Difference between revisions of "Bonus melee damage"
From Twilight Heroes Wiki
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| [[quill blade]] || Melee weapon || '''10''' || Always || Level 12 || +5% to hit | | [[quill blade]] || Melee weapon || '''10''' || Always || Level 12 || +5% to hit | ||
+ | |- | ||
+ | | [[razor claw]] || Melee weapon || '''10''' || Always || Level 10 || Take 5 fire damage per round of combat | ||
|- | |- | ||
| [[Reticulated Roundel of Ribald Resoluteness]] || Offhand Item || '''10''' || Always || Level 10 || +20 to maximum HP<br>+10 Ranged damage | | [[Reticulated Roundel of Ribald Resoluteness]] || Offhand Item || '''10''' || Always || Level 10 || +20 to maximum HP<br>+10 Ranged damage |
Revision as of 06:22, 28 September 2010
- Bonus melee damage is applied to attacks made with Melee Weapons.
- Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
Maul of the Cave Bear | Naturalist Combat Skill | Multiple 3 + (S/5) | one attack | Level 16 | Multiple 3 + (S/5) Ranged damage 15% + S%, minimum of 20 + S to hit |
Trample of the Rhino | Naturalist Combat Skill | Multiple 2.5 + (S/10) | one attack | Level 10 | Multiple 2.5 + (S/10) Ranged damage 10 + 2*S + level, cap 50 to hit |
Charge of the Bovine | Naturalist Combat Skill | Multiple 1.5 + (S/10) | one attack | Level 2 | Multiple 1.5 + (S/10) Ranged damage 10 + S + level, cap 30 to hit |
Torch of Nug | Melee weapon | 50% | Always | Level 70 | +50 fire damage +10% of weapon damage returned as HP |
Super, Man | Effect | 10% | 35 minutes | Gained from *@=g3,8d\&fbb=-q/hk%fg +10% Ranged damage | |
datagun | Ranged weapon | 5% | Always | Level 6 | +5% to hit +5% Ranged damage |
Diamond Dagger of Derring-Do | Melee weapon | 5% | Always | Level 10 | +2% XP per combat +5% Ranged damage |
Shark's Tooth Necklace | Talisman | .5*level | Always | -1 Intellect | |
Scourge of Souls | Melee weapon | 50 | Always | Level 55 | 5% chance to stun opponents -10 foe toughness +10% of weapon damage returned as HP |
Talons of the Raptor | Naturalist Skill | 3 + S + round(level/3), cap 10 + S |
30 + 3*S minutes | Level 9 | |
saw glove | Melee weapon | 15 | Always | Level 12 | |
special wooden cup | Talisman | 15 | Always | +10% to hit +3 XP per combat -15% dodging ability | |
Seeing Red | Item | 12 | 180 minutes | Obtained from ruby treacle +12 Ranged damage | |
badger gauntlets | Gloves | 10 | Always | Level 5 | for Naturalists only +10 to-hit ability - for Naturalists only |
Fighting Club | Melee weapon | 10 | Always | +X offense +20% Strength +5% of weapon damage returned as HP You do know Jack. Specifically, Jack's physiology. | |
ham banner | Melee weapon | 10 | Always | Level 6 | |
lamp post | Melee weapon | 10 | Always | Level 8 | -8 to hit |
quill blade | Melee weapon | 10 | Always | Level 12 | +5% to hit |
razor claw | Melee weapon | 10 | Always | Level 10 | Take 5 fire damage per round of combat |
Reticulated Roundel of Ribald Resoluteness | Offhand Item | 10 | Always | Level 10 | +20 to maximum HP +10 Ranged damage |
Sockin' it to 'Em | Item | 10 | 60 minutes | Obtained from lost sock | |
Treader of the Dust's Sandals | Boots | 10 | Always | Level 55 | +10 PP per turn Increased chance of combat adventures +10 Ranged damage -5 seconds to the duration of each turn |
bun's blade | Melee weapon | 9 | Always | Level 17 | +20 Reflexes Grants wearer the ability for super jumps |
jack boots | Boots | 8 | Always | level 7 | |
poly stilettos | Boots | 8 | Always | Level 13 | +5% Reflexes +8 Ranged damage |
The Tenderizer's hammer | Melee weapon | 8 | Always | Level 13 | +15% Strength |
astral spline | Melee weapon | 7 | Always | Level 9 | +10 to hit |
unbalanced club | Melee weapon | 6 | Always | Level 9 | +3 foe toughness |
Ace Up Your Sleeve | Item | 5 | 60 minutes | Sometimes obtained from playing card | |
Hobbes' nail boots | Boots | 5 | Always | Occasionally grants a bonus tiger pounce attack if you win initiative +5% item drops Increased chance of combat adventures | |
Scratch Your Eyes Out | Item | 5 | 60 minutes | Obtained from nail file | |
switchboard garrote | Melee weapon | 5 | Always | Level 10 | Successful hit weakens opponents (by 10 points) +10% chance of critical hits |
Thirsty | Item | 5 | 120 minutes | Obtained from dehydrated water +5 Ranged damage -2 PP regen/turn | |
truepenny blade | Melee weapon | 5 | Always | Level 7 | +5 to hit |
Bass-O-Matic 77 | Melee weapon | 4 | Always | Level 4 | |
cat o' five tails | Melee weapon | 4 | Always | Level 2 | +5 foe toughness |
Mega Hurts | Effect | 4 | 65 minutes | Gained from There's a Blog.Org for This +4 Ranged damage | |
warmaking baton | Melee weapon | 4 | Always | Level 7 | |
Circle A | Accessory | 3 | Always | Level 5 | +3 Ranged damage |
Doctor Worm's surgical gloves | Gloves | 3 | Always | level 12 | No weapon fumbles, ever +3 Ranged damage |
hammer time | Melee weapon | 3 | Always | Level 6 | -5 seconds to the duration of each turn |
roller blades | Boots | 3 | Always | level 5 | |
spiked gloves | Gloves | 3 | Always | level 3 | |
Thewsday | day of the week | 3 | Always | ||
paper machete | Melee weapon | 2 | Always | ||
pirate hook | Offhand item | 1 | Always | ||
plastic fangs | Accessory | 1 | Always | ||
Dangerously Dour | Item | scales with level | 90 minutes | Obtained from grim pill Ranged damage | |
Smoldering with Fury | Item | scales with level | 90 minutes | Obtained from rusty brick Ranged damage Spell damage | |
Thunder in a Bottle | Talisman | -3 | Always | Using skills costs -2 PP +10% to your maximum PP |
Notes
- Discovering the bonus on Thewsday was part of the March 2009 spading bounty.