Skills: Difference between revisions
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* If you want the [[Game Manual]] page, which has formulae for Class Skills, go to [[Skills (manual)]]. | |||
* Also worth mentioning in this context are [[:Category:Effects|Effects]] which you can get through other means. They are temporarily and don't cost any power points (PP). | |||
=Class Skill Comparison Table= | |||
{| cellpadding="2" cellspacing="0" border="1" align="center" style="text-align:center" | |||
|- style="background-color:#EFEFEF" | |||
! | |||
! colspan="2" | [[Elemental]] | |||
! colspan="2" | [[Gadgeteer]] | |||
! colspan="2" | [[Naturalist]] | |||
! colspan="2" | [[Psion]] | |||
|- | |||
!lvl | |||
! Skill | |||
! Notes | |||
! Skill | |||
! Notes | |||
! Skill | |||
! Notes | |||
! Skill | |||
! Notes | |||
|- | |||
| '''1''' | |||
| [[Proper Grounding]]<br>costs 1 PP | |||
| Increases strength, intellect, and reflexes | |||
| [[Endurance]]<br>costs 1 PP | |||
| Increased maximum HP | |||
| [[Ant's Strength]]<br>costs 4 PP | |||
| Increased strength<br>Increased maximum HP | |||
| [[Aura: Vim]]<br>costs 4 PP | |||
| Increased to-hit ability<br>Increased dodge ability | |||
|- | |||
| '''1''' | |||
| [[Throw Sparks]]<br>costs 2 PP | |||
| Deals fire damage | |||
| [[Stun Gas]]<br>costs 3 PP | |||
| Decreases foe to-hit and offense<br>Stuns opponents | |||
| [[Kangaroo Punch]]<br>costs 1 PP | |||
| Deals physical damage | |||
| [[Mind Poke]]<br>costs 1 PP | |||
| Deals psychic damage | |||
|- | |||
| '''2''' | |||
| [[Air Shield]]<br>costs 3 PP | |||
| Increases defense | |||
| [[Upgrade Armor]]<br>costs 5 PP | |||
| One of:<br>Adds fire, sonic, and electric resistance<br>Increased damage absorption<br>Increased reflexes & Increased initiative | |||
| [[Charge of the Bovine]]<br>costs 4 PP | |||
| Increased to-hit ability<br>Increased weapon damage | |||
| [[Knit Flesh]]<br>costs 4 PP | |||
| Heals damage | |||
|- | |||
| '''3''' | |||
| [[Ice Bolt]]<br>costs 4 PP | |||
| Deals ice damage | |||
| [[Basic Martial Arts]]<br>passive skill | |||
| Increased to-hit ability | |||
| [[Mantis Reflexes]]<br>costs 5 PP | |||
| Increased reflexes<br>Increased initiative | |||
| [[Telekinesis]]<br>costs 4 PP | |||
| Deals physical damage | |||
|- | |||
| '''4''' | |||
| [[Groundquake]]<br>costs 6 PP | |||
| Reduces opponent to-hit and dodge chances<br>May stun opponent | |||
| [[First Aid]]<br>costs 6 PP | |||
| Heals damage | |||
| [[Echolocation]]<br>passive skill | |||
| Increased item drops | |||
| [[Aura: Mystery]]<br>costs 8 PP | |||
| Increased spell damage<br>-1 to the cost of combat skills | |||
|- | |||
| '''5''' | |||
| [[Proper Hydration]]<br>passive skill | |||
| Regenerate PP every turn | |||
| [[Sugar Purifier]]<br>costs 20 PP | |||
| Increases effectiveness of consumed [[sugar]] | |||
| [[Memory of the Elephant]]<br>costs 6 PP | |||
| Increased intellect<br>Increased maximum PP | |||
| [[Premonition]]<br>passive skill | |||
| Increased initiative | |||
|- | |||
| '''6''' | |||
| [[Lightning Bolt]]<br>costs 8 PP | |||
| Deals electric damage | |||
| [[Upgrade Weapons]]<br>costs 8 PP | |||
| One of:<br>Increased to-hit ability<br>Weapon does fire and electric damage<br>Reduced chances of fumbles & Some would-be fumbles become critical hits | |||
| [[Armadillo Armor]]<br>costs 8 PP | |||
| Increases damage absorption | |||
| [[Mind Jab]]<br>costs 7 PP | |||
| Deals psychic damage | |||
|- | |||
| '''7''' | |||
| [[Fire Shield]]<br>costs 7 PP | |||
| Damages foes when they hit you | |||
| [[Metal Detector]]<br>costs 10 PP | |||
| Increases item drops | |||
| [[Snout of the Swine]]<br>costs 10 PP | |||
| Increased chips drop | |||
| [[Wind Warrior]]<br>costs 12 PP | |||
| Summons a companion | |||
|- | |||
| '''8''' | |||
| [[Stone Armor]]<br>costs 12 PP | |||
| Increases defense<br>Adds fire, ice, and electric resistance | |||
| [[Advanced Martial Arts]]<br>passive skill | |||
| Increased offense | |||
| [[Starfish Regeneration]]<br>passive skill | |||
| Regenerates HP each turn | |||
| [[Aura: Keen Observation]]<br>costs 16 PP | |||
| Slightly increased % XP gain<br>Increased chips drops | |||
|- | |||
| '''9''' | |||
| [[Tornado]]<br>costs 10 PP | |||
| Reduces opponent to-hit and dodge chances<br>Deals damage | |||
| [[Aerodynamic Vehicle]]<br>costs 12 PP | |||
| Extended vehicle range, at the cost of turn length | |||
| [[Talons of the Raptor]]<br>costs 12 PP | |||
| Increased melee damage | |||
| [[Knit Bone]]<br>costs 12 PP | |||
| Heals damage | |||
|- | |||
| '''10''' | |||
| [[Lifeblood Manipulation]]<br>costs 20-round(S/2) PP | |||
| Heals almost all wounds | |||
| [[Improved Tinkering]]<br>passive skill | |||
| Increases duration of other skills<br>Improves [[Upgrade Armor]] & [[Upgrade Weapons]] | |||
| [[Trample of the Rhino]]<br>costs 9 PP | |||
| Moderately increased to-hit ability<br>Moderately increased weapon damage | |||
| [[Meditation]]<br>passive skill | |||
| Adds additional minutes to bedtime each rollover | |||
|- | |||
| '''11''' | |||
| [[Metalmorph]]<br>costs 20 PP | |||
| Can upgrade certain metals | |||
| [[Electric Net]]<br>costs 15 PP | |||
| Reduces foe dodge ability<br>Deals electric damage | |||
| [[Summon Wolf]]<br>costs 9 PP | |||
| Summons a companion | |||
| [[Electronic Understanding]]<br>passive skill | |||
| Allows you to use [[Mind Jab]], [[Psionic Blast]] and [[Wind warrior]] on [[:Category:Robots|Robots]]. | |||
|- | |||
| '''12''' | |||
| [[Firestorm]]<br>costs 14 PP | |||
| Deals fire damage | |||
| [[Catalyze]]<br>passive skill | |||
| Upgrades materials with a catalyzer unit | |||
| [[Nurture vs. Nature]]<br>costs 12 PP | |||
| Increased effectiveness from your sidekick | |||
| [[Aura: Vigor]]<br>costs 12 PP | |||
| Regenerates HP each turn<br>Increased maximum HP | |||
|- | |||
| '''13''' | |||
| [[Summon Water Sprite]]<br>costs 10 PP | |||
| Summons a companion | |||
| [[Shock Grenade]]<br>costs 13 PP | |||
| Reduces foe hit and offense<br>Deals sonic damage | |||
| [[Spines of the Echidna]]<br>costs 12 PP | |||
| Damages foes when they hit you | |||
| [[Psionic Blast]]<br>costs 15 PP | |||
| Deals psychic damage | |||
|- | |||
| '''14''' | |||
| [[The Fire Within]]<br>passive skill | |||
| Increased PP capacity<br>Increased % spell damage | |||
| [[Stealth]]<br>costs 10 PP | |||
| Increased chance of noncombat adventures | |||
| [[Sinus of the Shark]]<br>costs 15 PP | |||
| Increases chance of combat adventures | |||
| [[Detachment]]<br>costs 20 PP | |||
| Opponent attack damage decreased<br>Turn length increased | |||
|- | |||
| '''15''' | |||
| [[Sundowner Breeze]]<br>costs 30 PP | |||
| Increases foe toughness | |||
| [[Sniper]] <br>passive skill | |||
| Increased ranged damage<br>Increased initiative | |||
| [[Summon Water Buffalo]]<br>costs 14 PP | |||
| Summons a companion | |||
| [[Biofeedback]]<br>costs 10 PP | |||
| Adds resistance to fire, ice, sonic, and psychic damage | |||
|- | |||
| '''16''' | |||
| [[Salt of the Earth]]<br>passive skill | |||
| Increases Spell Critical chance | |||
| [[Battle Armor]]<br>passive skill | |||
| Increased defense | |||
| [[Maul of the Cave Bear]]<br>costs 13 PP | |||
| Greatly increased to-hit ability<br>Greatly increased weapon damage | |||
| [[Aura: Mental Magnetism]]<br>costs 15 PP | |||
| Increased or decreased chance of combat adventures | |||
|- | |||
|} | |||
=Non-Class Skills= | |||
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable" | |||
|- style="background-color:#EFEFEF" | |||
! Skill !! Obtained !! Permanence !! Type !! Ability | |||
|- | |||
| [[Animal Kung-Foolery]] || [[Animal Kung-Fu for Fools]] || Possible || Combat || {{col|physical|physical}} damage | |||
|- | |||
| [[Artistic Warrior]] || [[Tsun Su's War of Art]] || Possible || Passive || Increased intellect | |||
|- | |||
| [[Aura: Ions]] || [[Nostronomian textbook]] as [[Psion]] || Possible || Noncombat || Restores PP at end of battle | |||
|- | |||
| [[Beefcake!]] || [[Muscle Fancy magazine]] || Possible || Passive || Increased strength | |||
|- | |||
| [[Call of the Center]] || [[multiversal summer catalog]] || Automatic || Noncombat || Summon one item a day | |||
|- | |||
| [[Disguise Foe]] || [[Costunomicon of Zyx]] || Automatic || Combat || Can change three enemies a day, plus once more for every Skill Point invested in it | |||
|- | |||
| [[Fast Learner]] || [[Crammer's Guide to Cramming]] || Possible || Passive || Improved SQUID disc returns | |||
|- | |||
| [[Fearsome Disguise]] || [[Phobonomicon]] || Automatic || Combat || Can change three enemies a day, plus once more for every Skill Point invested in it | |||
|- | |||
| [[Firestarter]] || [[St. Elmo's Chariots of Vanity]] || Possible || Noncombat || + fire damage | |||
|- | |||
| [[Heroic Efficiency]] || [[77 Habits of Highly Effective Heroes]] || No || Passive || Reduces turn length by 30 seconds | |||
|- | |||
| [[Ionic Bondage]] || [[Nostronomian textbook]] as [[Gadgeteer]] || Possible || Combat || Stuns | |||
|- | |||
| [[Nostronomically Hardened]] || Completing the [[Through the Dimensional Rabbit-Hole]] quest || No || Passive || +20 Offense, +20 Defense | |||
|- | |||
| [[Passable Pilot]] || Playing '''Flight Simulator''' in the [[Virtual Reality Gaming Center]] || No || Passive || Ability to fly aircraft | |||
|- | |||
| [[Precompletion Pro]] || [[precompletion training certificate]] || Automatic || Passive || Start each day at 5:30 instead of 6:00 | |||
|- | |||
| [[Strike of the Ion Eel]] || [[Nostronomian textbook]] as [[Naturalist]] || Possible || Combat || {{col|physical|physical}} + {{col|electric|electric}} damage | |||
|- | |||
| [[Summon Fortune Cookie]] || [[Chinese takeout menu]] || Automatic || Noncombat || Summons 4 fortune cookies/day | |||
|- | |||
| [[Summon Ion Sprite]] || [[Nostronomian textbook]] as [[Elemental]] || Possible || Noncombat || Summons a sidekick | |||
|} | |||
=Skill Points= | |||
Skill points are used to increase the power of your skills. Some skills cannot be assigned skill points, but most skills can have between 0 and 10 skill points assigned to them. | |||
You can acquire skillpoints in 3 different ways: | |||
*[[Pre-prepared skill point]] can be acquired and used to gain 1 skillpoint. | |||
*[[Bonus skill point]] can be acquired and used to gain 1 skillpoint. | |||
*[[level|Leveling up]] grants skillpoints at each level. 2 per level during Original Continuity. Once a Retcon occurs, additional skill points happen once per level, for each retcon. | |||
** After 1 retcon, 3 skill points will be earned at level 2 | |||
** After 3 retcons, 3 skill points will be earned at levels 2, 3, and 4 | |||
** After 11 retcons, you gain 4 skill points at level 2 and 3 points at levels 3-11. | |||
** Extra skill points from retcons are distributed in levels 2-11, at levels 12+ you get 2 skill points per level. | |||
[[Category:Basics]] |
Latest revision as of 11:16, 30 August 2018
- If you want the Game Manual page, which has formulae for Class Skills, go to Skills (manual).
