Special abilities

From Twilight Heroes Wiki
Revision as of 05:01, 22 October 2010 by Shikao (talk | contribs) (lvl req for quad was mistyped)

Jump to: navigation, search

As a super hero you can use special super abilities.

Breathing Under Water

Breathing under water grants access to:

Source Source type Requirements Notes
air tank
fins
scuba mask
Accessory
Boots
Helmet
Level 3
Wear entire set
-10 to hit
-20% to initiative
-5% item drops
dreamer's clock Transportation Level 15 Grants wearer the ability to fly
Elemental Class
harbor pearl Offhand Item Level 5
seashell locket Talisman +3 PP per turn
-20% Strength
Seppia's cephalopod skullcap Helmet +5 ice damage
Allows the use of SQUID discs
-5 seconds to the duration of each turn
Regenerates PP as a function of level
sub-ma-car Transportation Level 4

Flying

Source Source type Requirements Notes
armored pegasus Transportation Level 12 -10 seconds to the duration of each turn
Atmos Spear (extended) Melee weapon Level 10 +20 to maximum HP
Can call down lightning 5 times per day
+7% chips
Atmos Spear (shortened) Melee weapon +10% to your maximum Hit Points
Can call down lightning 5 times per day
+8% chance of critical hits
dreamer's clock Transportation Level 15 Grants wearer the ability to breathe under water
jetpack Transportation
lead dirigible Transportation +20 seconds to the duration of each turn
medevac chopper Transportation Can perform up to 5 air rescues per day
+3 HP per turn
Ned's chopper Transportation
pegasus Transportation Level 12
rocket boots Boots Level 5 for Gadgeteers only

+10 initiative - for Gadgeteers only

Ultimate Aviator Goggles Talisman +10% chips
+2 PP per turn
-5% item drops
VHF-1 Fighter Transportation Can perform up to 5 airstrike attacks per day
Refreshingly climate-controlled cabin

Super Jumping

Source Source type Requirements Notes
bun's blade Melee weapon Level 17 +9 Melee damage
+20 Reflexes
foxy caped suit Full-body suit +5% Reflexes
+10% to hit
-10 seconds to the duration of each turn
Chance of stunning opponents if you win initiative
gnat gloves Gloves Level 5 +2% item drops
-2% chance of weapon fumbles
high-jump boots Boots Level 5
Roderick's Boots Boots +5 Reflexes
Provides +10% Reflexes

Block Foe Attacks

Source Source type Duration Requirements Notes
Grumpy old smuggler Sidekick Always Level 9 Quest (20.6% ± 3.1%) block at level 20
Stainless Steelbreaker Offhand Always Unknown block rate
+10% offense
+4% chance of enemy fumbles
Successful hit weakens opponents (by 5 points).

Invisibility

Invisibility is in fact a chat effect, makes people unable to tell you are listening to chat, unless you talk,

Source Source type Duration Requirements Notes
chameleon clasp Talisman Always Provides unsurpassed blending-in abilities
+6% chance of critical hits
-6% chance of weapon fumbles
30% additional damage taken from robots
30% less damage dealt to robots from weapons or skills
Indivisible Item 60 minutes +15 dodging ability
Ring of Fellowship Accessory Always +20 to maximum HP
+5% psychic damage resistance
+3% of weapon damage returned as HP
offense
Ring of Solis Accessory Always Level 70 +5% resistance to all elements
+10 psychic damage
+40 to maximum HP
+40 to maximum PP
+10% Intellect
-5 seconds to the duration of each turn

Improved Computer Interaction

Rakes-trowel.gif This page contains some non specific data which NEEDS SPADING:
How does it work
Source Source type Requirements Notes
datashirt Shirt Level 6 +5 electric damage
robo cap Helmet Level 12
Virtual Reality helmet Helmet +3 XP per combat
Wearer occasionally gains extra stat points.

Improved Sidekick Effectiveness

Source Source type Amount Duration Requirements Notes
judo kid gloves Accessory 50% Always Allows your sidekick to sometimes perform a vicious judo chop in fights
Sidekicks occasionally provide refreshment
Green Thumb Item 30% 180 minutes Level 8 Obtained from Emerald nectar
Model T-1000 Transportation 25% Always Level 8
prismatic sports bra Shirt 25% one turn When trigger Periwinkle
Provides other beneficial results
Lil' Jerk Disguise Kit Accessory 20% Always Level 10
Nurture vs. Nature Naturalist Skill 10% + S% 30 + 3*S minutes Level 12
The Grouch's Sack of Loot (full) Accessory 10% Always
The Grouch's Sack of Loot (empty) Accessory 5% Always
shepherd's crook Melee weapon 5% Always Level 2 Successful hit weakens opponents (by 5 points)
Quizzically Quivering Quadraphonic Quad-Quadrant Offhand Item 3% Always Level 11 +3% chance of critical hits
+5 fire damage
+5 psychic damage


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration