], which gives +10% chip drop. The next best item is the [[Royal crown]], which increases chip drops by 5%.  But it is believed that The Virtual Reality helmet is better for farming overall.  Whether or not the “Improved Computer Interaction” gets you more chips when used with the software [[Financial Prudence]] and [[Prepunctuality]] is questionable, but the bonus stats and XP are enough to sway most players who have one.  If you don't, hopefully you can still sleep at night knowing that your crown is probably just as good maybe.
+
===Other Effects===
 +
*('''IotM''' Helmet) [[Virtual Reality helmet]]: +computer interaction (possibly more time through [[Prepunctuality]]), bonus stats, +XP
 +
*(Offhand) '''[[black box]]''': [[IOU]]s = [[frosted cocoa-fruity marshmallow blasts|sugar cereal]]/[[pre-coffee]] = more turns
 +
*('''IotM''' Transportation) [[VHF-1 Fighter]]: +2 to 4 PP/turn
  
* For your weapon, you'll want to use a Longarm/Longbow of the Law, which grants +5% chips.  The other option would be a Short end/bow of the stick, which is only 3% item drops. 
+
===Talismans===
 
+
*The '''[[dice keychain]]''' gives +20% chips at the cost of only -1 PP/turn. Incredibly useful.
* The best shirt you can use is the [[Letter shirt]] (IotM), which shaves 15 seconds off of every turn, which will end up giving you a solid 7 turns or so extra a day.  It doesn't increase item or chip drops, but the only shirt that does is the harness, which is a measly 2% items. Plus, a theater is one of the worst places to be walking around in wearing a harness. Alternatively, if you didn't get the letter shirt, there's the [[VHF-1 Exosuit]] (also an IotM) which gives -10 seconds and a few other benefits. The [[xentrium breastplate]] is a non-IotM which gives the same -time as the exosuit.
+
*The [[Ultimate Aviator Goggles]] have a +10% chip drops buff, but also a -5% ''items'' dropAlso gives +2 PP/turn.
 
+
*The [[cat's eye amulet]] gives both +5% items and chips, but you're going to need to find something to offset the fumbles. The [[Upgrade Weapons]] skill's "[[Upgrade Weapons: Self-Balancing|self-balancing]]" option works nicely.
* Your gloves are gonna be [[sticky gloves]].  They're the only ones that give +%items or chips.  Easy.
+
*If you don't have any of the above, anything that increases your PP regeneration or decreases your PP cost is better than nothing.
 
 
* Pants are kinda funky.  There are no +%items or chips pants currently in the game.  Technically. But I remind you we're talking about  Super Ultimate Optimization to the Point that it's Just Ridiculous.  This is by no means a good reason to go spending a bunch of stars on them, but if you're absolutely crippled by OCD the [[Amazing Technicolor Dreampants]] will ''occasionally'' give you an almost ''negligible amount'' of +%items. If you have them, you're probably already wearing them though. If not [[xentrium breastplate]] or [[barrel of monkeys (monkeys not included)]] will do.
 
 
 
* For you boots, you'll want to use [[Roderick's Boots|Roderick's]].  It was explained why a few paragraphs up. If you don't have them, [[Prefontaine's shoes]] are a good alternative.
 
 
 
* There are two perfectly viable offhand items for farming.  The [[plastiscanner]] gives +10% chip drops, and the [[isotope meter]] gives +10% item dropsThe decision is made more easily, however, when you note the fact that most of the time you'll have +40% item drops from your accessories, so you need all the chips you can get. Go with the plastiscanner.
 
 
 
* There are two IotM accessories that are extremely good for farming- the [[Hero's Cape]] and [[Wolley's Index]].  And in the days of old, this was all a hero needed to go off gallivanting and merrily collecting chips at the Cube Theater.  But then Ryme made the [[Judo kid gloves]].  So now, your first 30 turns or so should be spent with the Judo Kid Gloves, while you have your Publicist.  That's the fun part- when you get those 700 chip drops that are so pleasing to any true farmer's eye.  But then comes the not fun part, when you have to start thinking about getting other sidekicks.  If you have a spare Couch lying around, feel free to use [[crow|crows]] and [[Mafia informer|Mafia informers]].  Other than that, there are two sidekicks you can get from recipes in the Castle.  Both are believed at the moment to increase item drops (though it's not likely they both do.  Once it's properly spaded this should be edited).  If you play your cards right, you'll have a farming sidekick essentially 100% of the time, making the Judo Gloves pretty sexy.  As for non-IotM options, the binoculars have half the +%items of the Cape and Wolley's. The three other possibilities are [[sunglasses]], [[monarch butterfly pin]], and the [[seventh of nine]]. They are all pretty minimal, but they'll do until you do enough farming to get your hands on a Wolley's (don't count on getting a cape without some ''serious'' donation).
 
 
 
* Your transportation should be, naturally, the [[VHF-1 Fighter]].  Why is this?  Well, first off it's an Item of the Month so it's just about guaranteed to be the best in most situations.  But more specifically, it gives you 2 to 4 PP every turn (The [[Lexura Infinides D-8]] also grants 2 PP a turn and is just about as useful).
 
 
 
== Class ==
 
 
 
With the advent of Retcon, selecting your class matters less than having the right permed skills on hand. Generally, given that you have all the skills you want, Naturalist and Gadgeteers have a slight advantage over the other classes, due to slightly better HP and hit chances. Again, however, this is only a minor difference, and you're free to use whatever class you like once you have enough permed skills.
 
 
 
== Sidekicks, talismans and software ==
 
  
 
===Sidekicks===
 
===Sidekicks===
 +
These are assumed to be at max effective level.
 +
*'''(IotM) [[Majestic noble]]''': +100% chips, +PP
 +
*'''[[Accountant]]''': +100% chips
 +
*'''(IotM) [[Grumpy old smuggler]]''': +50% items
 +
*(temporary) '''[[Clockwork kangaroo]]''': +30% items
 +
*(temporary) [[Clockwork ant]]: +50% chips
 +
*[[Hoarder]]: +20% items
 +
*[[Race car driver]]: -15 seconds/turn
 +
*[[Battle of the Bands|(Event)]] [[Extortionist]]: +30% chips
 +
*(temporary) [[Publicist]]: +30% chips
  
In rough order of increasing effectiveness.
+
==Class==
 
+
With the advent of Retcon, selecting your class matters less than having the right permed skills on hand. Generally, given that you have all the skills you want, [[Naturalist]]s and [[Gadgeteer]]s have a slight advantage over the other classes, due to slightly better HP and hit chances. Again, however, this is only a minor difference, and you're free to use whatever class you like once you have enough permed skills.
Fulltime:
 
*[[Race car driver]]- Saves time.
 
*[[Flea market trader]] - minor items boost.
 
*[[Extortionist]]- Big chips boost.
 
*[[Accountant]] - ? Bigger chips boost?
 
*[[Hoarder]] - Decent items boost?
 
 
 
(convenient-to-get) Part-time:
 
*[[Publicist]] - Big chips boost. Similar bonus to Extortionist.
 
*[[Clockwork kangaroo]]- Big items boost.
 
*[[Clockwork ant]]- Massive chips boost.
 
 
 
Iotm:
 
*[[Grumpy old smuggler]]- Massive items boost.
 
*[[Majestic noble]]- Filthy rich chips boost.
 
 
 
===Talismans===
 
 
 
* The [[Ultimate Aviator Goggles]] have a +10% chip drops buff, but also a -5% ''items'' drop. But (relatively) cheap, and they (probably) have a net increase on your chips-per-day.  They also provide two other benefits; one of which is they just look kinda cool in your profile, and the second only applies to Aura-type buffs.
 
* The [[Dice keychain]] gives +20% chips at the cost of only -1 PP/turn. Incredibly useful.
 
  
If you don't have either of the above, anything that increases your PP regeneration is better than nothing.
 
  
===Software===
+
==Software==
 +
*[[Destitute Dick's Penny-Pincher Program]] gives [[Financial Prudence|A few chips every now and then]]
 +
*[[GigantoFirm LookOut Calendar]] gives [[Prepunctuality|an few seconds every now and then]]
 +
*[[MacRuff's Mercantile Monitor software]] gives [[Targeting Trouble|+combat]]
 +
*[[Garcia's Traffic Avoider software‎]] gives [[Seeking Solitude|-combat]]
  
Gigantofirm Lookout Calendar and Destitute Dirk's Penny Pincher give small increases -time and +chips. Garcia's Traffic Avoider is also good for getting useful non-combats...
+
Software isn't particularly important unless you really want to increase combat or noncombat encounters.
  
== Caffeine and Sugar ==
+
==Caffeine and Sugar==
 +
Here's some good news.  Because you're buying food to make chips, not spend them, you can stick with vendor stuff and drops and still be optimal.  Yup, [[Mister Tea|Misters Tea]] and [[stroopwafel]]en.  Misters Tea should be bought en masse when they're at the [[Black Market]], and stroopwafelen drop at the Castle.  If you're not at the Castle, use [[eyeball gumball]]s, search for some cheap sugar at the [[Mall]] or get some [[frosted cocoa-fruity marshmallow blasts]] from the [[Criminology Lab]].
 +
If you manage to get your hands on some [[green tea]], they give an impressive +50% chips boost. Whether this is worth one less caffeine-hour than Mister Tea is up to you.
  
Here's some good news. Because you're buying food to make chips, not spend them, you can stick with vendor stuff and drops and still be optimal. Yup, [[Mister Tea|Mister Teas]] and [[Stroopwafel|Stroopwafels]].  The stroopwafels drop at the Castle, and Mister Teas should be bought en masse when they're at the [[Black Market]].  If you're not at the Castle, use eyeball gumballs, or get some [[Frosted cocoa-fruity marshmallow blasts]] from the [[Criminology Lab]].
+
==Skills to have==
 +
*[[Aura: Keen Observation]], [[Snout of the Swine]], [[Metal Detector]], and [[Echolocation]] - The obvious culprits. +% chips/items is vital.
 +
*[[Nurture vs. Nature]] - For further boosting your sidekick.
 +
*[[Heroic Efficiency]], [[Meditation]], and [[Sugar Purifier]]. More turns can't hurt.
 +
*[[Stealth]] and/or [[Aura: Mental Magnetism]].  Also als- wait, what?  Yup.  When you're in the Castle, half of your noncombats won't cost a turn.  The other half should be split between getting lustrous liquids and fighting Chemists.  The general rule of thumb is take the lustrous liquid until you've got more than you need for a day or so of [[Feeling Lucky]], then switch to fighing chemists for their high chip and item dropsYou want to get lustrous liquids so you can fight Chemists, and you want to fight Chemists to get the most chips.  Both of these will be increased by increasing your noncombat rate.
 +
*[[Aerodynamic Vehicle]] is great if you want to ride your [[light cycle]] or [[armored pegasus]] to the Castle, but you'll of course, need 10 skill points in it to ward off its drawbacks.
  
== Skills to have ==
+
==Consumables==
 +
There are two recipes that will come in handy for farming in the Castle.  The first is the [[clockwork kangaroo]], which increases item drops, and is created by combining a [[clockwork core]] and a [[xentrium crossbow]].  The other is the [[philtre of fortune]], created by combining [[lustrous liquid]] and [[golden powder]].
  
* [[Aura: Keen Observation]].  This is an obvious one.
+
More coming soon...
* [[Snout of the Swine]].  Also obvious.
 
* [[Metal Detector]],  Also also obvious.
 
* [[Nurture vs. Nature]]. A small help.
 
* [[Meditation]] and [[Sugar Purifier]]. More turns can't hurt.
 
* [[Stealth]] and/or [[Aura: Mental Magnetism]].  Also als- wait, what?  Yup.  When you're in the Castle, half of your noncombats won't cost a turn.  The other half should be split between getting Lustrous Liquids and fighting Chemists.  The general rule of thumb is take the Lustrous Liquid until you've got more than you need for a day or so of [[Feeling Lucky]], then switch to fighing chemists for their high chip and item drops. You want to get Lustrous Liquids so you can fight Chemists, and you want to fight Chemists to get the most chips. Both of these will be increased by increasing your noncombat rate.
 
  
== Recipes ==
+
==Miscellaneous advice==
There are three recipes that will come in handy for farming in the Castle.  The first two are sidekicks.  The [[Clockwork ant]], which increases chip drops, is created by combining a [[Clockwork core]] and an [[Irrhodium socket set]].  The other is the [[Clockwork kangaroo]], which increases item drops, and is created by combining a [[Clockwork core]] and a [[Xentrium crossbow]]. The third is the [[Philtre of fortune]], created by combining Lustrous Liquid and Golden Powder.  You should be able to make enough of these while patrolling to maintain the effect constantly, giving you 25% chip drops. Sexy!
+
*Remember that some items are worth a surprising amount on player [[Mall]], especially uncommon items or useful consumables. Look up items if you are curious- you may be able to get away with selling them for much more than their auto-sell value!
 +
*If you choose to farm somewhere other than the above listed areas, remember that not all areas have chips drops, and equip yourself accordingly.

Latest revision as of 22:31, 1 December 2011

This page is a User Guide
It represents one editor's approach to a subject.
It is not in any way "official", nor is it necessarily maintained by Wiki editors
Take this information with a grain of salt.

Warning

Up to date as of November 6th, 2011. Use with caution.

Introduction

This guide IS for:

  • Players who have been playing for a while and are interested in getting into farming
  • Players have been farming for a little while, and want to improve their income
  • Players who have the supernatural ability to bear my writing style

So let's get started then.

Locations

Golden Wooden Nickel Casino

  • Good for low level players, Jackpot! gives a good sum of chips, at least at first. But that's not what we're here for, now is it?

Cube Theater

  • Good for mid-level players, high droprate of autosell-able items, good chip drops, non-combat encounter can either net you good chips or XP.

Yang Boulevard

  • The chips, items, items drops and fight difficulty are comparable to Cube, though the non-combats are generally not as nice. What you're really looking for is green tea, a caffeine item dropped from the Black-market herbalist that can give up to 360 minutes of +50% chips a day!

Vincile Building

  • Considerably tougher than the theater, a wide variety of autosellable items and useful consumables, and better chips drops.

Castle Hundenswein

  • Now THIS is true farming. High chip drops, items autosell for crazy amounts of chips, and a couple items have great recipes for farming. This is however a very hard area to survive- spending hundreds of turns here isn't realistic unless you're at least level 20 or optimize your equipment for combat (and thus not farming!).

Choice Encounters

Cube Theater

  • For intermission, take the right most path for chips, or the center for XP. Simple choice. Sometimes, an ultra-rare fourth option appears. If so, take it. The item can be sold to collectors for a lot!

Yang Boulevard

  • Maximize combats to get your hands on as much green tea as possible, as mentioned earlier.
  • The encounters Rain on Your Parade and San Amigos aren't particularly useful. You might as well pick up some rainwater for the free PP and beat up one of the Amigos for their items. Try to avoid non-combats.

Vincile Building

  • You'll sometimes be presented with a choice to take a trilowatt computer or not. Either is fine.
  • Try to minimize non-combat encounters here, as they don't pay quite as well in items and chips as combats do.

Castle Hundenswein

Item/Skill Enchantments to get

Fairly straightforward. Consult these links in order to optimize your equipment. In order of greater to lesser utility:

  • +Item drop, +chip find are obviously the most important enchantments for farming. As a starting suggestion, one percent of +items is as good as two percent of +chips. Your experience with this will vary, so experiment with mixtures.
  • -Time is useful, for getting more fights and thus more items out of each day
  • +Sidekick Effectiveness gives you boost to either chips or items. This can be quite powerful if you a powerful enough +chips sidekick!
  • +PP/turn, +PP/damage allows you to keep more buffs on yourself, which translates to more chips or ability to cope with a difficult farming area.
  • -Skill cost can be worn outside of combat when casting buffs to increase the number of buffs you can cast. Just don't forget to switch back to your farming equipment!
  • And pretty much all enchantments not mentioned above might help you to cope with a difficult farming area, but secondary to actually getting more chips and items!

Equipment

Neither +%chips or +%items are optimal alone - the best is a combination of the two. That being said, in most equipment slots there is an obvious superior for either one. Bolded items are the most recommended.

Pick and match from these sets:

Chips Drop

See the Chips Drop Summary Table for a more extensive list.

Item Drops

See the Items Drop Summary Table for a more extensive list.

Specialized Item Drops

Time Modifiers

Improved Sidekick Effectiveness

This can be quite powerful in conjunction with a high-level accountant or noble. With these sidekicks at level 20, +sidekick effectiveness is essentially equivalent to +chips drop. Hint hint.

Other Effects

Talismans

  • The dice keychain gives +20% chips at the cost of only -1 PP/turn. Incredibly useful.
  • The Ultimate Aviator Goggles have a +10% chip drops buff, but also a -5% items drop. Also gives +2 PP/turn.
  • The cat's eye amulet gives both +5% items and chips, but you're going to need to find something to offset the fumbles. The Upgrade Weapons skill's "self-balancing" option works nicely.
  • If you don't have any of the above, anything that increases your PP regeneration or decreases your PP cost is better than nothing.

Sidekicks

These are assumed to be at max effective level.

Class

With the advent of Retcon, selecting your class matters less than having the right permed skills on hand. Generally, given that you have all the skills you want, Naturalists and Gadgeteers have a slight advantage over the other classes, due to slightly better HP and hit chances. Again, however, this is only a minor difference, and you're free to use whatever class you like once you have enough permed skills.


Software

Software isn't particularly important unless you really want to increase combat or noncombat encounters.

Caffeine and Sugar

Here's some good news. Because you're buying food to make chips, not spend them, you can stick with vendor stuff and drops and still be optimal. Yup, Misters Tea and stroopwafelen. Misters Tea should be bought en masse when they're at the Black Market, and stroopwafelen drop at the Castle. If you're not at the Castle, use eyeball gumballs, search for some cheap sugar at the Mall or get some frosted cocoa-fruity marshmallow blasts from the Criminology Lab. If you manage to get your hands on some green tea, they give an impressive +50% chips boost. Whether this is worth one less caffeine-hour than Mister Tea is up to you.

Skills to have

Consumables

There are two recipes that will come in handy for farming in the Castle. The first is the clockwork kangaroo, which increases item drops, and is created by combining a clockwork core and a xentrium crossbow. The other is the philtre of fortune, created by combining lustrous liquid and golden powder.

More coming soon...

Miscellaneous advice

  • Remember that some items are worth a surprising amount on player Mall, especially uncommon items or useful consumables. Look up items if you are curious- you may be able to get away with selling them for much more than their auto-sell value!
  • If you choose to farm somewhere other than the above listed areas, remember that not all areas have chips drops, and equip yourself accordingly.