- Also worth mentioning in this context are Effects which you can get through other means. They are temporarily and don't cost any power points (PP).
Class Skill Comparison Table
Elemental | Gadgeteer | Naturalist | Psion | |||||
---|---|---|---|---|---|---|---|---|
lvl | Skill | Notes | Skill | Notes | Skill | Notes | Skill | Notes |
1 | Proper Grounding costs 1 PP |
Increases strength, intellect, and reflexes | Endurance costs 1 PP |
Increased maximum HP | Ant's Strength costs 4 PP |
Increased strength Increased maximum HP |
Aura: Vim costs 4 PP |
Increased to-hit ability Increased dodge ability |
1 | Throw Sparks costs 2 PP |
Deals fire damage | Stun Gas costs 3 PP |
Decreases foe to-hit and offense Stuns opponents |
Kangaroo Punch costs 1 PP |
Deals physical damage | Mind Poke costs 1 PP |
Deals psychic damage |
2 | Air Shield costs 3 PP |
Increases defense | Upgrade Armor costs 5 PP |
One of: Adds fire, sonic, and electric resistance Increased damage absorption Increased reflexes & Increased initiative |
Charge of the Bovine costs 4 PP |
Increased to-hit ability Increased weapon damage |
Knit Flesh costs 4 PP |
Heals damage |
3 | Ice Bolt costs 4 PP |
Deals ice damage | Basic Martial Arts passive skill |
Increased to-hit ability | Mantis Reflexes costs 5 PP |
Increased reflexes Increased initiative |
Telekinesis costs 4 PP |
Deals physical damage |
4 | Groundquake costs 6 PP |
Reduces opponent to-hit and dodge chances May stun opponent |
First Aid costs 6 PP |
Heals damage | Echolocation passive skill |
Increased item drops | Aura: Mystery costs 8 PP |
Increased spell damage -1 to the cost of combat skills |
5 | Proper Hydration passive skill |
Regenerate PP every turn | Sugar Purifier costs 20 PP |
Increases effectiveness of consumed sugar | Memory of the Elephant costs 6 PP |
Increased intellect Increased maximum PP |
Premonition passive skill |
Increased initiative |
6 | Lightning Bolt costs 8 PP |
Deals electric damage | Upgrade Weapons costs 8 PP |
One of: Increased to-hit ability Weapon does fire and electric damage Reduced chances of fumbles & Some would-be fumbles become critical hits |
Armadillo Armor costs 8 PP |
Increases damage absorption | Mind Jab costs 7 PP |
Deals psychic damage |
7 | Fire Shield costs 7 PP |
Damages foes when they hit you | Metal Detector costs 10 PP |
Increases item drops | Snout of the Swine costs 10 PP |
Increased chips drop | Wind Warrior costs 12 PP |
Summons a companion |
8 | Stone Armor costs 12 PP |
Increases defense Adds fire, ice, and electric resistance |
Advanced Martial Arts passive skill |
Increased offense | Starfish Regeneration passive skill |
Regenerates HP each turn | Aura: Keen Observation costs 16 PP |
Slightly increased % XP gain Increased chips drops |
9 | Tornado costs 10 PP |
Reduces opponent to-hit and dodge chances Deals damage |
Aerodynamic Vehicle costs 12 PP |
Extended vehicle range, at the cost of turn length | Talons of the Raptor costs 12 PP |
Increased melee damage | Knit Bone costs 12 PP |
Heals damage |
10 | Lifeblood Manipulation costs 20-round(S/2) PP |
Heals almost all wounds | Improved Tinkering passive skill |
Increases duration of other skills Improves Upgrade Armor & Upgrade Weapons |
Trample of the Rhino costs 9 PP |
Moderately increased to-hit ability Moderately increased weapon damage |
Meditation passive skill |
Adds additional minutes to bedtime each rollover |
11 | Metalmorph costs 20 PP |
Can upgrade certain metals | Electric Net costs 15 PP |
Reduces foe dodge ability Deals electric damage |
Summon Wolf costs 9 PP |
Summons a companion | Electronic Understanding passive skill |
Allows you to use Mind Jab, Psionic Blast and Wind warrior on Robots. |
12 | Firestorm costs 14 PP |
Deals fire damage | Catalyze passive skill |
Upgrades materials with a catalyzer unit | Nurture vs. Nature costs 12 PP |
Increased effectiveness from your sidekick | Aura: Vigor costs 12 PP |
Regenerates HP each turn Increased maximum HP |
13 | Summon Water Sprite costs 10 PP |
Summons a companion | Shock Grenade costs 13 PP |
Reduces foe hit and offense Deals sonic damage |
Spines of the Echidna costs 12 PP |
Damages foes when they hit you | Psionic Blast costs 15 PP |
Deals psychic damage |
14 | The Fire Within passive skill |
Increased PP capacity Increased % spell damage |
Stealth costs 10 PP |
Increased chance of noncombat adventures | Sinus of the Shark costs 15 PP |
Increases chance of combat adventures | Detachment costs 20 PP |
Opponent attack damage decreased Turn length increased |
15 | Sundowner Breeze costs 30 PP |
Increases foe toughness | Sniper passive skill |
Increased ranged damage Increased initiative |
Summon Water Buffalo costs 14 PP |
Summons a companion | Biofeedback costs 10 PP |
Adds resistance to fire, ice, sonic, and psychic damage |
16 | Salt of the Earth passive skill |
Increases Spell Critical chance | Battle Armor passive skill |
Increased defense | Maul of the Cave Bear costs 13 PP |
Greatly increased to-hit ability Greatly increased weapon damage |
Aura: Mental Magnetism costs 15 PP |
Increased or decreased chance of combat adventures |
Non-Class Skills
Skill | Obtained | Permanence | Type | Ability |
---|---|---|---|---|
Animal Kung-Foolery | Animal Kung-Fu for Fools | Possible | Combat | physical damage |
Artistic Warrior | Tsun Su's War of Art | Possible | Passive | Increased intellect |
Aura: Ions | Nostronomian textbook as Psion | Possible | Noncombat | Restores PP at end of battle |
Beefcake! | Muscle Fancy magazine | Possible | Passive | Increased strength |
Call of the Center | multiversal summer catalog | Automatic | Noncombat | Summon one item a day |
Disguise Foe | Costunomicon of Zyx | Automatic | Combat | Can change three enemies a day, plus once more for every Skill Point invested in it |
Fast Learner | Crammer's Guide to Cramming | Possible | Passive | Improved SQUID disc returns |
Fearsome Disguise | Phobonomicon | Automatic | Combat | Can change three enemies a day, plus once more for every Skill Point invested in it |
Firestarter | St. Elmo's Chariots of Vanity | Possible | Noncombat | + fire damage |
Heroic Efficiency | 77 Habits of Highly Effective Heroes | No | Passive | Reduces turn length by 30 seconds |
Ionic Bondage | Nostronomian textbook as Gadgeteer | Possible | Combat | Stuns |
Nostronomically Hardened | Completing the Through the Dimensional Rabbit-Hole quest | No | Passive | +20 Offense, +20 Defense |
Passable Pilot | Playing Flight Simulator in the Virtual Reality Gaming Center | No | Passive | Ability to fly aircraft |
Precompletion Pro | precompletion training certificate | Automatic | Passive | Start each day at 5:30 instead of 6:00 |
Strike of the Ion Eel | Nostronomian textbook as Naturalist | Possible | Combat | physical + electric damage |
Summon Fortune Cookie | Chinese takeout menu | Automatic | Noncombat | Summons 4 fortune cookies/day |
Summon Ion Sprite | Nostronomian textbook as Elemental | Possible | Noncombat | Summons a sidekick |
Skill Points
Skill points are used to increase the power of your skills. Some skills cannot be assigned skill points, but most skills can have between 0 and 10 skill points assigned to them.
You can acquire skillpoints in 3 different ways:
- Pre-prepared skill point can be acquired and used to gain 1 skillpoint.
- Bonus skill point can be acquired and used to gain 1 skillpoint.
- Leveling up grants skillpoints at each level. 2 per level during Original Continuity. Once a Retcon occurs, additional skill points happen once per level, for each retcon.
- After 1 retcon, 3 skill points will be earned at level 2
- After 3 retcons, 3 skill points will be earned at levels 2, 3, and 4
- After 11 retcons, you gain 4 skill points at level 2 and 3 points at levels 3-11.
- Extra skill points from retcons are distributed in levels 2-11, at levels 12+ you get 2 skill points per level.