Difference between revisions of "Strike-back damage"
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| [[decorative gears]] || Accessory || '''10''' || Always || Level 15 || +10 foe toughness | | [[decorative gears]] || Accessory || '''10''' || Always || Level 15 || +10 foe toughness | ||
+ | |- | ||
+ | | [[Desert Dan's snake rattle]] || Talisman || '''10''' || Always || || {{col|sonic|sonic}} damage<br>+15% Melee damage<br>+20% ice resistance<br>This game is too hard | ||
|- | |- | ||
| [[multiversal bandolier]] || Accessory || '''10''' || Always || || {{col|acid|acid}} damage<br>+10% Reflexes<br>+10% chips<br>Rental equipment is lost at rollover | | [[multiversal bandolier]] || Accessory || '''10''' || Always || || {{col|acid|acid}} damage<br>+10% Reflexes<br>+10% chips<br>Rental equipment is lost at rollover |
Revision as of 09:49, 21 March 2015
- Strike-back damage is applied whenever you are hit by a foe.
- Each damage type has a specific message associated to it.
- physical: Your opponent is damaged by your fierce defenses, and takes X damage.
- sonic: Part of your opponent's blow comes into contact with your sonic defenses, causing your equipment to reverberate with a resounding CLONGGGGG! It causes X damage to your opponent.
- ice: Your opponent's attack triggers a blast of frost that sprays them for X damage.
- acid: Your opponent becomes slightly dissolved (ew) by your acidic defenses, and takes X damage.
- fire: With a WHOOSH! your fiery defenses activate in response to your opponent's attack, reflecting X damage onto your opponent.
- electric: Your opponent is zapped by your electrified defenses (shocking!), and takes X damage.
- psychic: In retribution for the attack your defenses trigger a psychic echo that fires back to your opponent for X damage.
- Fire Shield has a different message. See specifics on its page.
- Strike-back damage cannot kill an opponent. When an opponent would have been killed by strike-back damage it is canceled and you get a message right after the regular message, depending on damage type:
- physical: Your opponent appears to be in pretty bad shape. It pulls back before your defenses cause it critical damage.
- sonic: Your opponent appears to be pretty shaken up by the noise.
- ice: Your opponent appears rattled by the intensity of your defenses.
- acid: Your opponent appears to be in pretty bad shape. It pulls back before your defenses cause it critical damage.
- fire: Your opponent appears to be pretty shaken up by the noise.
- electric: Your opponent appears to be in pretty bad shape. It pulls back before your defenses cause it critical damage.
- psychic: Your opponent appears rattled by the intensity of your defenses.
- Frusion Enemies take only one Strike-back damage every hit, with a special message:
- Your opponent seems slightly put off by your defenses, and takes 1 damage.
- Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
bully pulpit | Accessory | 20% of damage | Always | Level 10 | ice damage |
blazing shield fragment | Accessory | 15% of damage | Always | Level 15 | fire damage Take 5 fire damage per round of combat |
chalkboard shield | Offhand Item | 15% of damage | Always | Level 10 | sonic damage |
genuine lookalike World Series 2011 ring | Talisman | 15% of damage | Always | fire damage +1 to the cost of combat skills | |
genuine lookalike World Series 2012 ring | Talisman | 15% of damage | Always | ice damage +1 to the cost of combat skills | |
genuine lookalike World Series 2014 ring | Talisman | 15% of damage | Always | acid damage -10% resist fire, ice, electric, and acid damage | |
hero's blazing shield | Offhand Item | 15% of damage | Always | Level 20 | fire damage |
Dr. Nano's labcoat | Full-body suit | 10% of damage | Always | Level 25 | acid damage +25% Intellect +10% acid damage resistance |
firewall fragment | Offhand Item | 10% of damage | Always | Level 20 | fire damage +20% psychic damage resistance |
heretical stockings | Pants | 10% of damage | Always | Level 25 | sonic damage +15% sonic damage resistance Wailing of Yuggoth |
ice cool jacket | Shirt | 10% of damage | Always | Level 15 | ice damage +5 PP per turn Cool as Ice |
insanely super bowl shield | Offhand Item | 10% of damage | Always | sonic damage +5% dodging ability +10% Strength - for Naturalists only | |
Midnight's Cloak | Shirt | 10% of damage | Always | Level 5 | psychic damage +10% dodging ability |
multiversal gong | Offhand Item | 10% of damage | Always | sonic damage Stunning reverb -10 seconds to the duration of each turn Rental equipment is lost at rollover | |
pet dust bunny | Offhand Item | 10% of damage | Always | Level 10 | electric damage Impeded computer interaction. |
Siamese dreamcatcher | Offhand Item | 10% of damage | Always | Level 16 | psychic damage +10% psychic damage resistance |
solar disc | Offhand Item | 10% of damage | Always | electric damage +5 HP per turn Occasionally blocks enemy attacks Charges with solar power when you take damage | |
Sunset's Flaming Sharovary | Pants | 10% of damage | Always | Level 5 | fire damage +10 to your maximum Power Points |
Fire Shield | Elemental Buff | 5 + 2*S + round(level/5) | 30 + S minutes | fire damage | |
Gwneuthurwr Deganau's hunllef puzzle | Accessory | 2*Level, cap 30 | One turn | acid damage When trigger Green Other beneficial results | |
Spines of the Echidna | Naturalist Buff | 5 + S | 30 + 3*S Minutes | ||
decorative gears | Accessory | 10 | Always | Level 15 | +10 foe toughness |
Desert Dan's snake rattle | Talisman | 10 | Always | sonic damage +15% Melee damage +20% ice resistance This game is too hard | |
multiversal bandolier | Accessory | 10 | Always | acid damage +10% Reflexes +10% chips Rental equipment is lost at rollover | |
King of Armageddon | Talisman | 10 | Always | fire damage Allows you to tap into the power of Armageddon in combat Adds ice damage to your attacks -25% to your maximum Hit Points Take 2 psychic damage per round of combat | |
Moletron's Molecar | Transportation | 10 | Always | Level 4 | Bolsters your Initiative when the city is under attack Drill beneath your foes for surprise attacks |
pointininis | Boots | 10 | Always | Level 11 | |
thistle hurt you more than it hurts me | Offhand Item | 10 | Always | Level 7 | Take 1 physical damage per round of combat |
tricky triskelion | Talisman | 10 | Always | Prevents bad injuries +10% of weapon damage returned as HP -75% dodging ability | |
Vambraces of the Star Spawn | Gloves | 10 | Always | Level 40 | -15 foe toughness. -6% chance of weapon fumbles. |
With Chance of Ions | Item | 10 | 180 minutes | Obtained from ionic cloud | |
Frost | Melee weapon | 8 | Always | Level 5 | ice damage +8 ice damage +50% ice resistance Rental equipment is lost at rollover |
volcano shield | Offhand Item | 8 | Always | Level 15 | fire damage |
tectonic plate | Full-body suit | 7 | Always | Level 15 | fire damage +7 damage absorption |
triangle triptych | Offhand Item | 7 | Always | Level 7 | +4 defense |
Paradox Naught | Talisman | 6 | Always | +3 HP per turn -15% Intellect | |
stamped boots of stamping | Boots | 6 | Always | Level 7 | +2 damage absorption |
Aegis Flux Incapacitor | Offhand Item | 5 | Always | Can discharge elemental attacks +X damage absorption +20% resist fire, ice, electric, and acid damage +20 to maximum HP | |
Blockee power armor | Full-body suit | 5 | Always | +5 damage absorption +10% resist fire, ice, electric, and acid damage You find Blockees in the weirdest places | |
Bruiser's shell shield | Offhand Item | 5 | Always | Level 12 | +20% fire resistance +5 Melee damage |
dataclub | Melee weapon | 5 | Always | Level 6 | +10 electric damage |
Doctor Talon's anklet | Accessory | 5 | Always | Level 8 | +10% Reflexes |
motorpede | Transportation | 5 | Always | Level 8 | |
paper cut gloves | Gloves | 5 | Always | Level 10 | |
photoelectric cello | Offhand Item | 5 | Always | Level 6 | electric damage Infinitesimally increased odds of finding an ultra-rare. Moderately increased odds of finding nonseizium. +2 electric damage |
spiky heels | Boots | 5 | Always | Level 10 | +5 Melee damage |
wings of Icarus | Transportation | 5 | Always | Level 12 | electric damage Grants wearer the ability to fly |
firefly gloves | Gloves | 4 | Always | Level 5 | electric damage |
Great Cesar's sheet | Full-body suit | 4 | Always | Level 8 | ice damage +8% psychic damage resistance |
pseudo-chitin armor | Full-body suit | 3 | Always | Level 8 | +5% acid damage resistance +5 damage absorption |
cold shoulder shirt | Shirt | 2 | Always | Level 5 | +4 ice damage |
spooked credo | Pants | 2 | Always | Level 2 | |
styrofoam lid | Offhand Item | 2 | Always | sonic damage | |
attache case | Offhand Item | 1 | Always | Level 10 | +50% drops for SQUID and CTHULHU discs |