Difference between revisions of "Class Comparison Tables"
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− | + | =Skill Comparison Table= | |
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− | {| cellpadding=" | ||
|- style="background-color:#EFEFEF" | |- style="background-color:#EFEFEF" | ||
! | ! | ||
− | ! colspan="2" | Elemental | + | ! colspan="2" | [[Elemental]] |
− | ! colspan="2" | Gadgeteer | + | ! colspan="2" | [[Gadgeteer]] |
− | ! colspan="2" | Naturalist | + | ! colspan="2" | [[Naturalist]] |
− | ! colspan="2" | Psion | + | ! colspan="2" | [[Psion]] |
|- | |- | ||
!lvl | !lvl | ||
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|- | |- | ||
| '''1''' | | '''1''' | ||
− | | [[ | + | | [[Proper Grounding]]<br>costs 1 PP |
− | | ''' | + | | Increases strength, intellect, and reflexes |
− | | [[Stun Gas]]<br>costs 3 | + | | [[Endurance]]<br>costs 1 PP |
− | | | + | | Increased maximum HP |
− | | [[ | + | | [[Ant's Strength]]<br>costs 4 PP |
− | | | + | | Increased strength<br>Increased maximum HP |
− | | [[ | + | | [[Aura: Vim]]<br>costs 4 PP |
− | | | + | | Increased to-hit ability<br>Increased dodge ability |
+ | |- | ||
+ | | '''1''' | ||
+ | | [[Throw Sparks]]<br>costs 2 PP | ||
+ | | Deals fire damage | ||
+ | | [[Stun Gas]]<br>costs 3 PP | ||
+ | | Decreases foe to-hit and offense<br>Stuns opponents | ||
+ | | [[Kangaroo Punch]]<br>costs 1 PP | ||
+ | | Deals physical damage | ||
+ | | [[Mind Poke]]<br>costs 1 PP | ||
+ | | Deals psychic damage | ||
|- | |- | ||
| '''2''' | | '''2''' | ||
− | | [[Air Shield]]<br>costs 3 | + | | [[Air Shield]]<br>costs 3 PP |
− | | | + | | Increases defense |
− | | [[Upgrade Armor]]<br>costs 5 | + | | [[Upgrade Armor]]<br>costs 5 PP |
− | | | + | | One of:<br>Adds fire, sonic, and electric resistance<br>Increased damage absorption<br>Increased reflexes & Increased initiative |
− | | [[Charge of the Bovine]]<br>costs 4 | + | | [[Charge of the Bovine]]<br>costs 4 PP |
− | | Increased | + | | Increased to-hit ability<br>Increased weapon damage |
− | | [[Knit Flesh]]<br>costs 4 | + | | [[Knit Flesh]]<br>costs 4 PP |
− | | Heals | + | | Heals damage |
|- | |- | ||
| '''3''' | | '''3''' | ||
− | | [[Ice | + | | [[Ice Bolt]]<br>costs 4 PP |
− | | | + | | Deals ice damage |
− | | [[Basic Martial Arts]]<br> | + | | [[Basic Martial Arts]]<br>passive skill |
− | | | + | | Increased to-hit ability |
− | | [[Mantis Reflexes]]<br>costs 5 | + | | [[Mantis Reflexes]]<br>costs 5 PP |
− | | | + | | Increased reflexes<br>Increased initiative |
− | | [[Telekinesis]]<br>costs 4 | + | | [[Telekinesis]]<br>costs 4 PP |
− | | | + | | Deals physical damage |
|- | |- | ||
| '''4''' | | '''4''' | ||
− | | [[Groundquake]]<br>costs 6 | + | | [[Groundquake]]<br>costs 6 PP |
− | | | + | | Reduces opponent to-hit and dodge chances<br>May stun opponent |
− | | [[First Aid]]<br>costs 6 | + | | [[First Aid]]<br>costs 6 PP |
− | | Heals | + | | Heals damage |
− | | [[Echolocation]]<br> | + | | [[Echolocation]]<br>passive skill |
− | | | + | | Increased item drops |
− | | [[Aura: Mystery]]<br>costs 8 | + | | [[Aura: Mystery]]<br>costs 8 PP |
− | | | + | | Increased spell damage<br>-1 to the cost of combat spells |
|- | |- | ||
| '''5''' | | '''5''' | ||
− | | [[Proper Hydration]]<br> | + | | [[Proper Hydration]]<br>passive skill |
− | | | + | | Regenerate PP every turn |
− | | [[ | + | | [[Sugar Purifier]]<br>costs 20 PP |
− | | | + | | Improves sugar |
− | | [[Memory of the Elephant]]<br>costs 6 | + | | [[Memory of the Elephant]]<br>costs 6 PP |
− | | | + | | Increased intellect<br>Increased maximum PP |
− | | [[Premonition]]<br> | + | | [[Premonition]]<br>passive skill |
− | | | + | | Increased initiative |
|- | |- | ||
| '''6''' | | '''6''' | ||
− | | [[Lightning Bolt]]<br>costs 8 | + | | [[Lightning Bolt]]<br>costs 8 PP |
− | | | + | | Deals electric damage |
− | | [[Upgrade Weapons]]<br>costs 8 | + | | [[Upgrade Weapons]]<br>costs 8 PP |
− | | | + | | One of:<br>Increased to-hit ability<br>Weapon does fire and electric damage<br>Reduced chances of fumbles & Some would-be fumbles become critical hits |
− | | [[Armadillo Armor]]<br>costs 8 | + | | [[Armadillo Armor]]<br>costs 8 PP |
− | | | + | | Increases damage absorption |
− | | [[Mind Jab]]<br>costs 7 | + | | [[Mind Jab]]<br>costs 7 PP |
− | | | + | | Deals psychic damage |
|- | |- | ||
| '''7''' | | '''7''' | ||
− | | [[Fire Shield]]<br>costs 7 | + | | [[Fire Shield]]<br>costs 7 PP |
− | | | + | | Damages foes when they hit you |
− | | [[Metal Detector]]<br>costs 10 | + | | [[Metal Detector]]<br>costs 10 PP |
− | | | + | | Increases item drops |
− | | [[Snout of the Swine]]<br>costs 10 | + | | [[Snout of the Swine]]<br>costs 10 PP |
− | | | + | | Increased chips drop |
− | | [[Wind Warrior]]<br>costs 12 | + | | [[Wind Warrior]]<br>costs 12 PP |
− | | | + | | Summons a companion |
|- | |- | ||
| '''8''' | | '''8''' | ||
− | | [[Stone Armor]]<br>costs 12 | + | | [[Stone Armor]]<br>costs 12 PP |
− | | | + | | Increases defense<br>Adds fire, ice, and electric resistance |
− | | [[Advanced Martial Arts]]<br> | + | | [[Advanced Martial Arts]]<br>passive skill |
− | | | + | | Increased offense |
− | | [[Starfish Regeneration]]<br> | + | | [[Starfish Regeneration]]<br>passive skill |
− | | | + | | Regenerates HP each turn |
− | | [[Aura: Keen Observation]]<br>costs 16 | + | | [[Aura: Keen Observation]]<br>costs 16 PP |
− | | | + | | Slightly increased % XP gain<br>Increased chips drops |
|- | |- | ||
| '''9''' | | '''9''' | ||
− | | [[Tornado]]<br>costs 10 | + | | [[Tornado]]<br>costs 10 PP |
− | | | + | | Reduces opponent to-hit and dodge chances<br>Deals damage |
− | | [[ | + | | [[Aerodynamic Vehicle]]<br>costs 12 PP |
− | | | + | | Extended vehicle range, at the cost of turn length (reduced with skill points) |
− | | [[Talons of the Raptor]]<br>costs 12 | + | | [[Talons of the Raptor]]<br>costs 12 PP |
− | | | + | | Increased melee damage |
− | | [[Knit Bone]]<br>costs 12 | + | | [[Knit Bone]]<br>costs 12 PP |
− | | Heals | + | | Heals damage |
|- | |- | ||
| '''10''' | | '''10''' | ||
− | | [[Lifeblood Manipulation]]<br>costs 20 | + | | [[Lifeblood Manipulation]]<br>costs 20-round(S/2) PP |
− | | Heals | + | | Heals almost all wounds |
− | | [[Improved Tinkering]]<br> | + | | [[Improved Tinkering]]<br>passive skill |
− | | Improves [[Upgrade Armor]] & [[Upgrade Weapons]] | + | | Increases duration of other skills<br>Improves [[Upgrade Armor]] & [[Upgrade Weapons]] |
− | | [[Trample of the Rhino]]<br>costs 9 | + | | [[Trample of the Rhino]]<br>costs 9 PP |
− | | | + | | Moderately increased to-hit ability<br>Moderately increased weapon damage |
− | | [[Meditation]]<br> | + | | [[Meditation]]<br>passive skill |
− | | | + | | Adds additional minutes to bedtime each rollover |
|- | |- | ||
| '''11''' | | '''11''' | ||
− | | | + | | [[Metalmorph]]<br>costs 20 PP |
− | | | + | | Can upgrade certain metals |
− | + | | [[Electric Net]]<br>costs 15 PP | |
− | + | | Reduces foe dodge ability<br>Deals electric damage | |
− | | [[ | + | | [[Summon Wolf]]<br>costs 9 PP |
− | | | + | | Summons a companion |
− | | [[Electronic Understanding]]<br> | + | | [[Electronic Understanding]]<br>passive skill |
− | | Allows you to use [[Mind Jab]] | + | | Allows you to use [[Mind Jab]], [[Psionic Blast]] and [[Wind warrior]] on [[:Category:Robots|Robots]]. |
|- | |- | ||
| '''12''' | | '''12''' | ||
− | | [[Firestorm]]<br>costs 14 | + | | [[Firestorm]]<br>costs 14 PP |
− | | | + | | Deals fire damage |
− | | | + | | [[Catalyze]]<br>passive skill |
− | | | + | | Upgrades materials with a catalyzer unit |
− | | | + | | [[Nurture vs. Nature]]<br>costs 12 PP |
− | | | + | | Increased effectiveness from your sidekick |
− | | [[Aura: Vigor]]<br>costs 12 | + | | [[Aura: Vigor]]<br>costs 12 PP |
− | | | + | | Regenerates HP each turn<br>Increased maximum HP |
|- | |- | ||
| '''13''' | | '''13''' | ||
− | | | + | | [[Summon Water Sprite]]<br>costs 10 PP |
− | | | + | | Summons a companion |
− | | [[Shock Grenade]]<br>costs 13 | + | | [[Shock Grenade]]<br>costs 13 PP |
− | | | + | | Reduces foe hit and offense<br>Deals sonic damage |
− | | [[Spines of the Echidna]]<br>costs 12 | + | | [[Spines of the Echidna]]<br>costs 12 PP |
− | | | + | | Damages foes when they hit you |
− | | [[Psionic Blast]]<br>costs 15 | + | | [[Psionic Blast]]<br>costs 15 PP |
− | | | + | | Deals psychic damage |
|- | |- | ||
| '''14''' | | '''14''' | ||
− | | [[The Fire Within]]<br> | + | | [[The Fire Within]]<br>passive skill |
− | | | + | | Increased PP capacity<br>Increased % spell damage |
− | | | + | | [[Stealth]]<br>costs 10 PP |
− | | | + | | Increased chance of noncombat adventures |
− | | | + | | [[Sinus of the Shark]]<br>costs 15 PP |
− | | | + | | Increases chance of combat adventures |
− | | | + | | [[Detachment]]<br>costs 20 PP |
− | | | + | | Opponent attack damage decreased<br>Turn length increased |
|- | |- | ||
| '''15''' | | '''15''' | ||
− | | | + | | [[Sundowner Breeze]]<br>costs 30 PP |
− | | | + | | Increases foe toughness |
− | + | | [[Sniper]] <br>passive skill | |
− | + | | Increased ranged damage<br>Increased initiative | |
− | | [[ | + | | [[Summon Water Buffalo]]<br>costs 14 PP |
− | | | + | | Summons a companion |
− | | [[Biofeedback]]<br>costs 10 | + | | [[Biofeedback]]<br>costs 10 PP |
− | | | + | | Adds resistance to fire, ice, sonic, and psychic damage |
|- | |- | ||
| '''16''' | | '''16''' | ||
− | | | + | | [[Salt of the Earth]]<br>passive skill |
− | | | + | | Increases Spell Critical chance |
− | | [[Battle Armor]]<br> | + | | [[Battle Armor]]<br>passive skill |
− | | | + | | Increased defense |
− | | | + | | [[Maul of the Cave Bear]]<br>costs 13 PP |
− | | | + | | Greatly increased to-hit ability<br>Greatly increased weapon damage |
− | | | + | | [[Aura: Mental Magnetism]]<br>costs 15 PP |
− | | | + | | Increased or decreased chance of combat adventures |
|- | |- | ||
|} | |} | ||
+ | =Class Intrinsic Skills= | ||
+ | {| cellpadding="2" cellspacing="0" border="1" align="center" style="text-align:center" | ||
+ | |- style="background-color:#EFEFEF" | ||
+ | ! Elemental | ||
+ | ! Gadgeteer | ||
+ | ! Naturalist | ||
+ | ! Psion | ||
+ | |- | ||
+ | | Can [[Special_abilities#Breathing_Under_Water|breathe under water]] | ||
+ | | Can create [[positronic computer]]s | ||
+ | | Can [[Tame]] [[:Category:Animals|animals]] | ||
+ | | Can hold one [[:Category:Auras|aura]] every six levels | ||
+ | |- | ||
+ | | A cap of 55% resistance to {{col|fire|fire}}, {{col|ice|ice}}, and {{col|electric|electric}} | ||
+ | | Increased chance of [[Running Away|running away]] | ||
+ | | Can find [[athelas leaf|athelas leaves]] | ||
+ | | Bonus 20% resistance to {{col|psychic|psychic}} | ||
+ | |- | ||
+ | | | ||
+ | | An [[extra attacks|extra attack]] with ranged weapons | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |} | ||
− | + | =Class-Related Talisman Table= | |
{| cellpadding="5" cellspacing="0" border="1" align="center" style="text-align:center" | {| cellpadding="5" cellspacing="0" border="1" align="center" style="text-align:center" | ||
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|Base | |Base | ||
| [[Ember in a Bottle]] [[image:ember-bottle.gif]] | | [[Ember in a Bottle]] [[image:ember-bottle.gif]] | ||
− | | +n (.5 x your level) spell damage<br>-2 to maximum HP | + | | +n (.5 x your level) spell damage<br>Unlocks Elementals' Core Tap<br>-2 to maximum HP |
| [[Lug-Nut Keychain]] [[image:lug-keychain.gif]] | | [[Lug-Nut Keychain]] [[image:lug-keychain.gif]] | ||
− | | +1 damage absorption<br>-1 Strength | + | | +1 damage absorption<br>Unlocks Gadgeteers' Death Blossom<br>-1 Strength |
| [[Shark's Tooth Necklace]] [[image:Shark-necklace.gif]] | | [[Shark's Tooth Necklace]] [[image:Shark-necklace.gif]] | ||
− | | +n (.5 x your level) melee damage<br>-1 Intellect | + | | +n (.5 x your level) melee damage<br>Unlocks Naturalists' Predatory Instincts<br>-1 Intellect |
| [[Intellectual Headband]] [[image:Headband.gif]] | | [[Intellectual Headband]] [[image:Headband.gif]] | ||
− | | +10% to the duration of auras<br>-1 Reflexes | + | | +10% to the duration of auras<br>Unlocks Psions' Crush Dreams<br>-1 Reflexes |
|- | |- | ||
| 7 From<br>[[Don't Cry for Me, Zion-tina]]<br>Quest. | | 7 From<br>[[Don't Cry for Me, Zion-tina]]<br>Quest. | ||
| [[Thunder in a Bottle]] [[image:Thunder-bottle.jpg]] | | [[Thunder in a Bottle]] [[image:Thunder-bottle.jpg]] | ||
− | | Using skills costs -2 PP<br>+10% to your maximum Power Points<br>-3 Melee damage | + | | Using skills costs -2 PP<br>+10% to your maximum Power Points<br>Unlocks Elementals' Core Tap<br>-3 Melee damage |
| [[Swedish Navy Wrench]] [[image:Wrench.gif]] | | [[Swedish Navy Wrench]] [[image:Wrench.gif]] | ||
− | | +15% Reflexes<br>+10 dodging ability<br>-5% Strength | + | | +15% Reflexes<br>+10 dodging ability<br>Unlocks Gadgeteers' Death Blossom<br>-5% Strength |
| [[Astral Monkey's Paw Necklace]] [[image:Monkey-paw.jpg]] | | [[Astral Monkey's Paw Necklace]] [[image:Monkey-paw.jpg]] | ||
− | | +15% Strength<br>+10% to your maximum Hit Points<br>-5% Intellect | + | | +15% Strength<br>+10% to your maximum Hit Points<br>Unlocks Naturalists' Predatory Instincts<br>-5% Intellect |
| [[Orb of Insight]] [[image:Orb-insight.jpg]] | | [[Orb of Insight]] [[image:Orb-insight.jpg]] | ||
− | | +15% Intellect<br>+20% to the duration of auras<br>-5 | + | | +15% Intellect<br>+20% to the duration of auras<br>Unlocks Psions' Crush Dreams<br>-5 Reflexes |
|- | |- | ||
|} | |} | ||
+ | |||
+ | =Class Nova Ability Table= | ||
+ | {| cellpadding="5" cellspacing="0" border="1" align="center" style="text-align:center" | ||
+ | |- style="background-color:#EFEFEF" | ||
+ | ! colspan="2" | Elemental<br><small>with Ember in a Bottle<br>or Thunder in a Bottle</small> | ||
+ | ! colspan="2" | Gadgeteer<br><small>with Lug-Nut Keychain<br>orSwedish Navy Wrench</small> | ||
+ | ! colspan="2" | Naturalist<br><small>with Shark's Tooth Necklace<br>or Astral Monkey's Paw Necklace</small> | ||
+ | ! colspan="2" | Psion<br><small>with Intellectual Headband<br>or Orb of Insight</small> | ||
+ | |- | ||
+ | ! Ability | ||
+ | ! Notes | ||
+ | ! Ability | ||
+ | ! Notes | ||
+ | ! Ability | ||
+ | ! Notes | ||
+ | ! Ability | ||
+ | ! Notes | ||
+ | |- | ||
+ | | [[Core Tap]] | ||
+ | | Reduces all Elemental skills to 0 PP, once<br>Stuns for one turn | ||
+ | | [[Death Blossom]] | ||
+ | | Deal extra damage with ranged weapons | ||
+ | | [[Predatory Instincts]] | ||
+ | | Deal extra damage with melee weapons | ||
+ | | [[Crush Dreams]] | ||
+ | | Stuns for four turns | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | =Class Stats Comparison Table= | ||
+ | |||
+ | Normal 0-level humans start with 1 HP, 1 PP, 1 Strength, 1 Intellect, and 1 Reflexes. | ||
+ | |||
+ | Transmogrified characters have an extra +5 HP, in addition to their 0-level human base stats. | ||
+ | |||
+ | ==Gain per level== | ||
+ | |||
+ | {| border=1 cellpadding=3 | ||
+ | ! Class | ||
+ | ! HP | ||
+ | ! PP | ||
+ | ! To-hit | ||
+ | ! Dodge | ||
+ | |- | ||
+ | | Naturalist | ||
+ | | 12 | ||
+ | | 8 | ||
+ | | 11 | ||
+ | | 9 | ||
+ | |- | ||
+ | | Gadgeteer | ||
+ | | 11 | ||
+ | | 9 | ||
+ | | 10 | ||
+ | | 10 | ||
+ | |- | ||
+ | | Elemental | ||
+ | | 9 | ||
+ | | 14 | ||
+ | | 8 | ||
+ | | 9 | ||
+ | |- | ||
+ | | Psion | ||
+ | | 8 | ||
+ | | 12 | ||
+ | | 9 | ||
+ | | 11 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==Strength, Intellect, and Reflexes== | ||
+ | |||
+ | At first level, each class gets 7 attribute points: +3 to their prime requisite and +2 to their two secondaries, to bring them to 4/3/3 (before modifications due to talisman). | ||
+ | |||
+ | {| border=1 cellpadding=3 | ||
+ | ! Class | ||
+ | ! Strength | ||
+ | ! Intellect | ||
+ | ! Reflexes | ||
+ | |- | ||
+ | | Naturalist | ||
+ | | +3 | ||
+ | | +2 | ||
+ | | +2 | ||
+ | |- | ||
+ | | Gadgeteer | ||
+ | | +2 | ||
+ | | +2 | ||
+ | | +3 | ||
+ | |- | ||
+ | | Elemental | ||
+ | | +2 | ||
+ | | +3 | ||
+ | | +2 | ||
+ | |- | ||
+ | | Psion | ||
+ | | +2 | ||
+ | | +3 | ||
+ | | +2 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | At second and succeeding levels, each class gets 15 attribute points, distributed through weighted randomizing among Strength, Intellect, and Reflexes. The random weighs are summarized below: | ||
+ | |||
+ | {| border=1 cellpadding=3 | ||
+ | ! Class | ||
+ | ! Strength | ||
+ | ! Intellect | ||
+ | ! Reflexes | ||
+ | |- | ||
+ | | Naturalist | ||
+ | | 50% | ||
+ | | 25% | ||
+ | | 25% | ||
+ | |- | ||
+ | | Gadgeteer | ||
+ | | 25% | ||
+ | | 25% | ||
+ | | 50% | ||
+ | |- | ||
+ | | Elemental | ||
+ | | 33% | ||
+ | | 33% | ||
+ | | 33% | ||
+ | |- | ||
+ | | Psion | ||
+ | | 25% | ||
+ | | 50% | ||
+ | | 25% | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | What this means is that while an attribute with 25% chance will usually get 2-5 stats (average 3.75), an attribute with 33% chance will usually get 3-7 stats (average 5), and an attribute with 50% will usually get 5-10 stats (average 7.5), a distribution of 15/0/0 is also possible, for all classes and for any attribute, although this is highly unlikely. | ||
+ | [[Category:Guides]] |
Latest revision as of 17:39, 28 November 2014
Contents
Skill Comparison Table
Elemental | Gadgeteer | Naturalist | Psion | |||||
---|---|---|---|---|---|---|---|---|
lvl | Skill | Notes | Skill | Notes | Skill | Notes | Skill | Notes |
1 | Proper Grounding costs 1 PP |
Increases strength, intellect, and reflexes | Endurance costs 1 PP |
Increased maximum HP | Ant's Strength costs 4 PP |
Increased strength Increased maximum HP |
Aura: Vim costs 4 PP |
Increased to-hit ability Increased dodge ability |
1 | Throw Sparks costs 2 PP |
Deals fire damage | Stun Gas costs 3 PP |
Decreases foe to-hit and offense Stuns opponents |
Kangaroo Punch costs 1 PP |
Deals physical damage | Mind Poke costs 1 PP |
Deals psychic damage |
2 | Air Shield costs 3 PP |
Increases defense | Upgrade Armor costs 5 PP |
One of: Adds fire, sonic, and electric resistance Increased damage absorption Increased reflexes & Increased initiative |
Charge of the Bovine costs 4 PP |
Increased to-hit ability Increased weapon damage |
Knit Flesh costs 4 PP |
Heals damage |
3 | Ice Bolt costs 4 PP |
Deals ice damage | Basic Martial Arts passive skill |
Increased to-hit ability | Mantis Reflexes costs 5 PP |
Increased reflexes Increased initiative |
Telekinesis costs 4 PP |
Deals physical damage |
4 | Groundquake costs 6 PP |
Reduces opponent to-hit and dodge chances May stun opponent |
First Aid costs 6 PP |
Heals damage | Echolocation passive skill |
Increased item drops | Aura: Mystery costs 8 PP |
Increased spell damage -1 to the cost of combat spells |
5 | Proper Hydration passive skill |
Regenerate PP every turn | Sugar Purifier costs 20 PP |
Improves sugar | Memory of the Elephant costs 6 PP |
Increased intellect Increased maximum PP |
Premonition passive skill |
Increased initiative |
6 | Lightning Bolt costs 8 PP |
Deals electric damage | Upgrade Weapons costs 8 PP |
One of: Increased to-hit ability Weapon does fire and electric damage Reduced chances of fumbles & Some would-be fumbles become critical hits |
Armadillo Armor costs 8 PP |
Increases damage absorption | Mind Jab costs 7 PP |
Deals psychic damage |
7 | Fire Shield costs 7 PP |
Damages foes when they hit you | Metal Detector costs 10 PP |
Increases item drops | Snout of the Swine costs 10 PP |
Increased chips drop | Wind Warrior costs 12 PP |
Summons a companion |
8 | Stone Armor costs 12 PP |
Increases defense Adds fire, ice, and electric resistance |
Advanced Martial Arts passive skill |
Increased offense | Starfish Regeneration passive skill |
Regenerates HP each turn | Aura: Keen Observation costs 16 PP |
Slightly increased % XP gain Increased chips drops |
9 | Tornado costs 10 PP |
Reduces opponent to-hit and dodge chances Deals damage |
Aerodynamic Vehicle costs 12 PP |
Extended vehicle range, at the cost of turn length (reduced with skill points) | Talons of the Raptor costs 12 PP |
Increased melee damage | Knit Bone costs 12 PP |
Heals damage |
10 | Lifeblood Manipulation costs 20-round(S/2) PP |
Heals almost all wounds | Improved Tinkering passive skill |
Increases duration of other skills Improves Upgrade Armor & Upgrade Weapons |
Trample of the Rhino costs 9 PP |
Moderately increased to-hit ability Moderately increased weapon damage |
Meditation passive skill |
Adds additional minutes to bedtime each rollover |
11 | Metalmorph costs 20 PP |
Can upgrade certain metals | Electric Net costs 15 PP |
Reduces foe dodge ability Deals electric damage |
Summon Wolf costs 9 PP |
Summons a companion | Electronic Understanding passive skill |
Allows you to use Mind Jab, Psionic Blast and Wind warrior on Robots. |
12 | Firestorm costs 14 PP |
Deals fire damage | Catalyze passive skill |
Upgrades materials with a catalyzer unit | Nurture vs. Nature costs 12 PP |
Increased effectiveness from your sidekick | Aura: Vigor costs 12 PP |
Regenerates HP each turn Increased maximum HP |
13 | Summon Water Sprite costs 10 PP |
Summons a companion | Shock Grenade costs 13 PP |
Reduces foe hit and offense Deals sonic damage |
Spines of the Echidna costs 12 PP |
Damages foes when they hit you | Psionic Blast costs 15 PP |
Deals psychic damage |
14 | The Fire Within passive skill |
Increased PP capacity Increased % spell damage |
Stealth costs 10 PP |
Increased chance of noncombat adventures | Sinus of the Shark costs 15 PP |
Increases chance of combat adventures | Detachment costs 20 PP |
Opponent attack damage decreased Turn length increased |
15 | Sundowner Breeze costs 30 PP |
Increases foe toughness | Sniper passive skill |
Increased ranged damage Increased initiative |
Summon Water Buffalo costs 14 PP |
Summons a companion | Biofeedback costs 10 PP |
Adds resistance to fire, ice, sonic, and psychic damage |
16 | Salt of the Earth passive skill |
Increases Spell Critical chance | Battle Armor passive skill |
Increased defense | Maul of the Cave Bear costs 13 PP |
Greatly increased to-hit ability Greatly increased weapon damage |
Aura: Mental Magnetism costs 15 PP |
Increased or decreased chance of combat adventures |
Class Intrinsic Skills
Elemental | Gadgeteer | Naturalist | Psion |
---|---|---|---|
Can breathe under water | Can create positronic computers | Can Tame animals | Can hold one aura every six levels |
A cap of 55% resistance to fire, ice, and electric | Increased chance of running away | Can find athelas leaves | Bonus 20% resistance to psychic |
An extra attack with ranged weapons |
Class-Related Talisman Table
Elemental | Gadgeteer | Naturalist | Psion | |||||
---|---|---|---|---|---|---|---|---|
lvl | Talisman | Notes | Talisman | Notes | Talisman | Notes | Talisman | Notes |
Base | Ember in a Bottle | +n (.5 x your level) spell damage Unlocks Elementals' Core Tap -2 to maximum HP |
Lug-Nut Keychain | +1 damage absorption Unlocks Gadgeteers' Death Blossom -1 Strength |
Shark's Tooth Necklace | +n (.5 x your level) melee damage Unlocks Naturalists' Predatory Instincts -1 Intellect |
Intellectual Headband | +10% to the duration of auras Unlocks Psions' Crush Dreams -1 Reflexes |
7 From Don't Cry for Me, Zion-tina Quest. |
Thunder in a Bottle | Using skills costs -2 PP +10% to your maximum Power Points Unlocks Elementals' Core Tap -3 Melee damage |
Swedish Navy Wrench | +15% Reflexes +10 dodging ability Unlocks Gadgeteers' Death Blossom -5% Strength |
Astral Monkey's Paw Necklace | +15% Strength +10% to your maximum Hit Points Unlocks Naturalists' Predatory Instincts -5% Intellect |
Orb of Insight | +15% Intellect +20% to the duration of auras Unlocks Psions' Crush Dreams -5 Reflexes |
Class Nova Ability Table
Elemental with Ember in a Bottle or Thunder in a Bottle |
Gadgeteer with Lug-Nut Keychain orSwedish Navy Wrench |
Naturalist with Shark's Tooth Necklace or Astral Monkey's Paw Necklace |
Psion with Intellectual Headband or Orb of Insight | ||||
---|---|---|---|---|---|---|---|
Ability | Notes | Ability | Notes | Ability | Notes | Ability | Notes |
Core Tap | Reduces all Elemental skills to 0 PP, once Stuns for one turn |
Death Blossom | Deal extra damage with ranged weapons | Predatory Instincts | Deal extra damage with melee weapons | Crush Dreams | Stuns for four turns |
Class Stats Comparison Table
Normal 0-level humans start with 1 HP, 1 PP, 1 Strength, 1 Intellect, and 1 Reflexes.
Transmogrified characters have an extra +5 HP, in addition to their 0-level human base stats.
Gain per level
Class | HP | PP | To-hit | Dodge |
---|---|---|---|---|
Naturalist | 12 | 8 | 11 | 9 |
Gadgeteer | 11 | 9 | 10 | 10 |
Elemental | 9 | 14 | 8 | 9 |
Psion | 8 | 12 | 9 | 11 |
Strength, Intellect, and Reflexes
At first level, each class gets 7 attribute points: +3 to their prime requisite and +2 to their two secondaries, to bring them to 4/3/3 (before modifications due to talisman).
Class | Strength | Intellect | Reflexes |
---|---|---|---|
Naturalist | +3 | +2 | +2 |
Gadgeteer | +2 | +2 | +3 |
Elemental | +2 | +3 | +2 |
Psion | +2 | +3 | +2 |
At second and succeeding levels, each class gets 15 attribute points, distributed through weighted randomizing among Strength, Intellect, and Reflexes. The random weighs are summarized below:
Class | Strength | Intellect | Reflexes |
---|---|---|---|
Naturalist | 50% | 25% | 25% |
Gadgeteer | 25% | 25% | 50% |
Elemental | 33% | 33% | 33% |
Psion | 25% | 50% | 25% |
What this means is that while an attribute with 25% chance will usually get 2-5 stats (average 3.75), an attribute with 33% chance will usually get 3-7 stats (average 5), and an attribute with 50% will usually get 5-10 stats (average 7.5), a distribution of 15/0/0 is also possible, for all classes and for any attribute, although this is highly unlikely.