Difference between revisions of "Skills"
From Twilight Heroes Wiki
(Skills moved to Skills (manual): Marking manual pages) |
|||
(22 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
− | + | * If you want the [[Game Manual]] page, which has formulae for Class Skills, go to [[Skills (manual)]]. | |
+ | * Also worth mentioning in this context are [[:Category:Effects|Effects]] which you can get through other means. They are temporarily and don't cost any power points (PP). | ||
+ | |||
+ | =Class Skill Comparison Table= | ||
+ | |||
+ | {| cellpadding="2" cellspacing="0" border="1" align="center" style="text-align:center" | ||
+ | |- style="background-color:#EFEFEF" | ||
+ | ! | ||
+ | ! colspan="2" | [[Elemental]] | ||
+ | ! colspan="2" | [[Gadgeteer]] | ||
+ | ! colspan="2" | [[Naturalist]] | ||
+ | ! colspan="2" | [[Psion]] | ||
+ | |- | ||
+ | !lvl | ||
+ | ! Skill | ||
+ | ! Notes | ||
+ | ! Skill | ||
+ | ! Notes | ||
+ | ! Skill | ||
+ | ! Notes | ||
+ | ! Skill | ||
+ | ! Notes | ||
+ | |- | ||
+ | | '''1''' | ||
+ | | [[Proper Grounding]]<br>costs 1 PP | ||
+ | | Increases strength, intellect, and reflexes | ||
+ | | [[Endurance]]<br>costs 1 PP | ||
+ | | Increased maximum HP | ||
+ | | [[Ant's Strength]]<br>costs 4 PP | ||
+ | | Increased strength<br>Increased maximum HP | ||
+ | | [[Aura: Vim]]<br>costs 4 PP | ||
+ | | Increased to-hit ability<br>Increased dodge ability | ||
+ | |- | ||
+ | | '''1''' | ||
+ | | [[Throw Sparks]]<br>costs 2 PP | ||
+ | | Deals fire damage | ||
+ | | [[Stun Gas]]<br>costs 3 PP | ||
+ | | Decreases foe to-hit and offense<br>Stuns opponents | ||
+ | | [[Kangaroo Punch]]<br>costs 1 PP | ||
+ | | Deals physical damage | ||
+ | | [[Mind Poke]]<br>costs 1 PP | ||
+ | | Deals psychic damage | ||
+ | |- | ||
+ | | '''2''' | ||
+ | | [[Air Shield]]<br>costs 3 PP | ||
+ | | Increases defense | ||
+ | | [[Upgrade Armor]]<br>costs 5 PP | ||
+ | | One of:<br>Adds fire, sonic, and electric resistance<br>Increased damage absorption<br>Increased reflexes & Increased initiative | ||
+ | | [[Charge of the Bovine]]<br>costs 4 PP | ||
+ | | Increased to-hit ability<br>Increased weapon damage | ||
+ | | [[Knit Flesh]]<br>costs 4 PP | ||
+ | | Heals damage | ||
+ | |- | ||
+ | | '''3''' | ||
+ | | [[Ice Bolt]]<br>costs 4 PP | ||
+ | | Deals ice damage | ||
+ | | [[Basic Martial Arts]]<br>passive skill | ||
+ | | Increased to-hit ability | ||
+ | | [[Mantis Reflexes]]<br>costs 5 PP | ||
+ | | Increased reflexes<br>Increased initiative | ||
+ | | [[Telekinesis]]<br>costs 4 PP | ||
+ | | Deals physical damage | ||
+ | |- | ||
+ | | '''4''' | ||
+ | | [[Groundquake]]<br>costs 6 PP | ||
+ | | Reduces opponent to-hit and dodge chances<br>May stun opponent | ||
+ | | [[First Aid]]<br>costs 6 PP | ||
+ | | Heals damage | ||
+ | | [[Echolocation]]<br>passive skill | ||
+ | | Increased item drops | ||
+ | | [[Aura: Mystery]]<br>costs 8 PP | ||
+ | | Increased spell damage<br>-1 to the cost of combat skills | ||
+ | |- | ||
+ | | '''5''' | ||
+ | | [[Proper Hydration]]<br>passive skill | ||
+ | | Regenerate PP every turn | ||
+ | | [[Sugar Purifier]]<br>costs 20 PP | ||
+ | | Increases effectiveness of consumed [[sugar]] | ||
+ | | [[Memory of the Elephant]]<br>costs 6 PP | ||
+ | | Increased intellect<br>Increased maximum PP | ||
+ | | [[Premonition]]<br>passive skill | ||
+ | | Increased initiative | ||
+ | |- | ||
+ | | '''6''' | ||
+ | | [[Lightning Bolt]]<br>costs 8 PP | ||
+ | | Deals electric damage | ||
+ | | [[Upgrade Weapons]]<br>costs 8 PP | ||
+ | | One of:<br>Increased to-hit ability<br>Weapon does fire and electric damage<br>Reduced chances of fumbles & Some would-be fumbles become critical hits | ||
+ | | [[Armadillo Armor]]<br>costs 8 PP | ||
+ | | Increases damage absorption | ||
+ | | [[Mind Jab]]<br>costs 7 PP | ||
+ | | Deals psychic damage | ||
+ | |- | ||
+ | | '''7''' | ||
+ | | [[Fire Shield]]<br>costs 7 PP | ||
+ | | Damages foes when they hit you | ||
+ | | [[Metal Detector]]<br>costs 10 PP | ||
+ | | Increases item drops | ||
+ | | [[Snout of the Swine]]<br>costs 10 PP | ||
+ | | Increased chips drop | ||
+ | | [[Wind Warrior]]<br>costs 12 PP | ||
+ | | Summons a companion | ||
+ | |- | ||
+ | | '''8''' | ||
+ | | [[Stone Armor]]<br>costs 12 PP | ||
+ | | Increases defense<br>Adds fire, ice, and electric resistance | ||
+ | | [[Advanced Martial Arts]]<br>passive skill | ||
+ | | Increased offense | ||
+ | | [[Starfish Regeneration]]<br>passive skill | ||
+ | | Regenerates HP each turn | ||
+ | | [[Aura: Keen Observation]]<br>costs 16 PP | ||
+ | | Slightly increased % XP gain<br>Increased chips drops | ||
+ | |- | ||
+ | | '''9''' | ||
+ | | [[Tornado]]<br>costs 10 PP | ||
+ | | Reduces opponent to-hit and dodge chances<br>Deals damage | ||
+ | | [[Aerodynamic Vehicle]]<br>costs 12 PP | ||
+ | | Extended vehicle range, at the cost of turn length | ||
+ | | [[Talons of the Raptor]]<br>costs 12 PP | ||
+ | | Increased melee damage | ||
+ | | [[Knit Bone]]<br>costs 12 PP | ||
+ | | Heals damage | ||
+ | |- | ||
+ | | '''10''' | ||
+ | | [[Lifeblood Manipulation]]<br>costs 20-round(S/2) PP | ||
+ | | Heals almost all wounds | ||
+ | | [[Improved Tinkering]]<br>passive skill | ||
+ | | Increases duration of other skills<br>Improves [[Upgrade Armor]] & [[Upgrade Weapons]] | ||
+ | | [[Trample of the Rhino]]<br>costs 9 PP | ||
+ | | Moderately increased to-hit ability<br>Moderately increased weapon damage | ||
+ | | [[Meditation]]<br>passive skill | ||
+ | | Adds additional minutes to bedtime each rollover | ||
+ | |- | ||
+ | | '''11''' | ||
+ | | [[Metalmorph]]<br>costs 20 PP | ||
+ | | Can upgrade certain metals | ||
+ | | [[Electric Net]]<br>costs 15 PP | ||
+ | | Reduces foe dodge ability<br>Deals electric damage | ||
+ | | [[Summon Wolf]]<br>costs 9 PP | ||
+ | | Summons a companion | ||
+ | | [[Electronic Understanding]]<br>passive skill | ||
+ | | Allows you to use [[Mind Jab]], [[Psionic Blast]] and [[Wind warrior]] on [[:Category:Robots|Robots]]. | ||
+ | |- | ||
+ | | '''12''' | ||
+ | | [[Firestorm]]<br>costs 14 PP | ||
+ | | Deals fire damage | ||
+ | | [[Catalyze]]<br>passive skill | ||
+ | | Upgrades materials with a catalyzer unit | ||
+ | | [[Nurture vs. Nature]]<br>costs 12 PP | ||
+ | | Increased effectiveness from your sidekick | ||
+ | | [[Aura: Vigor]]<br>costs 12 PP | ||
+ | | Regenerates HP each turn<br>Increased maximum HP | ||
+ | |- | ||
+ | | '''13''' | ||
+ | | [[Summon Water Sprite]]<br>costs 10 PP | ||
+ | | Summons a companion | ||
+ | | [[Shock Grenade]]<br>costs 13 PP | ||
+ | | Reduces foe hit and offense<br>Deals sonic damage | ||
+ | | [[Spines of the Echidna]]<br>costs 12 PP | ||
+ | | Damages foes when they hit you | ||
+ | | [[Psionic Blast]]<br>costs 15 PP | ||
+ | | Deals psychic damage | ||
+ | |- | ||
+ | | '''14''' | ||
+ | | [[The Fire Within]]<br>passive skill | ||
+ | | Increased PP capacity<br>Increased % spell damage | ||
+ | | [[Stealth]]<br>costs 10 PP | ||
+ | | Increased chance of noncombat adventures | ||
+ | | [[Sinus of the Shark]]<br>costs 15 PP | ||
+ | | Increases chance of combat adventures | ||
+ | | [[Detachment]]<br>costs 20 PP | ||
+ | | Opponent attack damage decreased<br>Turn length increased | ||
+ | |- | ||
+ | | '''15''' | ||
+ | | [[Sundowner Breeze]]<br>costs 30 PP | ||
+ | | Increases foe toughness | ||
+ | | [[Sniper]] <br>passive skill | ||
+ | | Increased ranged damage<br>Increased initiative | ||
+ | | [[Summon Water Buffalo]]<br>costs 14 PP | ||
+ | | Summons a companion | ||
+ | | [[Biofeedback]]<br>costs 10 PP | ||
+ | | Adds resistance to fire, ice, sonic, and psychic damage | ||
+ | |- | ||
+ | | '''16''' | ||
+ | | [[Salt of the Earth]]<br>passive skill | ||
+ | | Increases Spell Critical chance | ||
+ | | [[Battle Armor]]<br>passive skill | ||
+ | | Increased defense | ||
+ | | [[Maul of the Cave Bear]]<br>costs 13 PP | ||
+ | | Greatly increased to-hit ability<br>Greatly increased weapon damage | ||
+ | | [[Aura: Mental Magnetism]]<br>costs 15 PP | ||
+ | | Increased or decreased chance of combat adventures | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | =Non-Class Skills= | ||
+ | |||
+ | {| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable" | ||
+ | |- style="background-color:#EFEFEF" | ||
+ | ! Skill !! Obtained !! Permanence !! Type !! Ability | ||
+ | |- | ||
+ | | [[Animal Kung-Foolery]] || [[Animal Kung-Fu for Fools]] || Possible || Combat || {{col|physical|physical}} damage | ||
+ | |- | ||
+ | | [[Artistic Warrior]] || [[Tsun Su's War of Art]] || Possible || Passive || Increased intellect | ||
+ | |- | ||
+ | | [[Aura: Ions]] || [[Nostronomian textbook]] as [[Psion]] || Possible || Noncombat || Restores PP at end of battle | ||
+ | |- | ||
+ | | [[Beefcake!]] || [[Muscle Fancy magazine]] || Possible || Passive || Increased strength | ||
+ | |- | ||
+ | | [[Call of the Center]] || [[multiversal summer catalog]] || Automatic || Noncombat || Summon one item a day | ||
+ | |- | ||
+ | | [[Disguise Foe]] || [[Costunomicon of Zyx]] || Automatic || Combat || Can change three enemies a day, plus once more for every Skill Point invested in it | ||
+ | |- | ||
+ | | [[Fast Learner]] || [[Crammer's Guide to Cramming]] || Possible || Passive || Improved SQUID disc returns | ||
+ | |- | ||
+ | | [[Fearsome Disguise]] || [[Phobonomicon]] || Automatic || Combat || Can change three enemies a day, plus once more for every Skill Point invested in it | ||
+ | |- | ||
+ | | [[Firestarter]] || [[St. Elmo's Chariots of Vanity]] || Possible || Noncombat || + fire damage | ||
+ | |- | ||
+ | | [[Heroic Efficiency]] || [[77 Habits of Highly Effective Heroes]] || No || Passive || Reduces turn length by 30 seconds | ||
+ | |- | ||
+ | | [[Ionic Bondage]] || [[Nostronomian textbook]] as [[Gadgeteer]] || Possible || Combat || Stuns | ||
+ | |- | ||
+ | | [[Nostronomically Hardened]] || Completing the [[Through the Dimensional Rabbit-Hole]] quest || No || Passive || +20 Offense, +20 Defense | ||
+ | |- | ||
+ | | [[Passable Pilot]] || Playing '''Flight Simulator''' in the [[Virtual Reality Gaming Center]] || No || Passive || Ability to fly aircraft | ||
+ | |- | ||
+ | | [[Precompletion Pro]] || [[precompletion training certificate]] || Automatic || Passive || Start each day at 5:30 instead of 6:00 | ||
+ | |- | ||
+ | | [[Strike of the Ion Eel]] || [[Nostronomian textbook]] as [[Naturalist]] || Possible || Combat || {{col|physical|physical}} + {{col|electric|electric}} damage | ||
+ | |- | ||
+ | | [[Summon Fortune Cookie]] || [[Chinese takeout menu]] || Automatic || Noncombat || Summons 4 fortune cookies/day | ||
+ | |- | ||
+ | | [[Summon Ion Sprite]] || [[Nostronomian textbook]] as [[Elemental]] || Possible || Noncombat || Summons a sidekick | ||
+ | |} | ||
+ | |||
+ | =Skill Points= | ||
+ | Skill points are used to increase the power of your skills. Some skills cannot be assigned skill points, but most skills can have between 0 and 10 skill points assigned to them. | ||
+ | |||
+ | You can acquire skillpoints in 3 different ways: | ||
+ | *[[Pre-prepared skill point]] can be acquired and used to gain 1 skillpoint. | ||
+ | *[[Bonus skill point]] can be acquired and used to gain 1 skillpoint. | ||
+ | *[[level|Leveling up]] grants skillpoints at each level. 2 per level during Original Continuity. Once a Retcon occurs, additional skill points happen once per level, for each retcon. | ||
+ | ** After 1 retcon, 3 skill points will be earned at level 2 | ||
+ | ** After 3 retcons, 3 skill points will be earned at levels 2, 3, and 4 | ||
+ | ** After 11 retcons, you gain 4 skill points at level 2 and 3 points at levels 3-11. | ||
+ | ** Extra skill points from retcons are distributed in levels 2-11, at levels 12+ you get 2 skill points per level. | ||
+ | |||
+ | [[Category:Basics]] |
Latest revision as of 03:16, 30 August 2018
- If you want the Game Manual page, which has formulae for Class Skills, go to Skills (manual).
- Also worth mentioning in this context are Effects which you can get through other means. They are temporarily and don't cost any power points (PP).
Class Skill Comparison Table
Elemental | Gadgeteer | Naturalist | Psion | |||||
---|---|---|---|---|---|---|---|---|
lvl | Skill | Notes | Skill | Notes | Skill | Notes | Skill | Notes |
1 | Proper Grounding costs 1 PP |
Increases strength, intellect, and reflexes | Endurance costs 1 PP |
Increased maximum HP | Ant's Strength costs 4 PP |
Increased strength Increased maximum HP |
Aura: Vim costs 4 PP |
Increased to-hit ability Increased dodge ability |
1 | Throw Sparks costs 2 PP |
Deals fire damage | Stun Gas costs 3 PP |
Decreases foe to-hit and offense Stuns opponents |
Kangaroo Punch costs 1 PP |
Deals physical damage | Mind Poke costs 1 PP |
Deals psychic damage |
2 | Air Shield costs 3 PP |
Increases defense | Upgrade Armor costs 5 PP |
One of: Adds fire, sonic, and electric resistance Increased damage absorption Increased reflexes & Increased initiative |
Charge of the Bovine costs 4 PP |
Increased to-hit ability Increased weapon damage |
Knit Flesh costs 4 PP |
Heals damage |
3 | Ice Bolt costs 4 PP |
Deals ice damage | Basic Martial Arts passive skill |
Increased to-hit ability | Mantis Reflexes costs 5 PP |
Increased reflexes Increased initiative |
Telekinesis costs 4 PP |
Deals physical damage |
4 | Groundquake costs 6 PP |
Reduces opponent to-hit and dodge chances May stun opponent |
First Aid costs 6 PP |
Heals damage | Echolocation passive skill |
Increased item drops | Aura: Mystery costs 8 PP |
Increased spell damage -1 to the cost of combat skills |
5 | Proper Hydration passive skill |
Regenerate PP every turn | Sugar Purifier costs 20 PP |
Increases effectiveness of consumed sugar | Memory of the Elephant costs 6 PP |
Increased intellect Increased maximum PP |
Premonition passive skill |
Increased initiative |
6 | Lightning Bolt costs 8 PP |
Deals electric damage | Upgrade Weapons costs 8 PP |
One of: Increased to-hit ability Weapon does fire and electric damage Reduced chances of fumbles & Some would-be fumbles become critical hits |
Armadillo Armor costs 8 PP |
Increases damage absorption | Mind Jab costs 7 PP |
Deals psychic damage |
7 | Fire Shield costs 7 PP |
Damages foes when they hit you | Metal Detector costs 10 PP |
Increases item drops | Snout of the Swine costs 10 PP |
Increased chips drop | Wind Warrior costs 12 PP |
Summons a companion |
8 | Stone Armor costs 12 PP |
Increases defense Adds fire, ice, and electric resistance |
Advanced Martial Arts passive skill |
Increased offense | Starfish Regeneration passive skill |
Regenerates HP each turn | Aura: Keen Observation costs 16 PP |
Slightly increased % XP gain Increased chips drops |
9 | Tornado costs 10 PP |
Reduces opponent to-hit and dodge chances Deals damage |
Aerodynamic Vehicle costs 12 PP |
Extended vehicle range, at the cost of turn length | Talons of the Raptor costs 12 PP |
Increased melee damage | Knit Bone costs 12 PP |
Heals damage |
10 | Lifeblood Manipulation costs 20-round(S/2) PP |
Heals almost all wounds | Improved Tinkering passive skill |
Increases duration of other skills Improves Upgrade Armor & Upgrade Weapons |
Trample of the Rhino costs 9 PP |
Moderately increased to-hit ability Moderately increased weapon damage |
Meditation passive skill |
Adds additional minutes to bedtime each rollover |
11 | Metalmorph costs 20 PP |
Can upgrade certain metals | Electric Net costs 15 PP |
Reduces foe dodge ability Deals electric damage |
Summon Wolf costs 9 PP |
Summons a companion | Electronic Understanding passive skill |
Allows you to use Mind Jab, Psionic Blast and Wind warrior on Robots. |
12 | Firestorm costs 14 PP |
Deals fire damage | Catalyze passive skill |
Upgrades materials with a catalyzer unit | Nurture vs. Nature costs 12 PP |
Increased effectiveness from your sidekick | Aura: Vigor costs 12 PP |
Regenerates HP each turn Increased maximum HP |
13 | Summon Water Sprite costs 10 PP |
Summons a companion | Shock Grenade costs 13 PP |
Reduces foe hit and offense Deals sonic damage |
Spines of the Echidna costs 12 PP |
Damages foes when they hit you | Psionic Blast costs 15 PP |
Deals psychic damage |
14 | The Fire Within passive skill |
Increased PP capacity Increased % spell damage |
Stealth costs 10 PP |
Increased chance of noncombat adventures | Sinus of the Shark costs 15 PP |
Increases chance of combat adventures | Detachment costs 20 PP |
Opponent attack damage decreased Turn length increased |
15 | Sundowner Breeze costs 30 PP |
Increases foe toughness | Sniper passive skill |
Increased ranged damage Increased initiative |
Summon Water Buffalo costs 14 PP |
Summons a companion | Biofeedback costs 10 PP |
Adds resistance to fire, ice, sonic, and psychic damage |
16 | Salt of the Earth passive skill |
Increases Spell Critical chance | Battle Armor passive skill |
Increased defense | Maul of the Cave Bear costs 13 PP |
Greatly increased to-hit ability Greatly increased weapon damage |
Aura: Mental Magnetism costs 15 PP |
Increased or decreased chance of combat adventures |
Non-Class Skills
Skill | Obtained | Permanence | Type | Ability |
---|---|---|---|---|
Animal Kung-Foolery | Animal Kung-Fu for Fools | Possible | Combat | physical damage |
Artistic Warrior | Tsun Su's War of Art | Possible | Passive | Increased intellect |
Aura: Ions | Nostronomian textbook as Psion | Possible | Noncombat | Restores PP at end of battle |
Beefcake! | Muscle Fancy magazine | Possible | Passive | Increased strength |
Call of the Center | multiversal summer catalog | Automatic | Noncombat | Summon one item a day |
Disguise Foe | Costunomicon of Zyx | Automatic | Combat | Can change three enemies a day, plus once more for every Skill Point invested in it |
Fast Learner | Crammer's Guide to Cramming | Possible | Passive | Improved SQUID disc returns |
Fearsome Disguise | Phobonomicon | Automatic | Combat | Can change three enemies a day, plus once more for every Skill Point invested in it |
Firestarter | St. Elmo's Chariots of Vanity | Possible | Noncombat | + fire damage |
Heroic Efficiency | 77 Habits of Highly Effective Heroes | No | Passive | Reduces turn length by 30 seconds |
Ionic Bondage | Nostronomian textbook as Gadgeteer | Possible | Combat | Stuns |
Nostronomically Hardened | Completing the Through the Dimensional Rabbit-Hole quest | No | Passive | +20 Offense, +20 Defense |
Passable Pilot | Playing Flight Simulator in the Virtual Reality Gaming Center | No | Passive | Ability to fly aircraft |
Precompletion Pro | precompletion training certificate | Automatic | Passive | Start each day at 5:30 instead of 6:00 |
Strike of the Ion Eel | Nostronomian textbook as Naturalist | Possible | Combat | physical + electric damage |
Summon Fortune Cookie | Chinese takeout menu | Automatic | Noncombat | Summons 4 fortune cookies/day |
Summon Ion Sprite | Nostronomian textbook as Elemental | Possible | Noncombat | Summons a sidekick |
Skill Points
Skill points are used to increase the power of your skills. Some skills cannot be assigned skill points, but most skills can have between 0 and 10 skill points assigned to them.
You can acquire skillpoints in 3 different ways:
- Pre-prepared skill point can be acquired and used to gain 1 skillpoint.
- Bonus skill point can be acquired and used to gain 1 skillpoint.
- Leveling up grants skillpoints at each level. 2 per level during Original Continuity. Once a Retcon occurs, additional skill points happen once per level, for each retcon.
- After 1 retcon, 3 skill points will be earned at level 2
- After 3 retcons, 3 skill points will be earned at levels 2, 3, and 4
- After 11 retcons, you gain 4 skill points at level 2 and 3 points at levels 3-11.
- Extra skill points from retcons are distributed in levels 2-11, at levels 12+ you get 2 skill points per level.