Bonus spell damage: Difference between revisions

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added ice cool whip
m brain coral ion stone, fire opal ion stone
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| [[Tempest's Brooch]] || Talisman || '''20%''' || Always || || +30% Intellect<br>+5 damage absorption<br>-15% defense
| [[Tempest's Brooch]] || Talisman || '''20%''' || Always || || +30% Intellect<br>+5 damage absorption<br>-15% defense
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| [[brain coral ion stone]] || Accessory || '''15%''' || Always || || {{col|psychic|psychic}} spells only<br>-1 to the cost of combat skills
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| [[Cosmic Concentration]] || Item || '''15%''' || 60 minutes || || Obtained from assembling [[depleted dust]]<br>-1 to the cost of combat skills
| [[Cosmic Concentration]] || Item || '''15%''' || 60 minutes || || Obtained from assembling [[depleted dust]]<br>-1 to the cost of combat skills
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| [[fire opal ion stone]] || Accessory || '''15%''' || Always || || {{col|fire|fire}} and {{col|electric|electric}} spells only<br>+3 PP per turn
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| [[aquamarine ion stone]] || Accessory || '''10%''' || Always || Level 9 ||
| [[aquamarine ion stone]] || Accessory || '''10%''' || Always || Level 9 ||

Revision as of 07:32, 10 December 2013

  • Bonus spell damage is applied to spell (Psion and Elemental) attacks only.
  • Percentage bonus is applied before non-percentage bonus. For example, say a spell should do 50 damage and the hero has +10%, +10, the damage would be 50*1.1+10=65.
  • Amounts for Skills are affected by S, the number of skill points invested in the skill.
  • Note that spells are still governed by their intrinsic damage caps, though percentage increases also increase the cap.
Source Source type Increase Duration Requirements Notes
Mirror of Nitocris Offhand Item 50% Always Level 70 -5 to the cost of combat skills
Casino's Choice award Accessory 40% Always +5 levels to sidekick performance. (Does not exceed level cap.)
+5% capacity to all resistances
Polar Star Offhand Item 25%+50 Always Level 55
Mento's fleshraker wand Melee weapon 25% Always Level 9
Star Melee weapon 25% Always Level 5 +15% Intellect
+3 PP per turn
Rental equipment is lost at rollover
the watch of Dr. Somnus Talisman 25% Always psychic spells only
+25% psychic resistance
Amateur hypnosis
-75% dodging ability
turkey feather wand Melee weapon 25% Always +5% chance of spell critical hits
+5% chance of enemy fumbles
Channels the power of terrible movies
'Senging in the Rain Item 20% 60 minutes Obtained from ginseng supplement
Agimat's Charm Talisman 20% Always Using skills costs -3 PP
Unlocks Implosion
-20% offense
Bowler's Sticky Wicket Talisman 20% Always +30% Intellect
+5 damage absorption
-15% defense
ice cool whip Melee Weapon 20% Always Level 15 ice spells only
Successful hit weakens opponents (by 10 points).
Cool as Ice
karma charm Accessory 20% Always Level 5 Increases the effectiveness of reputation-affecting choices.
Using skills costs -1 PP
Secretive Manacles Talisman 20% Always +20% to your maximum Power Points
Regenerates PP as a function of level
-15% defense
slag sleeves Gloves 20% Always Level 15 fire spells only
Stop Thief! Brand Outeroos Talisman 20% Always +20% to your maximum Power Points
Villains find you +10% faster
Unlocks Stop Thief!
-20% to initiative
Tempest's Brooch Talisman 20% Always +30% Intellect
+5 damage absorption
-15% defense
brain coral ion stone Accessory 15% Always psychic spells only
-1 to the cost of combat skills
Cosmic Concentration Item 15% 60 minutes Obtained from assembling depleted dust
-1 to the cost of combat skills
fire opal ion stone Accessory 15% Always fire and electric spells only
+3 PP per turn
aquamarine ion stone Accessory 10% Always Level 9
blue smoke darts Ranged weapon 10% Always electric spells only
Improved computer interaction
ceremonial knife Melee weapon 10% Always +5% chance of critical hits
Some of critical weapon damage returned as PP
command chopper Transportation 10% Always Grants wearer ability to fly
fall's staff Melee weapon 10% Always Level 8
insanely super XL bowl Accessory 10% Always Elemental +10% item drops
+10% chips drop
Jill's elegant gloves Gloves 10% Always +10 to maximum PP
-1 to the cost of combat skills
+1 skill point applied to combat skills if Spring-Heeled Jack's boots is worn
orwhal hair wand Melee weapon 10% Always Level 15 +10% chance of spell critical hits
-1 to the cost of combat skills
processor spear Melee weapon 10% Always electric spells only
Improved computer interaction
The Fire Within Elemental Passive Skill S% Always Level 14 10% + S% max PP
bronze flute Offhand Item 8% Always Level 8
gothy black dress Full-body suit 5% Always Level 6 +15% Intellect
illuminum blouse Shirt 5% Always Level 14 +5 electric damage
Marty Crouch's magic chest Offhand Item 5% Always Summons 7-11 "magic trick" combat items per day.
Marty Crouch's magic chest (empty) Offhand Item 5% Always Summons 7-11 "magic trick" combat items per day.
UltraSport slacks Pants 5% Always Level 12 +20 to maximum PP
Aura: Mystery Psion Skill 2*S + (level/2) 30 minutes Level 4 -1 PP to the cost of combat skills
Ember in a Bottle Talisman .5 x Level Always Unlocks Elementals' Core Tap
-2 to maximum HP
Crystallizer of Dreams Offhand Item 50 Always Level 40 +10% damage absorption
+10% to initiative
enerbun sphere Offhand Item 20 Always Level 12
illuminum skirt Pants 20 Always Level 14 +7 electric damage
Ebon Eye of the Deep Talisman 15 Always +5% of damage returned as PP
-20% chips.
salty hauberk Shirt 15 Always Level 10
staff of meeting Melee weapon 15 Always Level 10
archron's staff Melee weapon 10 Always Level 7 -5 seconds to the duration of each turn
channeling blade Melee weapon 10 Always Level 5
Psion
+10 psychic damage - for Psions only
glowstaff Melee weapon 10 Always Level 10
Gulliver's maul Melee weapon 10 Always Level 12 +3% of weapon damage returned as PP
Livia's icicle pendant Talisman 10 Always +5 ice damage
+10% ice resistance
MechaPinata paws Gloves 10 Always Level 20 +10 offense
MechaPinata Fortitude
pandimensional scepter Melee weapon 10 Always Level 9 -1 to the cost of combat skills
The Murk's Silk Shirt Shirt 10 Always Level 9 Using skills costs -1 PP
-5 seconds to the duration of each turn
focusing mirror Offhand Item 6 Always Level 6
isinglass orb Offhand Item 6 Always Level 4
number one fan Offhand Item 6 Always +3 PP per turn
frusion neoscepter Offhand Item 5 Always Level 4
lark dances Ranged weapon 5 Always
Pawn of Destruction Offhand Item 5 Always Level 5 +5 weapon damage
power company pajamas Full-body suit 5 Always +5 electric damage - for Elementals only
ball of fire Offhand Item 3 Always
filigreed foil hat Helmet 3 Always +3 weapon damage
Starsday day of the week 3 Always
witch's hat Helmet 2 Always
nicknack Accessory 1 Always Level 7 +1 foe toughness
+1 weapon damage (ranged or melee)
+1 damage absorption
+1% item drops
+1% chips
+1% effectiveness from your sidekick
Smoldering with Fury Item scales with level 90 minutes Obtained from rusty brick
Melee damage
Ranged damage


Notes

Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration