Special abilities

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As a super hero you can use special super abilities.

Breathing Under Water

Breathing under water grants access to:

Source Source type Requirements Notes
air tank<br>fins<br>scuba mask Accessory<br>Boots<br>Helmet Level 3<br>Wear entire set -10 to hit<br>-20% to initiative<br>-5% item drops
dreamer's clock Transportation Level 15 Grants wearer the ability to fly
Elemental Class
harbor pearl Offhand Item Level 5
seashell locket Talisman +3 PP per turn<br>-20% Strength
Seppia's cephalopod skullcap Helmet +5 ice damage<br>Allows the use of SQUID discs<br>-5 seconds to the duration of each turn<br>Regenerates PP as a function of level
sub-ma-car Transportation Level 4

Flying

Source Source type Requirements Notes
armored pegasus Transportation Level 12 -10 seconds to the duration of each turn
Atmos Spear (extended) Melee weapon Level 10 +20 to maximum HP<br>Can call down lightning 5 times per day<br>+7% chips<br>Grants wearer the ability for super jumps
Atmos Spear (shortened) Melee weapon +10% to your maximum Hit Points<br>Can call down lightning 5 times per day<br>+8% chance of critical hits<br>Grants wearer the ability for super jumps
dreamer's clock Transportation Level 15 Grants wearer the ability to breathe under water
jetpack Transportation
lead dirigible Transportation +20 seconds to the duration of each turn
medevac chopper Transportation Can perform up to 5 air rescues per day<br>+3 HP per turn
Ned's chopper Transportation
pegasus Transportation Level 12
rocket boots Boots Level 5 for Gadgeteers only<br>

+10 initiative - for Gadgeteers only

Ultimate Aviator Goggles Talisman +10% chips<br>+2 PP per turn<br>Grants wearer the ability for super jumps<br>-5% item drops
VHF-1 Fighter Transportation Can perform up to 5 airstrike attacks per day<br>Refreshingly climate-controlled cabin

Super Jumping

Source Source type Requirements Notes
Atmos Spear (extended) Melee weapon Level 10 +20 to maximum HP<br>Grants wearer the ability to fly<br>Can call down lightning 5 times per day<br>+7% chips
Atmos Spear (shortened) Melee weapon +10% to your maximum Hit Points<br>Grants wearer the ability to fly<br>Can call down lightning 5 times per day<br>+8% chance of critical hits
bun's blade Melee weapon Level 17 +9 Melee damage<br>+20 Reflexes
foxy caped suit Full-body suit +5% Reflexes<br>+10% to hit<br>-10 seconds to the duration of each turn<br>Chance of stunning opponents if you win initiative
gnat gloves Gloves Level 5 +2% item drops<br>-2% chance of weapon fumbles
high-jump boots Boots Level 5
Roderick's Boots Boots +5 Reflexes<br>Provides +10% Reflexes
Spring-Heeled Jack's boots Boots 5% chance to stun opponents<br>10% dodging ability<br>+1 skill point applied to combat skills if Jill's elegant gloves is worn
Ultimate Aviator Goggles Talisman +10% chips<br>+2 PP per turn<br>Grants wearer the ability to fly<br>-5% item drops

Block Foe Attacks

Source Source type Duration Requirements Notes
Grumpy old smuggler Sidekick Always Level 9 Quest (20.6% ± 3.1%) block at level 20
Stainless Steelbreaker Offhand Always Unknown block rate<br>+10% offense<br>+4% chance of enemy fumbles<br>Successful hit weakens opponents (by 5 points).

Invisibility

Invisibility is in fact a chat effect, makes people unable to tell you are listening to chat, unless you talk,

Source Source type Duration Requirements Notes
chameleon clasp Talisman Always Provides unsurpassed blending-in abilities<br>+6% chance of critical hits<br>-6% chance of weapon fumbles<br>30% additional damage taken from robots<br>30% less damage dealt to robots from weapons or skills
Indivisible Item 60 minutes +15 dodging ability
Ring of Fellowship Accessory Always +20 to maximum HP<br>+5% psychic damage resistance<br>+3% of weapon damage returned as HP<br>offense
Ring of Solis Accessory Always Level 70 +5% resistance to all elements<br>+10 psychic damage<br>+40 to maximum HP<br>+40 to maximum PP<br>+10% Intellect<br>-5 seconds to the duration of each turn

Improved Computer Interaction

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How does it work
Source Source type Requirements Notes
datashirt Shirt Level 6 +5 electric damage
robo cap Helmet Level 12
Virtual Reality helmet Helmet +3 XP per combat<br>Wearer occasionally gains extra stat points.

Improved Sidekick Effectiveness

Source Source type Amount Duration Requirements Notes
judo kid gloves Accessory 50% Always Allows your sidekick to sometimes perform a vicious judo chop in fights<br>Sidekicks occasionally provide refreshment
Green Thumb Item 30% 180 minutes Level 8 Obtained from Emerald nectar
Model T-1000 Transportation 25% Always Level 8
prismatic sports bra Shirt 25% one turn When trigger Periwinkle<br>Provides other beneficial results
Lil' Jerk Disguise Kit Accessory 20% Always Level 10
Nurture vs. Nature Naturalist Skill 10% + S% 30 + 3*S minutes Level 12
The Grouch's Sack of Loot (full) Accessory 10% Always
The Grouch's Sack of Loot (empty) Accessory 5% Always
shepherd's crook Melee weapon 5% Always Level 2 Successful hit weakens opponents (by 5 points)
Quizzically Quivering Quadraphonic Quad-Quadrant Offhand Item 3% Always Level 11 +3% chance of critical hits<br>+5 fire damage<br>+5 psychic damage

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Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration