Difference between revisions of "Bonus ranged damage"

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(bun's blade)
(cat o' five tails)
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| [[anarchery set]] || Ranged weapon || 4 || Always || Level 7 ||
 
| [[anarchery set]] || Ranged weapon || 4 || Always || Level 7 ||
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| [[cat o' five tails]] || Melee weapon || 4 || Always || Level 2 || +4 Melee damage<br>+5 foe toughness.
 
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| [[bag of throwing starfish]] || Ranged weapon || 3 || Always || Level 6 ||
 
| [[bag of throwing starfish]] || Ranged weapon || 3 || Always || Level 6 ||

Revision as of 02:37, 25 December 2009

Bonus ranged damage is applied to attacks made with Ranged Weapons.

Source Source type Increase Duration Requirements Notes
Maul of the Cave Bear Naturalist Combat Skill 300% one attack Level 16 +300% Melee damage
+20% to hit
Trample of the Rhino Naturalist Combat Skill 200% one attack Level 10 +200% Melee damage
+40 to hit
Charge of the Bovine Naturalist Combat Skill 100% one attack Level 2 +100% Melee damage
+20 to hit
Furnace of Yeb Ranged weapon 50% Always Level 70 +50 fire damage
+5 extra attack(s) per turn
Seeing Red Item 12 180 minutes Obtained from ruby treacle
+12 Melee damage
the golem's Glock Ranged weapon 10 Always Level 8 +8 to hit
+1 extra attack(s) per turn
Treader of the Dust's Sandals Boots 10 Always Level 55 +10 PP per turn
Increased chance of combat adventures.
+10 Melee damage
-5 seconds to the duration of each turn
bun's blade Melee weapon 9 Always Level 17 +9 Melee damage
+20 Reflexes
Grants wearer the ability for super jumps
poly stilettos Boots 8 Always Level 13 +5% Reflexes
+8 Melee damage
your little friend Ranged weapon 6 Always Level 5
ball bearing cannon Ranged weapon 5 Always Level 3 +5 Melee damage
mask of Odysseus Accessory 5 Always +15% Intellect
+15% item drops
Makes the wearer unusually cunning
Thirsty Item 5 120 minutes Obtained from dehydrated water
+5 Melee damage
-2 PP regen/turn
anarchery set Ranged weapon 4 Always Level 7
cat o' five tails Melee weapon 4 Always Level 2 +4 Melee damage
+5 foe toughness.
bag of throwing starfish Ranged weapon 3 Always Level 6
Circle A Accessory 3 Always Level 5 +3 Melee damage
cryonite darts Ranged weapon 3 Always Level 5 +3 ice damage
Doctor Worm's surgical gloves Gloves 3 Always level 12 No weapon fumbles, ever.
+3 Melee damage
robbin' hood Helmet 3 Always Level 10 +3 to hit
+3% chips
Thewsday day of the week 3 Always
Dangerously Dour Item scales with level 90 minutes Obtained from grim pill
Melee damage
Smoldering with Fury Item scales with level 90 minutes Obtained from rusty brick
Melee damage
Spell damage
polyphonic spree-gun Ranged weapon -10 Always Level 13 +10% Reflexes
Take 1 sonic damage per round of combat
+30 sonic damage
-10 Melee damage
third rail gun Ranged weapon -10 Always Level 14 Take 1 electric damage per round of combat
+30 electric damage
+10 fire damage
-10 Melee damage


Notes

Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration