Difference between revisions of "Fumble Chance"
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* The basic fumble chance is 5%. | * The basic fumble chance is 5%. | ||
* As the note on all of these says, the total effect is capped at +/- 20%, except when the effect is ''Never''. | * As the note on all of these says, the total effect is capped at +/- 20%, except when the effect is ''Never''. | ||
− | * Amounts for [[Skills]] are affected by S, the number of {{skillPoint}}s invested in the skill. | + | * Amounts for [[Skills]] are affected by S, the number of {{skillPoint}}s invested in the skill. |
− | {| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable" | + | {| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable" |
|- style="background-color:#EFEFEF" | |- style="background-color:#EFEFEF" | ||
! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes''' | ! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes''' | ||
+ | |- | ||
+ | | [[bionic cannon]] || Ranged weapon || '''Never''' || Always || Level 10 || +8 fire damage<br>+8 electric damage<br>Take 2 fire damage per round of combat<br>Take 2 electric damage per round of combat | ||
|- | |- | ||
| [[Doctor Worm's surgical gloves]] || Gloves || '''Never''' || Always || Level 12 || +3 Weapon damage (ranged or melee) | | [[Doctor Worm's surgical gloves]] || Gloves || '''Never''' || Always || Level 12 || +3 Weapon damage (ranged or melee) | ||
+ | |- | ||
+ | | [[dungeon gauntlet]] || Melee weapon || '''Never''' || Always || || +5% of weapon damage returned as HP<br>More returned when you need HP badly<br>Picks up dungeon food | ||
|- | |- | ||
| [[filthy sock puppet]] || Offhand || '''Never''' || Always || No Level || +10% Strength<br>+15 Increased foe toughness | | [[filthy sock puppet]] || Offhand || '''Never''' || Always || No Level || +10% Strength<br>+15 Increased foe toughness | ||
|- | |- | ||
− | | [[handle]] || Melee weapon || '''Never''' || Always || Level 2 || | + | | [[handle]] || Melee weapon || '''Never''' || Always || Level 2 || |
|- | |- | ||
| [[pugil stick]] || Melee weapon || '''Never''' || Always || Level 11 || -50% weapon damage | | [[pugil stick]] || Melee weapon || '''Never''' || Always || Level 11 || -50% weapon damage | ||
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|- | |- | ||
| [[Vambraces of the Star Spawn]] || Gloves || '''-6%''' || Always || Level 40 || -15 foe toughness<br>Attacker takes 10 damage | | [[Vambraces of the Star Spawn]] || Gloves || '''-6%''' || Always || Level 40 || -15 foe toughness<br>Attacker takes 10 damage | ||
− | |- | + | |- |
| [[fingerless gloves]] || Gloves || '''-4%''' || Always || Level 8 || +2% chance of critical hits | | [[fingerless gloves]] || Gloves || '''-4%''' || Always || Level 8 || +2% chance of critical hits | ||
− | |- | + | |- |
| [[The Shark's darts]] || Ranged weapon || '''-4%''' || Always || Level 6 || +1 extra attack(s) per turn<br>+4% chips | | [[The Shark's darts]] || Ranged weapon || '''-4%''' || Always || Level 6 || +1 extra attack(s) per turn<br>+4% chips | ||
|- | |- | ||
− | | [[work gloves]] || Gloves || '''-4%''' || Always || Level 6 || | + | | [[work gloves]] || Gloves || '''-4%''' || Always || Level 6 || |
|- | |- | ||
− | | [[the other other hand]] || Offhand Item || '''-3%''' || Always || Level 7 || | + | | [[baseball amethyst]] || Offhand Item || '''-3%''' || Always || Level 4 || |
+ | |- | ||
+ | | [[the other other hand]] || Offhand Item || '''-3%''' || Always || Level 7 || | ||
|- | |- | ||
| [[gnat gloves]] || Gloves || '''-2%''' || Always || Level 5 || Grants wearer the ability for super jumps<br>+2% item drops | | [[gnat gloves]] || Gloves || '''-2%''' || Always || Level 5 || Grants wearer the ability for super jumps<br>+2% item drops | ||
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| [[tritanium treads]] || Boots || '''-2%''' || Always || Level 6 || +3 defense | | [[tritanium treads]] || Boots || '''-2%''' || Always || Level 6 || +3 defense | ||
|- | |- | ||
− | | [[sandals]] || Boots || '''-1%''' || Always || Level 3 || | + | | [[sandals]] || Boots || '''-1%''' || Always || Level 3 || |
+ | |- | ||
+ | | [[quandary suit]] || Full-body suit || <font color="red">'''+1%'''</font> || Always || Level 7 || +15 defense | ||
|- | |- | ||
− | | [[Aaron Burr's flintlock]] || Ranged weapon || <font color="red">'''+2%'''</font> || | + | | [[Aaron Burr's flintlock]] || Ranged weapon || <font color="red">'''+2%'''</font> || Always || Level 2 || +3 fire damage<br>+3 sonic damage |
|- | |- | ||
| [[Tangled Up in Two]] || Item || <font color="red">'''+2%'''</font> || 60 minutes || || Obtained from [[lost soul]]<br>+5 damage absorption<br>+25% psychic resistance | | [[Tangled Up in Two]] || Item || <font color="red">'''+2%'''</font> || 60 minutes || || Obtained from [[lost soul]]<br>+5 damage absorption<br>+25% psychic resistance | ||
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|- | |- | ||
| [[epic flail]] || Melee weapon || <font color="red">'''+4%'''</font> || Always || Level 14 || +10% Strength<br>+30 to maximum HP<br>Causes disastrous fumbles | | [[epic flail]] || Melee weapon || <font color="red">'''+4%'''</font> || Always || Level 14 || +10% Strength<br>+30 to maximum HP<br>Causes disastrous fumbles | ||
+ | |- | ||
+ | | [[springtime fresh puppet]] || Offhand Item || <font color="red">'''+4%'''</font> || Always || || -10% Reflexes | ||
|- | |- | ||
| [[The Sweats]] || Item || <font color="red">'''+4%'''</font> || 35 minutes || || Obtained from [[Guatemalan pepperjuice]] | | [[The Sweats]] || Item || <font color="red">'''+4%'''</font> || 35 minutes || || Obtained from [[Guatemalan pepperjuice]] | ||
+ | |- | ||
+ | | [[axion]] || Ranged weapon || <font color="red">'''+5%'''</font> || Always || Level 10 || +16 ice damage | ||
|- | |- | ||
| [[massive knuckles]] || Melee weapon || <font color="red">'''+5%'''</font> || Always || Level 12 || Successful hit weakens opponents (by 4 points)<br>Gives wearer a slightly brutish appearance | | [[massive knuckles]] || Melee weapon || <font color="red">'''+5%'''</font> || Always || Level 12 || Successful hit weakens opponents (by 4 points)<br>Gives wearer a slightly brutish appearance | ||
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| [[super-advanced weapon]] || Ranged weapon || <font color="red">'''+5%'''</font> || Always || Level 12 || +5 to hit<br>+5 Ranged damage<br>+5 electric damage<br>+5% chance of critical hits | | [[super-advanced weapon]] || Ranged weapon || <font color="red">'''+5%'''</font> || Always || Level 12 || +5 to hit<br>+5 Ranged damage<br>+5 electric damage<br>+5% chance of critical hits | ||
|- | |- | ||
− | | [[Super Slickery]] || Item || <font color="red">'''+5%'''</font> || 60 minutes || || Obtained from [[body oil]]<br>+10% to initiative | + | | [[Super Slickery]] || Item || <font color="red">'''+5%'''</font> || 60 minutes || || Obtained from [[body oil]]<br>+10% to initiative<br> Madness? |
|- | |- | ||
| [[Gilligan's golf club]] || Melee weapon || <font color="red">'''+6%'''</font> || Always || Level 13 || +10% Reflexes<br>+3% chance of enemy fumbles<br>+10% to your maximum hit points | | [[Gilligan's golf club]] || Melee weapon || <font color="red">'''+6%'''</font> || Always || Level 13 || +10% Reflexes<br>+3% chance of enemy fumbles<br>+10% to your maximum hit points | ||
|- | |- | ||
| [[stranging device]] || Ranged weapon || <font color="red">'''+8%'''</font> || Always || Level 7 || +10 Sonic Damage | | [[stranging device]] || Ranged weapon || <font color="red">'''+8%'''</font> || Always || Level 7 || +10 Sonic Damage | ||
+ | |- | ||
+ | | [[twisting blade]] || Ranged weapon || <font color=red>'''+10%'''</font> || Always || || +1 extra ranged attack(s) per turn<br>+4 foe toughness | ||
|- | |- | ||
| [[cat's eye amulet]] || Talisman || <font color="red">'''+20%'''</font> || Always || || +5% item drops<br>+5% chips<br>Causes disastrous fumbles | | [[cat's eye amulet]] || Talisman || <font color="red">'''+20%'''</font> || Always || || +5% item drops<br>+5% chips<br>Causes disastrous fumbles | ||
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|} | |} | ||
==Enemy Fumbles== | ==Enemy Fumbles== | ||
− | {| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable" | + | * Enemy fumbles may unlock [[Openings]] for the next round of combat. |
+ | |||
+ | {| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable" | ||
|- style="background-color:#EFEFEF" | |- style="background-color:#EFEFEF" | ||
! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes''' | ! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes''' | ||
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|- | |- | ||
| [[Hammer (Armament of Destiny)|Hammer]] || Melee weapon || '''+5%''' || Always || Level 30 || Successful hit weakens opponents (by 8 points)<br>+20% Strength<br>-10 seconds to the duration of each turn<br>Rental equipment is lost at rollover | | [[Hammer (Armament of Destiny)|Hammer]] || Melee weapon || '''+5%''' || Always || Level 30 || Successful hit weakens opponents (by 8 points)<br>+20% Strength<br>-10 seconds to the duration of each turn<br>Rental equipment is lost at rollover | ||
+ | |- | ||
+ | | [[ice cool galoshes]] || Boots || '''+5%''' || Always || Level 15 || +5% to your maximum Power Points<br>Cool as Ice | ||
+ | |- | ||
+ | | [[kombat kitty]] || Transportation || '''+5%''' || Always || || +5% of weapon damage returned as HP<br>Successful hit weakens opponents (by 5 points)<br>Transforms on command... when it feels like it | ||
+ | |- | ||
+ | | [[turkey feather wand]] || Melee weapon || '''+5%''' || Always || || +25% spell damage<br>+5% chance of spell critical hits<br>Channels the power of terrible movies | ||
|- | |- | ||
| [[ultracentrifugal shorts]] || Pants || '''+5%''' || Always || Level 4 || Infinitesimally increased odds of finding an ultra-rare.<br>Moderately increased odds of finding nonseizium. | | [[ultracentrifugal shorts]] || Pants || '''+5%''' || Always || Level 4 || Infinitesimally increased odds of finding an ultra-rare.<br>Moderately increased odds of finding nonseizium. | ||
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| [[Red Hex]] || Transportation || '''+4%''' || Always || Level 4 || +4 to initiative | | [[Red Hex]] || Transportation || '''+4%''' || Always || Level 4 || +4 to initiative | ||
|- | |- | ||
− | | [[Stainless Steelbreaker]] || Offhand Item || '''+4%''' || Always || || +10% offense<br> | + | | [[Stainless Steelbreaker]] || Offhand Item || '''+4%''' || Always || || +10% offense<br>Occasionally blocks enemy attacks<br>Successful hit weakens opponents (by 5 points) |
|- | |- | ||
| [[Gilligan's golf club]] || Melee weapon || '''+3%''' || Always || Level 13 ||+10% Reflexes<br>+6% chance of weapon fumbles<br>+10% to your maximum Hit Points | | [[Gilligan's golf club]] || Melee weapon || '''+3%''' || Always || Level 13 ||+10% Reflexes<br>+6% chance of weapon fumbles<br>+10% to your maximum Hit Points | ||
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<br clear="all"> | <br clear="all"> | ||
{{Modifiers list}} | {{Modifiers list}} | ||
− | [[Category:Modifier Summary Tables]][[Category:Fumble Chance|*]] | + | [[Category:Modifier Summary Tables]][[Category:Fumble Chance|*]][[Category:Enemy Fumble Chance|*]] |
Latest revision as of 07:28, 12 October 2015
- The basic fumble chance is 5%.
- As the note on all of these says, the total effect is capped at +/- 20%, except when the effect is Never.
- Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
bionic cannon | Ranged weapon | Never | Always | Level 10 | +8 fire damage +8 electric damage Take 2 fire damage per round of combat Take 2 electric damage per round of combat |
Doctor Worm's surgical gloves | Gloves | Never | Always | Level 12 | +3 Weapon damage (ranged or melee) |
dungeon gauntlet | Melee weapon | Never | Always | +5% of weapon damage returned as HP More returned when you need HP badly Picks up dungeon food | |
filthy sock puppet | Offhand | Never | Always | No Level | +10% Strength +15 Increased foe toughness |
handle | Melee weapon | Never | Always | Level 2 | |
pugil stick | Melee weapon | Never | Always | Level 11 | -50% weapon damage |
Upgrade Weapons: Self-Balancing | Gadgeteer Skill | -S% for S<6 Never for S≥6 |
30-50 minutes | Level 6 | For S≥6, (S-5)*10% of fumbles become critical hits Skill points invested in Upgrade Weapons Duration depends on Improved Tinkering |
chameleon clasp | Talisman | -6% | Always | Provides unsurpassed blending-in abilities Grants invisibility (chat effect) +6% chance of critical hits 30% additional damage taken from robots 30% less damage dealt to robots from weapons or skills | |
Got Your Tacky On | Item | -6% | 50 minutes | Obtained from tacky grip | |
Vambraces of the Star Spawn | Gloves | -6% | Always | Level 40 | -15 foe toughness Attacker takes 10 damage |
fingerless gloves | Gloves | -4% | Always | Level 8 | +2% chance of critical hits |
The Shark's darts | Ranged weapon | -4% | Always | Level 6 | +1 extra attack(s) per turn +4% chips |
work gloves | Gloves | -4% | Always | Level 6 | |
baseball amethyst | Offhand Item | -3% | Always | Level 4 | |
the other other hand | Offhand Item | -3% | Always | Level 7 | |
gnat gloves | Gloves | -2% | Always | Level 5 | Grants wearer the ability for super jumps +2% item drops |
tritanium treads | Boots | -2% | Always | Level 6 | +3 defense |
sandals | Boots | -1% | Always | Level 3 | |
quandary suit | Full-body suit | +1% | Always | Level 7 | +15 defense |
Aaron Burr's flintlock | Ranged weapon | +2% | Always | Level 2 | +3 fire damage +3 sonic damage |
Tangled Up in Two | Item | +2% | 60 minutes | Obtained from lost soul +5 damage absorption +25% psychic resistance | |
tattered shorts | Pants | +2% | Always | Level 7 | +10 Strength Gives wearer a slightly brutish appearance. |
scavenged death ray | Ranged weapon | +3% | Always | Level 10 | -5 extra ranged attack(s) per turn +20 electric damage |
catcher's mitt | Gloves | +4% | Always | +2 damage absorption | |
epic flail | Melee weapon | +4% | Always | Level 14 | +10% Strength +30 to maximum HP Causes disastrous fumbles |
springtime fresh puppet | Offhand Item | +4% | Always | -10% Reflexes | |
The Sweats | Item | +4% | 35 minutes | Obtained from Guatemalan pepperjuice | |
axion | Ranged weapon | +5% | Always | Level 10 | +16 ice damage |
massive knuckles | Melee weapon | +5% | Always | Level 12 | Successful hit weakens opponents (by 4 points) Gives wearer a slightly brutish appearance |
super-advanced weapon | Ranged weapon | +5% | Always | Level 12 | +5 to hit +5 Ranged damage +5 electric damage +5% chance of critical hits |
Super Slickery | Item | +5% | 60 minutes | Obtained from body oil +10% to initiative Madness? | |
Gilligan's golf club | Melee weapon | +6% | Always | Level 13 | +10% Reflexes +3% chance of enemy fumbles +10% to your maximum hit points |
stranging device | Ranged weapon | +8% | Always | Level 7 | +10 Sonic Damage |
twisting blade | Ranged weapon | +10% | Always | +1 extra ranged attack(s) per turn +4 foe toughness | |
cat's eye amulet | Talisman | +20% | Always | +5% item drops +5% chips Causes disastrous fumbles |
Enemy Fumbles
- Enemy fumbles may unlock Openings for the next round of combat.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
foxy sombrero mask | Helmet | +8% | Always | +10% chips You can leave your fiery mark on opponents if they fumble | |
Hammer | Melee weapon | +5% | Always | Level 30 | Successful hit weakens opponents (by 8 points) +20% Strength -10 seconds to the duration of each turn Rental equipment is lost at rollover |
ice cool galoshes | Boots | +5% | Always | Level 15 | +5% to your maximum Power Points Cool as Ice |
kombat kitty | Transportation | +5% | Always | +5% of weapon damage returned as HP Successful hit weakens opponents (by 5 points) Transforms on command... when it feels like it | |
turkey feather wand | Melee weapon | +5% | Always | +25% spell damage +5% chance of spell critical hits Channels the power of terrible movies | |
ultracentrifugal shorts | Pants | +5% | Always | Level 4 | Infinitesimally increased odds of finding an ultra-rare. Moderately increased odds of finding nonseizium. |
Red Hex | Transportation | +4% | Always | Level 4 | +4 to initiative |
Stainless Steelbreaker | Offhand Item | +4% | Always | +10% offense Occasionally blocks enemy attacks Successful hit weakens opponents (by 5 points) | |
Gilligan's golf club | Melee weapon | +3% | Always | Level 13 | +10% Reflexes +6% chance of weapon fumbles +10% to your maximum Hit Points |
prince prints | Accessory | +3% | Always | Level 4 |