Initiative modifiers: Difference between revisions
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{{needsspading|How exactly is initiative calculated? How is randomness added?}} | {{needsspading|How exactly is initiative calculated? How is randomness added?}} | ||
* Initiative | * Initiative determines who attacks first, you or your foe. | ||
* | * Initiative is calculated using base [[Dodging modifiers|dodge]], an [[Intellect modifiers|Intellect]] bonus and initiative modifiers. | ||
* Whoever has the higher initiative value, wins. | * Whoever has the higher initiative value, wins. | ||
* Amounts for [[ | * Amounts for [[Skills]] are affected by S, the number of {{skillPoint}}s invested in the skill. | ||
* Negative percentage modifiers are capped at -90%. | |||
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable" | {| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable" | ||
|- style="background-color:#EFEFEF" | |- style="background-color:#EFEFEF" | ||
! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes''' | ! '''Source''' !! '''Source type''' !! '''Increase''' !! '''Duration''' !! '''Requirements''' !! class="unsortable"|'''Notes''' | ||
|- | |||
| [[Utility Brand Belt]] || Talisman || '''25%''' || Always || || +25% Reflexes<br>+2 extra ranged attack(s) per turn<br>Unlocks Utility Brand Utility<br>-25% defense | |||
|- | |- | ||
| [[alluring business suit]] || Full-body suit || '''20%''' || Always || Level 10 || | | [[alluring business suit]] || Full-body suit || '''20%''' || Always || Level 10 || | ||
|- | |||
| [[Gandiva's Charm]] || Talisman || '''20%''' || Always || || +3 extra ranged attack(s) per turn.<br>Unlocks Sonic Sniper<br>-20% to your maximum Hit Points | |||
|- | |||
| [[orwhal onesie]] || Full-body suit || '''20%''' || Always || Level 15 || +20 fire damage<br>+20% ice resistance | |||
|- | |||
| [[Vortex cycle]] || Transportation || '''20%''' || Always || || -5 seconds to the duration of each turn | |||
|- | |||
| [[crop]] || Melee weapon || '''15%''' || Always || Level 11 || +5 sonic damage<br>-10% weapon damage | |||
|- | |||
| [[Shade's Cargo Pants]] || Pants || '''13%''' || Always || Level 13 || +13% Reflexes<br>+5% dodging ability<br>+5% Ranged damage | |||
|- | |||
| [[aluminum baseball bat]] || Melee weapon || '''10%''' || Always || Level 11 || +2% weapon damage | |||
|- | |- | ||
| [[Asp Evader]] || Transportation || '''10%''' || Always || || | | [[Asp Evader]] || Transportation || '''10%''' || Always || || | ||
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| [[camouflage dungarees]] || Full-body suit || '''10%''' || Always || Level 7 || | | [[camouflage dungarees]] || Full-body suit || '''10%''' || Always || Level 7 || | ||
|- | |- | ||
| [[Crystallizer of Dreams]] || Offhand Item || '''10%''' || Always || Level 40 || 10% | | [[Crystallizer of Dreams]] || Offhand Item || '''10%''' || Always || Level 40 || +10% damage absorption<br>+50 spell damage | ||
|- | |||
| [[epic mop]] || Melee weapon || '''10%''' || Always || Level 10 || +10 to hit | |||
|- | |- | ||
| [[ | | [[Expendable Lad's boots]] || Boots || '''10%''' || Always || || +15% effectiveness from your sidekick<br>Kick back when your sidekick is doing the attacking<br>Together with the gloves, inspire your sidekick to foolish new heights | ||
|- | |- | ||
| [[slick suit]] || Full-body suit || | | [[greased bowling shoes]] || Boots || '''10%''' || Always || Level 11 || | ||
|- | |||
| [[slick suit]] || Full-body suit || '''10%''' || Always || Level 10 || +10% dodging ability<br>+5 psychic damage | |||
|- | |||
| [[spy tux]] || Full-body suit || '''10%''' || Always || || +10% dodging ability<br>-15 seconds to the duration of each turn | |||
|- | |||
| [[Super Slickery]] || Item || '''10%''' || 60 minutes || || Obtained from [[body oil]]<br>+5% chance of weapon fumbles<br>Madness? | |||
|- | |||
| [[the Night Mare]] || Transportation || '''10%''' || Always || Level 5 || +10 weapon damage (ranged or melee) | |||
|- | |||
| [[turkey shoot jacket]] || Shirt || '''10%''' || Always || || +5 damage absorption<br>Regenerates HP as a function of level<br>Allows use of the Flight of the Turkey skill 5x per day | |||
|- | |- | ||
| [[xelor watch]] || Accessory || '''10%''' || Always || Level 5 || +10 acid damage | | [[xelor watch]] || Accessory || '''10%''' || Always || Level 5 || +10 acid damage | ||
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|- | |- | ||
| [[Gaul blatter]] || Ranged weapon || '''5%''' || Always || Level 16 || +10 to hit | | [[Gaul blatter]] || Ranged weapon || '''5%''' || Always || Level 16 || +10 to hit | ||
|- | |||
| [[invisible claymore]] || Melee weapon || '''5%''' || Always || Level 3 || +5 Melee damage | |||
|- | |||
| [[shimmering wings]] || Accessory || '''5%''' || Always || Level 12 || Grants wearer the ability to fly<br>+5% dodging ability | |||
|- | |||
| [[translucent rifle]] || Ranged weapon || '''5%''' || Always || Level 4 || +5 Ranged damage | |||
|- | |- | ||
| [[Viking Games jersey]] || Shirt || '''5%''' || Always || || +10% Strength<br>+10% Reflexes<br>+5% to your maximum Hit Points<br>+5 XP per combat | | [[Viking Games jersey]] || Shirt || '''5%''' || Always || || +10% Strength<br>+10% Reflexes<br>+5% to your maximum Hit Points<br>+5 XP per combat | ||
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| [[olivine ion stone]] || Accessory || '''15''' || Always || Level 9 || | | [[olivine ion stone]] || Accessory || '''15''' || Always || Level 9 || | ||
|- | |- | ||
| [[Purple Cowardice]] || Item || '''15''' || 30 minutes || || Obtained from [[purple pill]] | | [[Purple Cowardice]] || Item || '''15''' || 30 minutes || || Obtained from [[purple pill]]<br>+15 Reflexes | ||
|- | |- | ||
| [[Upgrade Armor: Motorized]] || [[Gadgeteer]] Skill || '''5 + S''' || | | [[Upgrade Armor: Motorized]] || [[Gadgeteer]] Skill || '''5 + S''' || 30-50 minutes || Level 2 || 4 + (S/2) Reflexes (10 for S=10)<br>Skill points invested in [[Upgrade Armor]]<br>Duration depends on [[Improved Tinkering]] | ||
|- | |- | ||
| [[chain mail bikini]] || Full-body suit || '''10''' || Always || Level 11 || +5 PP per turn<br>+5% chance of critical hits<br>-10% ice resistance | | [[chain mail bikini]] || Full-body suit || '''10''' || Always || Level 11 || +5 PP per turn<br>+5% chance of critical hits<br>-10% ice resistance | ||
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| [[deterministic coin]] || Offhand Item || '''10''' || Always || Level 6 || | | [[deterministic coin]] || Offhand Item || '''10''' || Always || Level 6 || | ||
|- | |- | ||
| [[rocket boots]] || Boots || '''10''' || Always || Level 5 | | [[Max Velocipede]] || Item || '''10''' || 60 minutes || || Obtained from [[velocipede's toadstool]] | ||
|- | |||
| [[rocket boots]] || Boots || '''10''' || Always || Level 5<br>[[Gadgeteer]] || Grants the ability to fly - for Gadgeteers only | |||
|- | |- | ||
| [[rorrim mirror]] || Offhand Item || '''10''' || Always || || | | [[rorrim mirror]] || Offhand Item || '''10''' || Always || || | ||
|- | |||
| [[steaming hood]] || Helmet || '''10''' || Always || Level 15 || +10 fire damage | |||
|- | |- | ||
| [[throwing pen]] || Ranged weapon || '''10''' || Always || Level 10 || +5 Ranged damage<br>+1 extra ranged attack(s) per turn | | [[throwing pen]] || Ranged weapon || '''10''' || Always || Level 10 || +5 Ranged damage<br>+1 extra ranged attack(s) per turn | ||
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| [[metaphoric shoes]] || Boots || '''8''' || Always || Level 18 || +5 XP per combat<br>-1 HP per turn | | [[metaphoric shoes]] || Boots || '''8''' || Always || Level 18 || +5 XP per combat<br>-1 HP per turn | ||
|- | |- | ||
| [[antsy pants]] || Pants || '''5''' || Always || Level 9 || +5 foe toughness | | [[soft shoes]] || Boots || '''8''' || Always || Level 7 || | ||
|- | |||
| [[spinel tap shoes]] || Boots || '''6''' || Always || Level 11 || +5 sonic damage | |||
|- | |||
| [[antsy pants]] || Pants || '''5''' || Always || Level 9 || +5 foe toughness | |||
|- | |||
| [[baseball pyrite]] || Offhand Item || '''5''' || Always || Level 4 || | |||
|- | |- | ||
| [[cat suit]] || Full-body suit || '''5''' || Always || || | | [[cat suit]] || Full-body suit || '''5''' || Always || || | ||
|- | |||
| [[dress pajamas]] || Full-body suit || '''5''' || Always || || +5 ranged damage - for Gadgeteers only | |||
|- | |- | ||
| [[digital rapier]] || Melee weapon || '''5''' || Always || Level 3 || +10 to hit | | [[digital rapier]] || Melee weapon || '''5''' || Always || Level 3 || +10 to hit | ||
|- | |||
| [[lightningcycle]] || Transportation || '''5''' || Always || Level 8 || +50% Electric Net damage | |||
|- | |||
| [[Living Penlights]] || Item || '''5''' || 60 minutes || || Obtained from [[spy pen]] | |||
|- | |- | ||
| [[moonbow]] || Ranged weapon || '''5''' || Always |||| | | [[moonbow]] || Ranged weapon || '''5''' || Always |||| | ||
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|- | |- | ||
| [[racing bike]] || Transportation || '''5''' || Always || || | | [[racing bike]] || Transportation || '''5''' || Always || || | ||
|- | |||
| [[silenced mail shirt]] || Shirt || '''5''' || Always || Level 11 || +5 damage absorption | |||
|- | |||
| [[silenced mail leggings]] || Pants || '''5''' || Always || Level 11 || +5 damage absorption | |||
|- | |||
| [[Wraith]] || Melee weapon || '''5''' || Always || || +3% of weapon damage returned as HP<br>+3% of weapon damage returned as PP<br>+10 dodging ability<br>Rental equipment is lost at rollover | |||
|- | |||
| [[Red Hex]] || Transportation || '''4''' || Always || Level 4 || +4% chance of enemy fumbles | |||
|- | |- | ||
| [[yule thinking perch]] || Offhand Item || '''4''' || Always || || | | [[yule thinking perch]] || Offhand Item || '''4''' || Always || || | ||
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|- | |- | ||
| [[unbranded jalopy]] || Transportation || <font color="red">'''-5'''</font> || Always || || | | [[unbranded jalopy]] || Transportation || <font color="red">'''-5'''</font> || Always || || | ||
|- | |||
| [[gigantic sword]] || Melee weapon || <font color="red">'''-10'''</font> || Always || Level 12 || -10 to hit<br>+10% weapon damage<br>Gives wearer a slightly brutish appearance | |||
|- | |- | ||
| [[medieval plate]] || Full-body suit || <font color="red">'''-10'''</font> || Always || Level 18 || +4% XP per combat<br>+10% defense | | [[medieval plate]] || Full-body suit || <font color="red">'''-10'''</font> || Always || Level 18 || +4% XP per combat<br>+10% defense | ||
|- | |||
| [[teeny-tiny motorcycle]] || Transportation || <font color="red">'''-10'''</font> || Always || Level 5 || +10% dodging ability<br>Gives wearer a slightly brutish appearance | |||
|- | |||
| [[cellophane zubaz]] || Pants || <font color="red">'''-5%'''</font> || Always || Level 4 || Increased chance of noncombat adventures | |||
|- | |||
| [[Frost Scaler's humongous mallet]] || Melee weapon || <font color="red">'''-10%'''</font> || Always || Level 12 || +10% weapon damage<br>+5% Strength | |||
|- | |- | ||
| [[fins]] || Boots || <font color="red">'''-20%'''</font> || Always || || A component of equipment required to breathe under water. | | [[fins]] || Boots || <font color="red">'''-20%'''</font> || Always || || A component of equipment required to breathe under water. | ||
|- | |||
| [[Stop Thief! Brand Outeroos]] || Talisman || <font color="red">'''-20%'''</font> || Always || || +20% spell damage<br>+20% to your maximum Power Points<br>Villains find you +10% faster<br>Unlocks Stop Thief! | |||
|- | |||
| [[can't-dodge ball]] || Accessory || <font color="red">'''-75%'''</font> || Always || || -75% dodging ability | |||
|- | |- | ||
|} | |} |
Latest revision as of 18:05, 22 June 2014
This page contains some non specific data which NEEDS SPADING: How exactly is initiative calculated? How is randomness added? |
- Initiative determines who attacks first, you or your foe.
- Initiative is calculated using base dodge, an Intellect bonus and initiative modifiers.
- Whoever has the higher initiative value, wins.
- Amounts for Skills are affected by S, the number of skill points invested in the skill.
- Negative percentage modifiers are capped at -90%.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
Utility Brand Belt | Talisman | 25% | Always | +25% Reflexes +2 extra ranged attack(s) per turn Unlocks Utility Brand Utility -25% defense | |
alluring business suit | Full-body suit | 20% | Always | Level 10 | |
Gandiva's Charm | Talisman | 20% | Always | +3 extra ranged attack(s) per turn. Unlocks Sonic Sniper -20% to your maximum Hit Points | |
orwhal onesie | Full-body suit | 20% | Always | Level 15 | +20 fire damage +20% ice resistance |
Vortex cycle | Transportation | 20% | Always | -5 seconds to the duration of each turn | |
crop | Melee weapon | 15% | Always | Level 11 | +5 sonic damage -10% weapon damage |
Shade's Cargo Pants | Pants | 13% | Always | Level 13 | +13% Reflexes +5% dodging ability +5% Ranged damage |
aluminum baseball bat | Melee weapon | 10% | Always | Level 11 | +2% weapon damage |
Asp Evader | Transportation | 10% | Always | ||
camouflage dungarees | Full-body suit | 10% | Always | Level 7 | |
Crystallizer of Dreams | Offhand Item | 10% | Always | Level 40 | +10% damage absorption +50 spell damage |
epic mop | Melee weapon | 10% | Always | Level 10 | +10 to hit |
Expendable Lad's boots | Boots | 10% | Always | +15% effectiveness from your sidekick Kick back when your sidekick is doing the attacking Together with the gloves, inspire your sidekick to foolish new heights | |
greased bowling shoes | Boots | 10% | Always | Level 11 | |
slick suit | Full-body suit | 10% | Always | Level 10 | +10% dodging ability +5 psychic damage |
spy tux | Full-body suit | 10% | Always | +10% dodging ability -15 seconds to the duration of each turn | |
Super Slickery | Item | 10% | 60 minutes | Obtained from body oil +5% chance of weapon fumbles Madness? | |
the Night Mare | Transportation | 10% | Always | Level 5 | +10 weapon damage (ranged or melee) |
turkey shoot jacket | Shirt | 10% | Always | +5 damage absorption Regenerates HP as a function of level Allows use of the Flight of the Turkey skill 5x per day | |
xelor watch | Accessory | 10% | Always | Level 5 | +10 acid damage |
xentrium axe | Melee weapon | 10% | Always | Level 14 | +10 to hit |
xentrium crossbow | Ranged weapon | 10% | Always | Level 14 | +10 to hit |
Gaul blatter | Ranged weapon | 5% | Always | Level 16 | +10 to hit |
invisible claymore | Melee weapon | 5% | Always | Level 3 | +5 Melee damage |
shimmering wings | Accessory | 5% | Always | Level 12 | Grants wearer the ability to fly +5% dodging ability |
translucent rifle | Ranged weapon | 5% | Always | Level 4 | +5 Ranged damage |
Viking Games jersey | Shirt | 5% | Always | +10% Strength +10% Reflexes +5% to your maximum Hit Points +5 XP per combat | |
dashing shoes | Boots | 3% | Always | Level 15 | +5% Strength |
Premonition | Psion Passive Skill | 5 + 2*S + (level/5) | Always | Level 5 | |
Sniper | Gadgeteer Passive Skill | 10 + 2*S | Always | Level 15 | +5 + 2*S ranged damage |
The Bee's Knees | Item | 20 | 90 minutes | Obtained from bug pill | |
Mantis Reflexes | Naturalist Buff | 5 + S | 30 + 3*S minutes | +5 + S Reflexes | |
olivine ion stone | Accessory | 15 | Always | Level 9 | |
Purple Cowardice | Item | 15 | 30 minutes | Obtained from purple pill +15 Reflexes | |
Upgrade Armor: Motorized | Gadgeteer Skill | 5 + S | 30-50 minutes | Level 2 | 4 + (S/2) Reflexes (10 for S=10) Skill points invested in Upgrade Armor Duration depends on Improved Tinkering |
chain mail bikini | Full-body suit | 10 | Always | Level 11 | +5 PP per turn +5% chance of critical hits -10% ice resistance |
deterministic coin | Offhand Item | 10 | Always | Level 6 | |
Max Velocipede | Item | 10 | 60 minutes | Obtained from velocipede's toadstool | |
rocket boots | Boots | 10 | Always | Level 5 Gadgeteer |
Grants the ability to fly - for Gadgeteers only |
rorrim mirror | Offhand Item | 10 | Always | ||
steaming hood | Helmet | 10 | Always | Level 15 | +10 fire damage |
throwing pen | Ranged weapon | 10 | Always | Level 10 | +5 Ranged damage +1 extra ranged attack(s) per turn |
UltraSport jersey | Shirt | 10 | Always | Level 12 | +30 to maximum PP |
metaphoric shoes | Boots | 8 | Always | Level 18 | +5 XP per combat -1 HP per turn |
soft shoes | Boots | 8 | Always | Level 7 | |
spinel tap shoes | Boots | 6 | Always | Level 11 | +5 sonic damage |
antsy pants | Pants | 5 | Always | Level 9 | +5 foe toughness |
baseball pyrite | Offhand Item | 5 | Always | Level 4 | |
cat suit | Full-body suit | 5 | Always | ||
dress pajamas | Full-body suit | 5 | Always | +5 ranged damage - for Gadgeteers only | |
digital rapier | Melee weapon | 5 | Always | Level 3 | +10 to hit |
lightningcycle | Transportation | 5 | Always | Level 8 | +50% Electric Net damage |
Living Penlights | Item | 5 | 60 minutes | Obtained from spy pen | |
moonbow | Ranged weapon | 5 | Always | ||
motorcycle | Transportation | 5 | Always | ||
racing bike | Transportation | 5 | Always | ||
silenced mail shirt | Shirt | 5 | Always | Level 11 | +5 damage absorption |
silenced mail leggings | Pants | 5 | Always | Level 11 | +5 damage absorption |
Wraith | Melee weapon | 5 | Always | +3% of weapon damage returned as HP +3% of weapon damage returned as PP +10 dodging ability Rental equipment is lost at rollover | |
Red Hex | Transportation | 4 | Always | Level 4 | +4% chance of enemy fumbles |
yule thinking perch | Offhand Item | 4 | Always | ||
Amazing Technicolor Dreampants | Pants | ? | One turn | When trigger Orange Other beneficiary effects | |
discount pants | Pants | -3 | Always | +3% item drops -3 Reflexes | |
chain cuirass | Shirt | -5 | Always | Level 11 | +5 damage absorption |
chain cuisses | Pants | -5 | Always | Level 11 | +5 damage absorption |
iron-toe boots | Boots | -5 | Always | Level 9 | +3 foe toughness. +3 offense +3 defense |
Playing Fifty-two Pickup | Item | -5 | 30 minutes | Obtained from magic deck of cards being used on you | |
poofy skirt | Pants | -5 | Always | Level 8 | +2 damage absorption |
skateboard | Transportation | -5 | Always | ||
unbranded jalopy | Transportation | -5 | Always | ||
gigantic sword | Melee weapon | -10 | Always | Level 12 | -10 to hit +10% weapon damage Gives wearer a slightly brutish appearance |
medieval plate | Full-body suit | -10 | Always | Level 18 | +4% XP per combat +10% defense |
teeny-tiny motorcycle | Transportation | -10 | Always | Level 5 | +10% dodging ability Gives wearer a slightly brutish appearance |
cellophane zubaz | Pants | -5% | Always | Level 4 | Increased chance of noncombat adventures |
Frost Scaler's humongous mallet | Melee weapon | -10% | Always | Level 12 | +10% weapon damage +5% Strength |
fins | Boots | -20% | Always | A component of equipment required to breathe under water. | |
Stop Thief! Brand Outeroos | Talisman | -20% | Always | +20% spell damage +20% to your maximum Power Points Villains find you +10% faster Unlocks Stop Thief! | |
can't-dodge ball | Accessory | -75% | Always | -75% dodging ability |