Difference between revisions of "Strike-back damage"

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(consolidating messages, the ones I checked)
m (genuine lookalike World Series 2015 ring)
 
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* Strike-back damage is applied whenever you are hit by a foe.
 
* Strike-back damage is applied whenever you are hit by a foe.
 
* Each damage type has a specific message associated to it.
 
* Each damage type has a specific message associated to it.
:Your opponent is damaged by your fierce defenses, and takes '''X damage'''.
+
:{{col|player|physical}}: Your opponent is damaged by your fierce defenses, and takes '''X damage'''.
:Part of your opponent's blow comes into contact with your sonic defenses, causing your equipment to reverberate with a resounding CLONGGGGG! It causes {{col|sonic|X damage}} to your opponent.
+
:{{col|sonic|sonic}}: Part of your opponent's blow comes into contact with your sonic defenses, causing your equipment to reverberate with a resounding CLONGGGGG! It causes {{col|sonic|X damage}} to your opponent.
:* [[Fire Shield]] and [[Gwneuthurwr Deganau's hunllef puzzle]] have a different message. See specifics on their pages.
+
:{{col|ice|ice}}: Your opponent's attack triggers a blast of frost that sprays them for {{col|ice|X damage}}.
 +
:{{col|acid|acid}}: Your opponent becomes slightly dissolved ''(ew)'' by your acidic defenses, and takes {{col|acid|X damage}}.
 +
:{{col|fire|fire}}: With a WHOOSH! your fiery defenses activate in response to your opponent's attack, reflecting {{col|fire|X damage}} onto your opponent.
 +
:{{col|electric|electric}}: Your opponent is zapped by your electrified defenses (shocking!), and takes {{col|electric|X damage}}.
 +
:{{col|psychic|psychic}}: In retribution for the attack your defenses trigger a psychic echo that fires back to your opponent for {{col|psychic|X damage}}.
 +
* [[Fire Shield]] has a different message. See specifics on its page.
 
* Strike-back damage cannot kill an opponent. When an opponent would have been killed by strike-back damage it is canceled and you get a message right after the regular message, depending on damage type:
 
* Strike-back damage cannot kill an opponent. When an opponent would have been killed by strike-back damage it is canceled and you get a message right after the regular message, depending on damage type:
:{{col|player|Physicial}}: Your opponent appears to be in pretty bad shape. It pulls back before your defenses cause it critical damage.  
+
:{{col|player|physical}}: Your opponent appears to be in pretty bad shape. It pulls back before your defenses cause it critical damage.  
 
:{{col|sonic|sonic}}: Your opponent appears to be pretty shaken up by the noise.
 
:{{col|sonic|sonic}}: Your opponent appears to be pretty shaken up by the noise.
 +
:{{col|ice|ice}}: Your opponent appears rattled by the intensity of your defenses.
 +
:{{col|acid|acid}}: Your opponent appears to be in pretty bad shape. It pulls back before your defenses cause it critical damage.
 +
:{{col|fire|fire}}: Your opponent appears to be pretty shaken up by the noise.
 +
:{{col|electric|electric}}: Your opponent appears to be in pretty bad shape. It pulls back before your defenses cause it critical damage.
 +
:{{col|psychic|psychic}}: Your opponent appears rattled by the intensity of your defenses.
 
* [[:Category:Frusion Enemies|Frusion Enemies]] take only one Strike-back damage every hit, with a special message:
 
* [[:Category:Frusion Enemies|Frusion Enemies]] take only one Strike-back damage every hit, with a special message:
 
:Your opponent seems slightly put off by your defenses, and takes '''1 damage.'''
 
:Your opponent seems slightly put off by your defenses, and takes '''1 damage.'''
* Amounts for [[Skills (manual)|Skills]] are affected by S, the number of {{skillPoint}}s invested in the skill.  
+
* Amounts for [[Skills]] are affected by S, the number of {{skillPoint}}s invested in the skill.  
 
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"   
 
{| cellpadding="3" cellspacing="0" border="1" align="center" style="text-align:center" class="sortable"   
 
|- style="background-color:#EFEFEF"
 
|- style="background-color:#EFEFEF"
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|-
 
|-
 
| [[bully pulpit]] || Accessory  || '''20% of damage''' || Always || Level 10 || {{col|ice|ice}} damage
 
| [[bully pulpit]] || Accessory  || '''20% of damage''' || Always || Level 10 || {{col|ice|ice}} damage
 +
|-
 +
| [[blazing shield fragment]] || Accessory || '''15% of damage''' || Always || Level 15 || {{col|fire|fire}} damage<br>Take 5 fire damage per round of combat
 
|-
 
|-
 
| [[chalkboard shield]] || Offhand Item || '''15% of damage''' || Always || Level 10 || {{col|sonic|sonic}} damage
 
| [[chalkboard shield]] || Offhand Item || '''15% of damage''' || Always || Level 10 || {{col|sonic|sonic}} damage
 +
|-
 +
| [[genuine lookalike World Series 2011 ring]] || Talisman || '''15% of damage''' || Always || || {{col|fire|fire}} damage<br>+1 to the cost of combat skills
 +
|-
 +
| [[genuine lookalike World Series 2012 ring]] || Talisman || '''15% of damage''' || Always || || {{col|ice|ice}} damage<br>+1 to the cost of combat skills
 +
|-
 +
| [[genuine lookalike World Series 2014 ring]] || Talisman || '''15% of damage''' || Always || || {{col|acid|acid}} damage<br>-10% resist fire, ice, electric, and acid damage
 +
|-
 +
| [[genuine lookalike World Series 2015 ring]] || Talisman || '''15% of damage''' || Always || || {{col|sonic|sonic}} damage<br>-15% dodging ability
 +
|-
 +
| [[hero's blazing shield]] || Offhand Item || '''15% of damage''' || Always || Level 20 || {{col|fire|fire}} damage
 +
|-
 +
| [[Dr. Nano's labcoat]] || Full-body suit || '''10% of damage''' || Always || Level 25 || {{col|acid|acid}} damage<br>+25% Intellect<br>+10% acid damage resistance
 +
|-
 +
| [[firewall fragment]] || Offhand Item || '''10% of damage''' || Always || Level 20 || {{col|fire|fire}} damage<br>+20% psychic damage resistance
 +
|-
 +
| [[heretical stockings]] || Pants || '''10% of damage''' || Always || Level 25 || {{col|sonic|sonic}} damage<br>+15% sonic damage resistance<br>Wailing of Yuggoth
 +
|-
 +
| [[ice cool jacket]] || Shirt || '''10% of damage''' || Always || Level 15 || {{col|ice|ice}} damage<br>+5 PP per turn<br>Cool as Ice
 
|-
 
|-
 
| [[insanely super bowl shield]] || Offhand Item || '''10% of damage''' || Always || || {{col|sonic|sonic}} damage<br>+5% dodging ability<br>+10% Strength - for Naturalists only
 
| [[insanely super bowl shield]] || Offhand Item || '''10% of damage''' || Always || || {{col|sonic|sonic}} damage<br>+5% dodging ability<br>+10% Strength - for Naturalists only
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| [[Midnight's Cloak]] || Shirt || '''10% of damage''' || Always || Level 5 || {{col|psychic|psychic}} damage<br>+10% dodging ability
 
| [[Midnight's Cloak]] || Shirt || '''10% of damage''' || Always || Level 5 || {{col|psychic|psychic}} damage<br>+10% dodging ability
 
|-
 
|-
| [[Sunset's Flaming Sharovary]] || Pants || '''10% of damage''' || Always || Level 5|| {{col|fire|fire}} damage<br>+10 to your maximum Power Points
+
| [[multiversal gong]] || Offhand Item|| '''10% of damage''' || Always ||  || {{col|sonic|sonic}} damage<br>Stunning reverb<br>-10 seconds to the duration of each turn<br>Rental equipment is lost at rollover
 +
|-
 +
| [[pet dust bunny]] || Offhand Item || '''10% of damage''' || Always || Level 10 || {{col|electric|electric}} damage<br>Your software triggers less consistently
 +
|-
 +
| [[Siamese dreamcatcher]] || Offhand Item || '''10% of damage''' || Always || Level 16 || {{col|psychic|psychic}} damage<br>+10% psychic damage resistance
 +
|-
 +
| [[snow angel halo]] || Helmet || '''10% of damage''' || Always || || {{col|ice|ice}} damage<br>Regenerates PP as a function of level<br>Drops snow and items that can be combined into companions
 +
|-
 +
| [[solar disc]] || Offhand Item || '''10% of damage''' || Always || || {{col|electric|electric}} damage<br>+5 HP per turn<br>Occasionally blocks enemy attacks<br>Charges with solar power when you take damage
 +
|-
 +
| [[solar-powered shirt]] || Shirt || '''10% of damage''' || Always || || {{col|electric|electric}} damage<br>Regenerates PP as a function of level<br>+20% fire resistance<br>Sometimes hits enemies with solar-powered lightning
 +
|-
 +
| [[Sunset's Flaming Sharovary]] || Pants || '''10% of damage''' || Always || Level 5 || {{col|fire|fire}} damage<br>+10 to your maximum Power Points
 +
|-
 +
| [[diving bell]] || Transportation || '''1% of damage''' || Always || || {{col|sonic|sonic}} damage<br>Grants wearer the ability to breathe under water
 
|-
 
|-
 
| [[Fire Shield]] || [[Elemental]] Buff || '''5 + 2*S + round(level/5)''' || 30 + S minutes || || {{col|fire|fire}} damage
 
| [[Fire Shield]] || [[Elemental]] Buff || '''5 + 2*S + round(level/5)''' || 30 + S minutes || || {{col|fire|fire}} damage
Line 29: Line 73:
 
|-
 
|-
 
| [[Spines of the Echidna]] || [[Naturalist]] Buff || '''5 + S''' || 30 + 3*S Minutes || ||
 
| [[Spines of the Echidna]] || [[Naturalist]] Buff || '''5 + S''' || 30 + 3*S Minutes || ||
 +
|-
 +
| [[decorative gears]] || Accessory || '''10''' || Always || Level 15 ||  +10 foe toughness
 +
|-
 +
| [[Desert Dan's snake rattle]] || Talisman || '''10''' || Always || || {{col|sonic|sonic}} damage<br>+15% Melee damage<br>+20% ice resistance<br>This game is too hard
 +
|-
 +
| [[multiversal bandolier]] || Accessory || '''10''' || Always || || {{col|acid|acid}} damage<br>+10% Reflexes<br>+10% chips<br>Rental equipment is lost at rollover
 +
|-
 +
| [[King of Armageddon]] || Talisman || '''10''' || Always || || {{col|fire|fire}} damage<br>Allows you to tap into the power of Armageddon in combat<br>Adds ice damage to your attacks<br>-25% to your maximum Hit Points<br>Take 2 psychic damage per round of combat
 +
|-
 +
| [[Moletron's Molecar]] || Transportation || '''10''' || Always || Level 4 || Bolsters your Initiative when the city is under attack<br>Drill beneath your foes for surprise attacks
 +
|-
 +
| [[pointininis]] || Boots || '''10''' || Always || Level 11 ||
 +
|-
 +
| [[thistle hurt you more than it hurts me]] || Offhand Item || '''10''' || Always || Level 7 || Take 1 physical damage per round of combat
 +
|-
 +
| [[tricky triskelion]] || Talisman || '''10''' || Always || || Prevents bad injuries<br>+10% of weapon damage returned as HP<br>-75% dodging ability
 
|-
 
|-
 
| [[Vambraces of the Star Spawn]] || Gloves || '''10''' || Always || Level 40 || -15 foe toughness.<br>-6% chance of weapon fumbles.
 
| [[Vambraces of the Star Spawn]] || Gloves || '''10''' || Always || Level 40 || -15 foe toughness.<br>-6% chance of weapon fumbles.
 +
|-
 +
| [[With Chance of Ions]] || Item || '''10''' || 180 minutes || || Obtained from [[ionic cloud]]
 +
|-
 +
| [[Frost]] || Melee weapon || '''8''' || Always || Level 5 || {{col|ice|ice}} damage<br>+8 ice damage<br>+50% ice resistance<br>Rental equipment is lost at rollover
 +
|-
 +
| [[volcano shield]] || Offhand Item || '''8''' || Always || Level 15 || {{col|fire|fire}} damage
 +
|-
 +
| [[tectonic plate]] || Full-body suit || '''7''' || Always || Level 15 || {{col|fire|fire}} damage<br>+7 damage absorption
 
|-
 
|-
 
| [[triangle triptych]] || Offhand Item || '''7''' || Always || Level 7 || +4 defense
 
| [[triangle triptych]] || Offhand Item || '''7''' || Always || Level 7 || +4 defense
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| [[stamped boots of stamping]] || Boots || '''6''' || Always || Level 7 || +2 damage absorption
 
| [[stamped boots of stamping]] || Boots || '''6''' || Always || Level 7 || +2 damage absorption
 
|-
 
|-
| [[Aegis Flux Incapacitor]] || Offhand item || '''5''' || Always || || Can discharge elemental attacks<br>+X damage absorption<br>+20% resist fire, ice, electric, and acid damage<br>+20 to maximum HP
+
| [[Aegis Flux Incapacitor]] || Offhand Item || '''5''' || Always || || Can discharge elemental attacks<br>+X damage absorption<br>+20% resist fire, ice, electric, and acid damage<br>+20 to maximum HP
 +
|-
 +
| [[Blockee power armor]] || Full-body suit || '''5''' || Always || || +5 damage absorption<br>+10% resist fire, ice, electric, and acid damage<br>You find Blockees in the weirdest places
 +
|-
 +
| [[Bruiser's shell shield]] || Offhand Item || '''5''' || Always || Level 12 || +20% fire resistance<br>+5 Melee damage
 
|-
 
|-
 
| [[dataclub]] || Melee weapon || '''5''' || Always || Level 6 || +10 electric damage
 
| [[dataclub]] || Melee weapon || '''5''' || Always || Level 6 || +10 electric damage
 
|-
 
|-
 
| [[Doctor Talon's anklet]] || Accessory || '''5''' || Always || Level 8 || +10% Reflexes
 
| [[Doctor Talon's anklet]] || Accessory || '''5''' || Always || Level 8 || +10% Reflexes
 +
|-
 +
| [[motorpede]] || Transportation || '''5''' || Always || Level 8 ||
 
|-
 
|-
 
| [[paper cut gloves]] || Gloves || '''5''' || Always || Level 10 ||
 
| [[paper cut gloves]] || Gloves || '''5''' || Always || Level 10 ||
 +
|-
 +
| [[photoelectric cello]] || Offhand Item || '''5''' || Always || Level 6 || {{col|electric|electric}} damage<br>Infinitesimally increased odds of finding an ultra-rare.<br>Moderately increased odds of finding nonseizium.<br>+2 electric damage
 
|-
 
|-
 
| [[spiky heels]] || Boots || '''5''' || Always || Level 10 || +5 Melee damage
 
| [[spiky heels]] || Boots || '''5''' || Always || Level 10 || +5 Melee damage
 +
|-
 +
| [[wings of Icarus]] || Transportation || '''5''' || Always || Level 12 || {{col|electric|electric}} damage<br>Grants wearer the ability to fly
 +
|-
 +
| [[firefly gloves]] || Gloves || '''4''' || Always || Level 5 || {{col|electric|electric}} damage
 +
|-
 +
| [[Great Cesar's sheet]] || Full-body suit || '''4''' || Always || Level 8 || {{col|ice|ice}} damage<br> +8% psychic damage resistance
 
|-
 
|-
 
| [[pseudo-chitin armor]] || Full-body suit || '''3''' || Always || Level 8 || +5% acid damage resistance<br>+5 damage absorption
 
| [[pseudo-chitin armor]] || Full-body suit || '''3''' || Always || Level 8 || +5% acid damage resistance<br>+5 damage absorption
Line 53: Line 135:
 
|-
 
|-
 
| [[spooked credo]] || Pants || '''2''' || Always || Level 2 ||
 
| [[spooked credo]] || Pants || '''2''' || Always || Level 2 ||
 +
|-
 +
| [[styrofoam lid]] || Offhand Item || '''2''' || Always || || {{col|sonic|sonic}} damage
 
|-
 
|-
 
| [[attache case]] || Offhand Item || '''1''' || Always || Level 10 || +50% drops for SQUID and CTHULHU discs
 
| [[attache case]] || Offhand Item || '''1''' || Always || Level 10 || +50% drops for SQUID and CTHULHU discs

Latest revision as of 07:49, 7 December 2015

  • Strike-back damage is applied whenever you are hit by a foe.
  • Each damage type has a specific message associated to it.
physical: Your opponent is damaged by your fierce defenses, and takes X damage.
sonic: Part of your opponent's blow comes into contact with your sonic defenses, causing your equipment to reverberate with a resounding CLONGGGGG! It causes X damage to your opponent.
ice: Your opponent's attack triggers a blast of frost that sprays them for X damage.
acid: Your opponent becomes slightly dissolved (ew) by your acidic defenses, and takes X damage.
fire: With a WHOOSH! your fiery defenses activate in response to your opponent's attack, reflecting X damage onto your opponent.
electric: Your opponent is zapped by your electrified defenses (shocking!), and takes X damage.
psychic: In retribution for the attack your defenses trigger a psychic echo that fires back to your opponent for X damage.
  • Fire Shield has a different message. See specifics on its page.
  • Strike-back damage cannot kill an opponent. When an opponent would have been killed by strike-back damage it is canceled and you get a message right after the regular message, depending on damage type:
physical: Your opponent appears to be in pretty bad shape. It pulls back before your defenses cause it critical damage.
sonic: Your opponent appears to be pretty shaken up by the noise.
ice: Your opponent appears rattled by the intensity of your defenses.
acid: Your opponent appears to be in pretty bad shape. It pulls back before your defenses cause it critical damage.
fire: Your opponent appears to be pretty shaken up by the noise.
electric: Your opponent appears to be in pretty bad shape. It pulls back before your defenses cause it critical damage.
psychic: Your opponent appears rattled by the intensity of your defenses.
  • Frusion Enemies take only one Strike-back damage every hit, with a special message:
Your opponent seems slightly put off by your defenses, and takes 1 damage.
Source Source type Increase Duration Requirements Notes
bully pulpit Accessory 20% of damage Always Level 10 ice damage
blazing shield fragment Accessory 15% of damage Always Level 15 fire damage
Take 5 fire damage per round of combat
chalkboard shield Offhand Item 15% of damage Always Level 10 sonic damage
genuine lookalike World Series 2011 ring Talisman 15% of damage Always fire damage
+1 to the cost of combat skills
genuine lookalike World Series 2012 ring Talisman 15% of damage Always ice damage
+1 to the cost of combat skills
genuine lookalike World Series 2014 ring Talisman 15% of damage Always acid damage
-10% resist fire, ice, electric, and acid damage
genuine lookalike World Series 2015 ring Talisman 15% of damage Always sonic damage
-15% dodging ability
hero's blazing shield Offhand Item 15% of damage Always Level 20 fire damage
Dr. Nano's labcoat Full-body suit 10% of damage Always Level 25 acid damage
+25% Intellect
+10% acid damage resistance
firewall fragment Offhand Item 10% of damage Always Level 20 fire damage
+20% psychic damage resistance
heretical stockings Pants 10% of damage Always Level 25 sonic damage
+15% sonic damage resistance
Wailing of Yuggoth
ice cool jacket Shirt 10% of damage Always Level 15 ice damage
+5 PP per turn
Cool as Ice
insanely super bowl shield Offhand Item 10% of damage Always sonic damage
+5% dodging ability
+10% Strength - for Naturalists only
Midnight's Cloak Shirt 10% of damage Always Level 5 psychic damage
+10% dodging ability
multiversal gong Offhand Item 10% of damage Always sonic damage
Stunning reverb
-10 seconds to the duration of each turn
Rental equipment is lost at rollover
pet dust bunny Offhand Item 10% of damage Always Level 10 electric damage
Your software triggers less consistently
Siamese dreamcatcher Offhand Item 10% of damage Always Level 16 psychic damage
+10% psychic damage resistance
snow angel halo Helmet 10% of damage Always ice damage
Regenerates PP as a function of level
Drops snow and items that can be combined into companions
solar disc Offhand Item 10% of damage Always electric damage
+5 HP per turn
Occasionally blocks enemy attacks
Charges with solar power when you take damage
solar-powered shirt Shirt 10% of damage Always electric damage
Regenerates PP as a function of level
+20% fire resistance
Sometimes hits enemies with solar-powered lightning
Sunset's Flaming Sharovary Pants 10% of damage Always Level 5 fire damage
+10 to your maximum Power Points
diving bell Transportation 1% of damage Always sonic damage
Grants wearer the ability to breathe under water
Fire Shield Elemental Buff 5 + 2*S + round(level/5) 30 + S minutes fire damage
Gwneuthurwr Deganau's hunllef puzzle Accessory 2*Level, cap 30 One turn acid damage
When trigger Green
Other beneficial results
Spines of the Echidna Naturalist Buff 5 + S 30 + 3*S Minutes
decorative gears Accessory 10 Always Level 15 +10 foe toughness
Desert Dan's snake rattle Talisman 10 Always sonic damage
+15% Melee damage
+20% ice resistance
This game is too hard
multiversal bandolier Accessory 10 Always acid damage
+10% Reflexes
+10% chips
Rental equipment is lost at rollover
King of Armageddon Talisman 10 Always fire damage
Allows you to tap into the power of Armageddon in combat
Adds ice damage to your attacks
-25% to your maximum Hit Points
Take 2 psychic damage per round of combat
Moletron's Molecar Transportation 10 Always Level 4 Bolsters your Initiative when the city is under attack
Drill beneath your foes for surprise attacks
pointininis Boots 10 Always Level 11
thistle hurt you more than it hurts me Offhand Item 10 Always Level 7 Take 1 physical damage per round of combat
tricky triskelion Talisman 10 Always Prevents bad injuries
+10% of weapon damage returned as HP
-75% dodging ability
Vambraces of the Star Spawn Gloves 10 Always Level 40 -15 foe toughness.
-6% chance of weapon fumbles.
With Chance of Ions Item 10 180 minutes Obtained from ionic cloud
Frost Melee weapon 8 Always Level 5 ice damage
+8 ice damage
+50% ice resistance
Rental equipment is lost at rollover
volcano shield Offhand Item 8 Always Level 15 fire damage
tectonic plate Full-body suit 7 Always Level 15 fire damage
+7 damage absorption
triangle triptych Offhand Item 7 Always Level 7 +4 defense
Paradox Naught Talisman 6 Always +3 HP per turn
-15% Intellect
stamped boots of stamping Boots 6 Always Level 7 +2 damage absorption
Aegis Flux Incapacitor Offhand Item 5 Always Can discharge elemental attacks
+X damage absorption
+20% resist fire, ice, electric, and acid damage
+20 to maximum HP
Blockee power armor Full-body suit 5 Always +5 damage absorption
+10% resist fire, ice, electric, and acid damage
You find Blockees in the weirdest places
Bruiser's shell shield Offhand Item 5 Always Level 12 +20% fire resistance
+5 Melee damage
dataclub Melee weapon 5 Always Level 6 +10 electric damage
Doctor Talon's anklet Accessory 5 Always Level 8 +10% Reflexes
motorpede Transportation 5 Always Level 8
paper cut gloves Gloves 5 Always Level 10
photoelectric cello Offhand Item 5 Always Level 6 electric damage
Infinitesimally increased odds of finding an ultra-rare.
Moderately increased odds of finding nonseizium.
+2 electric damage
spiky heels Boots 5 Always Level 10 +5 Melee damage
wings of Icarus Transportation 5 Always Level 12 electric damage
Grants wearer the ability to fly
firefly gloves Gloves 4 Always Level 5 electric damage
Great Cesar's sheet Full-body suit 4 Always Level 8 ice damage
+8% psychic damage resistance
pseudo-chitin armor Full-body suit 3 Always Level 8 +5% acid damage resistance
+5 damage absorption
cold shoulder shirt Shirt 2 Always Level 5 +4 ice damage
spooked credo Pants 2 Always Level 2
styrofoam lid Offhand Item 2 Always sonic damage
attache case Offhand Item 1 Always Level 10 +50% drops for SQUID and CTHULHU discs


Modifiers List
Strength modifiers | Intellect modifiers | Reflexes modifiers | HP modifiers | PP modifiers
Hit Chance modifiers | Critical Hit Chance | Fumble Chance | Spell Critical Chance
Initiative modifiers | Offense modifiers | Extra attacks | Stunning
Bonus melee damage | Bonus ranged damage | Bonus spell damage | Bonus elemental damage | Strike-back damage
Damage absorption | Elemental resistance | Dodging modifiers | Defense modifiers
Chips Drop modifiers | Item Drop modifiers | XP modifiers
Skill Cost modifiers | Time modifiers | Foe Toughness modifiers | Combat chance modifiers | Special abilities
HP Regeneration | PP Regeneration