Difference between revisions of "Combat chance modifiers"

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| [[Aura: Attractive Magnetism]] || [[Psion]] Skill || '''+3% + S*0.3%''' || 30 minutes || Level 16 || Skill points are invested in [[Aura: Mental Magnetism]]
 
| [[Aura: Attractive Magnetism]] || [[Psion]] Skill || '''+3% + S*0.3%''' || 30 minutes || Level 16 || Skill points are invested in [[Aura: Mental Magnetism]]
 
|-
 
|-
| [[Sinus of the Shark]] || [[Naturalist]] buff || '''+3% + S*0.3%''' || 30 + 3*S minutes || ||
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| [[Sinus of the Shark]] || [[Naturalist]] Buff || '''+3% + S*0.3%''' || 30 + 3*S minutes || ||
 
|-
 
|-
 
| [[Ali C bling]] || Accessory || '''+5%''' || Always || Level 4 ||
 
| [[Ali C bling]] || Accessory || '''+5%''' || Always || Level 4 ||
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| [[targe vert with human rampant]] || Offhand Item || '''+5%''' || Always || Level 12 ||
 
| [[targe vert with human rampant]] || Offhand Item || '''+5%''' || Always || Level 12 ||
 
|-
 
|-
| [[Targeting Trouble]] || software || '''+5%''' || ∞ || || Obtained from [[MacRuff's Mercantile Monitor software]]
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| [[Targeting Trouble]] || Software || '''+5%''' || ∞ || || Obtained from [[MacRuff's Mercantile Monitor software]]
 
|-
 
|-
 
| [[Treader of the Dust's Sandals]] || Boots || '''+5%''' || Always || Level 55 || +10 PP per turn<br>+10 Weapon damage (ranged or melee)<br>-5 seconds to the duration of each turn
 
| [[Treader of the Dust's Sandals]] || Boots || '''+5%''' || Always || Level 55 || +10 PP per turn<br>+10 Weapon damage (ranged or melee)<br>-5 seconds to the duration of each turn
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| [[Rolled Doll dahl]] || Offhand Item || '''-5%''' || Always || ||
 
| [[Rolled Doll dahl]] || Offhand Item || '''-5%''' || Always || ||
 
|-
 
|-
| [[Seeking Solitude]] || software || '''-5%''' || perpetual || || Obtained from [[Garcia's Traffic Avoider software]]
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| [[Seeking Solitude]] || Software || '''-5%''' || perpetual || || Obtained from [[Garcia's Traffic Avoider software]]
 
|-
 
|-
 
| [[Shadow]] || Ranged weapon || '''-5%''' || Always || Level 5 || +2 extra ranged attack(s) per turn<br>+15% Reflexes<br>Rental equipment is lost at rollover
 
| [[Shadow]] || Ranged weapon || '''-5%''' || Always || Level 5 || +2 extra ranged attack(s) per turn<br>+15% Reflexes<br>Rental equipment is lost at rollover
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| [[Aura: Repulsive Magnetism]] || [[Psion]] Skill || '''-3% - S*0.3%''' || 30 minutes || Level 16 || Skill points are invested in [[Aura: Mental Magnetism]]
 
| [[Aura: Repulsive Magnetism]] || [[Psion]] Skill || '''-3% - S*0.3%''' || 30 minutes || Level 16 || Skill points are invested in [[Aura: Mental Magnetism]]
 
|-
 
|-
| [[Stealth]] || [[Gadgeteer]] buff || '''-3% - S*0.3%''' || 30-50 minutes || || Duration depends on [[Improved Tinkering]]
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| [[Stealth]] || [[Gadgeteer]] Buff || '''-3% - S*0.3%''' || 30-50 minutes || || Duration depends on [[Improved Tinkering]]
 
|}
 
|}
 
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{{Modifiers list}}
 
{{Modifiers list}}
 
[[Category:Modifier Summary Tables]][[Category:Combat Chance|*]]
 
[[Category:Modifier Summary Tables]][[Category:Combat Chance|*]]

Revision as of 06:45, 19 December 2012

  • Each area has a rate of combats vs. noncombats. However, this rate can be modified by using the following items and effects.
  • Combat chances can only be increased/decreased by up to 20%.
  • Except for Skills, these all effect combat chance by +/- 5%. Skills effect combat and by an amount which depends on S, the number of Skill-point.gif skill points invested.
Source Source type Combat chance Duration Requirements Notes
Aura: Attractive Magnetism Psion Skill +3% + S*0.3% 30 minutes Level 16 Skill points are invested in Aura: Mental Magnetism
Sinus of the Shark Naturalist Buff +3% + S*0.3% 30 + 3*S minutes
Ali C bling Accessory +5% Always Level 4
Clasped Cape of Compassionate Confrontation Accessory +5% Always Level 10 Increases the effectiveness of reputation-affecting choices.
combative 'tank' top Shirt +5% Always Level 9 3% chance to stun opponents
+3 weapon damage (ranged or melee)
Hear Me Roar Item +5% 90 minutes Obtained from lion pill
Hobbes' nail boots Boots +5% Always +5 Melee damage
Occasionally grants a bonus tiger pounce attack if you win initiative.
+5% item drops
Martin'd Item +5% 15 minutes Obtained from Ouch's head arrow
see-through shirt Shirt +5% Always Level 4 +5 foe toughness
siren's song Accessory +5% Always Level 12
spy ice cream truck Transportation +5% Always Level 8 +7 sonic damage
+7 foe toughness.
string bass Offhand Item +5% Always Impeded computer interaction.
string bling Accessory +5% Always Level 10 +10 foe toughness
targe vert with human rampant Offhand Item +5% Always Level 12
Targeting Trouble Software +5% Obtained from MacRuff's Mercantile Monitor software
Treader of the Dust's Sandals Boots +5% Always Level 55 +10 PP per turn
+10 Weapon damage (ranged or melee)
-5 seconds to the duration of each turn
cellophane zubaz Pants -5% Always Level 4 -5% to initiative
Inky as Mother Night Item -5% 40 minutes Obtained from squidopus ink
Mummers' gloves Gloves -5% Always Can generate an invisible box 5 times per day.
Occasionally perpetrates mimery.
+5% Reflexes
Personal Funk Item -5% 15 minutes Obtained from Ouch's stink bomb
Robe of Summanus Full-body suit -5% Always Level 40 +6% chance of critical hits.
+10% resist fire, ice, electric, and acid damage
Increases the effectiveness of reputation-affecting choices
Rolled Doll dahl Offhand Item -5% Always
Seeking Solitude Software -5% perpetual Obtained from Garcia's Traffic Avoider software
Shadow Ranged weapon -5% Always Level 5 +2 extra ranged attack(s) per turn
+15% Reflexes
Rental equipment is lost at rollover
Shining Trapezohedron Accessory -5% Always Level 55 +10 HP per turn
sneakiers Boots -5% Always Level 8
spy hot air balloon Transportation -5% Always Level 12 +5 HP per turn
+5 PP per turn
Grants wearer the ability to fly
Stiletto Shoes of Stealthy Subtlety Boots -5% Always Level 10 +5% Reflexes
Aura: Repulsive Magnetism Psion Skill -3% - S*0.3% 30 minutes Level 16 Skill points are invested in Aura: Mental Magnetism
Stealth Gadgeteer Buff -3% - S*0.3% 30-50 minutes Duration depends on Improved Tinkering


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration