Strike-back damage

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  • Strike-back damage is applied whenever you are hit by a foe.
  • Each damage type has a specific message associated to it.
physicial: Your opponent is damaged by your fierce defenses, and takes X damage.
sonic: Part of your opponent's blow comes into contact with your sonic defenses, causing your equipment to reverberate with a resounding CLONGGGGG! It causes X damage to your opponent.
ice: Your opponent's attack triggers a blast of frost that sprays them for X damage.
acid: Your opponent becomes slightly dissolved (ew) by your acidic defenses, and takes X damage.
fire: With a WHOOSH! your firey defenses activate in response to your opponent's attack, reflecting X damage onto your opponent.
electric: Your opponent is zapped by your electrified defenses (shocking!), and takes X damage.
psychic: In retribution for the attack your defenses trigger a psychic echo that fires back to your opponent for X damage.
  • Fire Shield has a different message. See specifics on its page.
  • Strike-back damage cannot kill an opponent. When an opponent would have been killed by strike-back damage it is canceled and you get a message right after the regular message, depending on damage type:
physicial: Your opponent appears to be in pretty bad shape. It pulls back before your defenses cause it critical damage.
sonic: Your opponent appears to be pretty shaken up by the noise.
ice: Your opponent appears rattled by the intensity of your defenses.
acid: Your opponent appears to be in pretty bad shape. It pulls back before your defenses cause it critical damage.
fire: Your opponent appears to be pretty shaken up by the noise.
electric: Your opponent appears to be in pretty bad shape. It pulls back before your defenses cause it critical damage.
psychic: Your opponent appears rattled by the intensity of your defenses.
  • Frusion Enemies take only one Strike-back damage every hit, with a special message:
Your opponent seems slightly put off by your defenses, and takes 1 damage.
Source Source type Increase Duration Requirements Notes
bully pulpit Accessory 20% of damage Always Level 10 ice damage
blazing shield fragment Accessory 15% of damage Always Level 15 fire damage
Take 5 fire damage per round of combat
chalkboard shield Offhand Item 15% of damage Always Level 10 sonic damage
genuine lookalike World Series 2011 ring Talisman 15% of damage Always fire damage
+1 to the cost of combat skills
genuine lookalike World Series 2012 ring Talisman 15% of damage Always ice damage
+1 to the cost of combat skills
hero's blazing shield Offhand Item 15% of damage Always Level 20 fire damage
firewall fragment Offhand Item 10% of damage Always Level 20 firedamage
+20% psychic damage resistance
heretical stockings Pants 10% of damage Always Level 25 sonicdamage
+15% sonic damage resistance
Wailing of Yuggoth
insanely super bowl shield Offhand Item 10% of damage Always sonic damage
+5% dodging ability
+10% Strength - for Naturalists only
Midnight's Cloak Shirt 10% of damage Always Level 5 psychic damage
+10% dodging ability
multiversal gong Offhand Item 10% of damage Always sonic damage
Stunning reverb
-10 seconds to the duration of each turn
Rental equipment is lost at rollover
pet dust bunny Offhand Item 10% of damage Always Level 10 electric damage
Impeded computer interaction.
Siamese dreamcatcher Offhand Item 10% of damage Always Level 16 psychic damage
+10% psychic damage resistance
Sunset's Flaming Sharovary Pants 10% of damage Always Level 5 fire damage
+10 to your maximum Power Points
Fire Shield Elemental Buff 5 + 2*S + round(level/5) 30 + S minutes fire damage
Gwneuthurwr Deganau's hunllef puzzle Accessory 2*Level, cap 30 One turn acid damage
When trigger Green
Other beneficial results
Spines of the Echidna Naturalist Buff 5 + S 30 + 3*S Minutes
multiversal bandolier Accessory 10 Always acid damage
+10% Reflexes
+10% chips
Rental equipment is lost at rollover
King of Armageddon Talisman 10 Always fire damage
Allows you to tap into the power of Armageddon in combat
Adds ice damage to your attacks
-25% to your maximum Hit Points
Take 2 psychic damage per round of combat
pointininis Boots 10 Always Level 11
thistle hurt you more than it hurts me Offhand Item 10 Always Level 7 Take 1 physical damage per round of combat
tricky triskelion Talisman 10 Always Prevents bad injuries
+10% of weapon damage returned as HP
-75% dodging ability
Vambraces of the Star Spawn Gloves 10 Always Level 40 -15 foe toughness.
-6% chance of weapon fumbles.
Frost Melee weapon 8 Always Level 5 ice damage
+8 ice damage
+50% ice resistance
Rental equipment is lost at rollover
volcano shield Offhand Item 8 Always Level 15 fire damage
tectonic plate Full-body suit 7 Always Level 15 fire damage
+7 damage absorption
triangle triptych Offhand Item 7 Always Level 7 +4 defense
Paradox Naught Talisman 6 Always +3 HP per turn
-15% Intellect
stamped boots of stamping Boots 6 Always Level 7 +2 damage absorption
Aegis Flux Incapacitor Offhand Item 5 Always Can discharge elemental attacks
+X damage absorption
+20% resist fire, ice, electric, and acid damage
+20 to maximum HP
Bruiser's shell shield Offhand Item 5 Always Level 12 +20% fire resistance
+5 Melee damage
dataclub Melee weapon 5 Always Level 6 +10 electric damage
Doctor Talon's anklet Accessory 5 Always Level 8 +10% Reflexes
motorpede Transportation 5 Always Level 8
paper cut gloves Gloves 5 Always Level 10
photoelectric cello Offhand Item 5 Always Level 6 electric damage
Infinitesimally increased odds of finding an ultra-rare.
Moderately increased odds of finding nonseizium.
+2 electric damage
spiky heels Boots 5 Always Level 10 +5 Melee damage
wings of Icarus Transportation 5 Always Level 12 electric damage
Grants wearer the ability to fly
firefly gloves Gloves 4 Always Level 5 electric damage
pseudo-chitin armor Full-body suit 3 Always Level 8 +5% acid damage resistance
+5 damage absorption
cold shoulder shirt Shirt 2 Always Level 5 +4 ice damage
spooked credo Pants 2 Always Level 2
styrofoam lid Offhand Item 2 Always sonic damage
attache case Offhand Item 1 Always Level 10 +50% drops for SQUID and CTHULHU discs


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration