Bonus elemental damage

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Bonus elemental damage is applied to attacks made with both Melee Weapons and Ranged Weapons.

Source Source type Fire Ice Electric Sonic Acid Psychic Total Duration Requirements Notes
Furnace of Yeb Ranged weapon 50 50 Always Level 70 +50% weapon damage
+5 extra attack(s) per turn.
Torch of Nug Melee weapon 50 50 Always Level 70 +50% weapon damage
+10% of weapon damage returned as HP
third rail gun Ranged weapon 10 30 40 Always Level 14 Take 1 electric damage per round of combat
-10 Weapon damage (ranged or melee)
polyphonic spree-gun Ranged weapon 30 30 Always Level 13 +10% Reflexes
Take 1 sonic damage per round of combat
-10 Weapon damage (ranged or melee)
Electric Smile Item 10 10 20 60 minutes Obtained from Clegg's elixir
flaming whip Melee weapon 20 20 Always Level 3 Take 3 damage per round of combat
jury-rigged splatter Ranged weapon 20 20 Always Level 10
N'Gah-Kthun's Lancer Ranged weapon 20 20 Always Level 55 +3 extra attack(s) per turn.
+20% to hit
+2% chance of critical hits.
rail gun Ranged weapon 10 10 20 Always Level 12
spark saw Melee weapon 20 20 Always Level 14
telekinetic katana Melee weapon 20 20 Always Level 10
Boomstick Ranged weapon 5 10 15 Always Level 3
photo-chopper Melee weapon 2 2 2 2 2 2 12 Always Level 4 Custom item given to Corrupt Shadow
Abaddon charm Talisman 10 10 Always +20% fire resistance
+20% Strength
-3 PP per turn
Amazing Technicolor Dreampants Pants 10 10 One turn When trigger Red
Other beneficial effects
electric slide whistle Accessory 10 10 Always Level 14 +5 increased foe toughness.
prismatic sports bra Shirt 10 10 One turn When trigger Chartreuse
Other beneficial effects
ion beamer Ranged weapon 10 10 Always Level 8 +10 to hit
Ring of Solis Accessory 10 10 Always Level 70 Grants invisibility (chat effect).
+5% resistance to all elements
+40 to maximum HP
+40 to maximum PP
+10% Intellect
-5 seconds to the duration of each turn
shooting stars Ranged weapon 10 10 Always Level 10
stranging device Ranged weapon 10 10 Always Level 7 +8% chance of weapon fumbles.
Causes disastrous fumbles.
sun dress Full-body suit 10 10 Always Level 14 5% chance to stun opponents
+4 PP per turn
+5% item drops
Upgrade Weapons: Elemental Gadgeteer Skill 3 3 3 9 30 minutes Level 10
Big Earl's suspenders Shirt 8 8 Always Level 6
Big honkin' hammer Melee weapon 8 8 Always Level 5 -5 to hit
Cappy Capi's cayenne cape Accessory 8 8 Always +20% ice resistance
Thor's bolts Ranged weapon 8 8 Always Level 7
Wolley's Index Accessory 8 8 Always +20% item drops
canary bonnet Helmet 7 7 Always Level 14 +20 to maximum PP
illuminum skirt Pants 7 7 Always Level 14 +20 spell damage
Aaron Burr's flintlock Ranged weapon 3 3 6 Always Level 2 +2% chance of weapon fumbles
[[Toxic rocker pants] Pants 6 6 Always Level 2 +5% Reflexes
vicious cycle Transportation 6 6 Always Level 12  %10 fire resistance
Cathay ray Ranged weapon 5 5 Always Level 16 +10 dodging ability
Cool Coding Item? 5 5  ? Obtained from TH Editor software?
hot pants Pants 5 5 Always Level 11 +5% ice resistance
icicle Melee weapon 5 5 Always Level 2
illuminum blouse Shirt 5 5 Always Level 14 +5% spell damage
illuminated shield Offhand Item 5 5 Always Level 14 +5% item drops
lightning rod Melee weapon 5 5 Always Level 14 +3% of weapon damage returned as PP
+3% of weapon damage returned as HP
Livia's icicle pendant Talisman 5 5 Always +10 spell damage
+10% ice resistance
Pachelbel's cannon Ranged weapon 5 5 Always Level 7
sonic echidna figurine Accessory 5 5 Always Level 4
tropical fleece Shirt 5 5 Always Level 11 +5% fire resistance
zapper Ranged weapon 5 5 Always Level 4
bow of hazard Ranged weapon 4 4 Always Level 3
cold shoulder shirt Shirt 4 4 Always Level 5 Attacker takes 2 damage
frosty mug helmet Helmet 4 4 Always Level 5 +4 increased foe toughness.
laser cannon Ranged weapon 4 4 Always Level 6
light cycle Transportation 4 4 Always Level 14  %4 item drops
military sidearm Ranged weapon 4 4 Always Level 7
night club Melee weapon 4 4 Always Level 7
suspicious trench coat Full-body suit 4 4 Always Level 9
TaserMax Ranged weapon 4 4 Always Level 6
U.R.L. Ranged weapon 4 4 Always Level 4
boogaloo boots Boots 3 3 Always Level 14 +10% Reflexes
+10 dodging ability
boots of the cold feet Boots 3 3 Always Level 5
cryonite club Melee weapon 3 3 Always Level 5 Successful hit weakens opponents.
cryonite darts Ranged weapon 3 3 Always Level 5 +3 Ranged damage
dented hubcap Ranged weapon 3 3 Always Level 5
digital saber Melee weapon 3 3 Always Level 4
illuminum gloves Gloves 3 3 Always Level 14 +1 to the cost of combat spells
taser Ranged weapon 3 3 Always Level 3
dark arts Ranged weapon 2 2 Always
demolition derby Helmet 2 2 Always Level 6
hot pockets Pants 2 2 Always Level 3 Take 2 fire damage per round of combat
+50% ice resistance
laser pistol Ranged weapon 2 2 Always Level 4
newt leather jacket Shirt 2 2 Always Level 3 Take 2 fire damage per round of combat
+2 PP per turn
water moccasins Boots 2 2 Always Level 5
pocket van de graf generator Offhand item 2 2 Always Level 3
bed-sheet with holes Full-body suit 1 1 Always
creepy robe Full-body suit 1 1 Always
extension cord Melee weapon 1 1 Always
pocket laser Ranged weapon 1 1 Always Level 2


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration