Melee Weapons Summary Table
From Twilight Heroes Wiki
Item | Power | Level Required | Autosell Value | Notes |
---|---|---|---|---|
aluminum baseball bat | 109 | 11 | 120 | +10% to initiative +2% weapon damage |
Anna Conda's fang | 58 | 6 | 200 | +8 acid damage |
archaeologist's trowel | 1 | 8 | 65 | Infinitesimally increased odds of finding an ultra-rare. Moderately increased odds of finding nonseizium. +10% Strength |
archron's staff | 60 | 7 | 125 | +10 spell damage -5 seconds to the duration of each turn |
astral spline | 100 | 9 | 120 | +7 Melee Damage +10 to Hit |
Atmos Spear (extended) | 150 | 10 | NA | +10% to your maximum Hit Points Grants wearer the ability to fly Can call down lightning 5 times per day +8% chance of critical hits Grants wearer the ability for super jumps |
Atmos Spear (shortened) | 50 | NA | NA | +20 to maximum HP Grants wearer the ability to fly Can call down lightning 5 times per day +7% chips Grants wearer the ability for super jumps |
Axe Hero™ guitar | 100 | NA | NA | Provides a guitar-heavy soundtrack of theme music for your hero |
badly bent knife | 5 | NA | 1 | |
baseball bat | 10 | NA | 5 | |
Bass-O-Matic 77 | 52 | 4 | 60 | +4 Melee Damage |
bat out of Hell | 115 | 10 | 180 | +10% to hit |
battery whip | 10 | NA | NA | +1 electric damage +1 acid damage Take 1 acid damage per round of combat |
beau staff | 84 | 8 | 118 | +8 to maximum HP |
big honkin' hammer | 65 | 5 | 80 | -5 to Hit +8 Electric Damage |
big left hook | 85 | 6 | 72 | +5 Strength |
bionic whip | 8 | 10 | 200 | +16 electric damage Wraps around enemies |
bland sword | 20 | NA | 15 | |
Blockee sword | 44 | 3 | 50 | +5 Strength |
Blockee wand | 33 | 3 | 50 | +6 spell damage |
Blue Elsa's blue blade | 60 | 5 | 200 | +10% offense +10 to hit |
brass knuckles | 13 | NA | 8 | +2 Strength |
iron knuckles | 13 | NA | 8 | +2 Strength |
broadsword of amorphous hatred | 60 | 5 | 1 | +481 against the enemy of the moment |
broomstick | 20 | NA | 5 | Take 5 fire damage per round of combat |
bun's blade | 180 | 17 | 270 | +9 Melee damage +20 Reflexes Grants wearer the ability for super jumps |
Burma razor | 170 | 16 | 260 | |
cat o' five tails | 32 | 2 | 9 | +4 Melee damage +5 foe toughness |
cat o' eight paws | 111 | 10 | 500 | +5% better taming Adds damage from tamed animals to your attacks - for Naturalists only |
Centry propeller | 5 | NA | NA | Bolsters your Offense when the city is under attack |
ceremonial knife | 100 | NA | NA | +5% chance of critical hits +10% spell damage Some of critical weapon damage returned as PP |
chakram | 86 | 8 | 116 | +6 to hit |
Claw | 200 | 15 | NA | +20% chance of critical hits +12 Melee damage -5 seconds to the duration of each turn Rental equipment is lost at rollover |
channeling blade | 50 | 5 | NA | +10 psychic damage - for Psions only +10 spell damage - for Psions only |
cold-blooded axe | 160 | 15 | 320 | +10 ice damage +20% ice resistance |
colossal mandible | 50 | 4 | 50 | +5 offense |
cranky old bastard sword | 190 | 18 | 154 | +2% XP per combat +12 sonic damage |
crop | 150 | 11 | 200 | +15% to initiative +5 sonic damage -10% weapon damage |
crossbow stock | 20 | NA | 1 | +15 Ranged damage +3 extra ranged attack(s) per turn |
cruelty-free whip | 5 | NA | 1 | |
cryonite club | 63 | 5 | 50 | +3 ice damage Successful hit weakens opponents |
cyclone whip | 8 | NA | 128 | +4 foe toughness Successful hit weakens opponents (by 4 points) |
data mining pick | 16 | NA | 30 | +2 damage to electronic robots |
dataclub | 70 | 6 | 90 | Attacker takes 5 damage +10 electric damage |
Delilah's shears | 99 | 9 | 200 | Successful hit weakens opponents (by 7 points |
Diamond Dagger of Derring-Do | 120 | 10 | 200 | +2% XP per combat +5% weapon damage |
digital rapier | 45 | 3 | 56 | +10 to Hit +5 to Initiative |
digital saber | 55 | 4 | 60 | +3 Electric Damage |
dimestaff | 95 | 8 | 65 | |
dongle | 120 | 12 | 210 | Successful hit weakens opponents (by 10 points) +10 electric damage |
dragoon's lance | 165 | 15 | 85 | +3% of weapon damage returned as HP +5% offense |
drumsticks | 20 | NA | 114 | Successful hit weakens opponents (by 5 points) |
dungeon gauntlet | 85 | NA | NA | No weapon fumbles, ever +5% of weapon damage returned as HP More returned when you need HP badly Picks up dungeon food |
eight tentacles of fury | 60 | 5 | 100 | +5% better taming |
energy mace | 50 | 5 | NA | +10 electric damage - for Elementals only +2% chance to stun opponents - for Elementals only |
epic flail | 156 | 14 | 0 | +10% Strength +30 to maximum HP +4% chance of weapon fumbles Causes disastrous fumbles |
epic mop | 100 | 10 | 160 | +10 acid damage +10% to initiative |
ethereal club | 65 | 9 | 90 | +5% of Weapon Damage Returned as PP |
extension cord | 15 | NA | 5 | +1 Electric Damage |
fall's staff | 8 | 8 | 130 | +10% spell damage |
Fighting Club | 10 | NA | NA | +X offense (+10/level, max: 100) +20% Strength +10 Melee damage +5% of weapon damage returned as HP You do know Jack. Specifically, Jack's physiology. |
fire drill | 147 | 13 | 275 | +13 fire damage |
fiveanddimestaff | 95 | 8 | 70 | +7% chips |
flaming whip | 30 | 3 | 35 | +20 fire damage Take 3 fire damage per round of combat |
flash bat | 60 | 5 | 100 | +10% chance of spell critical hits |
foil foil | 60 | 4 | 150 | +10% to hit +10% dodging ability |
Fortune | 66 | 3 | NA | +25% chips +20 to maximum HP +20 to maximum PP Rental equipment is lost at rollover |
Frost | 99 | 5 | NA | +8 ice damage +50% ice resistance Attacker takes +8 ice damage upon successful hit Rental equipment is lost at rollover |
frostbite whip | 21 | 2 | 8 | +4 ice damage |
Frost Scaler's humongous mallet | 120 | 12 | NA | -10% to initiative +10% weapon damage +5% Strength |
frying pan | 57 | 5 | 54 | +4 fire damage |
Gallagher's mallet | 110 | 10 | 175 | +30 Damage to Melons |
gigantic sword | 130 | 12 | 225 | -10 to initiative -10 to hit +10% weapon damage Gives wearer a slightly brutish appearance |
Gilligan's golf club | 145 | 13 | 180 | +10% Reflexes +6% chance of weapon fumbles +3% chance of enemy fumbles +10% to your maximum Hit Points |
ginormous club | 130 | 12 | 225 | -10 to hit +10% chance of critical hits Gives wearer a slightly brutish appearance |
glowstaff | 110 | 10 | 175 | +10 spell damage |
Gulliver's maul | 130 | 12 | 180 | +3% of weapon damage returned as PP +10 spell damage |
hack jammer | 25 | NA | 17 | +1 sonic damage |
ham banner | 70 | 6 | NA | +10 Melee Damage Exclusively given to mods |
hammer | 10 | NA | 5 | |
Hammer | 400 | 30 | NA | Successful hit weakens opponents (by 8 points) +20% Strength +5% chance of enemy fumbles -10 seconds to the duration of each turn Rental equipment is lost at rollover |
hammer time | 72 | 6 | 130 | -5 seconds to the duration of each turn +3 Melee damage |
handle | 38 | 2 | 42 | No weapon fumbles, ever |
hatchet | 111 | 10 | 195 | +5% to hit +6 psychic damage |
hedge slammer | 26 | NA | 16 | +3 Strength |
hoplite sword | 112 | 10 | 180 | +2 HP per turn Madness? |
ice cool whip | 167 | 15 | 500 | Successful hit weakens opponents (by 10 points) +20% spell damage on ice spells Cool as Ice |
icicle | 30 | 2 | 5 | +5 ice damage |
invisible claymore | 45 | 3 | 75 | +5 Melee damage +5% to initiative |
katana | 90 | 8 | 130 | +8 Reflexes |
knife | 7 | NA | 3 | +2 to hit |
lamp post | 98 | 8 | 145 | +10 Melee damage -8 to hit Gives wearer a slightly brutish appearance. |
larchwood staff | 85 | 7 | 115 | +5% Intellect |
large knife | 15 | NA | 8 | +3 to hit |
laser saber | 75 | 6 | 68 | +3 electric damage +4 dodging ability |
lava pillar | 160 | 15 | 130 | +15 fire damage |
lead pipe | 20 | NA | 5 | Successful hit weakens opponents (by 2 points) |
lightning rod | 137 | 14 | 235 | +3% of weapon damage returned as PP +3% of weapon damage returned as HP +5 electric damage |
lightning scepter | 111 | 10 | 500 | +10% chance of spell critical hits Your sprites act on spell critical hits - for Elementals only |
long arm of the law | 72 | 6 | 70 | +5% Chips |
long knife | 80 | 10 | 150 | +10% to hit Successful hit weakens opponents (by 5 points) |
magnetized needle | 10 | NA | 255 | +1 damage to electronic robots +1 damage to positronic robots Your software triggers more consistently |
Markov chain | 100 | 10 | 175 | Deals variable elemental damage |
massive knuckles | 130 | 12 | 225 | +5% chance of weapon fumbles Successful hit weakens opponents (by 4 points) Gives wearer a slightly brutish appearance |
master's yo-yo | 50 | NA | NA | +10% defense -5 seconds to the duration of each turn Unlocks the Power of Yo |
Mento's fleshraker wand | NA | 9 | 200 | +25% spell damage |
metal club | 20 | NA | 20 | |
metaphoric claws | 45 | 3 | 45 | +3 psychic damage |
mighty quill | 50 | 5 | NA | +5% Strength +5% to your maximum Hit Points +3% of weapon damage returned as HP |
Misericorde of the Squid | 380 | 40 | NA | +20% to hit Successful hit weakens opponents +6% chance of critical hits |
molar drill | 176 | 15 | 240 | +6% of weapon damage returned as HP Devastating Criticals |
morning star | 92 | 8 | 130 | +5% of Weapon Damage Returned as PP |
mourning star | 105 | 9 | 165 | +5% of Weapon Damage Returned as HP |
municipal spear | 10 | NA | NA | Bolsters your Offense when the city is under attack |
multiversal autohammer | 100 | NA | NA | +10 electric damage +5% chance of critical hits +5% item drops Rental equipment is lost at rollover |
night club | 82 | 7 | 90 | +4 sonic damage |
numbchucks | 48 | 4 | 14 | +6 ice damage |
ORCA spawn | 68 | 6 | 40 | |
orwhal hair wand | 10 | 15 | 1000 | +10% spell damage +10% chance of spell critical hits -1 to the cost of combat skills |
padded axe | 40 | 2 | 100 | Approved for use in the PvP arena +2 PvP fierce attack |
padded club | 40 | 2 | 100 | Approved for use in the PvP arena +2 PvP standard attack |
pandimensional scepter | 40 | 9 | 100 | -1 to the cost of combat skills +10 Spell Damage |
paper machete | 23 | NA | 15 | +2 Melee Damage |
peacekeeping baton | 53 | 4 | 20 | |
photo-chopper | 50 | 4 | NA | +2 fire damage +2 ice damage +2 electric damage +2 sonic damage +2 acid damage +2 psychic damage Custom item given to Corrupt Shadow |
plaque buster | 112 | 10 | 165 | +20 to maximum PP |
processor spear | 50 | NA | 200 | Your software triggers more consistently +10% spell damage on electric spells |
psychic glaive | 111 | 10 | 500 | +3% of weapon damage returned as PP Deals psychic damage following spells - for Psions only |
pugil stick | 150 | 11 | 350 | No weapon fumbles, ever -50% weapon damage |
Quijote's spear | 135 | 13 | 290 | +15 increased foe toughness +20 damage to giants -50% defense against windmills |
quill blade | 90 | 12 | 250 | +10 Melee damage +5% to hit |
rapier | 42 | 3 | 46 | |
razor claw | 80 | 10 | 150 | +10 Melee damage Take 5 fire damage per round of combat |
razor glove | 120 | 11 | 300 | +10 Melee damage +3% chance of critical hits +5% fire resistance |
Reaper's scythe | 10 | NA | 10 | +1% of weapon damage returned as HP |
righteous hook | 162 | 15 | 150 | +5% Strength 1% chance to stun opponents |
rolled-up newspaper | 35 | 4 | 56 | +6 damage to animals |
rubber cutlass | 50 | 10 | 190 | Successful hit weakens opponents (by 5 points) +4% chance of critical hits |
saw glove | 140 | 12 | 255 | +15 Melee Damage |
Sceptre of 'Umr At-Tawil | 666 | 50 | NA | Can use a disintegration beam 10 times/day -5 seconds to the duration of each turn +10% Strength +10% Intellect +10% Reflexes |
Scourge of Souls | 550 | 55 | NA | 5% chance to stun opponents -10 foe toughness +50 Melee damage +10% of weapon damage returned as HP |
Scythian crook | 155 | 16 | 235 | |
Shadow Mist's Iron Scythe | 80 | 5 | NA | +10 Melee damage Successful hit weakens opponents (by 5 points) |
shaking cane | 185 | 17 | 52 | +5 XP per combat +11 psychic damage |
shattered protest sign | 3 | NA | 1 | +2 foe toughness |
shepherd's crook | 35 | 2 | 100 | Successful hit weakens opponents (by 5 points) +5% effectiveness from your sidekick |
short end of the stick | 45 | 3 | 42 | +3% item drops |
shovel | 28 | 2 | 18 | 2% chance to stun opponents |
silver hammer | 10 | NA | NA | +10 to maximum HP +10 to maximum PP |
smart axe | 125 | 12 | 255 | +8% of Weapon Damage Returned as HP |
smartypants staff | 60 | 5 | 100 | +3% of weapon damage returned as PP |
spark saw | 152 | 14 | 260 | +20 electric damage |
staff of meeting | 30 | 10 | 166 | +15 spell damage |
staff of the crusader | 140 | 15 | 120 | +10% Strength 12 fire damage |
stage knife | 45 | 8 | 125 | Successful hit weakens opponents (by 3 points) |
Star | 99 | 5 | NA | +25% spell damage +15% Intellect +3 PP per turn Rental equipment is lost at rollover |
steel knuckles | 25 | NA | NA | |
stranglet needle | 94 | 10 | 157 | +10 damage to positronic robots |
switchboard garrote | 50 | 10 | 150 | Successful hit weakens opponents (by 10 points) +10% chance of critical hits +5 Melee damage |
telekinetic katana | 1 | 10 | 150 | +20 psychic damage |
The Tenderizer's hammer | 142 | 13 | 200 | +8 Melee damage +15% Strength |
the whole nine yards | 83 | 7 | 110 | +10 Strength |
Thundarr's photon blade | 95 | 8 | 200 | +8 fire damage +8 defense |
titanium mace | 48 | 3 | 48 | |
titanium pipe | 38 | 2 | 32 | |
tofu knife | 100 | 12 | 210 | +15 foe toughness -5 Melee damage |
tonfa | 76 | 8 | 110 | +6 defense Causes disastrous fumbles |
Torch of Nug | 1400 | 70 | NA | +50% weapon damage +50 fire damage +10% of weapon damage returned as HP |
tritanium trident | 78 | 7 | 50 | +30% offense +10 Strength |
truepenny blade | 87 | 7 | 120 | +5 to Hit +5 Melee Damage |
turkey feather wand | 10 | NA | NA | +25% spell damage +5% chance of spell critical hits +5% chance of enemy fumbles Channels the power of terrible movies |
ubiquitous chainsaw | 30 | 2 | 30 | |
unbalanced club | 100 | 9 | 85 | +3 foe toughness +6 Melee damage |
universal hammer | 40 | 6 | 80 | +10% of weapon damage returned as HP |
unleaded pipe | 82 | 7 | 108 | +8 Strength |
wand of compensation | 60 | 5 | 80 | Successful hit weakens opponents |
warmaking baton | 82 | 7 | 104 | +4 Melee damage |
white noise knuckles | 24 | 3 | 34 | +5 damage to electronic robots |
wizard's staff | 5 | NA | 1 | |
Wraith | 33 | NA | NA | +3% of weapon damage returned as HP +3% of weapon damage returned as PP +10 dodging ability +5 to initiative Rental equipment is lost at rollover |
wonderbat | 5 | NA | 1 | |
xentrium axe | 150 | 14 | 314 | +10% to initiative +10 to hit |
Equipment Summary Tables |
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Helmets | Shirts | Full-body Suits | Gloves | Pants | Boots | Accessories | Talismans
Melee Weapons | Ranged Weapons | Offhand | Transportation |