Difference between revisions of "Melee Weapons Summary Table"

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m (Metalmorph + IotM)
m (brass knuckles -> iron knuckles)
 
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| [[archaeologist's trowel]] || 1 || 8 || 65 || Infinitesimally increased odds of finding an ultra-rare.<br>Moderately increased odds of finding nonseizium.<br>+10% Strength
 
| [[archaeologist's trowel]] || 1 || 8 || 65 || Infinitesimally increased odds of finding an ultra-rare.<br>Moderately increased odds of finding nonseizium.<br>+10% Strength
 
|-
 
|-
| [[archron's staff]] || 60 || 8 || 125 || +10 spell damage<br>-5 seconds to the duration of each turn
+
| [[archron's staff]] || 60 || 7 || 125 || +10 spell damage<br>-5 seconds to the duration of each turn
 
|-
 
|-
 
| [[astral spline]] || 100 || 9 || 120 || +7 Melee Damage<br>+10 to Hit
 
| [[astral spline]] || 100 || 9 || 120 || +7 Melee Damage<br>+10 to Hit
Line 35: Line 35:
 
| [[big left hook]] || 85 || 6 || 72 || +5 Strength
 
| [[big left hook]] || 85 || 6 || 72 || +5 Strength
 
|-
 
|-
| [[bland sword]] || 20 || NA || 15 ||  
+
| [[bionic whip]] || 8 || 10 || 200 || +16 electric damage<br>Wraps around enemies
 +
|-
 +
| [[bland sword]] || 20 || NA || 15 ||
 +
|-
 +
| [[Blockee sword]] || 44 || 3 || 50 || +5 Strength
 +
|-
 +
| [[Blockee wand]] || 33 || 3 || 50 || +6 spell damage
 
|-
 
|-
 
| [[Blue Elsa's blue blade]] || 60 || 5 || 200 || +10% offense<br>+10 to hit
 
| [[Blue Elsa's blue blade]] || 60 || 5 || 200 || +10% offense<br>+10 to hit
 
|-
 
|-
| [[brass knuckles]] || 13 || NA || 8 || +2 Strength
+
| [[broadsword of amorphous hatred]] || 60 || 5 || 1 || +481 against the enemy of the moment
 
|-
 
|-
| [[broadsword of amorphous hatred]] || 60 || 5 || 1 || +481 against the enemy of the moment
+
| [[broomstick]] || 20 || NA || 5 || Take 5 fire damage per round of combat
 
|-
 
|-
 
| [[bun's blade]] || 180 || 17 || 270 || +9 Melee damage<br>+20 Reflexes<br>Grants wearer the ability for super jumps
 
| [[bun's blade]] || 180 || 17 || 270 || +9 Melee damage<br>+20 Reflexes<br>Grants wearer the ability for super jumps
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|-
 
|-
 
| [[cat o' five tails]] || 32 || 2 || 9 || +4 Melee damage<br>+5 foe toughness
 
| [[cat o' five tails]] || 32 || 2 || 9 || +4 Melee damage<br>+5 foe toughness
 +
|-
 +
| [[cat o' eight paws]] || 111 || 10 || 500 || +5% better taming<br>Adds damage from tamed animals to your attacks - for Naturalists only
 +
|-
 +
| [[Centry propeller]] || 5 || NA || NA || Bolsters your Offense when the city is under attack
 +
|-
 +
| [[ceremonial knife]] || 100 || NA || NA || +5% chance of critical hits<br>+10% spell damage<br>Some of critical weapon damage returned as PP
 
|-
 
|-
 
| [[chakram]] || 86 || 8 || 116 || +6 to hit
 
| [[chakram]] || 86 || 8 || 116 || +6 to hit
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|-
 
|-
 
| [[cryonite club]] || 63 || 5 || 50 || +3 ice damage<br>Successful hit weakens opponents
 
| [[cryonite club]] || 63 || 5 || 50 || +3 ice damage<br>Successful hit weakens opponents
 +
|-
 +
| [[cyclone whip]] || 8 || NA || 128 || +4 foe toughness<br>Successful hit weakens opponents (by 4 points)
 +
|-
 +
| [[data mining pick]] || 16 || NA || 30 || +2 damage to electronic robots
 
|-
 
|-
 
| [[dataclub]] || 70 || 6 || 90 || Attacker takes 5 damage<br>+10 electric damage
 
| [[dataclub]] || 70 || 6 || 90 || Attacker takes 5 damage<br>+10 electric damage
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| [[dragoon's lance]] || 165 || 15 || 85 || +3% of weapon damage returned as HP<br>+5% offense
 
| [[dragoon's lance]] || 165 || 15 || 85 || +3% of weapon damage returned as HP<br>+5% offense
 
|-
 
|-
| [[drumsticks]] || 20 || NA || 114 || Successful hit weakens opponents (by 5 points).
+
| [[drumsticks]] || 20 || NA || 114 || Successful hit weakens opponents (by 5 points)
 +
|-
 +
| [[dungeon gauntlet]] || 85 || NA || NA || No weapon fumbles, ever<br>+5% of weapon damage returned as HP<br>More returned when you need HP badly<br>Picks up dungeon food
 +
|-
 +
| [[eight tentacles of fury]] || 60 || 5 || 100 || +5% better taming
 
|-
 
|-
 
| [[energy mace]] || 50 || 5 || NA || +10 electric damage - for Elementals only<br>+2% chance to stun opponents - for Elementals only
 
| [[energy mace]] || 50 || 5 || NA || +10 electric damage - for Elementals only<br>+2% chance to stun opponents - for Elementals only
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|-
 
|-
 
| [[flaming whip]] || 30 || 3 || 35 || +20 fire damage<br>Take 3 fire damage per round of combat<br>
 
| [[flaming whip]] || 30 || 3 || 35 || +20 fire damage<br>Take 3 fire damage per round of combat<br>
 +
|-
 +
| [[flash bat]] || 60 || 5 || 100 || +10% chance of spell critical hits
 
|-
 
|-
 
| [[foil foil]] || 60 || 4 || 150 || +10% to hit<br>+10% dodging ability
 
| [[foil foil]] || 60 || 4 || 150 || +10% to hit<br>+10% dodging ability
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| [[hedge slammer]] || 26 || NA || 16 || +3 Strength
 
| [[hedge slammer]] || 26 || NA || 16 || +3 Strength
 
|-
 
|-
| [[hoplite sword]] || 112 || 10 || 180 || +2 HP per turn
+
| [[hoplite sword]] || 112 || 10 || 180 || +2 HP per turn<br>Madness?
 +
|-
 +
| [[ice cool whip]] || 167 || 15 || 500 || Successful hit weakens opponents (by 10 points)<br>+20% spell damage on ice spells<br>Cool as Ice
 
|-
 
|-
 
| [[icicle]] || 30 || 2 || 5 || +5 ice damage
 
| [[icicle]] || 30 || 2 || 5 || +5 ice damage
 
|-
 
|-
 
| [[invisible claymore]] || 45 || 3 || 75 || +5 Melee damage<br>+5% to initiative
 
| [[invisible claymore]] || 45 || 3 || 75 || +5 Melee damage<br>+5% to initiative
 +
|-
 +
| [[iron knuckles]] || 13 || NA || 8 || +2 Strength
 
|-
 
|-
 
| [[katana]] || 90 || 8 || 130 || +8 Reflexes
 
| [[katana]] || 90 || 8 || 130 || +8 Reflexes
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|-
 
|-
 
| [[lightning rod]] || 137 || 14 || 235 || +3% of weapon damage returned as PP<br>+3% of weapon damage returned as HP<br>+5 electric damage
 
| [[lightning rod]] || 137 || 14 || 235 || +3% of weapon damage returned as PP<br>+3% of weapon damage returned as HP<br>+5 electric damage
 +
|-
 +
| [[lightning scepter]] || 111 || 10 || 500 || +10% chance of spell critical hits<br>Your sprites act on spell critical hits - for Elementals only
 
|-
 
|-
 
| [[long arm of the law]] || 72 || 6 || 70 || +5% Chips
 
| [[long arm of the law]] || 72 || 6 || 70 || +5% Chips
 
|-
 
|-
 
| [[long knife]] || 80 || 10 || 150 || +10% to hit<br>Successful hit weakens opponents (by 5 points)
 
| [[long knife]] || 80 || 10 || 150 || +10% to hit<br>Successful hit weakens opponents (by 5 points)
 +
|-
 +
| [[magnetized needle]] || 10 || NA || 255 || +1 damage to electronic robots<br>+1 damage to positronic robots<br>Your software triggers more consistently
 
|-
 
|-
 
| [[Markov chain]] || 100 || 10 || 175 || Deals variable elemental damage
 
| [[Markov chain]] || 100 || 10 || 175 || Deals variable elemental damage
 
|-
 
|-
 
| [[massive knuckles]] || 130 || 12 || 225 || +5% chance of weapon fumbles<br>Successful hit weakens opponents (by 4 points)<br>Gives wearer a slightly brutish appearance
 
| [[massive knuckles]] || 130 || 12 || 225 || +5% chance of weapon fumbles<br>Successful hit weakens opponents (by 4 points)<br>Gives wearer a slightly brutish appearance
 +
|-
 +
| [[master's yo-yo]] || 50 || NA || NA || +10% defense<br>-5 seconds to the duration of each turn<br>Unlocks the Power of Yo
 
|-
 
|-
 
| [[Mento's fleshraker wand]] || NA || 9 || 200 || +25% spell damage
 
| [[Mento's fleshraker wand]] || NA || 9 || 200 || +25% spell damage
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|-
 
|-
 
| [[Misericorde of the Squid]] || 380 || 40 || NA || +20% to hit<br>Successful hit weakens opponents<br>+6% chance of critical hits
 
| [[Misericorde of the Squid]] || 380 || 40 || NA || +20% to hit<br>Successful hit weakens opponents<br>+6% chance of critical hits
 +
|-
 +
| [[molar drill]] || 176 || 15 || 240 || +6% of weapon damage returned as HP<br>Devastating Criticals
 
|-
 
|-
 
| [[morning star]] || 92 || 8 || 130 || +5% of Weapon Damage Returned as PP
 
| [[morning star]] || 92 || 8 || 130 || +5% of Weapon Damage Returned as PP
 
|-
 
|-
 
| [[mourning star]] || 105 || 9 || 165 || +5% of Weapon Damage Returned as HP
 
| [[mourning star]] || 105 || 9 || 165 || +5% of Weapon Damage Returned as HP
 +
|-
 +
| [[municipal spear]] || 10 || NA || NA || Bolsters your Offense when the city is under attack
 
|-
 
|-
 
| [[multiversal autohammer]] || 100 || NA || NA || +10 electric damage<br>+5% chance of critical hits<br>+5% item drops<br>Rental equipment is lost at rollover
 
| [[multiversal autohammer]] || 100 || NA || NA || +10 electric damage<br>+5% chance of critical hits<br>+5% item drops<br>Rental equipment is lost at rollover
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|-
 
|-
 
| [[ORCA spawn]] || 68 || 6 || 40 ||
 
| [[ORCA spawn]] || 68 || 6 || 40 ||
 +
|-
 +
| [[orwhal hair wand]] || 10 || 15 || 1000 || +10% spell damage<br>+10% chance of spell critical hits<br>-1 to the cost of combat skills
 
|-
 
|-
 
| [[padded axe]] || 40 || 2 || 100 || Approved for use in the PvP arena<br>+2 PvP fierce attack
 
| [[padded axe]] || 40 || 2 || 100 || Approved for use in the PvP arena<br>+2 PvP fierce attack
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|-
 
|-
 
| [[plaque buster]] || 112 || 10 || 165 || +20 to maximum PP
 
| [[plaque buster]] || 112 || 10 || 165 || +20 to maximum PP
 +
|-
 +
| [[processor spear]] || 50 || NA || 200 || Your software triggers more consistently<br>+10% spell damage on electric spells
 +
|-
 +
| [[psychic glaive]] || 111 || 10 || 500 || +3% of weapon damage returned as PP<br>Deals psychic damage following spells - for Psions only
 
|-
 
|-
 
| [[pugil stick]] || 150 || 11 || 350 || No weapon fumbles, ever<br>-50% weapon damage
 
| [[pugil stick]] || 150 || 11 || 350 || No weapon fumbles, ever<br>-50% weapon damage
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| [[rapier]] || 42 || 3 || 46 ||
 
| [[rapier]] || 42 || 3 || 46 ||
 
|-
 
|-
| [[razor claw]] || 50 || 10 || 150 || +10 Melee damage<br>Take 5 fire damage per round of combat
+
| [[razor claw]] || 80 || 10 || 150 || +10 Melee damage<br>Take 5 fire damage per round of combat
 
|-
 
|-
 
| [[razor glove]] || 120 || 11 || 300 || +10 Melee damage<br>+3% chance of critical hits<br>+5% fire resistance
 
| [[razor glove]] || 120 || 11 || 300 || +10 Melee damage<br>+3% chance of critical hits<br>+5% fire resistance
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|-
 
|-
 
| [[shovel]] || 28 || 2 || 18 || 2% chance to stun opponents
 
| [[shovel]] || 28 || 2 || 18 || 2% chance to stun opponents
 +
|-
 +
| [[silver hammer]] || 10 || NA || NA || +10 to maximum HP<br>+10 to maximum PP
 
|-
 
|-
 
| [[smart axe]] || 125 || 12 || 255 || +8% of Weapon Damage Returned as HP
 
| [[smart axe]] || 125 || 12 || 255 || +8% of Weapon Damage Returned as HP
 +
|-
 +
| [[smartypants staff]] || 60 || 5 || 100 || +3% of weapon damage returned as PP
 
|-
 
|-
 
| [[spark saw]] || 152 || 14 || 260 || +20 electric damage
 
| [[spark saw]] || 152 || 14 || 260 || +20 electric damage
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|-
 
|-
 
| [[staff of the crusader]] || 140 || 15 || 120 || +10% Strength<br>12 fire damage
 
| [[staff of the crusader]] || 140 || 15 || 120 || +10% Strength<br>12 fire damage
 +
|-
 +
| [[stage knife]] || 45 || 8 || 125 || Successful hit weakens opponents (by 3 points)
 
|-
 
|-
 
| [[Star]] || 99 || 5 || NA || +25% spell damage<br>+15% Intellect<br>+3 PP per turn<br>Rental equipment is lost at rollover
 
| [[Star]] || 99 || 5 || NA || +25% spell damage<br>+15% Intellect<br>+3 PP per turn<br>Rental equipment is lost at rollover
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| [[tonfa]] || 76 || 8 || 110 || +6 defense<br>Causes disastrous fumbles
 
| [[tonfa]] || 76 || 8 || 110 || +6 defense<br>Causes disastrous fumbles
 
|-
 
|-
| [[Torch of Nug]] || 700 || 70 || NA || +50% weapon damage<br>+50 fire damage<br>+10% of weapon damage returned as HP
+
| [[Torch of Nug]] || 1400 || 70 || NA || +50% weapon damage<br>+50 fire damage<br>+10% of weapon damage returned as HP
 
|-  
 
|-  
 
| [[tritanium trident]] || 78 || 7 || 50 || +30% offense<br>+10 Strength
 
| [[tritanium trident]] || 78 || 7 || 50 || +30% offense<br>+10 Strength
 
|-
 
|-
 
| [[truepenny blade]] || 87 || 7 || 120 || +5 to Hit<br>+5 Melee Damage
 
| [[truepenny blade]] || 87 || 7 || 120 || +5 to Hit<br>+5 Melee Damage
 +
|-
 +
| [[turkey feather wand]] || 10 || NA || NA || +25% spell damage<br>+5% chance of spell critical hits<br>+5% chance of enemy fumbles<br>Channels the power of terrible movies
 
|-
 
|-
 
| [[ubiquitous chainsaw]] || 30 || 2 || 30 ||  
 
| [[ubiquitous chainsaw]] || 30 || 2 || 30 ||  

Latest revision as of 22:51, 15 February 2018

Item Power Level Required Autosell Value Notes
aluminum baseball bat 109 11 120 +10% to initiative
+2% weapon damage
Anna Conda's fang 58 6 200 +8 acid damage
archaeologist's trowel 1 8 65 Infinitesimally increased odds of finding an ultra-rare.
Moderately increased odds of finding nonseizium.
+10% Strength
archron's staff 60 7 125 +10 spell damage
-5 seconds to the duration of each turn
astral spline 100 9 120 +7 Melee Damage
+10 to Hit
Atmos Spear (extended) 150 10 NA +10% to your maximum Hit Points
Grants wearer the ability to fly
Can call down lightning 5 times per day
+8% chance of critical hits
Grants wearer the ability for super jumps
Atmos Spear (shortened) 50 NA NA +20 to maximum HP
Grants wearer the ability to fly
Can call down lightning 5 times per day
+7% chips
Grants wearer the ability for super jumps
Axe Hero™ guitar 100 NA NA Provides a guitar-heavy soundtrack of theme music for your hero
badly bent knife 5 NA 1
baseball bat 10 NA 5
Bass-O-Matic 77 52 4 60 +4 Melee Damage
bat out of Hell 115 10 180 +10% to hit
battery whip 10 NA NA +1 electric damage
+1 acid damage
Take 1 acid damage per round of combat
beau staff 84 8 118 +8 to maximum HP
big honkin' hammer 65 5 80 -5 to Hit
+8 Electric Damage
big left hook 85 6 72 +5 Strength
bionic whip 8 10 200 +16 electric damage
Wraps around enemies
bland sword 20 NA 15
Blockee sword 44 3 50 +5 Strength
Blockee wand 33 3 50 +6 spell damage
Blue Elsa's blue blade 60 5 200 +10% offense
+10 to hit
broadsword of amorphous hatred 60 5 1 +481 against the enemy of the moment
broomstick 20 NA 5 Take 5 fire damage per round of combat
bun's blade 180 17 270 +9 Melee damage
+20 Reflexes
Grants wearer the ability for super jumps
Burma razor 170 16 260
cat o' five tails 32 2 9 +4 Melee damage
+5 foe toughness
cat o' eight paws 111 10 500 +5% better taming
Adds damage from tamed animals to your attacks - for Naturalists only
Centry propeller 5 NA NA Bolsters your Offense when the city is under attack
ceremonial knife 100 NA NA +5% chance of critical hits
+10% spell damage
Some of critical weapon damage returned as PP
chakram 86 8 116 +6 to hit
Claw 200 15 NA +20% chance of critical hits
+12 Melee damage
-5 seconds to the duration of each turn
Rental equipment is lost at rollover
channeling blade 50 5 NA +10 psychic damage - for Psions only
+10 spell damage - for Psions only
cold-blooded axe 160 15 320 +10 ice damage
+20% ice resistance
colossal mandible 50 4 50 +5 offense
cranky old bastard sword 190 18 154 +2% XP per combat
+12 sonic damage
crop 150 11 200 +15% to initiative
+5 sonic damage
-10% weapon damage
crossbow stock 20 NA 1 +15 Ranged damage
+3 extra ranged attack(s) per turn
cruelty-free whip 5 NA 1
cryonite club 63 5 50 +3 ice damage
Successful hit weakens opponents
cyclone whip 8 NA 128 +4 foe toughness
Successful hit weakens opponents (by 4 points)
data mining pick 16 NA 30 +2 damage to electronic robots
dataclub 70 6 90 Attacker takes 5 damage
+10 electric damage
Delilah's shears 99 9 200 Successful hit weakens opponents (by 7 points
Diamond Dagger of Derring-Do 120 10 200 +2% XP per combat
+5% weapon damage
digital rapier 45 3 56 +10 to Hit
+5 to Initiative
digital saber 55 4 60 +3 Electric Damage
dimestaff 95 8 65
dongle 120 12 210 Successful hit weakens opponents (by 10 points)
+10 electric damage
dragoon's lance 165 15 85 +3% of weapon damage returned as HP
+5% offense
drumsticks 20 NA 114 Successful hit weakens opponents (by 5 points)
dungeon gauntlet 85 NA NA No weapon fumbles, ever
+5% of weapon damage returned as HP
More returned when you need HP badly
Picks up dungeon food
eight tentacles of fury 60 5 100 +5% better taming
energy mace 50 5 NA +10 electric damage - for Elementals only
+2% chance to stun opponents - for Elementals only
epic flail 156 14 0 +10% Strength
+30 to maximum HP
+4% chance of weapon fumbles
Causes disastrous fumbles
epic mop 100 10 160 +10 acid damage
+10% to initiative
ethereal club 65 9 90 +5% of Weapon Damage Returned as PP
extension cord 15 NA 5 +1 Electric Damage
fall's staff 8 8 130 +10% spell damage
Fighting Club 10 NA NA +X offense (+10/level, max: 100)
+20% Strength
+10 Melee damage
+5% of weapon damage returned as HP
You do know Jack. Specifically, Jack's physiology.
fire drill 147 13 275 +13 fire damage
fiveanddimestaff 95 8 70 +7% chips
flaming whip 30 3 35 +20 fire damage
Take 3 fire damage per round of combat
flash bat 60 5 100 +10% chance of spell critical hits
foil foil 60 4 150 +10% to hit
+10% dodging ability
Fortune 66 3 NA +25% chips
+20 to maximum HP
+20 to maximum PP
Rental equipment is lost at rollover
Frost 99 5 NA +8 ice damage
+50% ice resistance
Attacker takes +8 ice damage upon successful hit
Rental equipment is lost at rollover
frostbite whip 21 2 8 +4 ice damage
Frost Scaler's humongous mallet 120 12 NA -10% to initiative
+10% weapon damage
+5% Strength
frying pan 57 5 54 +4 fire damage
Gallagher's mallet 110 10 175 +30 Damage to Melons
gigantic sword 130 12 225 -10 to initiative
-10 to hit
+10% weapon damage
Gives wearer a slightly brutish appearance
Gilligan's golf club 145 13 180 +10% Reflexes
+6% chance of weapon fumbles
+3% chance of enemy fumbles
+10% to your maximum Hit Points
ginormous club 130 12 225 -10 to hit
+10% chance of critical hits
Gives wearer a slightly brutish appearance
glowstaff 110 10 175 +10 spell damage
Gulliver's maul 130 12 180 +3% of weapon damage returned as PP
+10 spell damage
hack jammer 25 NA 17 +1 sonic damage
ham banner 70 6 NA +10 Melee Damage
Exclusively given to mods
hammer 10 NA 5
Hammer 400 30 NA Successful hit weakens opponents (by 8 points)
+20% Strength
+5% chance of enemy fumbles
-10 seconds to the duration of each turn
Rental equipment is lost at rollover
hammer time 72 6 130 -5 seconds to the duration of each turn
+3 Melee damage
handle 38 2 42 No weapon fumbles, ever
hatchet 111 10 195 +5% to hit
+6 psychic damage
hedge slammer 26 NA 16 +3 Strength
hoplite sword 112 10 180 +2 HP per turn
Madness?
ice cool whip 167 15 500 Successful hit weakens opponents (by 10 points)
+20% spell damage on ice spells
Cool as Ice
icicle 30 2 5 +5 ice damage
invisible claymore 45 3 75 +5 Melee damage
+5% to initiative
iron knuckles 13 NA 8 +2 Strength
katana 90 8 130 +8 Reflexes
knife 7 NA 3 +2 to hit
lamp post 98 8 145 +10 Melee damage
-8 to hit
Gives wearer a slightly brutish appearance.
larchwood staff 85 7 115 +5% Intellect
large knife 15 NA 8 +3 to hit
laser saber 75 6 68 +3 electric damage
+4 dodging ability
lava pillar 160 15 130 +15 fire damage
lead pipe 20 NA 5 Successful hit weakens opponents (by 2 points)
lightning rod 137 14 235 +3% of weapon damage returned as PP
+3% of weapon damage returned as HP
+5 electric damage
lightning scepter 111 10 500 +10% chance of spell critical hits
Your sprites act on spell critical hits - for Elementals only
long arm of the law 72 6 70 +5% Chips
long knife 80 10 150 +10% to hit
Successful hit weakens opponents (by 5 points)
magnetized needle 10 NA 255 +1 damage to electronic robots
+1 damage to positronic robots
Your software triggers more consistently
Markov chain 100 10 175 Deals variable elemental damage
massive knuckles 130 12 225 +5% chance of weapon fumbles
Successful hit weakens opponents (by 4 points)
Gives wearer a slightly brutish appearance
master's yo-yo 50 NA NA +10% defense
-5 seconds to the duration of each turn
Unlocks the Power of Yo
Mento's fleshraker wand NA 9 200 +25% spell damage
metal club 20 NA 20
metaphoric claws 45 3 45 +3 psychic damage
mighty quill 50 5 NA +5% Strength
+5% to your maximum Hit Points
+3% of weapon damage returned as HP
Misericorde of the Squid 380 40 NA +20% to hit
Successful hit weakens opponents
+6% chance of critical hits
molar drill 176 15 240 +6% of weapon damage returned as HP
Devastating Criticals
morning star 92 8 130 +5% of Weapon Damage Returned as PP
mourning star 105 9 165 +5% of Weapon Damage Returned as HP
municipal spear 10 NA NA Bolsters your Offense when the city is under attack
multiversal autohammer 100 NA NA +10 electric damage
+5% chance of critical hits
+5% item drops
Rental equipment is lost at rollover
night club 82 7 90 +4 sonic damage
numbchucks 48 4 14 +6 ice damage
ORCA spawn 68 6 40
orwhal hair wand 10 15 1000 +10% spell damage
+10% chance of spell critical hits
-1 to the cost of combat skills
padded axe 40 2 100 Approved for use in the PvP arena
+2 PvP fierce attack
padded club 40 2 100 Approved for use in the PvP arena
+2 PvP standard attack
pandimensional scepter 40 9 100 -1 to the cost of combat skills
+10 Spell Damage
paper machete 23 NA 15 +2 Melee Damage
peacekeeping baton 53 4 20
photo-chopper 50 4 NA +2 fire damage
+2 ice damage
+2 electric damage
+2 sonic damage
+2 acid damage
+2 psychic damage
Custom item given to Corrupt Shadow
plaque buster 112 10 165 +20 to maximum PP
processor spear 50 NA 200 Your software triggers more consistently
+10% spell damage on electric spells
psychic glaive 111 10 500 +3% of weapon damage returned as PP
Deals psychic damage following spells - for Psions only
pugil stick 150 11 350 No weapon fumbles, ever
-50% weapon damage
Quijote's spear 135 13 290 +15 increased foe toughness
+20 damage to giants
-50% defense against windmills
quill blade 90 12 250 +10 Melee damage
+5% to hit
rapier 42 3 46
razor claw 80 10 150 +10 Melee damage
Take 5 fire damage per round of combat
razor glove 120 11 300 +10 Melee damage
+3% chance of critical hits
+5% fire resistance
Reaper's scythe 10 NA 10 +1% of weapon damage returned as HP
righteous hook 162 15 150 +5% Strength
1% chance to stun opponents
rolled-up newspaper 35 4 56 +6 damage to animals
rubber cutlass 50 10 190 Successful hit weakens opponents (by 5 points)
+4% chance of critical hits
saw glove 140 12 255 +15 Melee Damage
Sceptre of 'Umr At-Tawil 666 50 NA Can use a disintegration beam 10 times/day
-5 seconds to the duration of each turn
+10% Strength
+10% Intellect
+10% Reflexes
Scourge of Souls 550 55 NA 5% chance to stun opponents
-10 foe toughness
+50 Melee damage
+10% of weapon damage returned as HP
Scythian crook 155 16 235
Shadow Mist's Iron Scythe 80 5 NA +10 Melee damage
Successful hit weakens opponents (by 5 points)
shaking cane 185 17 52 +5 XP per combat
+11 psychic damage
shattered protest sign 3 NA 1 +2 foe toughness
shepherd's crook 35 2 100 Successful hit weakens opponents (by 5 points)
+5% effectiveness from your sidekick
short end of the stick 45 3 42 +3% item drops
shovel 28 2 18 2% chance to stun opponents
silver hammer 10 NA NA +10 to maximum HP
+10 to maximum PP
smart axe 125 12 255 +8% of Weapon Damage Returned as HP
smartypants staff 60 5 100 +3% of weapon damage returned as PP
spark saw 152 14 260 +20 electric damage
staff of meeting 30 10 166 +15 spell damage
staff of the crusader 140 15 120 +10% Strength
12 fire damage
stage knife 45 8 125 Successful hit weakens opponents (by 3 points)
Star 99 5 NA +25% spell damage
+15% Intellect
+3 PP per turn
Rental equipment is lost at rollover
steel knuckles 25 NA NA
stranglet needle 94 10 157 +10 damage to positronic robots
switchboard garrote 50 10 150 Successful hit weakens opponents (by 10 points)
+10% chance of critical hits
+5 Melee damage
telekinetic katana 1 10 150 +20 psychic damage
The Tenderizer's hammer 142 13 200 +8 Melee damage
+15% Strength
the whole nine yards 83 7 110 +10 Strength
Thundarr's photon blade 95 8 200 +8 fire damage
+8 defense
titanium mace 48 3 48
titanium pipe 38 2 32
tofu knife 100 12 210 +15 foe toughness
-5 Melee damage
tonfa 76 8 110 +6 defense
Causes disastrous fumbles
Torch of Nug 1400 70 NA +50% weapon damage
+50 fire damage
+10% of weapon damage returned as HP
tritanium trident 78 7 50 +30% offense
+10 Strength
truepenny blade 87 7 120 +5 to Hit
+5 Melee Damage
turkey feather wand 10 NA NA +25% spell damage
+5% chance of spell critical hits
+5% chance of enemy fumbles
Channels the power of terrible movies
ubiquitous chainsaw 30 2 30
unbalanced club 100 9 85 +3 foe toughness
+6 Melee damage
universal hammer 40 6 80 +10% of weapon damage returned as HP
unleaded pipe 82 7 108 +8 Strength
wand of compensation 60 5 80 Successful hit weakens opponents
warmaking baton 82 7 104 +4 Melee damage
white noise knuckles 24 3 34 +5 damage to electronic robots
wizard's staff 5 NA 1
Wraith 33 NA NA +3% of weapon damage returned as HP
+3% of weapon damage returned as PP
+10 dodging ability
+5 to initiative
Rental equipment is lost at rollover
wonderbat 5 NA 1
xentrium axe 150 14 314 +10% to initiative
+10 to hit



Equipment Summary Tables
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