Difference between revisions of "Bonus elemental damage"
From Twilight Heroes Wiki
(Big Earl's suspenders) |
(Toxic rocker pants) |
||
Line 65: | Line 65: | ||
|- | |- | ||
| [[Aaron Burr's flintlock]] || Ranged weapon || 3 || || || 3 || || || 6 || Always || Level 2 || +2% chance of weapon fumbles | | [[Aaron Burr's flintlock]] || Ranged weapon || 3 || || || 3 || || || 6 || Always || Level 2 || +2% chance of weapon fumbles | ||
+ | |- | ||
+ | | [[Toxic rocker pants] || Pants || || || || || 6 || || 6 || Always || Level 2 || +5% Reflexes | ||
|- | |- | ||
| [[vicious cycle]] || Transportation || 6 || || || || || || 6 || Always || Level 12 || %10 fire resistance | | [[vicious cycle]] || Transportation || 6 || || || || || || 6 || Always || Level 12 || %10 fire resistance |
Revision as of 10:05, 28 November 2009
Bonus elemental damage is applied to attacks made with both Melee Weapons and Ranged Weapons.
Source | Source type | Fire | Ice | Electric | Sonic | Acid | Psychic | Total | Duration | Requirements | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Furnace of Yeb | Ranged weapon | 50 | 50 | Always | Level 70 | +50% weapon damage +5 extra attack(s) per turn. | |||||
Torch of Nug | Melee weapon | 50 | 50 | Always | Level 70 | +50% weapon damage +10% of weapon damage returned as HP | |||||
third rail gun | Ranged weapon | 10 | 30 | 40 | Always | Level 14 | Take 1 electric damage per round of combat -10 Weapon damage (ranged or melee) | ||||
polyphonic spree-gun | Ranged weapon | 30 | 30 | Always | Level 13 | +10% Reflexes Take 1 sonic damage per round of combat -10 Weapon damage (ranged or melee) | |||||
Electric Smile | Item | 10 | 10 | 20 | 60 minutes | Obtained from Clegg's elixir | |||||
flaming whip | Melee weapon | 20 | 20 | Always | Level 3 | Take 3 damage per round of combat | |||||
jury-rigged splatter | Ranged weapon | 20 | 20 | Always | Level 10 | ||||||
N'Gah-Kthun's Lancer | Ranged weapon | 20 | 20 | Always | Level 55 | +3 extra attack(s) per turn. +20% to hit +2% chance of critical hits. | |||||
rail gun | Ranged weapon | 10 | 10 | 20 | Always | Level 12 | |||||
spark saw | Melee weapon | 20 | 20 | Always | Level 14 | ||||||
telekinetic katana | Melee weapon | 20 | 20 | Always | Level 10 | ||||||
Boomstick | Ranged weapon | 5 | 10 | 15 | Always | Level 3 | |||||
photo-chopper | Melee weapon | 2 | 2 | 2 | 2 | 2 | 2 | 12 | Always | Level 4 | Custom item given to Corrupt Shadow |
Abaddon charm | Talisman | 10 | 10 | Always | +20% fire resistance +20% Strength -3 PP per turn | ||||||
Amazing Technicolor Dreampants | Pants | 10 | 10 | One turn | When trigger Red Other beneficial effects | ||||||
electric slide whistle | Accessory | 10 | 10 | Always | Level 14 | +5 increased foe toughness. | |||||
prismatic sports bra | Shirt | 10 | 10 | One turn | When trigger Chartreuse Other beneficial effects | ||||||
ion beamer | Ranged weapon | 10 | 10 | Always | Level 8 | +10 to hit | |||||
Ring of Solis | Accessory | 10 | 10 | Always | Level 70 | Grants invisibility (chat effect). +5% resistance to all elements +40 to maximum HP +40 to maximum PP +10% Intellect -5 seconds to the duration of each turn | |||||
shooting stars | Ranged weapon | 10 | 10 | Always | Level 10 | ||||||
stranging device | Ranged weapon | 10 | 10 | Always | Level 7 | +8% chance of weapon fumbles. Causes disastrous fumbles. | |||||
sun dress | Full-body suit | 10 | 10 | Always | Level 14 | 5% chance to stun opponents +4 PP per turn +5% item drops | |||||
Upgrade Weapons: Elemental | Gadgeteer Skill | 3 | 3 | 3 | 9 | 30 minutes | Level 10 | ||||
Big Earl's suspenders | Shirt | 8 | 8 | Always | Level 6 | ||||||
Big honkin' hammer | Melee weapon | 8 | 8 | Always | Level 5 | -5 to hit | |||||
Cappy Capi's cayenne cape | Accessory | 8 | 8 | Always | +20% ice resistance | ||||||
Thor's bolts | Ranged weapon | 8 | 8 | Always | Level 7 | ||||||
Wolley's Index | Accessory | 8 | 8 | Always | +20% item drops | ||||||
canary bonnet | Helmet | 7 | 7 | Always | Level 14 | +20 to maximum PP | |||||
illuminum skirt | Pants | 7 | 7 | Always | Level 14 | +20 spell damage | |||||
Aaron Burr's flintlock | Ranged weapon | 3 | 3 | 6 | Always | Level 2 | +2% chance of weapon fumbles | ||||
[[Toxic rocker pants] | Pants | 6 | 6 | Always | Level 2 | +5% Reflexes | |||||
vicious cycle | Transportation | 6 | 6 | Always | Level 12 | %10 fire resistance | |||||
Cathay ray | Ranged weapon | 5 | 5 | Always | Level 16 | +10 dodging ability | |||||
Cool Coding | Item? | 5 | 5 | ? | Obtained from TH Editor software? | ||||||
hot pants | Pants | 5 | 5 | Always | Level 11 | +5% ice resistance | |||||
icicle | Melee weapon | 5 | 5 | Always | Level 2 | ||||||
illuminum blouse | Shirt | 5 | 5 | Always | Level 14 | +5% spell damage | |||||
illuminated shield | Offhand Item | 5 | 5 | Always | Level 14 | +5% item drops | |||||
lightning rod | Melee weapon | 5 | 5 | Always | Level 14 | +3% of weapon damage returned as PP +3% of weapon damage returned as HP | |||||
Livia's icicle pendant | Talisman | 5 | 5 | Always | +10 spell damage +10% ice resistance | ||||||
Pachelbel's cannon | Ranged weapon | 5 | 5 | Always | Level 7 | ||||||
sonic echidna figurine | Accessory | 5 | 5 | Always | Level 4 | ||||||
tropical fleece | Shirt | 5 | 5 | Always | Level 11 | +5% fire resistance | |||||
zapper | Ranged weapon | 5 | 5 | Always | Level 4 | ||||||
bow of hazard | Ranged weapon | 4 | 4 | Always | Level 3 | ||||||
cold shoulder shirt | Shirt | 4 | 4 | Always | Level 5 | Attacker takes 2 damage | |||||
frosty mug helmet | Helmet | 4 | 4 | Always | Level 5 | +4 increased foe toughness. | |||||
laser cannon | Ranged weapon | 4 | 4 | Always | Level 6 | ||||||
light cycle | Transportation | 4 | 4 | Always | Level 14 | %4 item drops | |||||
military sidearm | Ranged weapon | 4 | 4 | Always | Level 7 | ||||||
night club | Melee weapon | 4 | 4 | Always | Level 7 | ||||||
suspicious trench coat | Full-body suit | 4 | 4 | Always | Level 9 | ||||||
TaserMax | Ranged weapon | 4 | 4 | Always | Level 6 | ||||||
U.R.L. | Ranged weapon | 4 | 4 | Always | Level 4 | ||||||
boogaloo boots | Boots | 3 | 3 | Always | Level 14 | +10% Reflexes +10 dodging ability | |||||
boots of the cold feet | Boots | 3 | 3 | Always | Level 5 | ||||||
cryonite club | Melee weapon | 3 | 3 | Always | Level 5 | Successful hit weakens opponents. | |||||
cryonite darts | Ranged weapon | 3 | 3 | Always | Level 5 | +3 Ranged damage | |||||
dented hubcap | Ranged weapon | 3 | 3 | Always | Level 5 | ||||||
digital saber | Melee weapon | 3 | 3 | Always | Level 4 | ||||||
illuminum gloves | Gloves | 3 | 3 | Always | Level 14 | +1 to the cost of combat spells | |||||
taser | Ranged weapon | 3 | 3 | Always | Level 3 | ||||||
dark arts | Ranged weapon | 2 | 2 | Always | |||||||
demolition derby | Helmet | 2 | 2 | Always | Level 6 | ||||||
hot pockets | Pants | 2 | 2 | Always | Level 3 | Take 2 fire damage per round of combat +50% ice resistance | |||||
laser pistol | Ranged weapon | 2 | 2 | Always | Level 4 | ||||||
newt leather jacket | Shirt | 2 | 2 | Always | Level 3 | Take 2 fire damage per round of combat +2 PP per turn | |||||
water moccasins | Boots | 2 | 2 | Always | Level 5 | ||||||
pocket van de graf generator | Offhand item | 2 | 2 | Always | Level 3 | ||||||
bed-sheet with holes | Full-body suit | 1 | 1 | Always | |||||||
creepy robe | Full-body suit | 1 | 1 | Always | |||||||
extension cord | Melee weapon | 1 | 1 | Always | |||||||
pocket laser | Ranged weapon | 1 | 1 | Always | Level 2 |