Initiative modifiers
From Twilight Heroes Wiki
This page contains some non specific data which NEEDS SPADING: How exactly is initiative calculated? How is randomness added? |
- Initiative determines who attacks first, you or your foe.
- Initiative is calculated using base dodge, an Intellect bonus and initiative modifiers.
- Whoever has the higher initiative value, wins.
- Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
Utility Brand Belt | Talisman | 25% | Always | +25% Reflexes +2 extra ranged attack(s) per turn Unlocks Utility Brand Utility -25% defense | |
alluring business suit | Full-body suit | 20% | Always | Level 10 | |
Gandiva's Charm | Talisman | 20% | Always | +3 extra ranged attack(s) per turn. Unlocks Sonic Sniper -20% to your maximum Hit Points | |
orwhal onesie | Full-body suit | 20% | Always | Level 15 | +20 fire damage +20% ice resistance |
Vortex cycle | Transportation | 20% | Always | -5 seconds to the duration of each turn | |
crop | Melee weapon | 15% | Always | Level 11 | +5 sonic damage -10% weapon damage |
Shade's Cargo Pants | Pants | 13% | Always | Level 13 | +13% Reflexes +5% dodging ability +5% Ranged damage |
aluminum baseball bat | Melee weapon | 10% | Always | Level 11 | +2% weapon damage |
Asp Evader | Transportation | 10% | Always | ||
camouflage dungarees | Full-body suit | 10% | Always | Level 7 | |
Crystallizer of Dreams | Offhand Item | 10% | Always | Level 40 | +10% damage absorption +50 spell damage |
epic mop | Melee weapon | 10% | Always | Level 10 | +10 to hit |
greased bowling shoes | Boots | 10% | Always | Level 11 | |
slick suit | Full-body suit | 10% | Always | Level 10 | +10% dodging ability +5 psychic damage |
spy tux | Full-body suit | 10% | Always | +10% dodging ability -15 seconds to the duration of each turn | |
Super Slickery | Item | 10% | 60 minutes | Obtained from body oil +5% chance of weapon fumbles | |
the Night Mare | Transportation | 10% | Always | Level 5 | +10 weapon damage (ranged or melee) |
turkey shoot jacket | Shirt | 10% | Always | +5 damage absorption Regenerates HP as a function of level Allows use of the Flight of the Turkey skill 5x per day | |
xelor watch | Accessory | 10% | Always | Level 5 | +10 acid damage |
xentrium axe | Melee weapon | 10% | Always | Level 14 | +10 to hit |
xentrium crossbow | Ranged weapon | 10% | Always | Level 14 | +10 to hit |
Gaul blatter | Ranged weapon | 5% | Always | Level 16 | +10 to hit |
invisible claymore | Melee weapon | 5% | Always | Level 3 | +5 Melee damage |
shimmering wings | Accessory | 5% | Always | Level 12 | Grants wearer the ability to fly +5% dodging ability |
translucent rifle | Ranged weapon | 5% | Always | Level 4 | +5 Ranged damage |
Viking Games jersey | Shirt | 5% | Always | +10% Strength +10% Reflexes +5% to your maximum Hit Points +5 XP per combat | |
dashing shoes | Boots | 3% | Always | Level 15 | +5% Strength |
Premonition | Psion Passive Skill | 5 + 2*S + (level/5) | Always | Level 5 | |
Sniper | Gadgeteer Passive Skill | 10 + 2*S | Always | Level 15 | +5 + 2*S ranged damage |
The Bee's Knees | Item | 20 | 90 minutes | Obtained from bug pill | |
Mantis Reflexes | Naturalist Buff | 5 + S | 30 + 3*S minutes | +5 + S Reflexes | |
olivine ion stone | Accessory | 15 | Always | Level 9 | |
Purple Cowardice | Item | 15 | 30 minutes | Obtained from purple pill +15 Reflexes | |
Upgrade Armor: Motorized | Gadgeteer Skill | 5 + S | 30-50 minutes | Level 2 | 4 + (S/2) Reflexes (10 for S=10) Skill points invested in Upgrade Armor Duration depends on Improved Tinkering |
