Strike-back damage

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Revision as of 20:10, 30 September 2011 by Valmo (talk | contribs) (Filled in missing acid message. Also added electric and psychic.)

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  • Strike-back damage is applied whenever you are hit by a foe.
  • Each damage type has a specific message associated to it.
physicial: Your opponent is damaged by your fierce defenses, and takes X damage.
sonic: Part of your opponent's blow comes into contact with your sonic defenses, causing your equipment to reverberate with a resounding CLONGGGGG! It causes X damage to your opponent.
ice: Your opponent's attack triggers a blast of frost that sprays them for X damage.
acid: Your opponent becomes slightly dissolved (ew) by your acidic defenses, and takes X damage.
fire: With a WHOOSH! your firey defenses activate in response to your opponent's attack, reflecting X damage onto your opponent.
electric: Your opponent is zapped by your electrified defenses (shocking!), and takes X damage.
psychic: In retribution for the attack your defenses trigger a psychic echo that fires back to your opponent for X damage.
  • Fire Shield has a different message. See specifics on its page.
  • Strike-back damage cannot kill an opponent. When an opponent would have been killed by strike-back damage it is canceled and you get a message right after the regular message, depending on damage type:
physicial: Your opponent appears to be in pretty bad shape. It pulls back before your defenses cause it critical damage.
sonic: Your opponent appears to be pretty shaken up by the noise.
ice: Your opponent appears rattled by the intensity of your defenses.
acid: Your opponent appears to be in pretty bad shape. It pulls back before your defenses cause it critical damage.
fire: Your opponent appears to be pretty shaken up by the noise.
electric: Your opponent appears to be in pretty bad shape. It pulls back before your defenses cause it critical damage.
psychic: Your opponent appears rattled by the intensity of your defenses.
  • Frusion Enemies take only one Strike-back damage every hit, with a special message:
Your opponent seems slightly put off by your defenses, and takes 1 damage.
Source Source type Increase Duration Requirements Notes
bully pulpit Accessory 20% of damage Always Level 10 ice damage
chalkboard shield Offhand Item 15% of damage Always Level 10 sonic damage
insanely super bowl shield Offhand Item 10% of damage Always sonic damage
+5% dodging ability
+10% Strength - for Naturalists only
Midnight's Cloak Shirt 10% of damage Always Level 5 psychic damage
+10% dodging ability
Sunset's Flaming Sharovary Pants 10% of damage Always Level 5 fire damage
+10 to your maximum Power Points
Fire Shield Elemental Buff 5 + 2*S + round(level/5) 30 + S minutes fire damage
Gwneuthurwr Deganau's hunllef puzzle Accessory 2*Level, cap 30 One turn acid damage
When trigger Green
Other beneficial results
Spines of the Echidna Naturalist Buff 5 + S 30 + 3*S Minutes
King of Armageddon Talisman 10 Always fire damage
Allows you to tap into the power of Armageddon in combat
Adds ice damage to your attacks
-25% to your maximum Hit Points
Take 2 psychic damage per round of combat
pointininis Boots 10 Always Level 11
thistle hurt you more than it hurts me Offhand Item 10 Always Level 7 Take 1 physical damage per round of combat
tricky triskelion Talisman 10 Always Prevents bad injuries
+10% of weapon damage returned as HP
-75% dodging ability
Vambraces of the Star Spawn Gloves 10 Always Level 40 -15 foe toughness.
-6% chance of weapon fumbles.
Frost Melee Weapon 8 Always Level 5 ice damage
+8 ice damage
+50% ice resistance
Rental equipment is lost at rollover
triangle triptych Offhand Item 7 Always Level 7 +4 defense
Paradox Naught Talisman 6 Always +3 HP per turn
-15% Intellect
stamped boots of stamping Boots 6 Always Level 7 +2 damage absorption
Aegis Flux Incapacitor Offhand item 5 Always Can discharge elemental attacks
+X damage absorption
+20% resist fire, ice, electric, and acid damage
+20 to maximum HP
Bruiser's shell shield Offhand Item 5 Always Level 12 +20% fire resistance
+5 Melee damage
dataclub Melee weapon 5 Always Level 6 +10 electric damage
Doctor Talon's anklet Accessory 5 Always Level 8 +10% Reflexes
paper cut gloves Gloves 5 Always Level 10
spiky heels Boots 5 Always Level 10 +5 Melee damage
firefly gloves Gloves 4 Always Level 5 electric damage
pseudo-chitin armor Full-body suit 3 Always Level 8 +5% acid damage resistance
+5 damage absorption
cold shoulder shirt Shirt 2 Always Level 5 +4 ice damage
spooked credo Pants 2 Always Level 2
styrofoam lid Offhand item 2 Always sonic damage
attache case Offhand Item 1 Always Level 10 +50% drops for SQUID and CTHULHU discs


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration