Difference between revisions of "Bonus melee damage"

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Bonus melee damage is applied to attacks made with [[Melee Weapons Summary Table|Melee Weapons]].
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* Bonus melee damage is applied to attacks made with [[Melee Weapons Summary Table|Melee Weapons]].
 +
* Amounts for [[Skills]] are affected by S, the number of skill points invested in the skill.  
 
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! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
 
! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
 
|-
 
|-
| [[Maul of the Cave Bear]] || [[Naturalist]] Combat Skill || 300% || one attack || Level 16 || +300% Ranged damage<br>+20% to hit
+
| [[Maul of the Cave Bear]] || [[Naturalist]] Combat Skill || '''Multiple 3 + (S/5)''' || one attack || Level 16 || Multiple 3 + (S/5) Ranged damage<br>15% + S%, minimum of 20 + S% to hit
 
|-
 
|-
| [[Trample of the Rhino]] || [[Naturalist]] Combat Skill || 200% || one attack || Level 10 || +200% Ranged damage<br>+40 to hit
+
| [[Trample of the Rhino]] || [[Naturalist]] Combat Skill || '''Multiple 2.5 + (S/10)''' || one attack || Level 10 || Multiple 2.5 + (S/10) Ranged damage<br>10 + 2*S + level to hit
 
|-
 
|-
| [[Charge of the Bovine]] || [[Naturalist]] Combat Skill || 100% || one attack || Level 2 || +100% Ranged damage<br>+20 to hit
+
| [[Charge of the Bovine]] || [[Naturalist]] Combat Skill || '''Multiple 1.5 + (S/10)''' || one attack || Level 2 || Multiple 1.5 + (S/10) Ranged damage<br>10 + S + level, cap 30 to hit
 
|-
 
|-
| [[Torch of Nug]] || Melee weapon || 50% || Always || Level 70 || +50 fire damage<br>+10% of weapon damage returned as HP
+
| [[Torch of Nug]] || Melee weapon || '''50%''' || Always || Level 70 || +50 fire damage<br>+10% of weapon damage returned as HP
 
|-
 
|-
| [[Shark's Tooth Necklace]] || Talisman || .5 x your level || Always || || -1 Intellect
+
| [[Shark's Tooth Necklace]] || Talisman || '''.5*level''' || Always || || -1 Intellect
 
|-
 
|-
| [[Scourge of Souls]] || Melee weapon || 50 || Always || Level 55 || 5% chance to stun opponents<br>-10 foe toughness<br>+10% of weapon damage returned as HP
+
| [[Scourge of Souls]] || Melee weapon || '''50''' || Always || Level 55 || 5% chance to stun opponents<br>-10 foe toughness<br>+10% of weapon damage returned as HP
 
|-
 
|-
| [[saw glove]] || Melee weapon || 15 || Always || Level 12 ||
+
| [[Talons of the Raptor]] || [[Naturalist]] Skill || '''3 + S + round(level/3),<br>cap 10 + S''' || 30 + 3*S minutes || Level 9 ||
 
|-
 
|-
| [[special wooden cup]] || Talisman || 15 || Always || || +10% to hit<br>+3 XP per combat<br>-15% dodging ability
+
| [[saw glove]] || Melee weapon || '''15''' || Always || Level 12 ||
 
|-
 
|-
| [[Seeing Red]] || Item || 12 || 180 minutes || || Obtained from [[ruby treacle]]<br>+12 Ranged damage
+
| [[special wooden cup]] || Talisman || '''15''' || Always || || +10% to hit<br>+3 XP per combat<br>-15% dodging ability
 
|-
 
|-
| [[Fighting Club]] || Melee weapon || 10 || Always || || +X offense <br>+20% Strength<br>+5% of weapon damage returned as HP<br>You do know Jack. Specifically, Jack's physiology.
+
| [[Seeing Red]] || Item || '''12''' || 180 minutes || || Obtained from [[ruby treacle]]<br>+12 Ranged damage
 
|-
 
|-
| [[ham banner]] || Melee weapon || 10 || Always || Level 6 ||
+
| [[Fighting Club]] || Melee weapon || '''10''' || Always || || +X offense <br>+20% Strength<br>+5% of weapon damage returned as HP<br>You do know Jack. Specifically, Jack's physiology.
 
|-
 
|-
| [[lamp post]] || Melee weapon || 10 || Always || Level 8 || -8 to hit
+
| [[ham banner]] || Melee weapon || '''10''' || Always || Level 6 ||
 
|-
 
|-
| [[quill blade]] || Melee weapon || 10 || Always || Level 12 || +5% to hit
+
| [[lamp post]] || Melee weapon || '''10''' || Always || Level 8 || -8 to hit
 
|-
 
|-
| [[Sockin' it to 'Em]] || Item || 10 || 60 minutes || || Obtained from [[lost sock]]
+
| [[quill blade]] || Melee weapon || '''10''' || Always || Level 12 || +5% to hit
 
|-
 
|-
| [[Treader of the Dust's Sandals]] || Boots || 10 || Always || Level 55 || +10 PP per turn<br>Increased chance of combat adventures<br>+10 Ranged damage<br>-5 seconds to the duration of each turn
+
| [[Sockin' it to 'Em]] || Item || '''10''' || 60 minutes || || Obtained from [[lost sock]]
 
|-
 
|-
| [[bun's blade]] || Melee weapon || 9 || Always || Level 17 || +20 Reflexes<br>Grants wearer the ability for super jumps
+
| [[Treader of the Dust's Sandals]] || Boots || '''10''' || Always || Level 55 || +10 PP per turn<br>Increased chance of combat adventures<br>+10 Ranged damage<br>-5 seconds to the duration of each turn
 
|-
 
|-
| [[jack boots]] || Boots || 8 || Always || level 7 ||  
+
| [[bun's blade]] || Melee weapon || '''9''' || Always || Level 17 || +20 Reflexes<br>Grants wearer the ability for super jumps
 
|-
 
|-
| [[poly stilettos]] || Boots || 8 || Always || Level 13 || +5% Reflexes<br>+8 Ranged damage
+
| [[jack boots]] || Boots || '''8''' || Always || level 7 ||  
 
|-
 
|-
| [[The Tenderizer's hammer]] || Melee weapon || 8 || Always || Level 13 || +15% Strength
+
| [[poly stilettos]] || Boots || '''8''' || Always || Level 13 || +5% Reflexes<br>+8 Ranged damage
 
|-
 
|-
| [[astral spline]] || Melee weapon || 7 || Always || Level 9 || +10 to hit
+
| [[The Tenderizer's hammer]] || Melee weapon || '''8''' || Always || Level 13 || +15% Strength
 
|-
 
|-
| [[unbalanced club]] || Melee weapon || 6 || Always || Level 9 || +3 foe toughness
+
| [[astral spline]] || Melee weapon || '''7''' || Always || Level 9 || +10 to hit
 
|-
 
|-
| [[Ace Up Your Sleeve]] || Item || 5 || 60 minutes || || Sometimes obtained from [[playing card]]
+
| [[unbalanced club]] || Melee weapon || '''6''' || Always || Level 9 || +3 foe toughness
 
|-
 
|-
| [[Hobbes' nail boots]] || Boots || 5 || Always || || Occasionally grants a bonus tiger pounce attack if you win initiative<br>+5% item drops<br>Increased chance of combat adventures
+
| [[Ace Up Your Sleeve]] || Item || '''5''' || 60 minutes || || Sometimes obtained from [[playing card]]
 
|-
 
|-
| [[Thirsty]] || Item || 5 || 120 minutes || || Obtained from [[dehydrated water]]<br>+5 Ranged damage<br>-2 PP regen/turn
+
| [[Hobbes' nail boots]] || Boots || '''5''' || Always || || Occasionally grants a bonus tiger pounce attack if you win initiative<br>+5% item drops<br>Increased chance of combat adventures
 
|-
 
|-
| [[truepenny blade]] || Melee weapon || 5 || Always || Level 7 || +5 to hit
+
| [[Thirsty]] || Item || '''5''' || 120 minutes || || Obtained from [[dehydrated water]]<br>+5 Ranged damage<br>-2 PP regen/turn
 
|-
 
|-
| [[Bass-O-Matic 77]] || Melee weapon || 4 || Always || Level 4 ||
+
| [[truepenny blade]] || Melee weapon || '''5''' || Always || Level 7 || +5 to hit
 
|-
 
|-
| [[cat o' five tails]] || Melee weapon || 4 || Always || Level 2 || +5 foe toughness
+
| [[Bass-O-Matic 77]] || Melee weapon || '''4''' || Always || Level 4 ||
 
|-
 
|-
 +
| [[cat o' five tails]] || Melee weapon || '''4''' || Always || Level 2 || +5 foe toughness
 
|-
 
|-
| [[warmaking baton]] || Melee weapon || 4 || Always || Level 7 ||
+
| [[warmaking baton]] || Melee weapon || '''4''' || Always || Level 7 ||
 
|-
 
|-
| [[Circle A]] || Accessory || 3 || Always || Level 5 || +3 Ranged damage
+
| [[Circle A]] || Accessory || '''3''' || Always || Level 5 || +3 Ranged damage
 
|-
 
|-
| [[Doctor Worm's surgical gloves]] || Gloves || 3 || Always || level 12 ||  No weapon fumbles, ever<br>+3 Ranged damage
+
| [[Doctor Worm's surgical gloves]] || Gloves || '''3''' || Always || level 12 ||  No weapon fumbles, ever<br>+3 Ranged damage
 
|-
 
|-
| [[hammer time]] || Melee weapon || 3 || Always || Level 6 || -5 seconds to the duration of each turn
+
| [[hammer time]] || Melee weapon || '''3''' || Always || Level 6 || -5 seconds to the duration of each turn
 
|-
 
|-
| [[roller blades]] || Boots || 3 || Always || level 5 ||  
+
| [[roller blades]] || Boots || '''3''' || Always || level 5 ||  
 
|-
 
|-
| [[spiked gloves]] || Gloves || 3 || Always || level 3 ||  
+
| [[spiked gloves]] || Gloves || '''3''' || Always || level 3 ||  
 
|-
 
|-
| Thewsday || day of the week || 3 || Always || ||
+
| Thewsday || day of the week || '''3''' || Always || ||
 
|-
 
|-
| [[paper machete]] || Melee weapon || 2 || Always || ||
+
| [[paper machete]] || Melee weapon || '''2''' || Always || ||
 
|-
 
|-
| [[peacekeeping baton]] || Melee weapon || 2 || Always || ||
+
| [[peacekeeping baton]] || Melee weapon || '''2''' || Always || ||
 
|-
 
|-
| [[pirate hook]] || Offhand item || 1 || Always || ||
+
| [[pirate hook]] || Offhand item || '''1''' || Always || ||
 
|-
 
|-
| [[plastic fangs]] || Accessory || 1 || Always || ||
+
| [[plastic fangs]] || Accessory || '''1''' || Always || ||
 
|-
 
|-
| [[Dangerously Dour]] || Item || scales with level || 90 minutes || || Obtained from [[grim pill]]<br>Ranged damage
+
| [[Dangerously Dour]] || Item || '''scales with level''' || 90 minutes || || Obtained from [[grim pill]]<br>Ranged damage
 
|-
 
|-
| [[Smoldering with Fury]] || Item || scales with level || 90 minutes || || Obtained from [[rusty brick]]<br>Ranged damage<br>Spell damage
+
| [[Smoldering with Fury]] || Item || '''scales with level''' || 90 minutes || || Obtained from [[rusty brick]]<br>Ranged damage<br>Spell damage
 
|-
 
|-
| [[Talons of the Raptor]] || [[Naturalist]] Skill || scales with level || 45 minutes || Level 9 ||
+
| [[Thunder in a Bottle]] || Talisman || '''<font color="red">-3</font>''' || Always || || Using skills costs -2 PP<br>+10% to your maximum PP
|-
 
| [[Thunder in a Bottle]] || Talisman || <font color="red">-3</font> || Always || || Using skills costs -2 PP<br>+10% to your maximum PP
 
 
|}
 
|}
 
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Revision as of 15:08, 13 March 2010

  • Bonus melee damage is applied to attacks made with Melee Weapons.
  • Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source Source type Increase Duration Requirements Notes
Maul of the Cave Bear Naturalist Combat Skill Multiple 3 + (S/5) one attack Level 16 Multiple 3 + (S/5) Ranged damage
15% + S%, minimum of 20 + S% to hit
Trample of the Rhino Naturalist Combat Skill Multiple 2.5 + (S/10) one attack Level 10 Multiple 2.5 + (S/10) Ranged damage
10 + 2*S + level to hit
Charge of the Bovine Naturalist Combat Skill Multiple 1.5 + (S/10) one attack Level 2 Multiple 1.5 + (S/10) Ranged damage
10 + S + level, cap 30 to hit
Torch of Nug Melee weapon 50% Always Level 70 +50 fire damage
+10% of weapon damage returned as HP
Shark's Tooth Necklace Talisman .5*level Always -1 Intellect
Scourge of Souls Melee weapon 50 Always Level 55 5% chance to stun opponents
-10 foe toughness
+10% of weapon damage returned as HP
Talons of the Raptor Naturalist Skill 3 + S + round(level/3),
cap 10 + S
30 + 3*S minutes Level 9
saw glove Melee weapon 15 Always Level 12
special wooden cup Talisman 15 Always +10% to hit
+3 XP per combat
-15% dodging ability
Seeing Red Item 12 180 minutes Obtained from ruby treacle
+12 Ranged damage
Fighting Club Melee weapon 10 Always +X offense
+20% Strength
+5% of weapon damage returned as HP
You do know Jack. Specifically, Jack's physiology.
ham banner Melee weapon 10 Always Level 6
lamp post Melee weapon 10 Always Level 8 -8 to hit
quill blade Melee weapon 10 Always Level 12 +5% to hit
Sockin' it to 'Em Item 10 60 minutes Obtained from lost sock
Treader of the Dust's Sandals Boots 10 Always Level 55 +10 PP per turn
Increased chance of combat adventures
+10 Ranged damage
-5 seconds to the duration of each turn
bun's blade Melee weapon 9 Always Level 17 +20 Reflexes
Grants wearer the ability for super jumps
jack boots Boots 8 Always level 7
poly stilettos Boots 8 Always Level 13 +5% Reflexes
+8 Ranged damage
The Tenderizer's hammer Melee weapon 8 Always Level 13 +15% Strength
astral spline Melee weapon 7 Always Level 9 +10 to hit
unbalanced club Melee weapon 6 Always Level 9 +3 foe toughness
Ace Up Your Sleeve Item 5 60 minutes Sometimes obtained from playing card
Hobbes' nail boots Boots 5 Always Occasionally grants a bonus tiger pounce attack if you win initiative
+5% item drops
Increased chance of combat adventures
Thirsty Item 5 120 minutes Obtained from dehydrated water
+5 Ranged damage
-2 PP regen/turn
truepenny blade Melee weapon 5 Always Level 7 +5 to hit
Bass-O-Matic 77 Melee weapon 4 Always Level 4
cat o' five tails Melee weapon 4 Always Level 2 +5 foe toughness
warmaking baton Melee weapon 4 Always Level 7
Circle A Accessory 3 Always Level 5 +3 Ranged damage
Doctor Worm's surgical gloves Gloves 3 Always level 12 No weapon fumbles, ever
+3 Ranged damage
hammer time Melee weapon 3 Always Level 6 -5 seconds to the duration of each turn
roller blades Boots 3 Always level 5
spiked gloves Gloves 3 Always level 3
Thewsday day of the week 3 Always
paper machete Melee weapon 2 Always
peacekeeping baton Melee weapon 2 Always
pirate hook Offhand item 1 Always
plastic fangs Accessory 1 Always
Dangerously Dour Item scales with level 90 minutes Obtained from grim pill
Ranged damage
Smoldering with Fury Item scales with level 90 minutes Obtained from rusty brick
Ranged damage
Spell damage
Thunder in a Bottle Talisman -3 Always Using skills costs -2 PP
+10% to your maximum PP


Notes

Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration