Difference between revisions of "Bonus melee damage"

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(Smoldering with Fury)
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| [[Dangerously Dour]] || Item || scales with level || 90 minutes || || Obtained from [[grim pill]]<br>Ranged damage
 
| [[Dangerously Dour]] || Item || scales with level || 90 minutes || || Obtained from [[grim pill]]<br>Ranged damage
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| [[Smoldering with Fury]] || Item || scales with level || 90 minutes || || Obtained from [[rusty brick]]<br>Ranged damage<br>Spell damage
 
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| [[Talons of the Raptor]] || [[Naturalist]] Skill || scales with level || 45 minutes || Level 9 ||
 
| [[Talons of the Raptor]] || [[Naturalist]] Skill || scales with level || 45 minutes || Level 9 ||

Revision as of 14:59, 14 February 2009

Bonus melee damage is applied to attacks made with Melee Weapons.

Source Source type Increase Duration Requirements Notes
Maul of the Cave Bear Naturalist Combat Skill 300% one turn Level 16 +300% Ranged damage
Trample of the Rhino Naturalist Combat Skill 200% one turn Level 10 +200% Ranged damage
Charge of the Bovine Naturalist Combat Skill 100% one turn Level 2 +100% Ranged damage
Shark's Tooth Necklace Talisman .5 x your level Always -1 Intellect
saw glove Melee weapon 15 Always Level 12
special wooden cup Talisman 15 Always +10% to hit
+3 XP per combat
-15% dodging ability
Fighting Club Melee weapon 10 Always +X offense power
+20% Strength
+5% of weapon damage returned as HP
You do know Jack. Specifically, Jack's physiology.
ham banner Melee weapon 10 Always Level 6
lamp post Melee weapon 10 Always Level 8 -8 to hit
quill blade Melee weapon 10 Always Level 12 +5% to hit
Sockin' it to 'Em Item 10 60 minutes Obtained from lost sock
jack boots Boots 8 Always level 7
astral spline Melee weapon 7 Always Level 9 +10 to hit
Upgrade Weapons: Serration Gadgeteer Skill 6 30 minutes Level 6-9
Ace Up Your Sleeve Item 5 60 minutes Sometimes obtained from playing card
truepenny blade Melee weapon 5 Always Level 7 +5 to hit
Bass-O-Matic 77 Melee weapon 4 Always Level 4
warmaking baton Melee weapon 4 Always Level 7
Circle A Accessory 3 Always Level 5 +3 Ranged damage
hammer time Melee weapon 3 Always Level 6 -5 seconds to the duration of each turn
roller blades Boots 3 Always level 5
spiked gloves Gloves 3 Always level 3
Upgrade Weapons: Elemental Gadgeteer Skill 3 45 minutes Level 10 +3 fire, ice, and electric damage
paper machete Melee weapon 2 Always
peacekeeping baton Melee weapon 2 Always
Dangerously Dour Item scales with level 90 minutes Obtained from grim pill
Ranged damage
Smoldering with Fury Item scales with level 90 minutes Obtained from rusty brick
Ranged damage
Spell damage
Talons of the Raptor Naturalist Skill scales with level 45 minutes Level 9
Thunder in a Bottle Talisman -3 Always Using skills costs -2 PP
+10% to your maximum PP


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration