Initiative modifiers: Difference between revisions

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{{needsspading|How exactly is initiative calculated? How is randomness added?}}
{{needsspading|How exactly is initiative calculated? How is randomness added?}}
* Initiative determined who attacks first, you or your foe.
* Initiative determines who attacks first, you or your foe.
* According to the [[Combat (manual)|manual]], initiative is calculated as a function of [[Dodging modifiers|dodge]], [[Intellect modifiers|Intellect]] and initiative modifiers.
* Initiative is calculated using base [[Dodging modifiers|dodge]], an [[Intellect modifiers|Intellect]] bonus and initiative modifiers.
* Whoever has the higher initiative value, wins.
* Whoever has the higher initiative value, wins.
* Amounts for [[Skills (manual)|Skills]] are affected by S, the number of {{skillPoint}}s invested in the skill.  
* Amounts for [[Skills]] are affected by S, the number of {{skillPoint}}s invested in the skill.
* Negative percentage modifiers are capped at -90%.
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"   
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"   
|- style="background-color:#EFEFEF"
|- style="background-color:#EFEFEF"
! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes'''
|-
| [[Utility Brand Belt]] || Talisman || '''25%''' || Always || || +25% Reflexes<br>+2 extra ranged attack(s) per turn<br>Unlocks Utility Brand Utility<br>-25% defense
|-
|-
| [[alluring business suit]] || Full-body suit || '''20%''' || Always || Level 10 ||
| [[alluring business suit]] || Full-body suit || '''20%''' || Always || Level 10 ||
|-
| [[Gandiva's Charm]] || Talisman || '''20%''' || Always || || +3 extra ranged attack(s) per turn.<br>Unlocks Sonic Sniper<br>-20% to your maximum Hit Points
|-
| [[orwhal onesie]] || Full-body suit || '''20%''' || Always || Level 15 || +20 fire damage<br>+20% ice resistance
|-
| [[Vortex cycle]] || Transportation || '''20%''' || Always || || -5 seconds to the duration of each turn
|-
| [[crop]] || Melee weapon || '''15%''' || Always || Level 11 || +5 sonic damage<br>-10% weapon damage
|-
| [[Shade's Cargo Pants]] || Pants || '''13%''' || Always || Level 13 || +13% Reflexes<br>+5% dodging ability<br>+5% Ranged damage
|-
| [[aluminum baseball bat]] || Melee weapon || '''10%''' || Always || Level 11 || +2% weapon damage
|-
|-
| [[Asp Evader]] || Transportation || '''10%''' || Always || ||
| [[Asp Evader]] || Transportation || '''10%''' || Always || ||
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| [[camouflage dungarees]] || Full-body suit || '''10%''' || Always || Level 7 ||
| [[camouflage dungarees]] || Full-body suit || '''10%''' || Always || Level 7 ||
|-
|-
| [[Crystallizer of Dreams]] || Offhand Item || '''10%''' || Always || Level 40 || 10% physical damage absorption<br>+50 spell damage
| [[Crystallizer of Dreams]] || Offhand Item || '''10%''' || Always || Level 40 || +10% damage absorption<br>+50 spell damage
|-
| [[epic mop]] || Melee weapon || '''10%''' || Always || Level 10 || +10 to hit
|-
|-
| [[epic mop]] || Melee weapon|| '''10%''' || Always || Level 10 || +10 to hit
| [[Expendable Lad's boots]] || Boots || '''10%''' || Always || || +15% effectiveness from your sidekick<br>Kick back when your sidekick is doing the attacking<br>Together with the gloves, inspire your sidekick to foolish new heights
|-
|-
| [[slick suit]] || Full-body suit || '''10%''' || Always || Level 10 || +10% dodging ability<br>+5 psychic damage
| [[greased bowling shoes]] || Boots || '''10%''' || Always || Level 11 ||
|-
| [[slick suit]] || Full-body suit || '''10%''' || Always || Level 10 || +10% dodging ability<br>+5 psychic damage
|-
| [[spy tux]] || Full-body suit || '''10%''' || Always || || +10% dodging ability<br>-15 seconds to the duration of each turn
|-
| [[Super Slickery]] || Item || '''10%''' || 60 minutes || || Obtained from [[body oil]]<br>+5% chance of weapon fumbles<br>Madness?
|-
| [[the Night Mare]] || Transportation || '''10%''' || Always || Level 5 || +10 weapon damage (ranged or melee)
|-
| [[turkey shoot jacket]] || Shirt || '''10%''' || Always || || +5 damage absorption<br>Regenerates HP as a function of level<br>Allows use of the Flight of the Turkey skill 5x per day
|-
|-
| [[xelor watch]] || Accessory || '''10%''' || Always || Level 5 || +10 acid damage
| [[xelor watch]] || Accessory || '''10%''' || Always || Level 5 || +10 acid damage
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|-
|-
| [[Gaul blatter]] || Ranged weapon || '''5%''' || Always || Level 16 || +10 to hit
| [[Gaul blatter]] || Ranged weapon || '''5%''' || Always || Level 16 || +10 to hit
|-
| [[invisible claymore]] || Melee weapon || '''5%''' || Always || Level 3 || +5 Melee damage
|-
| [[shimmering wings]] || Accessory || '''5%''' || Always || Level 12 || Grants wearer the ability to fly<br>+5% dodging ability
|-
| [[translucent rifle]] || Ranged weapon || '''5%''' || Always || Level 4 || +5 Ranged damage
|-
|-
| [[Viking Games jersey]] || Shirt || '''5%''' || Always || || +10% Strength<br>+10% Reflexes<br>+5% to your maximum Hit Points<br>+5 XP per combat
| [[Viking Games jersey]] || Shirt || '''5%''' || Always || || +10% Strength<br>+10% Reflexes<br>+5% to your maximum Hit Points<br>+5 XP per combat
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| [[olivine ion stone]] || Accessory || '''15''' || Always || Level 9 ||  
| [[olivine ion stone]] || Accessory || '''15''' || Always || Level 9 ||  
|-
|-
| [[Purple Cowardice]] || Item || '''15''' || 30 minutes || || Obtained from [[purple pill]].<br>+15 Reflexes
| [[Purple Cowardice]] || Item || '''15''' || 30 minutes || || Obtained from [[purple pill]]<br>+15 Reflexes
|-
|-
| [[Upgrade Armor: Motorized]] || [[Gadgeteer]] Skill || '''5 + S''' || 20-40 minutes || Level 2 || 4 + (S/2) Reflexes (10 for S=10)<br>Skill points invested in [[Upgrade Armor]]<br>Duration depends on [[Improved Tinkering]]
| [[Upgrade Armor: Motorized]] || [[Gadgeteer]] Skill || '''5 + S''' || 30-50 minutes || Level 2 || 4 + (S/2) Reflexes (10 for S=10)<br>Skill points invested in [[Upgrade Armor]]<br>Duration depends on [[Improved Tinkering]]
|-
|-
| [[chain mail bikini]] || Full-body suit || '''10''' || Always || Level 11 || +5 PP per turn<br>+5% chance of critical hits<br>-10% ice resistance
| [[chain mail bikini]] || Full-body suit || '''10''' || Always || Level 11 || +5 PP per turn<br>+5% chance of critical hits<br>-10% ice resistance
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| [[deterministic coin]] || Offhand Item || '''10''' || Always || Level 6 ||
| [[deterministic coin]] || Offhand Item || '''10''' || Always || Level 6 ||
|-
|-
| [[rocket boots]] || Boots || '''10''' || Always || Level 5 || for Gadgeteers only<br>Grants the ability to fly - for Gadgeteers only
| [[Max Velocipede]] || Item || '''10''' || 60 minutes || || Obtained from [[velocipede's toadstool]]
|-
| [[rocket boots]] || Boots || '''10''' || Always || Level 5<br>[[Gadgeteer]] || Grants the ability to fly - for Gadgeteers only
|-
|-
| [[rorrim mirror]] || Offhand Item || '''10''' || Always || ||
| [[rorrim mirror]] || Offhand Item || '''10''' || Always || ||
|-
| [[steaming hood]] || Helmet || '''10''' || Always || Level 15 || +10 fire damage
|-
|-
| [[throwing pen]] || Ranged weapon || '''10''' || Always || Level 10 || +5 Ranged damage<br>+1 extra ranged attack(s) per turn
| [[throwing pen]] || Ranged weapon || '''10''' || Always || Level 10 || +5 Ranged damage<br>+1 extra ranged attack(s) per turn
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| [[metaphoric shoes]] || Boots || '''8''' || Always || Level 18 || +5 XP per combat<br>-1 HP per turn
| [[metaphoric shoes]] || Boots || '''8''' || Always || Level 18 || +5 XP per combat<br>-1 HP per turn
|-
|-
| [[antsy pants]] || Pants || '''5''' || Always || Level 9 || +5 foe toughness.
| [[soft shoes]] || Boots || '''8''' || Always || Level 7 ||
|-
| [[spinel tap shoes]] || Boots || '''6''' || Always || Level 11 || +5 sonic damage
|-
| [[antsy pants]] || Pants || '''5''' || Always || Level 9 || +5 foe toughness
|-
| [[baseball pyrite]] || Offhand Item || '''5''' || Always || Level 4 ||
|-
|-
| [[cat suit]] || Full-body suit || '''5''' || Always || ||
| [[cat suit]] || Full-body suit || '''5''' || Always || ||
|-
| [[dress pajamas]] || Full-body suit || '''5''' || Always || || +5 ranged damage - for Gadgeteers only
|-
|-
| [[digital rapier]] || Melee weapon || '''5''' || Always || Level 3 || +10 to hit
| [[digital rapier]] || Melee weapon || '''5''' || Always || Level 3 || +10 to hit
|-
| [[lightningcycle]] || Transportation || '''5''' || Always || Level 8 || +50% Electric Net damage
|-
| [[Living Penlights]] || Item || '''5''' || 60 minutes || || Obtained from [[spy pen]]
|-
|-
| [[moonbow]] || Ranged weapon || '''5''' || Always ||||
| [[moonbow]] || Ranged weapon || '''5''' || Always ||||
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|-
|-
| [[racing bike]] || Transportation || '''5''' || Always || ||  
| [[racing bike]] || Transportation || '''5''' || Always || ||  
|-
| [[silenced mail shirt]] || Shirt || '''5''' || Always || Level 11 || +5 damage absorption
|-
| [[silenced mail leggings]] || Pants || '''5''' || Always || Level 11 || +5 damage absorption
|-
| [[Wraith]] || Melee weapon || '''5''' || Always || || +3% of weapon damage returned as HP<br>+3% of weapon damage returned as PP<br>+10 dodging ability<br>Rental equipment is lost at rollover
|-
| [[Red Hex]] || Transportation || '''4''' || Always || Level 4 || +4% chance of enemy fumbles
|-
|-
| [[yule thinking perch]] || Offhand Item || '''4''' || Always || ||
| [[yule thinking perch]] || Offhand Item || '''4''' || Always || ||
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|-
|-
| [[unbranded jalopy]] || Transportation || <font color="red">'''-5'''</font> || Always || ||  
| [[unbranded jalopy]] || Transportation || <font color="red">'''-5'''</font> || Always || ||  
|-
| [[gigantic sword]] || Melee weapon || <font color="red">'''-10'''</font> || Always || Level 12 || -10 to hit<br>+10% weapon damage<br>Gives wearer a slightly brutish appearance
|-
|-
| [[medieval plate]] || Full-body suit || <font color="red">'''-10'''</font> || Always || Level 18 || +4% XP per combat<br>+10% defense
| [[medieval plate]] || Full-body suit || <font color="red">'''-10'''</font> || Always || Level 18 || +4% XP per combat<br>+10% defense
|-
| [[teeny-tiny motorcycle]] || Transportation || <font color="red">'''-10'''</font> || Always || Level 5 || +10% dodging ability<br>Gives wearer a slightly brutish appearance
|-
| [[cellophane zubaz]] || Pants || <font color="red">'''-5%'''</font> || Always || Level 4 || Increased chance of noncombat adventures
|-
| [[Frost Scaler's humongous mallet]] || Melee weapon || <font color="red">'''-10%'''</font> || Always || Level 12 || +10% weapon damage<br>+5% Strength
|-
|-
| [[fins]] || Boots || <font color="red">'''-20%'''</font> || Always || || A component of equipment required to breathe under water.
| [[fins]] || Boots || <font color="red">'''-20%'''</font> || Always || || A component of equipment required to breathe under water.
|-
| [[Stop Thief! Brand Outeroos]] || Talisman || <font color="red">'''-20%'''</font> || Always || || +20% spell damage<br>+20% to your maximum Power Points<br>Villains find you +10% faster<br>Unlocks Stop Thief!
|-
| [[can't-dodge ball]] || Accessory || <font color="red">'''-75%'''</font> || Always || || -75% dodging ability
|-
|-
|}
|}

Latest revision as of 18:05, 22 June 2014

This page contains some non specific data which NEEDS SPADING:
How exactly is initiative calculated? How is randomness added?
  • Initiative determines who attacks first, you or your foe.
  • Initiative is calculated using base dodge, an Intellect bonus and initiative modifiers.
  • Whoever has the higher initiative value, wins.
  • Amounts for Skills are affected by S, the number of skill points invested in the skill.
  • Negative percentage modifiers are capped at -90%.
Source Source type Increase Duration Requirements Notes
Utility Brand Belt Talisman 25% Always +25% Reflexes
+2 extra ranged attack(s) per turn
Unlocks Utility Brand Utility
-25% defense
alluring business suit Full-body suit 20% Always Level 10
Gandiva's Charm Talisman 20% Always +3 extra ranged attack(s) per turn.
Unlocks Sonic Sniper
-20% to your maximum Hit Points
orwhal onesie Full-body suit 20% Always Level 15 +20 fire damage
+20% ice resistance
Vortex cycle Transportation 20% Always -5 seconds to the duration of each turn
crop Melee weapon 15% Always Level 11 +5 sonic damage
-10% weapon damage
Shade's Cargo Pants Pants 13% Always Level 13 +13% Reflexes
+5% dodging ability
+5% Ranged damage
aluminum baseball bat Melee weapon 10% Always Level 11 +2% weapon damage
Asp Evader Transportation 10% Always
camouflage dungarees Full-body suit 10% Always Level 7
Crystallizer of Dreams Offhand Item 10% Always Level 40 +10% damage absorption
+50 spell damage
epic mop Melee weapon 10% Always Level 10 +10 to hit
Expendable Lad's boots Boots 10% Always +15% effectiveness from your sidekick
Kick back when your sidekick is doing the attacking
Together with the gloves, inspire your sidekick to foolish new heights
greased bowling shoes Boots 10% Always Level 11
slick suit Full-body suit 10% Always Level 10 +10% dodging ability
+5 psychic damage
spy tux Full-body suit 10% Always +10% dodging ability
-15 seconds to the duration of each turn
Super Slickery Item 10% 60 minutes Obtained from body oil
+5% chance of weapon fumbles
Madness?
the Night Mare Transportation 10% Always Level 5 +10 weapon damage (ranged or melee)
turkey shoot jacket Shirt 10% Always +5 damage absorption
Regenerates HP as a function of level
Allows use of the Flight of the Turkey skill 5x per day
xelor watch Accessory 10% Always Level 5 +10 acid damage
xentrium axe Melee weapon 10% Always Level 14 +10 to hit
xentrium crossbow Ranged weapon 10% Always Level 14 +10 to hit
Gaul blatter Ranged weapon 5% Always Level 16 +10 to hit
invisible claymore Melee weapon 5% Always Level 3 +5 Melee damage
shimmering wings Accessory 5% Always Level 12 Grants wearer the ability to fly
+5% dodging ability
translucent rifle Ranged weapon 5% Always Level 4 +5 Ranged damage
Viking Games jersey Shirt 5% Always +10% Strength
+10% Reflexes
+5% to your maximum Hit Points
+5 XP per combat
dashing shoes Boots 3% Always Level 15 +5% Strength
Premonition Psion Passive Skill 5 + 2*S + (level/5) Always Level 5
Sniper Gadgeteer Passive Skill 10 + 2*S Always Level 15 +5 + 2*S ranged damage
The Bee's Knees Item 20 90 minutes Obtained from bug pill
Mantis Reflexes Naturalist Buff 5 + S 30 + 3*S minutes +5 + S Reflexes
olivine ion stone Accessory 15 Always Level 9
Purple Cowardice Item 15 30 minutes Obtained from purple pill
+15 Reflexes
Upgrade Armor: Motorized Gadgeteer Skill 5 + S 30-50 minutes Level 2 4 + (S/2) Reflexes (10 for S=10)
Skill points invested in Upgrade Armor
Duration depends on Improved Tinkering
chain mail bikini Full-body suit 10 Always Level 11 +5 PP per turn
+5% chance of critical hits
-10% ice resistance
deterministic coin Offhand Item 10 Always Level 6
Max Velocipede Item 10 60 minutes Obtained from velocipede's toadstool
rocket boots Boots 10 Always Level 5
Gadgeteer
Grants the ability to fly - for Gadgeteers only
rorrim mirror Offhand Item 10 Always
steaming hood Helmet 10 Always Level 15 +10 fire damage
throwing pen Ranged weapon 10 Always Level 10 +5 Ranged damage
+1 extra ranged attack(s) per turn
UltraSport jersey Shirt 10 Always Level 12 +30 to maximum PP
metaphoric shoes Boots 8 Always Level 18 +5 XP per combat
-1 HP per turn
soft shoes Boots 8 Always Level 7
spinel tap shoes Boots 6 Always Level 11 +5 sonic damage
antsy pants Pants 5 Always Level 9 +5 foe toughness
baseball pyrite Offhand Item 5 Always Level 4
cat suit Full-body suit 5 Always
dress pajamas Full-body suit 5 Always +5 ranged damage - for Gadgeteers only
digital rapier Melee weapon 5 Always Level 3 +10 to hit
lightningcycle Transportation 5 Always Level 8 +50% Electric Net damage
Living Penlights Item 5 60 minutes Obtained from spy pen
moonbow Ranged weapon 5 Always
motorcycle Transportation 5 Always
racing bike Transportation 5 Always
silenced mail shirt Shirt 5 Always Level 11 +5 damage absorption
silenced mail leggings Pants 5 Always Level 11 +5 damage absorption
Wraith Melee weapon 5 Always +3% of weapon damage returned as HP
+3% of weapon damage returned as PP
+10 dodging ability
Rental equipment is lost at rollover
Red Hex Transportation 4 Always Level 4 +4% chance of enemy fumbles
yule thinking perch Offhand Item 4 Always
Amazing Technicolor Dreampants Pants ? One turn When trigger Orange
Other beneficiary effects
discount pants Pants -3 Always +3% item drops
-3 Reflexes
chain cuirass Shirt -5 Always Level 11 +5 damage absorption
chain cuisses Pants -5 Always Level 11 +5 damage absorption
iron-toe boots Boots -5 Always Level 9 +3 foe toughness.
+3 offense
+3 defense
Playing Fifty-two Pickup Item -5 30 minutes Obtained from magic deck of cards being used on you
poofy skirt Pants -5 Always Level 8 +2 damage absorption
skateboard Transportation -5 Always
unbranded jalopy Transportation -5 Always
gigantic sword Melee weapon -10 Always Level 12 -10 to hit
+10% weapon damage
Gives wearer a slightly brutish appearance
medieval plate Full-body suit -10 Always Level 18 +4% XP per combat
+10% defense
teeny-tiny motorcycle Transportation -10 Always Level 5 +10% dodging ability
Gives wearer a slightly brutish appearance
cellophane zubaz Pants -5% Always Level 4 Increased chance of noncombat adventures
Frost Scaler's humongous mallet Melee weapon -10% Always Level 12 +10% weapon damage
+5% Strength
fins Boots -20% Always A component of equipment required to breathe under water.
Stop Thief! Brand Outeroos Talisman -20% Always +20% spell damage
+20% to your maximum Power Points
Villains find you +10% faster
Unlocks Stop Thief!
can't-dodge ball Accessory -75% Always -75% dodging ability


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration