Difference between revisions of "Reflexes modifiers"

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(Sceptre & Robe of 'Umr At-Tawil)
(UltraSport socks)
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|[[smart suit]] || Full-body suit || '''+10%''' || Always || Level 12 || +10% Strength<br>+20% resist fire, ice, electrical, and acid damage
 
|[[smart suit]] || Full-body suit || '''+10%''' || Always || Level 12 || +10% Strength<br>+20% resist fire, ice, electrical, and acid damage
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|[[UltraSport socks]] || Boots || '''+10%''' || Always || Level 10 || +10 to maximum PP
 
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|[[Strong Sense of Self]] || Item || '''+10%''' || 60 minutes ||  || Obtained from [[lost wallet]].<br>*+10% to all stats
 
|[[Strong Sense of Self]] || Item || '''+10%''' || 60 minutes ||  || Obtained from [[lost wallet]].<br>*+10% to all stats

Revision as of 04:09, 24 June 2009

Source Source type Increase Duration Requirements Notes
gold star Accessory Varies Always Adds stats as if you were the next level
Flexible Item +100% 90 minutes Obtained from draft of dexterity
corrupt amulet Talisman +50% Always +50% to all stats
-50% XP per combat
Typhoon's Bracers Talisman +30% Always +2 extra attack(s) per turn.
Somewhat increased chance of critical hits.
-15% resistance to all elements
Aqua Marine Item +25% 180 minutes Obtained from sapphire syrup
+25% to all stats
Pallid Mask Helmet 20% Always Level 70 +10 XP per combat
+20% Strength
+20% Intellect
Fordbot logo Accessory +15% Always Level 12
Swedish Navy Wrench Talisman +15% Always +10 dodging ability
-5% Strength
hot potato Offhand item +10% Always Level 11
Robe of 'Umr At-Tawil Full-body suit +10% Always Level 50 Limited immortality 3 times/day.
-10 seconds to the duration of each turn
+10% Strength
+10% Intellect
Sceptre of 'Umr At-Tawil Melee Weapon +10% Always Level 50 Can use a disintegration beam 10 times/day.
-5 seconds to the duration of each turn
+10% Strength
+10% Intellect
smart suit Full-body suit +10% Always Level 12 +10% Strength
+20% resist fire, ice, electrical, and acid damage
UltraSport socks Boots +10% Always Level 10 +10 to maximum PP
Strong Sense of Self Item +10% 60 minutes Obtained from lost wallet.
*+10% to all stats
Happy Feet Item +6% 90 minutes Obtained from Dr. Stoll's Medical Soles.
foxy caped suit Full-body suit +5% Always Grants wearer the ability for super jumps
+10% to hit
-10 seconds to the duration of each turn
Chance of stunning opponents if you win initiative.
Mummers' gloves Gloves +5% Always Can generate an invisible box 5 times per day.
Occasionally perpetrates mimery.
Increased chance of noncombat adventures.
Purple Cowardice Item 15 30 minutes Obtained from purple pill.
+10 to initiative
crib sheet Accessory 10 Always +10 to all stats
Mantis Reflexes Naturalist Buff 8 45 minutes Level 2
Upgrade Armor: Initiative Gadgeteer Skill 8 30 minutes Improved Tinkering
fish whiskas Accessory 5 Always Level 4
Roderick's Boots Boots 5 Always +10% chips
Grants wearer the ability for super jumps
Provides +10% Reflexes if worn in conjunction with Roderick's Gloves.
sturdy boots Boots 5 Always Level 7
Upgrade Armor: Reflexes Gadgeteer Skill 5 30 minutes Level 2-9
capo cap-o Helmet 4 Always Level 3
leather pants Pants 3 Always
cleats Boots 2 Always
diamond Offhand Item 1 Always +1 to all stats
Intellectual Headband Talisman -1 Always +10% to the duration of auras
discount pants Pants -3 Always +3% item drops
-3 to initiative
Orb of Insight Talisman -5% Always +15% Intellect
+20% to the duration of auras
Coward's Cloak Accessory -10% Always -10% to all stats
low-jump boots Boots -33% Always Level 9 +1 damage absorption
Laaaaazyyy Item -50% 60 minutes Obtained from lethargy pill
-50% to all stats


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration