Difference between revisions of "Bonus melee damage"

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(Dangerously Dour)
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| [[peacekeeping baton]] || Melee weapon || 2 || Always || ||
 
| [[peacekeeping baton]] || Melee weapon || 2 || Always || ||
 
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| [[Dangerously Dour]] || Item || scales with level || 90 minutes || || Obtained from [[grim pill]]<br>+100% Ranged damage
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| [[Dangerously Dour]] || Item || scales with level || 90 minutes || || Obtained from [[grim pill]]<br>Ranged damage
 
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| [[Talons of the Raptor]] || [[Naturalist]] Skill || scales with level || 45 minutes || Level 9 ||
 
| [[Talons of the Raptor]] || [[Naturalist]] Skill || scales with level || 45 minutes || Level 9 ||

Revision as of 14:46, 14 February 2009

Bonus melee damage is applied to attacks made with Melee Weapons.

Source Source type Increase Duration Requirements Notes
Maul of the Cave Bear Naturalist Combat Skill 300% one turn Level 16 +300% Ranged damage
Trample of the Rhino Naturalist Combat Skill 200% one turn Level 10 +200% Ranged damage
Charge of the Bovine Naturalist Combat Skill 100% one turn Level 2 +100% Ranged damage
Shark's Tooth Necklace Talisman .5 x your level Always -1 Intellect
saw glove Melee weapon 15 Always Level 12
special wooden cup Talisman 15 Always +10% to hit
+3 XP per combat
-15% dodging ability
Fighting Club Melee weapon 10 Always +X offense power
+20% Strength
+5% of weapon damage returned as HP
You do know Jack. Specifically, Jack's physiology.
ham banner Melee weapon 10 Always Level 6
lamp post Melee weapon 10 Always Level 8 -8 to hit
quill blade Melee weapon 10 Always Level 12 +5% to hit
Sockin' it to 'Em Item 10 60 minutes Obtained from lost sock
jack boots Boots 8 Always level 7
astral spline Melee weapon 7 Always Level 9 +10 to hit
Upgrade Weapons: Serration Gadgeteer Skill 6 30 minutes Level 6-9
Ace Up Your Sleeve Item 5 60 minutes Sometimes obtained from playing card
truepenny blade Melee weapon 5 Always Level 7 +5 to hit
Bass-O-Matic 77 Melee weapon 4 Always Level 4
warmaking baton Melee weapon 4 Always Level 7
Circle A Accessory 3 Always Level 5 +3 Ranged damage
hammer time Melee weapon 3 Always Level 6 -5 seconds to the duration of each turn
roller blades Boots 3 Always level 5
spiked gloves Gloves 3 Always level 3
Upgrade Weapons: Elemental Gadgeteer Skill 3 45 minutes Level 10 +3 fire, ice, and electric damage
paper machete Melee weapon 2 Always
peacekeeping baton Melee weapon 2 Always
Dangerously Dour Item scales with level 90 minutes Obtained from grim pill
Ranged damage
Talons of the Raptor Naturalist Skill scales with level 45 minutes Level 9
Thunder in a Bottle Talisman -3 Always Using skills costs -2 PP
+10% to your maximum PP


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration