Defense modifiers: Difference between revisions
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| [[VHF-1 Exosuit]] || Full-body suit || '''20''' || Always || || +15 Strength<br>-10 seconds to the duration of each turn | | [[VHF-1 Exosuit]] || Full-body suit || '''20''' || Always || || +15 Strength<br>-10 seconds to the duration of each turn | ||
|- | |||
| [[shoulder pad inserts]] || Accessory || '''15''' || Always || Level 4 || | |||
|- | |- | ||
| [[topaz ion stone]] || Accessory || '''15''' || Always || Level 9 || | | [[topaz ion stone]] || Accessory || '''15''' || Always || Level 9 || | ||
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| [[mini fusion octotron]] || Transportation || '''5''' || Always || Level 5 || +3 fire damage<br>+3 ice damage<br>+3 electric damage<br>+3 sonic damage<br>+3 acid damage | | [[mini fusion octotron]] || Transportation || '''5''' || Always || Level 5 || +3 fire damage<br>+3 ice damage<br>+3 electric damage<br>+3 sonic damage<br>+3 acid damage | ||
|- | |- | ||
| [[smudged sweater]] || Shirt || '''5''' || Always || Level 3 || | | [[smudged sweater]] || Shirt || '''5''' || Always || Level 3 || |
Revision as of 22:47, 7 August 2011
This page contains some non specific data which NEEDS SPADING: What are the constants? How does randomness get into the calculation? |
- According to the manual, your basic defense is the sum of the power of the boots, full-body suit, gloves, helmet, offhand, pants and shirt you are wearing. Defense modifiers are applied to this value.
- The damage sustained is calculated as
OpponentOffense*(a+b/Defense)
wherea
andb
are yet to be determined constants, smaller than one. - Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
Grimm's Bulwark | Talisman | 20% | Always | +20% resistance to all elements Regenerates HP as a function of level Regenerates PP as a function of level -15% offense | |
Rake's Garden Trowel | Talisman | 20% | Always | +20% resistance to all elements Regenerates HP as a function of level Regenerates PP as a function of level -15% offense | |
Bubble Bauble | Talisman | 10% | Always | Foes never have critical hits Regenerates HP as a function of level No critical hits, ever -5 weapon damage (ranged or melee) | |
Major Twilight's stalwart scutum | Offhand Item | 10% | Always | +20% Strength Increases the effectiveness of reputation-affecting choices. Grants combat skills based on reputation. | |
medieval plate | Full-body suit | 10% | Always | Level 18 | +4% XP per combat -10 to initiative |
turtle amulet | Accessory | 10% | Always | Level 9 | |
Battle Armor | Gadgeteer Passive Skill | 30 + level*(S+1) | Always | Level 16 | |
Invisibly Boxed | Item | 10*Level, cap 200 | 30 minutes | Obtained from Mummers' gloves | |
Stone Armor | Elemental Skill | 10 + 2*S + level, cap 30 + 2*S |
30 + S minutes | Level 8 | 5% + (S/2)% fire, ice, and electric resistanc |
Air Shield | Elemental Buff | 5 + 3*S | 30 + S minutes | ||
Nostronomically Hardened | Passive Skill | 20 | Always | Level 10 | +20 Offense |
Rocky Tough | Item | 20 | 60 minutes | Obtained from powdered gingko | |
VHF-1 Exosuit | Full-body suit | 20 | Always | +15 Strength -10 seconds to the duration of each turn | |
shoulder pad inserts | Accessory | 15 | Always | Level 4 | |
topaz ion stone | Accessory | 15 | Always | Level 9 | |
gold star | Accessory | 10 | Always | Increases all stats +1 level: +5 Strength +5 Intellect +5 Refleces +10 Maximum HP +10 Maximum PP +10 offense +10 to-hit +10 dodge | |
Green Globulin | Effect | 10 | 35 minutes | Gained from using throwing star - black hole in combat +10 HP +10 PP +10 offense +10 to-hit +10 dodge | |
Minion Brand helmet | Helmet | 10 | Always | Level 7 | -5 to hit |
tri-cycle | Transportation | 10 | Always | +10 offense | |
Thundarr's photon blade | Melee weapon | 8 | Always | Level 8 | +8 fire damage |
hoplon | Offhand Item | 6 | Always | Level 10 | |
tonfa | Melee Weapon | 6 | Always | Level 8 | Causes disastrous fumbles |
mini fusion octotron | Transportation | 5 | Always | Level 5 | +3 fire damage +3 ice damage +3 electric damage +3 sonic damage +3 acid damage |
smudged sweater | Shirt | 5 | Always | Level 3 | |
TheK3vin's Kh4k1s | Pants | 5 | Always | Level 7 | +10 Reflexes |
threeinforced cap | Helmet | 5 | Always | Level 7 | +10 Intellect |
threeinforced vest | Shirt | 5 | Always | Level 7 | +10 Strength |
arm guards | Gloves | 4 | Always | Level 8 | |
triangle triptych | Offhand Item | 4 | Always | Level 7 | Attacker takes 7 damage |
iron-toe boots | Boots | 3 | Always | Level 9 | +3 foe toughness. +3 offense -5 to initiative |
The Baroness's stiletto boots | Boots | 3 | Always | Level 11 | +10 to maximum HP |
three-fingered gloves | Gloves | 3 | Always | Level 7 | +10% acid resistance |
tritanium treads | Boots | 3 | Always | Level 6 | -2% chance of weapon fumbles. |
gloveless fingers | Gloves | 2 | Always | +5% resist fire, ice, electric, and acid damage | |
Angriest Man's Squeezeball of Rage | Talisman | -15% | Always | +30% Strength +20% to your maximum Hit Points +10% to hit | |
Bowler's Sticky Wicket | Talisman | -15% | Always | +30% Intellect +20% spell damage +5 damage absorption | |
Reed's Brassard | Talisman | -15% | Always | +30% Strength +20% to your maximum Hit Points +10% to hit | |
Secretive Manacles | Talisman | -15% | Always | +20% spell damage +20% to your maximum Power Points Regenerates PP as a function of level | |
Tempest's Brooch | Talisman | -15% | Always | +30% Intellect +20% spell damage +5 damage absorption |