Difference between revisions of "Strike-back damage"
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* Strike-back damage is applied whenever you are hit by a foe. | * Strike-back damage is applied whenever you are hit by a foe. | ||
* Each damage type has a specific message associated to it. | * Each damage type has a specific message associated to it. | ||
− | :Your opponent is damaged by your fierce defenses, and takes '''X damage'''. | + | :{{col|player|physical}}: Your opponent is damaged by your fierce defenses, and takes '''X damage'''. |
− | :Part of your opponent's blow comes into contact with your sonic defenses, causing your equipment to reverberate with a resounding CLONGGGGG! It causes {{col|sonic|X damage}} to your opponent. | + | :{{col|sonic|sonic}}: Part of your opponent's blow comes into contact with your sonic defenses, causing your equipment to reverberate with a resounding CLONGGGGG! It causes {{col|sonic|X damage}} to your opponent. |
− | :* [[Fire Shield]] | + | :{{col|ice|ice}}: Your opponent's attack triggers a blast of frost that sprays them for {{col|ice|X damage}}. |
+ | :{{col|acid|acid}}: Your opponent becomes slightly dissolved ''(ew)'' by your acidic defenses, and takes {{col|acid|X damage}}. | ||
+ | :{{col|fire|fire}}: With a WHOOSH! your fiery defenses activate in response to your opponent's attack, reflecting {{col|fire|X damage}} onto your opponent. | ||
+ | :{{col|electric|electric}}: Your opponent is zapped by your electrified defenses (shocking!), and takes {{col|electric|X damage}}. | ||
+ | :{{col|psychic|psychic}}: In retribution for the attack your defenses trigger a psychic echo that fires back to your opponent for {{col|psychic|X damage}}. | ||
+ | * [[Fire Shield]] has a different message. See specifics on its page. | ||
* Strike-back damage cannot kill an opponent. When an opponent would have been killed by strike-back damage it is canceled and you get a message right after the regular message, depending on damage type: | * Strike-back damage cannot kill an opponent. When an opponent would have been killed by strike-back damage it is canceled and you get a message right after the regular message, depending on damage type: | ||
− | :{{col|player| | + | :{{col|player|physical}}: Your opponent appears to be in pretty bad shape. It pulls back before your defenses cause it critical damage. |
:{{col|sonic|sonic}}: Your opponent appears to be pretty shaken up by the noise. | :{{col|sonic|sonic}}: Your opponent appears to be pretty shaken up by the noise. | ||
+ | :{{col|ice|ice}}: Your opponent appears rattled by the intensity of your defenses. | ||
+ | :{{col|acid|acid}}: Your opponent appears to be in pretty bad shape. It pulls back before your defenses cause it critical damage. | ||
+ | :{{col|fire|fire}}: Your opponent appears to be pretty shaken up by the noise. | ||
+ | :{{col|electric|electric}}: Your opponent appears to be in pretty bad shape. It pulls back before your defenses cause it critical damage. | ||
+ | :{{col|psychic|psychic}}: Your opponent appears rattled by the intensity of your defenses. | ||
* [[:Category:Frusion Enemies|Frusion Enemies]] take only one Strike-back damage every hit, with a special message: | * [[:Category:Frusion Enemies|Frusion Enemies]] take only one Strike-back damage every hit, with a special message: | ||
:Your opponent seems slightly put off by your defenses, and takes '''1 damage.''' | :Your opponent seems slightly put off by your defenses, and takes '''1 damage.''' | ||
− | * Amounts for [[ | + | * Amounts for [[Skills]] are affected by S, the number of {{skillPoint}}s invested in the skill. |
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable" | {| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable" | ||
|- style="background-color:#EFEFEF" | |- style="background-color:#EFEFEF" | ||
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|- | |- | ||
| [[bully pulpit]] || Accessory || '''20% of damage''' || Always || Level 10 || {{col|ice|ice}} damage | | [[bully pulpit]] || Accessory || '''20% of damage''' || Always || Level 10 || {{col|ice|ice}} damage | ||
+ | |- | ||
+ | | [[blazing shield fragment]] || Accessory || '''15% of damage''' || Always || Level 15 || {{col|fire|fire}} damage<br>Take 5 fire damage per round of combat | ||
|- | |- | ||
| [[chalkboard shield]] || Offhand Item || '''15% of damage''' || Always || Level 10 || {{col|sonic|sonic}} damage | | [[chalkboard shield]] || Offhand Item || '''15% of damage''' || Always || Level 10 || {{col|sonic|sonic}} damage | ||
+ | |- | ||
+ | | [[genuine lookalike World Series 2011 ring]] || Talisman || '''15% of damage''' || Always || || {{col|fire|fire}} damage<br>+1 to the cost of combat skills | ||
+ | |- | ||
+ | | [[genuine lookalike World Series 2012 ring]] || Talisman || '''15% of damage''' || Always || || {{col|ice|ice}} damage<br>+1 to the cost of combat skills | ||
+ | |- | ||
+ | | [[genuine lookalike World Series 2014 ring]] || Talisman || '''15% of damage''' || Always || || {{col|acid|acid}} damage<br>-10% resist fire, ice, electric, and acid damage | ||
+ | |- | ||
+ | | [[genuine lookalike World Series 2015 ring]] || Talisman || '''15% of damage''' || Always || || {{col|sonic|sonic}} damage<br>-15% dodging ability | ||
+ | |- | ||
+ | | [[hero's blazing shield]] || Offhand Item || '''15% of damage''' || Always || Level 20 || {{col|fire|fire}} damage | ||
+ | |- | ||
+ | | [[Dr. Nano's labcoat]] || Full-body suit || '''10% of damage''' || Always || Level 25 || {{col|acid|acid}} damage<br>+25% Intellect<br>+10% acid damage resistance | ||
+ | |- | ||
+ | | [[firewall fragment]] || Offhand Item || '''10% of damage''' || Always || Level 20 || {{col|fire|fire}} damage<br>+20% psychic damage resistance | ||
+ | |- | ||
+ | | [[heretical stockings]] || Pants || '''10% of damage''' || Always || Level 25 || {{col|sonic|sonic}} damage<br>+15% sonic damage resistance<br>Wailing of Yuggoth | ||
+ | |- | ||
+ | | [[ice cool jacket]] || Shirt || '''10% of damage''' || Always || Level 15 || {{col|ice|ice}} damage<br>+5 PP per turn<br>Cool as Ice | ||
|- | |- | ||
| [[insanely super bowl shield]] || Offhand Item || '''10% of damage''' || Always || || {{col|sonic|sonic}} damage<br>+5% dodging ability<br>+10% Strength - for Naturalists only | | [[insanely super bowl shield]] || Offhand Item || '''10% of damage''' || Always || || {{col|sonic|sonic}} damage<br>+5% dodging ability<br>+10% Strength - for Naturalists only | ||
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| [[Midnight's Cloak]] || Shirt || '''10% of damage''' || Always || Level 5 || {{col|psychic|psychic}} damage<br>+10% dodging ability | | [[Midnight's Cloak]] || Shirt || '''10% of damage''' || Always || Level 5 || {{col|psychic|psychic}} damage<br>+10% dodging ability | ||
|- | |- | ||
− | | [[Sunset's Flaming Sharovary]] || Pants || '''10% of damage''' || Always || Level 5|| {{col|fire|fire}} damage<br>+10 to your maximum Power Points | + | | [[multiversal gong]] || Offhand Item|| '''10% of damage''' || Always || || {{col|sonic|sonic}} damage<br>Stunning reverb<br>-10 seconds to the duration of each turn<br>Rental equipment is lost at rollover |
+ | |- | ||
+ | | [[pet dust bunny]] || Offhand Item || '''10% of damage''' || Always || Level 10 || {{col|electric|electric}} damage<br>Your software triggers less consistently | ||
+ | |- | ||
+ | | [[Siamese dreamcatcher]] || Offhand Item || '''10% of damage''' || Always || Level 16 || {{col|psychic|psychic}} damage<br>+10% psychic damage resistance | ||
+ | |- | ||
+ | | [[snow angel halo]] || Helmet || '''10% of damage''' || Always || || {{col|ice|ice}} damage<br>Regenerates PP as a function of level<br>Drops snow and items that can be combined into companions | ||
+ | |- | ||
+ | | [[solar disc]] || Offhand Item || '''10% of damage''' || Always || || {{col|electric|electric}} damage<br>+5 HP per turn<br>Occasionally blocks enemy attacks<br>Charges with solar power when you take damage | ||
+ | |- | ||
+ | | [[solar-powered shirt]] || Shirt || '''10% of damage''' || Always || || {{col|electric|electric}} damage<br>Regenerates PP as a function of level<br>+20% fire resistance<br>Sometimes hits enemies with solar-powered lightning | ||
+ | |- | ||
+ | | [[Sunset's Flaming Sharovary]] || Pants || '''10% of damage''' || Always || Level 5 || {{col|fire|fire}} damage<br>+10 to your maximum Power Points | ||
+ | |- | ||
+ | | [[diving bell]] || Transportation || '''1% of damage''' || Always || || {{col|sonic|sonic}} damage<br>Grants wearer the ability to breathe under water | ||
|- | |- | ||
| [[Fire Shield]] || [[Elemental]] Buff || '''5 + 2*S + round(level/5)''' || 30 + S minutes || || {{col|fire|fire}} damage | | [[Fire Shield]] || [[Elemental]] Buff || '''5 + 2*S + round(level/5)''' || 30 + S minutes || || {{col|fire|fire}} damage | ||
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|- | |- | ||
| [[Spines of the Echidna]] || [[Naturalist]] Buff || '''5 + S''' || 30 + 3*S Minutes || || | | [[Spines of the Echidna]] || [[Naturalist]] Buff || '''5 + S''' || 30 + 3*S Minutes || || | ||
+ | |- | ||
+ | | [[decorative gears]] || Accessory || '''10''' || Always || Level 15 || +10 foe toughness | ||
+ | |- | ||
+ | | [[Desert Dan's snake rattle]] || Talisman || '''10''' || Always || || {{col|sonic|sonic}} damage<br>+15% Melee damage<br>+20% ice resistance<br>This game is too hard | ||
+ | |- | ||
+ | | [[multiversal bandolier]] || Accessory || '''10''' || Always || || {{col|acid|acid}} damage<br>+10% Reflexes<br>+10% chips<br>Rental equipment is lost at rollover | ||
+ | |- | ||
+ | | [[King of Armageddon]] || Talisman || '''10''' || Always || || {{col|fire|fire}} damage<br>Allows you to tap into the power of Armageddon in combat<br>Adds ice damage to your attacks<br>-25% to your maximum Hit Points<br>Take 2 psychic damage per round of combat | ||
+ | |- | ||
+ | | [[Moletron's Molecar]] || Transportation || '''10''' || Always || Level 4 || Bolsters your Initiative when the city is under attack<br>Drill beneath your foes for surprise attacks | ||
+ | |- | ||
+ | | [[pointininis]] || Boots || '''10''' || Always || Level 11 || | ||
+ | |- | ||
+ | | [[thistle hurt you more than it hurts me]] || Offhand Item || '''10''' || Always || Level 7 || Take 1 physical damage per round of combat | ||
+ | |- | ||
+ | | [[tricky triskelion]] || Talisman || '''10''' || Always || || Prevents bad injuries<br>+10% of weapon damage returned as HP<br>-75% dodging ability | ||
|- | |- | ||
| [[Vambraces of the Star Spawn]] || Gloves || '''10''' || Always || Level 40 || -15 foe toughness.<br>-6% chance of weapon fumbles. | | [[Vambraces of the Star Spawn]] || Gloves || '''10''' || Always || Level 40 || -15 foe toughness.<br>-6% chance of weapon fumbles. | ||
+ | |- | ||
+ | | [[With Chance of Ions]] || Item || '''10''' || 180 minutes || || Obtained from [[ionic cloud]] | ||
+ | |- | ||
+ | | [[Frost]] || Melee weapon || '''8''' || Always || Level 5 || {{col|ice|ice}} damage<br>+8 ice damage<br>+50% ice resistance<br>Rental equipment is lost at rollover | ||
+ | |- | ||
+ | | [[volcano shield]] || Offhand Item || '''8''' || Always || Level 15 || {{col|fire|fire}} damage | ||
+ | |- | ||
+ | | [[tectonic plate]] || Full-body suit || '''7''' || Always || Level 15 || {{col|fire|fire}} damage<br>+7 damage absorption | ||
|- | |- | ||
| [[triangle triptych]] || Offhand Item || '''7''' || Always || Level 7 || +4 defense | | [[triangle triptych]] || Offhand Item || '''7''' || Always || Level 7 || +4 defense | ||
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| [[stamped boots of stamping]] || Boots || '''6''' || Always || Level 7 || +2 damage absorption | | [[stamped boots of stamping]] || Boots || '''6''' || Always || Level 7 || +2 damage absorption | ||
|- | |- | ||
− | | [[Aegis Flux Incapacitor]] || Offhand | + | | [[Aegis Flux Incapacitor]] || Offhand Item || '''5''' || Always || || Can discharge elemental attacks<br>+X damage absorption<br>+20% resist fire, ice, electric, and acid damage<br>+20 to maximum HP |
+ | |- | ||
+ | | [[Blockee power armor]] || Full-body suit || '''5''' || Always || || +5 damage absorption<br>+10% resist fire, ice, electric, and acid damage<br>You find Blockees in the weirdest places | ||
+ | |- | ||
+ | | [[Bruiser's shell shield]] || Offhand Item || '''5''' || Always || Level 12 || +20% fire resistance<br>+5 Melee damage | ||
|- | |- | ||
| [[dataclub]] || Melee weapon || '''5''' || Always || Level 6 || +10 electric damage | | [[dataclub]] || Melee weapon || '''5''' || Always || Level 6 || +10 electric damage | ||
|- | |- | ||
| [[Doctor Talon's anklet]] || Accessory || '''5''' || Always || Level 8 || +10% Reflexes | | [[Doctor Talon's anklet]] || Accessory || '''5''' || Always || Level 8 || +10% Reflexes | ||
+ | |- | ||
+ | | [[motorpede]] || Transportation || '''5''' || Always || Level 8 || | ||
|- | |- | ||
| [[paper cut gloves]] || Gloves || '''5''' || Always || Level 10 || | | [[paper cut gloves]] || Gloves || '''5''' || Always || Level 10 || | ||
+ | |- | ||
+ | | [[photoelectric cello]] || Offhand Item || '''5''' || Always || Level 6 || {{col|electric|electric}} damage<br>Infinitesimally increased odds of finding an ultra-rare.<br>Moderately increased odds of finding nonseizium.<br>+2 electric damage | ||
|- | |- | ||
| [[spiky heels]] || Boots || '''5''' || Always || Level 10 || +5 Melee damage | | [[spiky heels]] || Boots || '''5''' || Always || Level 10 || +5 Melee damage | ||
+ | |- | ||
+ | | [[wings of Icarus]] || Transportation || '''5''' || Always || Level 12 || {{col|electric|electric}} damage<br>Grants wearer the ability to fly | ||
+ | |- | ||
+ | | [[firefly gloves]] || Gloves || '''4''' || Always || Level 5 || {{col|electric|electric}} damage | ||
+ | |- | ||
+ | | [[Great Cesar's sheet]] || Full-body suit || '''4''' || Always || Level 8 || {{col|ice|ice}} damage<br> +8% psychic damage resistance | ||
|- | |- | ||
| [[pseudo-chitin armor]] || Full-body suit || '''3''' || Always || Level 8 || +5% acid damage resistance<br>+5 damage absorption | | [[pseudo-chitin armor]] || Full-body suit || '''3''' || Always || Level 8 || +5% acid damage resistance<br>+5 damage absorption | ||
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|- | |- | ||
| [[spooked credo]] || Pants || '''2''' || Always || Level 2 || | | [[spooked credo]] || Pants || '''2''' || Always || Level 2 || | ||
+ | |- | ||
+ | | [[styrofoam lid]] || Offhand Item || '''2''' || Always || || {{col|sonic|sonic}} damage | ||
|- | |- | ||
| [[attache case]] || Offhand Item || '''1''' || Always || Level 10 || +50% drops for SQUID and CTHULHU discs | | [[attache case]] || Offhand Item || '''1''' || Always || Level 10 || +50% drops for SQUID and CTHULHU discs |
Latest revision as of 07:49, 7 December 2015
- Strike-back damage is applied whenever you are hit by a foe.
- Each damage type has a specific message associated to it.
- physical: Your opponent is damaged by your fierce defenses, and takes X damage.
- sonic: Part of your opponent's blow comes into contact with your sonic defenses, causing your equipment to reverberate with a resounding CLONGGGGG! It causes X damage to your opponent.
- ice: Your opponent's attack triggers a blast of frost that sprays them for X damage.
- acid: Your opponent becomes slightly dissolved (ew) by your acidic defenses, and takes X damage.
- fire: With a WHOOSH! your fiery defenses activate in response to your opponent's attack, reflecting X damage onto your opponent.
- electric: Your opponent is zapped by your electrified defenses (shocking!), and takes X damage.
- psychic: In retribution for the attack your defenses trigger a psychic echo that fires back to your opponent for X damage.
- Fire Shield has a different message. See specifics on its page.
- Strike-back damage cannot kill an opponent. When an opponent would have been killed by strike-back damage it is canceled and you get a message right after the regular message, depending on damage type:
- physical: Your opponent appears to be in pretty bad shape. It pulls back before your defenses cause it critical damage.
- sonic: Your opponent appears to be pretty shaken up by the noise.
- ice: Your opponent appears rattled by the intensity of your defenses.
- acid: Your opponent appears to be in pretty bad shape. It pulls back before your defenses cause it critical damage.
- fire: Your opponent appears to be pretty shaken up by the noise.
- electric: Your opponent appears to be in pretty bad shape. It pulls back before your defenses cause it critical damage.
- psychic: Your opponent appears rattled by the intensity of your defenses.
- Frusion Enemies take only one Strike-back damage every hit, with a special message:
- Your opponent seems slightly put off by your defenses, and takes 1 damage.
- Amounts for Skills are affected by S, the number of skill points invested in the skill.
Source | Source type | Increase | Duration | Requirements | Notes |
---|---|---|---|---|---|
bully pulpit | Accessory | 20% of damage | Always | Level 10 | ice damage |
blazing shield fragment | Accessory | 15% of damage | Always | Level 15 | fire damage Take 5 fire damage per round of combat |
chalkboard shield | Offhand Item | 15% of damage | Always | Level 10 | sonic damage |
genuine lookalike World Series 2011 ring | Talisman | 15% of damage | Always | fire damage +1 to the cost of combat skills | |
genuine lookalike World Series 2012 ring | Talisman | 15% of damage | Always | ice damage +1 to the cost of combat skills | |
genuine lookalike World Series 2014 ring | Talisman | 15% of damage | Always | acid damage -10% resist fire, ice, electric, and acid damage | |
genuine lookalike World Series 2015 ring | Talisman | 15% of damage | Always | sonic damage -15% dodging ability | |
hero's blazing shield | Offhand Item | 15% of damage | Always | Level 20 | fire damage |
Dr. Nano's labcoat | Full-body suit | 10% of damage | Always | Level 25 | acid damage +25% Intellect +10% acid damage resistance |
firewall fragment | Offhand Item | 10% of damage | Always | Level 20 | fire damage +20% psychic damage resistance |
heretical stockings | Pants | 10% of damage | Always | Level 25 | sonic damage +15% sonic damage resistance Wailing of Yuggoth |
ice cool jacket | Shirt | 10% of damage | Always | Level 15 | ice damage +5 PP per turn Cool as Ice |
insanely super bowl shield | Offhand Item | 10% of damage | Always | sonic damage +5% dodging ability +10% Strength - for Naturalists only | |
Midnight's Cloak | Shirt | 10% of damage | Always | Level 5 | psychic damage +10% dodging ability |
multiversal gong | Offhand Item | 10% of damage | Always | sonic damage Stunning reverb -10 seconds to the duration of each turn Rental equipment is lost at rollover | |
pet dust bunny | Offhand Item | 10% of damage | Always | Level 10 | electric damage Your software triggers less consistently |
Siamese dreamcatcher | Offhand Item | 10% of damage | Always | Level 16 | psychic damage +10% psychic damage resistance |
snow angel halo | Helmet | 10% of damage | Always | ice damage Regenerates PP as a function of level Drops snow and items that can be combined into companions | |
solar disc | Offhand Item | 10% of damage | Always | electric damage +5 HP per turn Occasionally blocks enemy attacks Charges with solar power when you take damage | |
solar-powered shirt | Shirt | 10% of damage | Always | electric damage Regenerates PP as a function of level +20% fire resistance Sometimes hits enemies with solar-powered lightning | |
Sunset's Flaming Sharovary | Pants | 10% of damage | Always | Level 5 | fire damage +10 to your maximum Power Points |
diving bell | Transportation | 1% of damage | Always | sonic damage Grants wearer the ability to breathe under water | |
Fire Shield | Elemental Buff | 5 + 2*S + round(level/5) | 30 + S minutes | fire damage | |
Gwneuthurwr Deganau's hunllef puzzle | Accessory | 2*Level, cap 30 | One turn | acid damage When trigger Green Other beneficial results | |
Spines of the Echidna | Naturalist Buff | 5 + S | 30 + 3*S Minutes | ||
decorative gears | Accessory | 10 | Always | Level 15 | +10 foe toughness |
Desert Dan's snake rattle | Talisman | 10 | Always | sonic damage +15% Melee damage +20% ice resistance This game is too hard | |
multiversal bandolier | Accessory | 10 | Always | acid damage +10% Reflexes +10% chips Rental equipment is lost at rollover | |
King of Armageddon | Talisman | 10 | Always | fire damage Allows you to tap into the power of Armageddon in combat Adds ice damage to your attacks -25% to your maximum Hit Points Take 2 psychic damage per round of combat | |
Moletron's Molecar | Transportation | 10 | Always | Level 4 | Bolsters your Initiative when the city is under attack Drill beneath your foes for surprise attacks |
pointininis | Boots | 10 | Always | Level 11 | |
thistle hurt you more than it hurts me | Offhand Item | 10 | Always | Level 7 | Take 1 physical damage per round of combat |
tricky triskelion | Talisman | 10 | Always | Prevents bad injuries +10% of weapon damage returned as HP -75% dodging ability | |
Vambraces of the Star Spawn | Gloves | 10 | Always | Level 40 | -15 foe toughness. -6% chance of weapon fumbles. |
With Chance of Ions | Item | 10 | 180 minutes | Obtained from ionic cloud | |
Frost | Melee weapon | 8 | Always | Level 5 | ice damage +8 ice damage +50% ice resistance Rental equipment is lost at rollover |
volcano shield | Offhand Item | 8 | Always | Level 15 | fire damage |
tectonic plate | Full-body suit | 7 | Always | Level 15 | fire damage +7 damage absorption |
triangle triptych | Offhand Item | 7 | Always | Level 7 | +4 defense |
Paradox Naught | Talisman | 6 | Always | +3 HP per turn -15% Intellect | |
stamped boots of stamping | Boots | 6 | Always | Level 7 | +2 damage absorption |
Aegis Flux Incapacitor | Offhand Item | 5 | Always | Can discharge elemental attacks +X damage absorption +20% resist fire, ice, electric, and acid damage +20 to maximum HP | |
Blockee power armor | Full-body suit | 5 | Always | +5 damage absorption +10% resist fire, ice, electric, and acid damage You find Blockees in the weirdest places | |
Bruiser's shell shield | Offhand Item | 5 | Always | Level 12 | +20% fire resistance +5 Melee damage |
dataclub | Melee weapon | 5 | Always | Level 6 | +10 electric damage |
Doctor Talon's anklet | Accessory | 5 | Always | Level 8 | +10% Reflexes |
motorpede | Transportation | 5 | Always | Level 8 | |
paper cut gloves | Gloves | 5 | Always | Level 10 | |
photoelectric cello | Offhand Item | 5 | Always | Level 6 | electric damage Infinitesimally increased odds of finding an ultra-rare. Moderately increased odds of finding nonseizium. +2 electric damage |
spiky heels | Boots | 5 | Always | Level 10 | +5 Melee damage |
wings of Icarus | Transportation | 5 | Always | Level 12 | electric damage Grants wearer the ability to fly |
firefly gloves | Gloves | 4 | Always | Level 5 | electric damage |
Great Cesar's sheet | Full-body suit | 4 | Always | Level 8 | ice damage +8% psychic damage resistance |
pseudo-chitin armor | Full-body suit | 3 | Always | Level 8 | +5% acid damage resistance +5 damage absorption |
cold shoulder shirt | Shirt | 2 | Always | Level 5 | +4 ice damage |
spooked credo | Pants | 2 | Always | Level 2 | |
styrofoam lid | Offhand Item | 2 | Always | sonic damage | |
attache case | Offhand Item | 1 | Always | Level 10 | +50% drops for SQUID and CTHULHU discs |