chain mail bikini | Full-body suit | 10 | Always | Level 11 | +5 PP per turn +5% chance of critical hits -10% ice resistance |
deterministic coin | Offhand Item | 10 | Always | Level 6 | |
Max Velocipede | Item | 10 | 60 minutes | Obtained from velocipede's toadstool | |
rocket boots | Boots | 10 | Always | Level 5 | for Gadgeteers only Grants the ability to fly - for Gadgeteers only |
rorrim mirror | Offhand Item | 10 | Always | ||
steaming hood | Helmet | 10 | Always | Level 15 | +10 fire damage |
throwing pen | Ranged weapon | 10 | Always | Level 10 | +5 Ranged damage +1 extra ranged attack(s) per turn |
UltraSport jersey | Shirt | 10 | Always | Level 12 | +30 to maximum PP |
metaphoric shoes | Boots | 8 | Always | Level 18 | +5 XP per combat -1 HP per turn |
soft shoes | Boots | 8 | Always | Level 7 | |
spinel tap shoes | Boots | 6 | Always | Level 11 | +5 sonic damage |
antsy pants | Pants | 5 | Always | Level 9 | +5 foe toughness |
baseball pyrite | Offhand Item | 5 | Always | Level 4 | |
cat suit | Full-body suit | 5 | Always | ||
digital rapier | Melee weapon | 5 | Always | Level 3 | +10 to hit |
lightningcycle | Transportation | 5 | Always | Level 8 | +50% Electric Net damage |
Living Penlights | Item | 5 | 60 minutes | Obtained from spy pen | |
moonbow | Ranged weapon | 5 | Always | ||
motorcycle | Transportation | 5 | Always | ||
racing bike | Transportation | 5 | Always | ||
silenced mail shirt | Shirt | 5 | Always | Level 11 | +5 damage absorption |
silenced mail leggings | Pants | 5 | Always | Level 11 | +5 damage absorption |
Wraith | Melee weapon | 5 | Always | +3% of weapon damage returned as HP +3% of weapon damage returned as PP +10 dodging ability Rental equipment is lost at rollover | |
Red Hex | Transportation | 4 | Always | Level 4 | +4% chance of enemy fumbles |
yule thinking perch | Offhand Item | 4 | Always | ||
Amazing Technicolor Dreampants | Pants | ? | One turn | When trigger Orange Other beneficiary effects | |
discount pants | Pants | -3 | Always | +3% item drops -3 Reflexes | |
chain cuirass | Shirt | -5 | Always | Level 11 | +5 damage absorption |
chain cuisses | Pants | -5 | Always | Level 11 | +5 damage absorption |
iron-toe boots | Boots | -5 | Always | Level 9 | +3 foe toughness. +3 offense +3 defense |
Playing Fifty-two Pickup | Item | -5 | 30 minutes | Obtained from magic deck of cards being used on you | |
poofy skirt | Pants | -5 | Always | Level 8 | +2 damage absorption |
skateboard | Transportation | -5 | Always | ||
unbranded jalopy | Transportation | -5 | Always | ||
gigantic sword | Melee weapon | -10 | Always | Level 12 | -10 to hit +10% weapon damage Gives wearer a slightly brutish appearance |
medieval plate | Full-body suit | -10 | Always | Level 18 | +4% XP per combat +10% defense |
teeny-tiny motorcycle | Transportation | -10 | Always | Level 5 | +10% dodging ability Gives wearer a slightly brutish appearance |
cellophane zubaz | Pants | -5% | Always | Level 4 | Increased chance of noncombat adventures |
Frost Scaler's humongous mallet | Melee weapon | -10% | Always | Level 12 | +10% weapon damage +5% Strength |
fins | Boots | -20% | Always | A component of equipment required to breathe under water. | |
Stop Thief! Brand Outeroos | Talisman | -20% | Always | +20% spell damage +20% to your maximum Power Points Villains find you +10% faster Unlocks Stop Thief! | |
can't-dodge ball | Accessory | -75% | Always | -75% dodging ability |