Difference between revisions of "Defense modifiers"
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| [[triangle triptych]] || Offhand Item || 4 || Always || Level 7 || Attacker takes 7 damage | | [[triangle triptych]] || Offhand Item || 4 || Always || Level 7 || Attacker takes 7 damage | ||
+ | |- | ||
+ | | [[iron-toe boots]] || Boots || 3 || Always || Level 9 || +3 foe toughness.<br>+3 offense<br>-5 to initiative | ||
|- | |- | ||
| [[The Baroness's stiletto boots]] || Boots || 3 || Always || Level 11 || +10 to maximum HP | | [[The Baroness's stiletto boots]] || Boots || 3 || Always || Level 11 || +10 to maximum HP |
Revision as of 17:27, 18 January 2010
This page contains some non specific data which NEEDS SPADING: What are the constants? How does randomness get into the calculation? |
- According to the manual, your basic defense is the sum of the power of the boots, full-body suit, gloves, helmet, offhand, pants and shirt you are wearing. Defense modifiers are applied to this value.
- The damage sustained is calculated as
OpponentOffense*(a+b/Defense)
wherea
andb
are yet to be determined constants, smaller than one.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
Grimm's Bulwark | Talisman | 20% | Always | +20% resistance to all elements Regenerates HP as a function of level Regenerates PP as a function of level -15% offense | |
Rake's Garden Trowel | Talisman | 20% | Always | +20% resistance to all elements Regenerates HP as a function of level Regenerates PP as a function of level -15% offense | |
Nostronomically Hardened | Passive Skill | 20 | Always | Level 10 | +20 Offense |
VHF-1 Exosuit | Full-body suit | 20 | Always | +15 Strength -10 seconds to the duration of each turn | |
topaz ion stone | Accessory | 15 | Always | Level 9 | |
Green Globulin | Effect | 10 | 35 minutes | Gained from using throwing star - black hole in combat +10 HP +10 PP +10 offense +10 to-hit +10 dodge | |
Minion Brand helmet | Helmet | 10 | Always | Level 7 | -5 to hit |
tri-cycle | Transportation | 10 | Always | +10 offense | |
Thundarr's photon blade | Melee weapon | 8 | Always | Level 8 | +8 fire damage |
smudged sweater | Shirt | 5 | Always | Level 3 | |
TheK3vin's Kh4k1s | Pants | 5 | Always | Level 7 | +10 Reflexes |
threeinforced cap | Helmet | 5 | Always | Level 7 | +10 Intellect |
threeinforced vest | Shirt | 5 | Always | Level 7 | +10 Strength |
triangle triptych | Offhand Item | 4 | Always | Level 7 | Attacker takes 7 damage |
iron-toe boots | Boots | 3 | Always | Level 9 | +3 foe toughness. +3 offense -5 to initiative |
The Baroness's stiletto boots | Boots | 3 | Always | Level 11 | +10 to maximum HP |
three-fingered gloves | Gloves | 3 | Always | Level 7 | +10% acid resistance |
tritanium treads | Boots | 3 | Always | Level 6 | -2% chance of weapon fumbles. |
gloveless fingers | Gloves | 2 | Always | +5% resist fire, ice, electric, and acid damage | |
Air Shield | Elemental Buff | scales with level | 30 minutes | ||
Invisibly Boxed | Item | scales with level | 30 minutes | Obtained from Mummers' gloves | |
Stone Armor | Elemental Skill | scales with level | 30 minutes | Level 8 | +10% fire, ice, and electric resistance |
Angriest Man's Squeezeball of Rage | Talisman | -15% | Always | +30% Strength +20% to your maximum Hit Points +10% to hit | |
Bowler's Sticky Wicket | Talisman | -15% | Always | +30% Intellect +20% spell damage +5 damage absorption | |
Reed's Brassard | Talisman | -15% | Always | +30% Strength +20% to your maximum Hit Points +10% to hit | |
Tempest's Brooch | Talisman | -15% | Always | +30% Intellect +20% spell damage +5 damage absorption |