Difference between revisions of "Reflexes modifiers"

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(Purple Cowardice)
(Happy Feet is +6 not +5%)
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|[[foxy caped suit]] || Full-body suit || '''+5%''' || Always || || Grants wearer the ability for super jumps<br>+10% to hit<br>-10 seconds to the duration of each turn<br>Chance of stunning opponents if you win initiative.
 
|[[foxy caped suit]] || Full-body suit || '''+5%''' || Always || || Grants wearer the ability for super jumps<br>+10% to hit<br>-10 seconds to the duration of each turn<br>Chance of stunning opponents if you win initiative.
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|[[Happy Feet]] || Item || '''+5%''' || 90 minutes || || Obtained from [[Dr. Stoll's Medical Soles]].
 
 
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|[[Purple Cowardice]] || Item || '''15''' || 30 minutes || || Obtained from [[purple pill]].<br>+10 to initiative
 
|[[Purple Cowardice]] || Item || '''15''' || 30 minutes || || Obtained from [[purple pill]].<br>+10 to initiative
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|[[Upgrade Armor: Initiative]] || [[Gadgeteer]] Skill || '''8''' || 30 minutes || [[Improved Tinkering]] ||  
 
|[[Upgrade Armor: Initiative]] || [[Gadgeteer]] Skill || '''8''' || 30 minutes || [[Improved Tinkering]] ||  
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|[[Happy Feet]] || Item || '''6''' || 90 minutes || || Obtained from [[Dr. Stoll's Medical Soles]].
 
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|[[fish whiskas]] || Accessory || '''5''' || Always || Level 4 ||  
 
|[[fish whiskas]] || Accessory || '''5''' || Always || Level 4 ||  

Revision as of 11:14, 14 February 2009

Source Source type Increase Duration Requirements Notes
gold star Accessory Varies Always Adds stats as if you were the next level
Flexible Item +100% 90 minutes Obtained from draft of dexterity
corrupt amulet Talisman +50% Always +50% to all stats
-50% XP per combat
Typhoon's Bracers Talisman +30% Always +2 extra attack(s) per turn.
Somewhat increased chance of critical hits.
-15% resistance to all elements
Fordbot logo Accessory +15% Always Level 12
Swedish Navy Wrench Talisman +15% Always +10 dodging ability
-5% Strength
hot potato Offhand item +10% Always Level 11
smart suit Full-body suit +10% Always Level 12 +10% Strength
+20% resist fire, ice, electrical, and acid damage
Strong Sense of Self Item +10% 60 minutes Obtained from lost wallet.
*+10% to all stats
foxy caped suit Full-body suit +5% Always Grants wearer the ability for super jumps
+10% to hit
-10 seconds to the duration of each turn
Chance of stunning opponents if you win initiative.
Purple Cowardice Item 15 30 minutes Obtained from purple pill.
+10 to initiative
crib sheet Accessory 10 Always +10 to all stats
Mantis Reflexes Naturalist Buff 8 45 minutes Level 2
Upgrade Armor: Initiative Gadgeteer Skill 8 30 minutes Improved Tinkering
Happy Feet Item 6 90 minutes Obtained from Dr. Stoll's Medical Soles.
fish whiskas Accessory 5 Always Level 4
Roderick's Boots Boots 5 Always +10% chips
Grants wearer the ability for super jumps
Provides +10% Reflexes if worn in conjunction with Roderick's Gloves.
sturdy boots Boots 5 Always Level 7
Upgrade Armor: Reflexes Gadgeteer Skill 5 30 minutes Level 2
capo cap-o Helmet 4 Always Level 3
leather pants Pants 3 Always
cleats Boots 2 Always
diamond Offhand Item 1 Always +1 to all stats
Intellectual Headband Talisman -1 Always +10% to the duration of auras
discount pants Pants -3 Always +3% item drops
-3 to initiative
Orb of Insight Talisman -5% Always +15% Intellect
+20% to the duration of auras
Coward's Cloak Accessory -10% Always -10% to all stats
low-jump boots Boots -33% Always Level 9 +1 damage absorption
Laaaaazyyy Item -50% 60 minutes Obtained from lethargy pill
-50% to all stats


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration